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Comment History  (0 - 30 of 41)
CoHach
CoHach Jun 2 2010, 6:21am says:

I wish we could at least get some info about the release. Also a heads up on the delay would have been nice.

+1 vote   mod: Modular Combat
CoHach
CoHach Nov 27 2009, 8:31am says:

Long week, hehe. Nice interview.
Now that i think about it id like to try damage amp in combination with some of those modules...

+1 vote   media: Player of the Week #2: Decker
CoHach
CoHach Sep 17 2009, 8:47am says:

Those are some sweet achievements.

+1 vote   article: Achievements and Menus
CoHach
CoHach Sep 5 2009, 3:24am says:

It's only hard to see with the devtextures because you have fullbright on ...

+1 vote   article: Weekly Progress Report #6/#7
CoHach
CoHach Sep 1 2009, 1:51pm says:

I think if everyone just compared how many ideas for games/mods they had to how many games/mod they have released they would understand this easier.

+4 votes   article: The value of game ideas
CoHach
CoHach Aug 26 2009, 1:12pm says:

The skybox is pretty bright compared to how dark the map is.

edit: this was meant as a comment to the video of the so_ovr_abandoned map.

+1 vote   mod: Situation Outbreak
CoHach
CoHach Aug 26 2009, 2:46am replied:

"This is a full list of all the changes we've made for Modular Combat v1.75 and v1.76 - combined."

+2 votes   article: Modular Combat v1.76 Full Changelog
CoHach
CoHach Aug 25 2009, 10:41am replied:

Don't know how i overlooked that module, thanks.

+1 vote   mod: Modular Combat
CoHach
CoHach Aug 24 2009, 5:14am says:

This is looking very promising, i wish there was more media releases from you tho.

+1 vote   media: screenshot
CoHach
CoHach Aug 24 2009, 4:21am replied:

Not if you have level 10 impact and damage amp, (that adds up to 275% of normal damage, with damage amp activated of course, if anyone was wondering) now surviving the monsters ... that's a different story.

On a (slightly) related note, why is aux regen (recharge) maxed at level 5? Teleport and damage amp use up my aux power up really fast, was planning on getting it to like level 8 or something to make up for the power drain.

Also: "The Radiator Arena [Prepping for v1.76 release!]"
I think i got exited ... in my pants.

+2 votes   mod: Modular Combat
CoHach
CoHach Aug 5 2009, 1:39am replied:

Yeah it's really nice, I do find the gray on black a little hard to read. That might be because I just got up, didn't get much sleep and have a slight hangover tho, so don't take my word for it.

+1 vote   mod: Modular Combat
CoHach
CoHach Jul 29 2009, 2:04pm says:

Haha, maybe you should have a game mode where you have no weapons and only headcrabs spawn. :P

+3 votes   media: Modular Combat Preview Video
CoHach
CoHach Jul 29 2009, 9:02am says:

Nice details and atmosphere.

+1 vote   article: Short News...
CoHach
CoHach Jul 29 2009, 2:25am replied:

Damn, was hoping to see some interesting new mods with the firstperson fighting. Eh, I'll guess someone can create some interesting stuff with just mapping anyway, I know I'll give it a try when i have the time.

+2 votes   article: Zeno Clash SDK released
CoHach
CoHach Jul 28 2009, 3:54am says:

The trailer is simply amazing. Looks like the mod will have a very unique feel. Nice work so far.

+2 votes   mod: The Nightmare Chronicles
CoHach
CoHach Jul 28 2009, 3:21am says:

Nice music.

+1 vote   article: NMRiH Weekly Update - July 27, 2009
CoHach
CoHach Jul 27 2009, 3:23am says:

Wow, allot of mods still being made for freelancer, cool. It's been a long time since i played that great game, I wonder where my disk is ...

+2 votes   article: Freelancer - the game that just keeps on ticking!
CoHach
CoHach Jul 27 2009, 3:00am replied:

I think it was Ghost, Slo-Mo and Headcrab Cannister that won. I also remember something about Heel Spring so I'm not entirely sure.

+2 votes   mod: Modular Combat
CoHach
CoHach Jul 26 2009, 12:21pm says:

Nice modules, ghost sounds awesome.

+1 vote   article: Modular Combat: Live on Podcast 17!
CoHach
CoHach Jul 26 2009, 5:52am says:

Lighting seems a bit bland to me.

+2 votes   media: Aldhollen
CoHach
CoHach Jul 26 2009, 5:41am says:

The hopwire looks like a really fun weapon, too bad about the glitches.

+2 votes   article: Happy third birthday OC, 1.35 heads up!
CoHach
CoHach Jul 24 2009, 11:28am replied:

Not working for me, you do anything other than letting it load?

+1 vote   article: HD videos and audio visualization
CoHach
CoHach Jul 22 2009, 8:13am replied:

If you don't have anything to contribute, why bother posting ...

This is defiantly one of the better mod trailers and it look like a quality mod. Tracking.

+4 votes   article: Wilson Chronicles Official Trailer 1 released !
CoHach
CoHach Jul 21 2009, 1:25pm says:

Being a traceur and a gamer this mod really interests me, tracking.

+2 votes   mod: City Freerun
CoHach
CoHach Jul 17 2009, 1:38am replied:

I agree, your lighting has too little variation in brightness right now, making it look kind of bland. Fewer lights would make some parts of a room brighter and others darker. Also you have very interesting architecture, see if you can use it to make some interesting shadows. Do these two tings and I think your atmosphere will greatly improve.

+1 vote   article: Nova Prospekt Zero Floor 1
CoHach
CoHach Jul 14 2009, 11:49am says:

You guys are making level design so easy, who will need level designers after this is released? :'( heh. I really look forward to making maps in this engine, wish i had money to spend on preordering it.

+3 votes   article: Initial Sky Editor (HD Video)
CoHach
CoHach Jul 14 2009, 8:57am replied:

How does me leaving a comment about something that i think they can improve to make an awesome mod even more awesome, make me a "hater"? The world would be a very ****** and mediocre place without constructive criticism imo.

Also outside opinions on stuff are important for modders (and pretty much anyone), when working on something for hours and hours it is easy to lose perspective and focus to much on something and not focus on something else. Outside opinions can make you realize that something has been neglected or not thought through. Isn't that positive?

+3 votes   article: City 17: Episode 1 | July Media Release - Part Two
CoHach
CoHach Jul 13 2009, 7:12am says:

The water ripples are really nice, but shouldn't it spray more water when shooting/jumping/driving in it?

+5 votes   article: City 17: Episode 1 | July Media Release - Part Two
CoHach
CoHach Jul 4 2009, 5:44am says:

wow, I've only been playing for like half an hour and I have to say it is awesome, the overall style, atmosphere and gameplay is amazing. Better than many games.

Anyone who does not download this deserves and should be castrated so they don't spread their foul genes, heh.

Now I'm going to get back to playing.

+3 votes   mod: NEOTOKYO°
CoHach
CoHach Jun 18 2009, 4:18am says:

The green just doesn't feel right.

+4 votes   media: Updated Supply Box
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