Origionally worked on the half life 2 modification - Nightfall in 2006/07. I'm currently studying for a qualification in computer game art while I compile a more comprehensive portfolio. Some work examples can be found below, so if you're interested drop me a comment. Personally I dabble in all areas of art, but I'm more comfortable with building environment assets. Presently working as an artist on a modification called 'The Spire' for the Unreal development kit.

Comment History
clarky006 May 22 2015, 6:05am replied:

Hi Shakes, yes we're planning larger world objectives. There are some clues in the game already regarding what that is, namely the shower of debris you see at the start of the game. While it is primarily survival based we want to add more to the story of the world as we develop the game past multi-player.

We'll be releasing more specific information about objectives in the near future, but only when we're happy with how they feel/play in the game, as we are very conscious about making them enjoyable first.

+1 vote   news: May Development Update
clarky006 Feb 2 2015, 5:14am says:

Hi Emiya-Archer. There shouldn't be a problem running it with the 7850, It is pretty much the equivalent of a 560Ti Nvidia card.

It's just below minimum spec that we have defined, but we're playing it safe saying 600 series.

One of our artists uses the same card in his home machine (Radeon 7850) and it runs the game just fine. Providing you meet the other requirements :)

+1 vote   news: Eden Star is Now Available on Steam Early Access!
clarky006 Jan 30 2015, 8:37pm replied:

Hi Dreamer, thanks for the comment :) We hope so too. Our aim is to make the game the best it can be through Early Access.

Keep watching videos and other players responses to Eden Star in the mean time, and hopefully you will like the features we have in there already.

Is there anything in the game you're looking forward to seeing in particular? We would love to hear from you about it! :)

+2 votes   game: Eden Star
clarky006 Jan 3 2015, 1:14pm replied:

Appreciate the compliment BloodRaven. We want to give everyone the most bang for their buck with Eden Star. As you might of heard we'll be continuing to develop and expand the game with everyone's input after our initial pre-alpha early access release. We can say for certain that you won't be paying as much as $60 for it during early access :)

+2 votes   game: Eden Star
clarky006 Aug 12 2013, 6:30am replied:

Thanks gty14 :) We can say we're submitting to steam greenlight over the next month, So look out for that. Thanks for the kind words.

+2 votes   game: Eden Star
clarky006 Jun 18 2013, 11:45am replied:

You will have the ability to re-shape the world, however, it won't be voxel based. We're modifying the apex system to create more realistic destruction, It won't be to the same extent of voxel based systems, but we're hoping everyone will find it more satisfying to destroy our world because of this :). The pride of the game mechanics will be mainly focused on structure construction, beautiful destruction, player vs A.I combat, and a unique and interesting upgrade system.

+1 vote   news: Demo nearly done, just a few bugs left to squash...
clarky006 Apr 20 2013, 7:13pm replied:

On the way very soon :) !

+2 votes   news: The Eden Star - A New Frontier
clarky006 Mar 1 2013, 9:16pm replied:

Hi Fukuryu, your brief will be sent out to you at the beginning of next week :) have a great weekend.

+3 votes   news: Making of a BIG GUN
clarky006 Dec 3 2010, 6:04am says:

I'm in love with the look of this already, the world art is amazing, and the click and drag construction actually looks really good fun! +1 Tracker from me :)

+2 votes   game: The Tiny Bang Story
clarky006 Nov 18 2010, 3:44pm replied:

You're very welcome :) really love the look of what you guys are putting together.

+1 vote   member: clarky006
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