Please refer to 'reviews' for my Bio.
I am thinking of making a pdf version as well, because I think it could be packed as a extra into mods.
I am also thinking of making a Trouble shooting article.
From the instructions.txt
1. Extract the files to your EF2 folder. NOT your base folder.
2. Run the city_mod_start.bat file.
I could indeed use some help with testing, this time with the Coop Mod it self. The last time I did the final tests alone and it turns out v 6.03 has many issues if there is more than one player on the server. I don't want this to happen again.
I had my experience with RPG-X, the mod was really good, the ONLY thing that I found really bad about the mod was the community. So much hostility, everything had to be controlled by someone and things where taken to serious. I know this will not win me any friends writing this, but to be honest, that is the way I think of the community by the experiences I made with it. There where exceptions like there always are.
I also think that there are so many other RPG games that it is really hard for a Mod that is for a very old game to get any attention at all.
I have heard a lot of negative comments about TIM over the years, any they are remarkably similar, especially when considering that they come from different people who are not connected to each other. But I don't know the guy, so I don't really care.
I wonder where all the (modding) people are now :D
I made mistakes with my Mod and the associated responsibility that comes with it. After 11 years, I know now many things that I could have done better, faster, more efficient or where I should have said yes instead of no and no instead of yes.
But altogether I think I did okay with the resources and experience I had at those times. But I still wonder how it would have been if the game would not have been dead, but alive like STVEF used to be.
30gb is quite a lot, I checked and was surprised, that I got around 40gb, I thought it would be less.
I really need to clean up, I still have my Folder where the Installation for the EF2-Leauge is, that wasn't touched since 2007.
I think without all the duplicates it would be only half as much :D . But once I delete to much it is probably gone for ever, so I need to be very careful what I delete.
I managed to avoid installing by extracting the registry keys, since my files are all on separate drives that seamed the most comfortable thing to do.
Jedi Academy is a game that comes up quite often, I wonder what is going on there.
What games did you do mapping in ?
Funny, there is a Map Named Ark Royal for ST Elite Force II
Thanks a lot ;)
Well yes, and no...see bellow.
I plan to complete the rpg_enterprise_e map with a complete Story driven mission and add/improve some features of the coop mod.
As well as to upgrade the existing missions with full Tricorder description Support(Archetypes)...
Since we can now change the c++ code we have more possibilities and much to learn in c++. So I decided that I will do another version of the mod, which is the 5th complete rewrite of the coop mod, aka as Version 6.xx.
With the complete rewrite the old scripts became impractical and the best was to start from scratch. It took only 6 Month, which was faster then adjusting the scripts to the new fixed/improved/coopified gamecode.
Others would see it as wasted time, but I had a lot of fun and I have learned quite a lot during the development. A man needs a hobby, right ?
Btw, I remember you from the Elite Force Games, haven't seen you in a long time! I hope you do well :)
Looks very promising :)
Fixed, thanks to Commissar1032
Uploaded new Archive, it is now named stef2_hzm_coop_mod_603.fixed.zip
Ya, you are right, checked the file in a Hex-Editor it seams that I accidentally created a 7zip-Archive, but assigned the .zip file Extension.
Thanks, I will re-upload the file but with the correct type.
I guess you won't be the only one that will have that issue, and not everyone will have winrar, much less will be as creative as you and rename the file ;)
Well done so far :)
I think it is a pretty solid start so far :)
Posted your picture here: Facebook.com
I think it would work better by using cures for the top and bottom sides.
Good work, I might test it if I got some time :D
But recently that seams very unlikely :(
I haven't looked at the SIN files for quite some time, so I might be mistaken, how ever I will post my thoughts maybe they help, maybe they don't.
I think that it is possible to change the following:
-Audio is not stopped when the game is paused
-Sometimes music will stop playing after loading
~Might be fixable from inside the Menu files
-Text on the aqueduct computers doesn't fit in the screens
-Text on some xenolab computers not visible
~Might be fixable by editing the texture
If you are planning to edit the maps,this might help:
My display and settings are preset to match how the colors really look as closely as possible, used for Print and Image editing.
And I can tell you from that point, it is to dark, and that for sure. But I can imagine that it looks okay while in-game and with fullscreen.
It might give some lag in multiplayer, depending on the connections. There have been many optimisations in the network settings in the previous release. I haven't found someone to play it with since, so I can't tell you if it works smoothly. But I know for a fact there is still plenty room for optimisation.
True, but since you appear to be a a by the book guy, how do you call it when your boss and the politicians rip you off ? Happens probably every day, best option buy it on Good old games ;)
Hi, it goes much faster if you use the actual contact functions, because I do not get notified of new comments on Moddb.
That seams to be a error with the installer, you need to make sure that the path the installer shows you is exactly like the path you have your game in. The installer sometimes adds \EF2 to the path you selected. Sorry for your trouble, but it might cheer you up to hear that there will be a updating tool soon, that will replace the installer and allow you to update the coop mod by a click of a button ;)
Well, the games are in 32 bit, but this doesn't mean they don't run on a 64 bit OS. You can set compatibility, this should fix the compatibility issues.
If you are having framerate or performance issues than this will help you, it is from the EF2 coop Troubleshooting, but I don't see any reason why it shouldn't work for STVEF too:
- Rename the EF2.exe into quake3.exe
- Open the in game Console and type in, then hit enter: com_maxfps 85 (or 60, 75,90,120)
- Disable Fullscreen Anti Aliasing in the Advanced Video Options
- Enable Vertical Scny or Monitor Sync in game (your fps will then match the monitor refresh-rate)
Hm, interesting, this would also be nice for all those that are thinking of playing the Cmapaign in Coop :D
Ow, interesting, not sure what 0.1a stands for...
(0.1) = 10 percent of 100 ?
(a) = alpha ?
But why oh why do people pack stuff in rar, this will exclude quite some folks from using the download. Zip is so much simpler and supported virtually everywhere.
Problem was solved, by adding a key to the registry that sets the game version to 1.0 (virtually) and allows the patch 1.1 to be installed over the game again. This fixed the here, Controller works with via Pinnacle Profiler.
Just in case someone has the same problem.
Regstry file would look like this, remove spaces before and after each BACKSLASH, so that the [HKEY_LOCAL_MACHINE line contains no whitespaces
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE \ SOFTWARE \ Wow6432Node \ Activision \ Elite Force II]
Can you provide more data, like what controller which driver how did you get it to work, so that the data can be collected and might help someone else next time. And maybe someone has a tip then also from the information provided ;)
We had today (FINALLY) our go and I as quite surprised how easy it was to get it to work and how stable it was. Great work, I'm looking forward to playing with friends again. Anyone a Idea if there is a installer some where ?
Looks almost to real :D
Thanks, we have a few plans, for the Mod, a GUI based Server Start Tool (The UI is already done), more maps from other (singleplayer) mods. Finally the RPG Enterprise E as a Coop Map, with tons of interactivity.
I suppose the climb part of the ladder is a brush, and they usually do not have their origin in plain text if I recall correctly, so you are not able to edit this with a simple hexeditor.
I think the issue originates from a additional bush or patch that has a clip/move/playerclip/ or what ever kind of clip texture. I know there is a way to make all of the textures work as you want them to, so you could remove that clip, but it would count for every brush/patch that uses the same clip texture.
Thanks I am probably going to try it out in the next few days
I'll add them ;)