Please refer to 'reviews' for my Bio.

Comment History  (0 - 30 of 282)
Chrissstrahl Oct 8 2014, 10:33pm says:

HANS, our AI-Script testing model, completly harmless, depending on his current AI-Setup :D

+2 votes   media: HaZardModding Coop Mod development tests
Chrissstrahl Oct 7 2014, 4:09am says:

Nice, looking forward to it :D

+1 vote   article: Our return
Chrissstrahl Jun 22 2014, 2:35am says:

Sounds great :)

+1 vote   article: rtcwoop 1.0.0 is here
Chrissstrahl Feb 19 2014, 10:01pm says:

Looks quite nice!

+1 vote   media: Star Trek, Main Bridge
Chrissstrahl Jan 2 2014, 5:25am says:

I would so like to play this, but MP2 ain't working under Win7 :(

+1 vote   article: Payne Evolution Mod RELEASED
Chrissstrahl Aug 7 2013, 5:29pm says:

Looking good

+1 vote   media: Star Trek, Main Bridge
Chrissstrahl Jul 2 2013, 5:48pm says:

Just Bought Interstellar Marines - Spearhead Edition €36,99 EUR.
Haven't spend that much money on a game since Elite Force II in 2003 ^^

+4 votes   article: Going live on Steam Early access TODAY!
Chrissstrahl Jul 2 2013, 5:22pm says:

I like it ^^

+1 vote   media: Star Trek:Elite Force II Fed Shuttle in UT2k
Chrissstrahl May 5 2013, 5:22am replied:

Thanks, but additional Informations are required.
Please use the contact form or send a Private Message on Moddb, since checking comments is something I rarely do when the posts are a little older.

+1 vote   download: HZM Co-op Mod FULL Build 16 - INSTALLER English
Chrissstrahl Jan 18 2013, 6:19pm replied:

HZM Coop Mod yes, thanks, but I think they have it well in hand here ;)

+2 votes   article: Possible new feature
Chrissstrahl Jan 18 2013, 1:34pm replied:

You got it ^^

+1 vote   media: What map is this ?
Chrissstrahl Jan 2 2013, 3:38am replied:

We don't want to spoil to much, do we ? :P

+1 vote   media: What map is this ?
Chrissstrahl Jan 2 2013, 3:38am replied:

Pretty good so far :), keep it up

+1 vote   media: What map is this ?
Chrissstrahl Dec 30 2012, 10:51pm replied:

Ow, I bet there are only 2 maybe 3 people on this planet that know the answer, so don't be confused ;)

But I'm confident that will change very soon...

+2 votes   media: What map is this ?
Chrissstrahl Dec 18 2012, 4:13pm replied:

Let me know if you have any difficulties.
Enjoy ;)

+1 vote   mod: HaZardModding Coop Mod
Chrissstrahl Dec 16 2012, 5:38pm replied:

There will always be players that are annoyed by something, you can not avoid it. But you have to start some where,you could also spawn that enemy with ai off or something so that players can not shoot or get shot and don't see the enemy until the enemy is ready to be killed, I'm sure you will come up with something nice :)

+2 votes   article: Possible new feature
Chrissstrahl Dec 13 2012, 1:10pm replied:

You could alter the mission relevant BOTS to be Immortal when spawned until they are allowed to be killed, that then can be set by script.

Spawn the relevant triggers disabled, then enable them via script when they are allowed to be triggered.

That way you minimize the combinations you have to test.

And with the scripts, ya I understand that it can be tricky to work with the limited commands you are provided by the game :(

+2 votes   article: Possible new feature
Chrissstrahl Dec 12 2012, 12:48pm replied:

I was speaking about the Limit of the Event Handling, set by the Game or Engine code. But I'm pretty sure now that this is not the case here. I was assuming you have been over the scripts and corrected the Singleplayer level-scripts, because that is what a Coop Mod actually does.

My suggestion would be to set triggers, variables and new functions that will trigger in the correct order so that no player can mess it up even if they intend to.
I bet you have been thinking about that already, but I would not know how you could realize it differently. Altering the existing scripts(and levels) is the only solution I can see.

+2 votes   article: Possible new feature
Chrissstrahl Dec 10 2012, 5:32am replied:

Have you altered the events limit ?
Issues that appear to be random could be happening because the event limit is hit. Commands from script, triggers, ai or players are ignored at that moment, which would include also the Doors.

+2 votes   article: Possible new feature
Chrissstrahl Dec 9 2012, 9:10am replied:

I meant if you have edited the level scripts for coop, so that they do differ from the original scripts used in singleplayer ?

+2 votes   article: Possible new feature
Chrissstrahl Dec 8 2012, 5:20pm says:

Have you guys altered the scripts ? (escape2)

+2 votes   article: Possible new feature
Chrissstrahl Dec 6 2012, 12:53pm replied:

There where times...
Thanks, hope you will enjoy it :)

+1 vote   article: Coop Mod complete after 6 years
Chrissstrahl Dec 4 2012, 1:30am replied:

Thanks Mate.

+2 votes   article: Coop Mod complete after 6 years
Chrissstrahl Dec 4 2012, 1:26am replied:

Thanks, let me know if you find bugs or have any issues with the mod :)

+2 votes   article: Coop Mod complete after 6 years
Chrissstrahl Dec 3 2012, 3:47am says:

For all that have issues downloading the files from filefront (all English version downloads are broken) you can download the files alternatively from the HaZardModding website.

English full installer:
English full ZIP:
English client installer:
English client ZIP:
German Client Zip:
German Full Zip:
German full installer:
German client installer:

+3 votes   article: Coop Mod complete after 6 years
Chrissstrahl Dec 3 2012, 3:35am replied:

Thanks, most people play coop in LAN or in a private network, so it is difficult to find some one online.

+2 votes   article: Coop Mod complete after 6 years
Chrissstrahl Dec 2 2012, 4:21pm replied:

I've fixed it, I will push a update now, so that it might become available on Moddb within 48 hrs. Sorry for your inconvenience.

+2 votes   mod: HaZardModding Coop Mod
Chrissstrahl Dec 2 2012, 2:49pm replied:

I'll look into this, there was a last minute update to that menu just before the release, but it did seam to work.

I have tried to promote the mod on several sites, but since it says script mod it is not taken serious and gets often ignored as a minor mod. Also EF2 is not very popular so no one really bothers writing any news about it.

+1 vote   mod: HaZardModding Coop Mod
Chrissstrahl Dec 2 2012, 8:23am replied:

Thanks. Does any of you have a older version still installed ? Instructions on how to remove old versions are included in the Mod documents folder. If that problem persists or if you have any else issues with the Modification please contact me via private message, so the problems can be resolved, thank you :)

+1 vote   mod: HaZardModding Coop Mod
Chrissstrahl Dec 2 2012, 6:47am replied:

Thanks Barclay. The only things that will come now are the GBS and maybe some other maps, as well as bug-fixes for the Mod.

+4 votes   article: Coop Mod complete after 6 years
Chrissstrahl Nov 25 2012, 6:02am says:

Great illustration :)

+1 vote   media: The middle class...
Chrissstrahl Nov 25 2012, 5:53am replied:

Maybe they should import someone from china ^^

+1 vote   media: Keep your coins...
Chrissstrahl Nov 25 2012, 5:47am says:

Sad, but true, at least they don't smoke in the office these days^^

+1 vote   media: Palin papers cartoon
Chrissstrahl Nov 20 2012, 8:38am says:

Congrats, and that really is a nice gift :)

+1 vote   article: Present
Chrissstrahl Nov 15 2012, 6:44am replied:

Wait until you see all the other changes :)

+1 vote   media: Coop Setup Screen
Chrissstrahl Nov 8 2012, 6:20pm replied:

I dono exactly some how some model reset commands overlapped^^

+1 vote   media: Coop Development acident
Chrissstrahl Oct 24 2012, 7:02pm replied:

Absolutely, and since it is completely independent from the regular server settings and vote system,it always works :)

+1 vote   media: More new Menus Huds and Updates
Chrissstrahl Jun 26 2012, 7:21pm says:

Crazy :)

+1 vote   media: OpenWolf dynamic shadows
Chrissstrahl Apr 10 2012, 1:08am says:


+1 vote   media: max payne stuff
Chrissstrahl Feb 2 2012, 2:45am replied:

I see

+1 vote   media: Tremulous loaded in OpenWolf
Chrissstrahl Jan 8 2012, 7:47am replied:

Ya, it's a great game. Too bad it isn't on Steam or Desura, it wouldn't even need a face lifting to be resold.

+2 votes   article: EF2 Master Replacment
Chrissstrahl Nov 20 2011, 8:17am says:

Have you noticed in the title it says "Enemy Territory" ?

+1 vote   media: Tremulous loaded in OpenWolf
Chrissstrahl Nov 20 2011, 8:16am says:

Looking good, I like that effect :)

+1 vote   media: OpenWolf water effects
Chrissstrahl Nov 6 2011, 8:27am says:

If you have troubles loading into the Überradiant, open the map file with any text editor and delete at the very bottom of the map 3 lines containing:

0.5 0 1072 0 +surfaceparm detail

+2 votes   download: A Gate two Birds and the beautiful Sky 1.3.1
Chrissstrahl Oct 7 2011, 2:43am says:

Additional Informations can be found at the Development Section on the Mod website:

+1 vote   download: MOM - Multi Options Menu
Chrissstrahl Sep 15 2011, 8:24am says:

Interesting, helpful stuff, reminds me to sv_showbboxes ^^

+1 vote   media: A new developer tool: dev_showTriggers
Chrissstrahl Aug 24 2011, 11:27pm replied:

Like every patch it patches all errors that where known and could be fixed, so I would say it is better to have it. If you want to play online you will need the patch as well.
But the patch can render your save games incompatible.

+1 vote   download: Star Trek® Elite Force II, official Patch 1.1
Chrissstrahl May 3 2011, 1:17am replied:

Virtually everywhere ;)

+1 vote   media: Custom Map - coop_bugs
Chrissstrahl Apr 30 2011, 11:32am says:

This sure is fun to play on a 1v1 :)

+1 vote   download: DM-RT-Gael
Chrissstrahl Mar 21 2011, 1:35am says:

This is a awesome map for a beta, it has Transporter, Turbolifts, Replicators and all the places you expect on a good RP map :)

+1 vote   download: RPG USS Ark Royal
Chrissstrahl Jan 4 2011, 6:34pm says:

Interesting to play, I like it.
If it would be a bigger map with more rooms and interactive objects, it would be quite some fun.

So you could have only some key routes destroyed and players have to take a alternative path to reach a region where they are more/longer wound-able without cover, that would be great.

+1 vote   download: Glasswars1
Chrissstrahl Dec 7 2010, 9:41pm replied:

Nope, but it could be still scripted in.

+1 vote   media: Coop Paradise Island 2, screenshots
Chrissstrahl Nov 4 2010, 10:15am says:

The map is by far to small, it needs some more work, details and space/rooms, in my opinion.

+1 vote   download: KF-BioTech-Incident
Chrissstrahl Aug 26 2010, 6:55am replied:

Theoretically yes, but you would require to mod the AI and remove or replace the unstable Script-commands which crash the game in multiplayer.

+1 vote   mod: F.A.K.K. 2 - Multiplayer
Chrissstrahl Apr 7 2010, 9:45am replied:

If that fails we still can modify dpmaster to collect the servers and list them on a website, I hope.

+1 vote   download: EF2 Master Server Fix - Old Serverlist.dat
Chrissstrahl Mar 31 2010, 6:24am says:

Hm, i was thinking at first that it was stolen ^^

0 votes   media: Unamed
Chrissstrahl Jan 19 2010, 3:19am replied:

Good Idea :)
Just to remind you, please make sure that you do not use copyright material, unless it is meant to be used for promotional purpose.

+1 vote   group: Babylon5 Universe
Chrissstrahl Jan 14 2010, 6:32am says:

Locking good :)
Thanks for sharing this.

+1 vote   article: Klingon Texture Tutorial
Chrissstrahl Jan 8 2010, 3:09am says:

Congrats on first tutorial, I'll be trying this out with your tutorial.
I hope Unreal Anthology does work well with this.
Keep it up :)

+1 vote   article: Unreal Mapping Quick Start Guide (UT2004)
Chrissstrahl Jan 3 2010, 5:02pm replied:

Cuz not every one is a modder around here!
And if ppl like you would teach rather then insult others we would have better world!

+5 votes   download: Situation Outbreak - v1.60 (FULL INSTALLER)
Chrissstrahl Jan 2 2010, 11:27am replied:

Too bad you had to write a comment to explain it to the users. Why do users prefer to not use their own brain, it's so much closer! One could argue that the ping to the own brain is lower than to the comments on a website, but I guess since Hi-speed internet that is not true any-more.

+1 vote   poll: When it comes to mods, would you prefer new content or new maps?
Chrissstrahl Dec 23 2009, 2:24am says:

I found out that the installer could be extracted with 7 zip :).
But I'm quite sure the Zip will make some ppl happy.
Btw I have no icon in steam for flesh.

+1 vote   download: Flesh v1.0 in a .zip (needs the critical patch)
Chrissstrahl Dec 5 2009, 2:17am says:

Interesting :),
perhaps you can do a example mini mission how to make a interactive mission map with simple basic objects(not just doors) for starters.

+2 votes   article: HD Video Tutorial - NPC Relationships
Chrissstrahl Nov 24 2009, 3:04pm replied:

It's here and we still life so what's the point with being late :P

-2 votes   download: Quake 3 source code
Chrissstrahl Oct 25 2009, 9:42pm says:

Have to have that one.

+1 vote   download: Unreal Batch Export Tool v1.11
Chrissstrahl Oct 10 2009, 4:17pm says:

Your gfx settings are horrible...
But you have done well with this map, once again you do fabulous work. :)

+1 vote   download: dm_nadoff
Chrissstrahl Oct 10 2009, 3:34pm says:

Tested it with a different, if possible a very small standard map ?
I could imagine that it is a overload on the map with something, but I can't say for sure could be also something else.
Would you mind posting the entire error message?

+1 vote   article: "Unforseen Consequences" Sigh
Chrissstrahl Oct 1 2009, 3:41pm replied:

You will see him very often during the upcoming IGMs ;)

+1 vote   article: What do YOU want in EF2 Co-op ?
Chrissstrahl Aug 18 2009, 7:55am replied:

Ever heard about the word please?

Do you need a fitting image or do you already have one ?

+2 votes   group: Skypers
Chrissstrahl Jul 13 2009, 4:11am replied:

As far as I know this engine was/is based on Unreal Technology

0 votes   download: Chrome Engine Leaflet
Chrissstrahl Jul 12 2009, 7:08am replied:

If there would be someone willing to take officially care of it, the code could be given, but I can not just released to public.

+1 vote   article: END of the RPG Mod
Chrissstrahl Jul 7 2009, 12:32am replied:

Mechwarior is for crysis, a popular game,
the game I have been working on is not popular at all.
I can garantee you that it is not my attitude, I have been working on a death game for longer than five years now and the effort I put into it was exorbitant, I have promoted the game and all big projects. The community is dead, plus it does not have the strength to stand up again and that I can't change.
To move one and life up my self again is the best I can do.

+2 votes   article: Summer of Mods & Indies!
Chrissstrahl Jul 6 2009, 11:33pm replied:

Thanks old friend, I didn't know you are still around.
The sad part is that I wanted the game to be remembered not my self.

+1 vote   article: HaZardModding prepares to leave
Chrissstrahl Jul 4 2009, 3:34am replied:

I think to many popular other projects make this pointless for projects like mine, so I'm not even trying it. My projects is just to unpopular and the game is death anyway. I really hate to realize that...

+2 votes   article: Summer of Mods & Indies!
Chrissstrahl Jul 1 2009, 6:55pm replied:

The best means only popular stuff, right?

+2 votes   article: Summer of Mods & Indies!
Chrissstrahl Jun 24 2009, 3:46am says:

Delete me!

+1 vote   member: Perun
Chrissstrahl Jun 8 2009, 5:48am replied:

It is not a mapping tutorial :P , it explains the technological architecture behind the mapping process.
There are hundred of mapping tutorials, and this document shall be considered as additional literature to any mapping tutorial telling you how to do nice mapping.

0 votes   download: BSP-Level based game Engines
Chrissstrahl May 20 2009, 1:42pm says:

Beautiful, this demo is to short in my opinion ;)

+1 vote   download: Jon Adamich - Demo Reel
Chrissstrahl May 18 2009, 5:46pm says:

Hey, that was quick!
Good work! I like it :)

+1 vote   article: Petrograd Mod Level Design (Interior Lighting/Optimization)
Chrissstrahl May 6 2009, 4:30am replied:

Welcome :)

+1 vote   group: ID Tech 4 Modders
Chrissstrahl May 4 2009, 10:42pm says:

To bad I don't have BioShock...

+1 vote   article: BioShock Reborn Featured in German Gaming Mag?
Chrissstrahl May 2 2009, 7:04pm replied:

Wanted to put this feature in since a long time, finally it's in there :).
What would the 24th century be without a Transporter eh ?

+1 vote   media: HZM Coop Script Mod - Spawnable Transporter
Chrissstrahl Apr 30 2009, 2:28pm says:

Nice done!
This will remain on my HardDrive, and that means a lot!

+2 votes   download: Zombie Slayer OST (Original Soundtrack)
Chrissstrahl Apr 24 2009, 9:58am replied:

The live is human, not all of it but the most of it, for each region a different answer is required, but all regions have a at last one thing in common.

Math is a beginning but numbers are not the answer, they help to calculate and understand, but some things you can not calculate with numbers, and some things are beyond numerology/statistics/common knowledge.

So I do not believe in any numerology solution for the answer of live, it keeps you to long busy, you can calculate a entire universe but it does not help you to understand the humans.

+1 vote   article: HZM Coop Mod 4.2, now available
Chrissstrahl Apr 21 2009, 7:44am replied:

Why/How is that so ?

+1 vote   article: HZM Coop Mod 4.2, now available
Chrissstrahl Apr 6 2009, 6:24am says:

Anyone still working on this one ?
Contact me plz if there is anyone doing a avp2 coop.

+1 vote   download: X-Coop Beta 2.5
Chrissstrahl Apr 4 2009, 1:28pm replied:

Damn, voted you -1, sry miss clicked.
It's hard to notice that there are informations missing if you build that thing and play it a million times you know all the stuff and don't notice things any more.
That's why beta testers are a good thing, they have a fresh view on things.

+1 vote   media: New class selection info text!
Chrissstrahl Apr 4 2009, 8:02am replied:

Thanks, I just recorded this from the version 4.2 (which is still in development), to show a little bit of the game play. I was alone, the dude at the beginning was a command able ai.

+1 vote   media: HZM Coop Mod 4.2 - Mission11 footage
Chrissstrahl Mar 21 2009, 5:13pm replied:

in case if you have tried it, do you have any suggestions?

+1 vote   download: HZM Coop Mod Version 4.1 for STEF2
Chrissstrahl Mar 11 2009, 11:35am says:

You should really light them all up, they are to dark!

+3 votes   media: Alley Screenshot #3
Chrissstrahl Feb 27 2009, 10:03am replied:

At last I think on my own :D

+1 vote   member: GhosTZero5
Chrissstrahl Feb 24 2009, 1:24am replied:

So you mean the project is going to be a rip of Tetris or how should I read this ? So there is no change to be expected ? Should I keep on watching or is that a social experiment joke ?
So the team does not cover it's mates or what...

+1 vote   media: Titanstrike ship
Chrissstrahl Feb 21 2009, 10:11pm replied:

Wounding why deck two was added twice.

+1 vote   media: Titanstrike ship
Chrissstrahl Feb 18 2009, 11:51pm replied:

Agreed, it's too hard to read and follow a unformatted text at all, gona track this one and review it with the next update.

+1 vote   game: Colossus
Chrissstrahl Feb 2 2009, 4:01am replied:

Now there is one :) .
It takes time to add/update mirrors for every download, it's a moddb internal process we can't control this.

+1 vote   download: GBS Final (Installer Version)
Chrissstrahl Feb 1 2009, 7:16am says:

No steam!
I can play this!
I appreciate the decision :)

+1 vote   article: Engine
Chrissstrahl Dec 31 2008, 12:25am says:

Good writing, I like it.

+2 votes   media: Diary
Chrissstrahl Dec 26 2008, 11:41pm replied:

Yes, there are a few, you need to patch stef2:
The 'United Server' and Oberlerchners does do have this map.

+1 vote   download: RPG Enterprise E (Alpha)
Chrissstrahl Dec 26 2008, 11:37pm says:

I know who you are ^^

+1 vote   member: GhosTZero5
Chrissstrahl Nov 26 2008, 4:18pm says:

Not bad!

+2 votes   media: TBP: Severed Dreams, The Battle of Babylon 5
Chrissstrahl Nov 18 2008, 4:25pm says:

One of the funniest videos I've ever seen.

+1 vote   media: ZS Demo Demonstration
Chrissstrahl Oct 9 2008, 1:25pm says:


+1 vote   media: Hyperspace battle
Chrissstrahl Sep 11 2008, 12:03am says:

I like it.

+1 vote   media: Ray Walker Case File
Chrissstrahl Sep 3 2008, 9:25am says:

Like it :)

+1 vote   media: Minbari orbital platform ingame
Chrissstrahl Aug 26 2008, 10:36pm says:

Do you have that in a better res ?
I think it fits very well into my desktop background :)

+1 vote   media: SH_ingame_070506a
Chrissstrahl Aug 13 2008, 8:49pm says:

Looks nice, I hope the surfaces are set with the proper footstep sounds, that would be great :)

+1 vote   media: More Current Pics
Chrissstrahl Jul 31 2008, 1:04pm says:

Exactly what I need to sleep well :)
Nice work.

+1 vote   media: Low Poly Side Arm
Chrissstrahl Jul 29 2008, 10:35pm says:

Scary :)
Can't wait for more stuff.

+1 vote   download: Video of Gameplay for "Madness"
Chrissstrahl Jul 3 2008, 6:44pm replied:

Thank you!
Sad that I hate steam like hell, so don't have hl2 to test your upcoming Mods.
But I'm still locking forward to see some of the Media releases.

+1 vote   mod: HaZardModding Coop Mod
Chrissstrahl Jun 3 2008, 6:53pm says:

Like it, good work :).
Would love to hear more of it.

+1 vote   download: Unnamed
Chrissstrahl Mar 20 2008, 3:51pm replied:

The game is pretty boring for the first few missions BUT then it starts to get better each mission.
The Only Problem is the Multiplayer it got to less attention during dev since Activision and Paramount had their little personal problems which did kill not only but especially this game.

+1 vote   article: HZM Co-Op Mod version 3.2 released
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