Please refer to 'reviews' for my Bio.
HANS, our AI-Script testing model, completly harmless, depending on his current AI-Setup :D
Nice, looking forward to it :D
Sounds great :)
Looks quite nice!
I would so like to play this, but MP2 ain't working under Win7 :(
Just Bought Interstellar Marines - Spearhead Edition €36,99 EUR.
Haven't spend that much money on a game since Elite Force II in 2003 ^^
I like it ^^
Thanks, but additional Informations are required.
Please use the contact form or send a Private Message on Moddb, since checking comments is something I rarely do when the posts are a little older.
HZM Coop Mod yes, thanks, but I think they have it well in hand here ;)
You got it ^^
We don't want to spoil to much, do we ? :P
Pretty good so far :), keep it up
Ow, I bet there are only 2 maybe 3 people on this planet that know the answer, so don't be confused ;)
But I'm confident that will change very soon...
Let me know if you have any difficulties.
There will always be players that are annoyed by something, you can not avoid it. But you have to start some where,you could also spawn that enemy with ai off or something so that players can not shoot or get shot and don't see the enemy until the enemy is ready to be killed, I'm sure you will come up with something nice :)
You could alter the mission relevant BOTS to be Immortal when spawned until they are allowed to be killed, that then can be set by script.
Spawn the relevant triggers disabled, then enable them via script when they are allowed to be triggered.
That way you minimize the combinations you have to test.
And with the scripts, ya I understand that it can be tricky to work with the limited commands you are provided by the game :(
I was speaking about the Limit of the Event Handling, set by the Game or Engine code. But I'm pretty sure now that this is not the case here. I was assuming you have been over the scripts and corrected the Singleplayer level-scripts, because that is what a Coop Mod actually does.
My suggestion would be to set triggers, variables and new functions that will trigger in the correct order so that no player can mess it up even if they intend to.
I bet you have been thinking about that already, but I would not know how you could realize it differently. Altering the existing scripts(and levels) is the only solution I can see.
Have you altered the events limit ?
Issues that appear to be random could be happening because the event limit is hit. Commands from script, triggers, ai or players are ignored at that moment, which would include also the Doors.
I meant if you have edited the level scripts for coop, so that they do differ from the original scripts used in singleplayer ?
Have you guys altered the scripts ? (escape2)
There where times...
Thanks, hope you will enjoy it :)
Thanks, let me know if you find bugs or have any issues with the mod :)
For all that have issues downloading the files from filefront (all English version downloads are broken) you can download the files alternatively from the HaZardModding website.
English full installer: Hazardmodding.chrissstrahl.de
English full ZIP: Hazardmodding.chrissstrahl.de
English client installer: Hazardmodding.chrissstrahl.de
English client ZIP: Hazardmodding.chrissstrahl.de
German Client Zip: Hazardmodding.chrissstrahl.de
German Full Zip: Hazardmodding.chrissstrahl.de
German full installer: Hazardmodding.chrissstrahl.de
German client installer: Hazardmodding.chrissstrahl.de
Thanks, most people play coop in LAN or in a private network, so it is difficult to find some one online.
I've fixed it, I will push a update now, so that it might become available on Moddb within 48 hrs. Sorry for your inconvenience.
I'll look into this, there was a last minute update to that menu just before the release, but it did seam to work.
I have tried to promote the mod on several sites, but since it says script mod it is not taken serious and gets often ignored as a minor mod. Also EF2 is not very popular so no one really bothers writing any news about it.
Thanks. Does any of you have a older version still installed ? Instructions on how to remove old versions are included in the Mod documents folder. If that problem persists or if you have any else issues with the Modification please contact me via private message, so the problems can be resolved, thank you :)
Thanks Barclay. The only things that will come now are the GBS and maybe some other maps, as well as bug-fixes for the Mod.
Great illustration :)
Maybe they should import someone from china ^^
Sad, but true, at least they don't smoke in the office these days^^
Congrats, and that really is a nice gift :)
Wait until you see all the other changes :)
I dono exactly some how some model reset commands overlapped^^
Absolutely, and since it is completely independent from the regular server settings and vote system,it always works :)
Ya, it's a great game. Too bad it isn't on Steam or Desura, it wouldn't even need a face lifting to be resold.
Have you noticed in the title it says "Enemy Territory" ?
Looking good, I like that effect :)
If you have troubles loading map3.map into the Überradiant, open the map file with any text editor and delete at the very bottom of the map 3 lines containing:
0.5 0 1072 0 +surfaceparm detail
Additional Informations can be found at the Development Section on the Mod website: Ef2-coop-mod.chrissstrahl.de
Interesting, helpful stuff, reminds me to sv_showbboxes ^^
Like every patch it patches all errors that where known and could be fixed, so I would say it is better to have it. If you want to play online you will need the patch as well.
But the patch can render your save games incompatible.
Virtually everywhere ;)
This sure is fun to play on a 1v1 :)
This is a awesome map for a beta, it has Transporter, Turbolifts, Replicators and all the places you expect on a good RP map :)
Interesting to play, I like it.
If it would be a bigger map with more rooms and interactive objects, it would be quite some fun.
So you could have only some key routes destroyed and players have to take a alternative path to reach a region where they are more/longer wound-able without cover, that would be great.
Nope, but it could be still scripted in.
The map is by far to small, it needs some more work, details and space/rooms, in my opinion.
Theoretically yes, but you would require to mod the AI and remove or replace the unstable Script-commands which crash the game in multiplayer.
If that fails we still can modify dpmaster to collect the servers and list them on a website, I hope.
Hm, i was thinking at first that it was stolen ^^
Good Idea :)
Just to remind you, please make sure that you do not use copyright material, unless it is meant to be used for promotional purpose.
Locking good :)
Thanks for sharing this.
Congrats on first tutorial, I'll be trying this out with your tutorial.
I hope Unreal Anthology does work well with this.
Keep it up :)
Cuz not every one is a modder around here!
And if ppl like you would teach rather then insult others we would have better world!
Too bad you had to write a comment to explain it to the users. Why do users prefer to not use their own brain, it's so much closer! One could argue that the ping to the own brain is lower than to the comments on a website, but I guess since Hi-speed internet that is not true any-more.
I found out that the installer could be extracted with 7 zip :).
But I'm quite sure the Zip will make some ppl happy.
Btw I have no icon in steam for flesh.
perhaps you can do a example mini mission how to make a interactive mission map with simple basic objects(not just doors) for starters.
It's here and we still life so what's the point with being late :P
Have to have that one.
Your gfx settings are horrible...
But you have done well with this map, once again you do fabulous work. :)
Tested it with a different, if possible a very small standard map ?
I could imagine that it is a overload on the map with something, but I can't say for sure could be also something else.
Would you mind posting the entire error message?
You will see him very often during the upcoming IGMs ;)
Ever heard about the word please?
Do you need a fitting image or do you already have one ?
As far as I know this engine was/is based on Unreal Technology
If there would be someone willing to take officially care of it, the code could be given, but I can not just released to public.
Mechwarior is for crysis, a popular game,
the game I have been working on is not popular at all.
I can garantee you that it is not my attitude, I have been working on a death game for longer than five years now and the effort I put into it was exorbitant, I have promoted the game and all big projects. The community is dead, plus it does not have the strength to stand up again and that I can't change.
To move one and life up my self again is the best I can do.
Thanks old friend, I didn't know you are still around.
The sad part is that I wanted the game to be remembered not my self.
I think to many popular other projects make this pointless for projects like mine, so I'm not even trying it. My projects is just to unpopular and the game is death anyway. I really hate to realize that...
The best means only popular stuff, right?
It is not a mapping tutorial :P , it explains the technological architecture behind the mapping process.
There are hundred of mapping tutorials, and this document shall be considered as additional literature to any mapping tutorial telling you how to do nice mapping.
Beautiful, this demo is to short in my opinion ;)
Hey, that was quick!
Good work! I like it :)
To bad I don't have BioShock...
Wanted to put this feature in since a long time, finally it's in there :).
What would the 24th century be without a Transporter eh ?
This will remain on my HardDrive, and that means a lot!
The live is human, not all of it but the most of it, for each region a different answer is required, but all regions have a at last one thing in common.
Math is a beginning but numbers are not the answer, they help to calculate and understand, but some things you can not calculate with numbers, and some things are beyond numerology/statistics/common knowledge.
So I do not believe in any numerology solution for the answer of live, it keeps you to long busy, you can calculate a entire universe but it does not help you to understand the humans.
Why/How is that so ?
Anyone still working on this one ?
Contact me plz if there is anyone doing a avp2 coop.
Damn, voted you -1, sry miss clicked.
It's hard to notice that there are informations missing if you build that thing and play it a million times you know all the stuff and don't notice things any more.
That's why beta testers are a good thing, they have a fresh view on things.
Thanks, I just recorded this from the version 4.2 (which is still in development), to show a little bit of the game play. I was alone, the dude at the beginning was a command able ai.
in case if you have tried it, do you have any suggestions?
You should really light them all up, they are to dark!
At last I think on my own :D
So you mean the project is going to be a rip of Tetris or how should I read this ? So there is no change to be expected ? Should I keep on watching or is that a social experiment joke ?
So the team does not cover it's mates or what...
Wounding why deck two was added twice.
Agreed, it's too hard to read and follow a unformatted text at all, gona track this one and review it with the next update.
Now there is one :) .
It takes time to add/update mirrors for every download, it's a moddb internal process we can't control this.
I can play this!
I appreciate the decision :)
Good writing, I like it.
Yes, there are a few, you need to patch stef2:
The 'United Server' and Oberlerchners does do have this map.
I know who you are ^^
One of the funniest videos I've ever seen.
I like it.
Like it :)
Do you have that in a better res ?
I think it fits very well into my desktop background :)
Looks nice, I hope the surfaces are set with the proper footstep sounds, that would be great :)
Exactly what I need to sleep well :)
Can't wait for more stuff.
Sad that I hate steam like hell, so don't have hl2 to test your upcoming Mods.
But I'm still locking forward to see some of the Media releases.
Like it, good work :).
Would love to hear more of it.
The game is pretty boring for the first few missions BUT then it starts to get better each mission.
The Only Problem is the Multiplayer it got to less attention during dev since Activision and Paramount had their little personal problems which did kill not only but especially this game.