Please refer to 'reviews' for my Bio.

Comment History  (0 - 30 of 282)
Chrissstrahl
Chrissstrahl Oct 8 2014, 10:33pm says:

HANS, our AI-Script testing model, completly harmless, depending on his current AI-Setup :D

+2 votes     media: HaZardModding Coop Mod development tests
Chrissstrahl
Chrissstrahl Oct 7 2014, 4:09am says:

Nice, looking forward to it :D

+1 vote     article: Our return
Chrissstrahl
Chrissstrahl Jun 22 2014, 2:35am says:

Sounds great :)

+1 vote     article: rtcwoop 1.0.0 is here
Chrissstrahl
Chrissstrahl Feb 19 2014, 10:01pm says:

Looks quite nice!

+1 vote     media: Star Trek, Main Bridge
Chrissstrahl
Chrissstrahl Jan 2 2014, 5:25am says:

I would so like to play this, but MP2 ain't working under Win7 :(

+1 vote     article: Payne Evolution Mod RELEASED
Chrissstrahl
Chrissstrahl Aug 7 2013, 5:29pm says:

Looking good

+1 vote     media: Star Trek, Main Bridge
Chrissstrahl
Chrissstrahl Jul 2 2013, 5:48pm says:

Just Bought Interstellar Marines - Spearhead Edition €36,99 EUR.
Haven't spend that much money on a game since Elite Force II in 2003 ^^

+4 votes     article: Going live on Steam Early access TODAY!
Chrissstrahl
Chrissstrahl Jul 2 2013, 5:22pm says:

I like it ^^

+1 vote     media: Star Trek:Elite Force II Fed Shuttle in UT2k
Chrissstrahl
Chrissstrahl May 5 2013, 5:22am replied:

Thanks, but additional Informations are required.
Please use the contact form or send a Private Message on Moddb, since checking comments is something I rarely do when the posts are a little older.

+1 vote     download: HZM Co-op Mod FULL Build 16 - INSTALLER English
Chrissstrahl
Chrissstrahl Jan 18 2013, 6:19pm replied:

HZM Coop Mod yes, thanks, but I think they have it well in hand here ;)

+2 votes     article: Possible new feature
Chrissstrahl
Chrissstrahl Jan 18 2013, 1:34pm replied:

You got it ^^

+1 vote     media: What map is this ?
Chrissstrahl
Chrissstrahl Jan 2 2013, 3:38am replied:

We don't want to spoil to much, do we ? :P

+1 vote     media: What map is this ?
Chrissstrahl
Chrissstrahl Jan 2 2013, 3:38am replied:

Pretty good so far :), keep it up

+1 vote     media: What map is this ?
Chrissstrahl
Chrissstrahl Dec 30 2012, 10:51pm replied:

Ow, I bet there are only 2 maybe 3 people on this planet that know the answer, so don't be confused ;)

But I'm confident that will change very soon...

+2 votes     media: What map is this ?
Chrissstrahl
Chrissstrahl Dec 18 2012, 4:13pm replied:

Let me know if you have any difficulties.
Enjoy ;)

+1 vote     mod: HaZardModding Coop Mod
Chrissstrahl
Chrissstrahl Dec 16 2012, 5:38pm replied:

There will always be players that are annoyed by something, you can not avoid it. But you have to start some where,you could also spawn that enemy with ai off or something so that players can not shoot or get shot and don't see the enemy until the enemy is ready to be killed, I'm sure you will come up with something nice :)

+2 votes     article: Possible new feature
Chrissstrahl
Chrissstrahl Dec 13 2012, 1:10pm replied:

You could alter the mission relevant BOTS to be Immortal when spawned until they are allowed to be killed, that then can be set by script.

Spawn the relevant triggers disabled, then enable them via script when they are allowed to be triggered.

That way you minimize the combinations you have to test.

And with the scripts, ya I understand that it can be tricky to work with the limited commands you are provided by the game :(

+2 votes     article: Possible new feature
Chrissstrahl
Chrissstrahl Dec 12 2012, 12:48pm replied:

I was speaking about the Limit of the Event Handling, set by the Game or Engine code. But I'm pretty sure now that this is not the case here. I was assuming you have been over the scripts and corrected the Singleplayer level-scripts, because that is what a Coop Mod actually does.

My suggestion would be to set triggers, variables and new functions that will trigger in the correct order so that no player can mess it up even if they intend to.
I bet you have been thinking about that already, but I would not know how you could realize it differently. Altering the existing scripts(and levels) is the only solution I can see.

+2 votes     article: Possible new feature
Chrissstrahl
Chrissstrahl Dec 10 2012, 5:32am replied:

Have you altered the events limit ?
Issues that appear to be random could be happening because the event limit is hit. Commands from script, triggers, ai or players are ignored at that moment, which would include also the Doors.

+2 votes     article: Possible new feature
Chrissstrahl
Chrissstrahl Dec 9 2012, 9:10am replied:

I meant if you have edited the level scripts for coop, so that they do differ from the original scripts used in singleplayer ?

+2 votes     article: Possible new feature
Chrissstrahl
Chrissstrahl Dec 8 2012, 5:20pm says:

Have you guys altered the scripts ? (escape2)

+2 votes     article: Possible new feature
Chrissstrahl
Chrissstrahl Dec 6 2012, 12:53pm replied:

There where times...
Thanks, hope you will enjoy it :)

+1 vote     article: Coop Mod complete after 6 years
Chrissstrahl
Chrissstrahl Dec 4 2012, 1:30am replied:

Thanks Mate.

+2 votes     article: Coop Mod complete after 6 years
Chrissstrahl
Chrissstrahl Dec 4 2012, 1:26am replied:

Thanks, let me know if you find bugs or have any issues with the mod :)

+2 votes     article: Coop Mod complete after 6 years
Chrissstrahl
Chrissstrahl Dec 3 2012, 3:47am says:

For all that have issues downloading the files from filefront (all English version downloads are broken) you can download the files alternatively from the HaZardModding website.

English full installer: Hazardmodding.chrissstrahl.de
English full ZIP: Hazardmodding.chrissstrahl.de
English client installer: Hazardmodding.chrissstrahl.de
English client ZIP: Hazardmodding.chrissstrahl.de
------------------
German Client Zip: Hazardmodding.chrissstrahl.de
German Full Zip: Hazardmodding.chrissstrahl.de
German full installer: Hazardmodding.chrissstrahl.de
German client installer: Hazardmodding.chrissstrahl.de

+3 votes     article: Coop Mod complete after 6 years
Chrissstrahl
Chrissstrahl Dec 3 2012, 3:35am replied:

Thanks, most people play coop in LAN or in a private network, so it is difficult to find some one online.

+2 votes     article: Coop Mod complete after 6 years
Chrissstrahl
Chrissstrahl Dec 2 2012, 4:21pm replied:

I've fixed it, I will push a update now, so that it might become available on Moddb within 48 hrs. Sorry for your inconvenience.

+2 votes     mod: HaZardModding Coop Mod
Chrissstrahl
Chrissstrahl Dec 2 2012, 2:49pm replied:

I'll look into this, there was a last minute update to that menu just before the release, but it did seam to work.

I have tried to promote the mod on several sites, but since it says script mod it is not taken serious and gets often ignored as a minor mod. Also EF2 is not very popular so no one really bothers writing any news about it.

+1 vote     mod: HaZardModding Coop Mod
Chrissstrahl
Chrissstrahl Dec 2 2012, 8:23am replied:

Thanks. Does any of you have a older version still installed ? Instructions on how to remove old versions are included in the Mod documents folder. If that problem persists or if you have any else issues with the Modification please contact me via private message, so the problems can be resolved, thank you :)

+1 vote     mod: HaZardModding Coop Mod
Chrissstrahl
Chrissstrahl Dec 2 2012, 6:47am replied:

Thanks Barclay. The only things that will come now are the GBS and maybe some other maps, as well as bug-fixes for the Mod.

+4 votes     article: Coop Mod complete after 6 years
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