Please refer to 'reviews' for my Bio.
Thanks a lot ;)
Well yes, and no...see bellow.
I plan to complete the rpg_enterprise_e map with a complete Story driven mission and add/improve some features of the coop mod.
As well as to upgrade the existing missions with full Tricorder description Support(Archetypes)...
Since we can now change the c++ code we have more possibilities and much to learn in c++. So I decided that I will do another version of the mod, which is the 5th complete rewrite of the coop mod, aka as Version 6.xx.
With the complete rewrite the old scripts became impractical and the best was to start from scratch. It took only 6 Month, which was faster then adjusting the scripts to the new fixed/improved/coopified gamecode.
Others would see it as wasted time, but I had a lot of fun and I have learned quite a lot during the development. A man needs a hobby, right ?
Btw, I remember you from the Elite Force Games, haven't seen you in a long time! I hope you do well :)
Looks very promising :)
Fixed, thanks to Commissar1032
Uploaded new Archive, it is now named stef2_hzm_coop_mod_603.fixed.zip
Ya, you are right, checked the file in a Hex-Editor it seams that I accidentally created a 7zip-Archive, but assigned the .zip file Extension.
Thanks, I will re-upload the file but with the correct type.
I guess you won't be the only one that will have that issue, and not everyone will have winrar, much less will be as creative as you and rename the file ;)
Well done so far :)
I think it is a pretty solid start so far :)
Posted your picture here: Facebook.com
I think it would work better by using cures for the top and bottom sides.
Good work, I might test it if I got some time :D
But recently that seams very unlikely :(
I haven't looked at the SIN files for quite some time, so I might be mistaken, how ever I will post my thoughts maybe they help, maybe they don't.
I think that it is possible to change the following:
-Audio is not stopped when the game is paused
-Sometimes music will stop playing after loading
~Might be fixable from inside the Menu files
-Text on the aqueduct computers doesn't fit in the screens
-Text on some xenolab computers not visible
~Might be fixable by editing the texture
If you are planning to edit the maps,this might help:
My display and settings are preset to match how the colors really look as closely as possible, used for Print and Image editing.
And I can tell you from that point, it is to dark, and that for sure. But I can imagine that it looks okay while in-game and with fullscreen.
It might give some lag in multiplayer, depending on the connections. There have been many optimisations in the network settings in the previous release. I haven't found someone to play it with since, so I can't tell you if it works smoothly. But I know for a fact there is still plenty room for optimisation.
True, but since you appear to be a a by the book guy, how do you call it when your boss and the politicians rip you off ? Happens probably every day, best option buy it on Good old games ;)
Hi, it goes much faster if you use the actual contact functions, because I do not get notified of new comments on Moddb.
That seams to be a error with the installer, you need to make sure that the path the installer shows you is exactly like the path you have your game in. The installer sometimes adds \EF2 to the path you selected. Sorry for your trouble, but it might cheer you up to hear that there will be a updating tool soon, that will replace the installer and allow you to update the coop mod by a click of a button ;)
Well, the games are in 32 bit, but this doesn't mean they don't run on a 64 bit OS. You can set compatibility, this should fix the compatibility issues.
If you are having framerate or performance issues than this will help you, it is from the EF2 coop Troubleshooting, but I don't see any reason why it shouldn't work for STVEF too:
- Rename the EF2.exe into quake3.exe
- Open the in game Console and type in, then hit enter: com_maxfps 85 (or 60, 75,90,120)
- Disable Fullscreen Anti Aliasing in the Advanced Video Options
- Enable Vertical Scny or Monitor Sync in game (your fps will then match the monitor refresh-rate)
Hm, interesting, this would also be nice for all those that are thinking of playing the Cmapaign in Coop :D
Ow, interesting, not sure what 0.1a stands for...
(0.1) = 10 percent of 100 ?
(a) = alpha ?
But why oh why do people pack stuff in rar, this will exclude quite some folks from using the download. Zip is so much simpler and supported virtually everywhere.
Problem was solved, by adding a key to the registry that sets the game version to 1.0 (virtually) and allows the patch 1.1 to be installed over the game again. This fixed the here, Controller works with via Pinnacle Profiler.
Just in case someone has the same problem.
Regstry file would look like this, remove spaces before and after each BACKSLASH, so that the [HKEY_LOCAL_MACHINE line contains no whitespaces
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE \ SOFTWARE \ Wow6432Node \ Activision \ Elite Force II]
Can you provide more data, like what controller which driver how did you get it to work, so that the data can be collected and might help someone else next time. And maybe someone has a tip then also from the information provided ;)
We had today (FINALLY) our go and I as quite surprised how easy it was to get it to work and how stable it was. Great work, I'm looking forward to playing with friends again. Anyone a Idea if there is a installer some where ?
Looks almost to real :D
Thanks, we have a few plans, for the Mod, a GUI based Server Start Tool (The UI is already done), more maps from other (singleplayer) mods. Finally the RPG Enterprise E as a Coop Map, with tons of interactivity.
I suppose the climb part of the ladder is a brush, and they usually do not have their origin in plain text if I recall correctly, so you are not able to edit this with a simple hexeditor.
I think the issue originates from a additional bush or patch that has a clip/move/playerclip/ or what ever kind of clip texture. I know there is a way to make all of the textures work as you want them to, so you could remove that clip, but it would count for every brush/patch that uses the same clip texture.
Thanks I am probably going to try it out in the next few days
I'll add them ;)
Is there a list with all the bugs ?
PM me if you have something, tanks :)
Looks really well made, congrats :)
IBM does good ads, as example, but ads that blink, make sounds or distract in general from the actual site content are annoying. As well as the ads that are in extreme contrast to the site (blank white on a dark website really hurts), really horrible are the adds that autoplay, and everything starts moving, so that your eyes louse the focus on the site. (I suppose everyone knows these videos that cover the entire site background and start to autoplay, most of them can't even be paused).
There are decent good adds that get your attention without being annoying, these ads are okay, but most of the ads are really bad, and many ads link you to websites with bloat- and malware.
So you can not blame the users that want to protect them self, blame the ad department for allowing such ads, grabbing someones attention does not always mean that it is a good thing, especially if it is out of context annoying, repetitive and distracts the user from her/his actual planed task.
Twitter, Facebook any other social media websites ?
Or build in errors and when people complain and demand a patch, you know they like it. Okay, the last one was a joke, but it is also true... :D