Developer at Kukouri Mobile Entertainment
Have to admit, looks pretty good.
Graphics look great, however the price point is not.
He was banned quick.
From a business standpoint they see no reason to NOT inconvenience you.
Is what I meant to type
Exactly that. From a business standpoint they see no reason to inconvenience you. "Use Wine, and whine in the forums" will pretty much continue to be the stance they take until they see it hurting. Or better yet, see the value in making it easier for you to give them money.
Yell away. :) We've already discussed it with Unity ourselves. We're one developer.
So I can do this as you yell at me: "Unity we are getting yelled at by a lot of Linux user that they want support!" Well we haven't heard anything, and you are the only developers saying that. "But they are yelling!" Well not at us. "Drats."
The voice of the many directed at the wrong source isn't going to carry far. Yes Unity isn't the only engine in existence, I don't claim that remotely, it is what we personally use. Unity will support Linux down the line, but, down the line :) It isn't a priority for them, because the market still seems small in comparison to other up and coming markets or established markets. Least that is my take on it.
Really wish I actually had time to play games I bought more.
Not a bad puzzler. But it feels odd somehow.
Not honestly sure what I think of this bundle just yet. One good game, and the others are... well I don't know know just yet. (but for Dungeon Defenders alone, this price can't be beat, throw a fiver at them, they deserve it)
Need updated images. :D
In all honesty, they don't have that much sway in the matter. We don't develop for Linux as developers because the support tends not to be there, the costs for porting tends to be prohibitive, and the market doesn't seem to be there either. Our company has been eyeballing Linux for awhile, but I can never get numbers that add up to the manhours involved in porting (let alone primarily developing for) Linux. That is just the case with us. Our primary development platform has some to do with that. If you want more Linux games, you should yell at Unity to get them supporting Linux better :)
I enjoy the perk of having native Mac support myself, but I just end up bootcamping into windows for gaming most of the time anyhow. But not all have spare Windows licenses laying around. Hopefully more developers will embrace multi-platform support. The Mac market should not be discounted.
We're using Unity to make our latest game Tiny Troopers Kukouri.com which is coming out this summer. We also used it to make our first game Mecha World, which can be found here on Desura for free. Indiedb.com
Well, I believe it will, once the Mac client comes out later this year
Really enjoyed the games in this one.
You are indeed correct. Our upcoming title Tiny Troopers was very heavily influenced by Cannon Fodder. The reason we have so much mobile stuff is because we primarily focus on mobile games. However, we also use Unity for development. While at first we had only planned to do quick ports when applicable for our games, we have found that working with Unity is very flexible. As a result the mobile version and PC/Mac version of our upcoming title have controls and graphics to suit their respective platforms. We are extremely happy with the controls we settled on for the mobile version of the game, but of course touchscreen controls don't really translate to a PC well, so we totally redid the controls for it and it plays much more like the original Cannon Fodder in that respect.
The Mecha World comes from the environment which is an old mechanical world. The name of the game was originally Foozles which better described the game as that i what we called the little puff balls. But there was a big mess with that and someone else using the same name around the exact same time we did so we just changed the name. This game was a test for us using Unity to develop. It runs much better on mobile devices as it was designed with that in mind. We are currently working on a major title we have had in production for 8 months now called Tiny Troopers, which will see a release this summer. We spent maybe a month making this and getting used to working with Unity.
We are happy to release our first title here on Desura :D
This was a test game for us when we first started developing for mobile platforms, we decided to go ahead and release it on Mac and PC since Unity makes porting fairly easy.