Currently modding: - HW2: Raid Leader: gameplay with single strikecraft - HW2: The Quest for Gaudr: a new race for skirmish play with a back story and a plot for a SP game; - HW2: The Vaygr Network: experiments with the VGR stations; - HWR support; - Asteroids ... Currently playing: - Tiberian Dawn - Homeworld - Homeworld 2

Comment History  (0 - 30 of 194)
Chimas Feb 14 2015, 9:05pm says: +1 vote   download: THE TIBERIAN DAWN Catalog
Chimas Jan 29 2015, 7:06am says:

The Lua coding will stay the same, but coders will have the opportunity to learn new tricks. The modding tools will be oriented to 3DS max. I believe you're already using 3DS. It will only be a problem for guys like me that were using MS3D, for example. Also, CFHod editor is an open source and it will be easy to adapt to the new HOD format (I call it HOD5), provided we have coders to do that.

If you guys want to make a new game mode, just needing new assets like stations and merchant ships, just send a message, that I'll send you a PDF.

Anyway, given you'd be able to keep the skills, I still recomend that you remaster the units that you have created, like the Taiidan Shipyard. There will be a perfect spot in modding for a team that brings to the game many concept arts that never made it in the past. I know you have at least one ship made from the concept art. In HWR MOD we have the JAK's Taiidan carrier, that is way cooler than the original (IMO). But I'm not sure JKBerna will be willing to remaster it.

+2 votes   article: The Future of FX:Commander
Chimas Jan 9 2015, 11:09am says:

The result is remarkable, but just remember that cool stuff is coming our way. You'll be able to do much better when it arrives. Let's see what GBX talk about on JAN 25. We'll have 1h of HW panel, probably an accurate release date is near ...

+1 vote   media: [HW1BG-HD Remake]Cathedral of Kadesh
Chimas Jun 20 2014, 9:29pm replied:

Hi Siliconworm,
Check if your command line does have "-overridebigfile" enabled and delete it. "Familylist.lua" is working everywhere else. It's either that or a corrupted file in the download.

+1 vote   download: HWR Demo 671
Chimas Jun 5 2014, 6:39pm says:

Hi guys!
Sorry, where is the download link?

+2 votes   article: In-Game MusicPlayer V2.3
Chimas May 26 2014, 6:22am replied:

technically I wouldn't know what to say, but the surfaces are more smooth, don't look like crumpled paper.

+1 vote   media: Shaders and high-resolution UI elements
Chimas May 25 2014, 9:43am says:

Hi Battlecry,

The last version of CNLPepper shaders was developed by Stargazer.
Is this the one are you using or an older one from CNLPepper?

Check here for the result:
(mothership and vgr station)

Check here for the development page:

Also, check later in my Raid Leader mod some tiny changes done to the UI, maybe you'll find it usefull.

+1 vote   media: Shaders and high-resolution UI elements
Chimas May 22 2014, 5:28pm says:

Yes, this is weird in a first moment, but I think it's valid after all. It's a fan of a MOD posting a picture for other fans to check it out. Honestly, this habit could happen more often in all mods.

+3 votes   media: Heavy fire
Chimas May 20 2014, 12:12pm says:

Nothing new on this ... But I really would prefer a *.BIG file instead of a screenshot ...

+9 votes   media: Proven: It is possible to make Campaign work
Chimas May 10 2014, 11:16pm replied:

Alternative formations are working now:
SHIFT + F5 - raid
SHIFT + F6 - escort

+2 votes   download: Raid Leader - build 140511
Chimas May 9 2014, 11:37am says:

Hi Mickey,
You can call this as loading screen.

Anyway, it's terrific, well done.

+1 vote   media: Background for loading
Chimas May 7 2014, 9:30am says:

Another detail, of course relying on coding, the arsenal ship would be used to make upgrades, so after you research them, you have to dock to upgrade speed, health, weapons, etc.

+1 vote   media: Another load of Gamemode Shipyards on their way
Chimas May 6 2014, 11:23pm says:

Now that you brought this up, I remember once I was thinking something about shipyards for HW2. That would be the general idea:

- the actual shipyard would create from destroyers up. It would be able to make frigates, corvettes and fighters, but it would take longer to do than the carrier;
- the ships would be done quickly but then, they would need an arsenal ship to install the weapons. You would latch dock to it from bottom up, like in an umbrella style;
- another type of ship/shipyard specialized in repairs. So if the health bar is "high" the repais would be done by a small vessel in place of the collector. If the health bar is crippled, than you'd have to tow the ship back and dock to this shipyard.
This approach would work better if the larger ships would be die harders and have few of them in-game as a trade off.

+1 vote   media: Another load of Gamemode Shipyards on their way
Chimas May 5 2014, 9:40am says:

It's looking great. I'm editing Chimera myself, it's a station called LYCIA, but I got stuck in editing the textures for MATTE shader. I'm getting black or white textures. I'll PM you about it.

+1 vote   media: Something I build from the Chimera Station...
Chimas May 4 2014, 10:29am replied:

Thanks for the feedback. YES, there are ideas I don't know totally how they will set out yet or how they will affect the game play.

+1 vote   article: Discussion on Sensor systems
Chimas May 3 2014, 11:26am replied:

I tried in another computer and it's not working. It seems to be a missing file in the big file. My main computer has a lot of stuff on data folder, I'll make a clean as a QA measure. I'll have an update tomorrow and will have it fixed.

+2 votes   download: Raid Leader - build 140511
Chimas May 2 2014, 2:13pm replied:

If you press SHIFT+F5, the fighters and corvettes should form a dense horizontal wall, it's the RAID formation.
If you press SHIFT+F6, the fighters and corvettes should form a long line, dense in the rear, where you should have a larger ship that will take the center of the escort.
If it's not working, one possible reason might be -overridebigfile enabled, you have to check what you have in the regular data folder. I'm gonna make a test here too and be back later.

+2 votes   download: Raid Leader - build 140511
Chimas May 2 2014, 12:57am replied:

Future plans, yes. Hope, no. I lack some art skills and it will take some time before I learn some cool stuf about mapping. Will reach there eventually, just not now.

+2 votes   download: Raid Leader - build 140511
Chimas May 1 2014, 4:37pm replied:

Don't feel sorry, it's ok. Good we could clear out. I'm deciding how the upgrades will be played and will update with some more stuff (I hope) on sunday ...

+2 votes   download: Raid Leader - build 140511
Chimas May 1 2014, 10:39am replied:

Weird, I haven't edit them, they are the original. Usually they are white but have their decklights. I'll ask someone else to see if it's getting the same results. If not, might be on your end the problem.

+2 votes   download: Raid Leader - build 140511
Chimas Apr 30 2014, 6:18pm replied:

Hi, thanks. Could you clarify? I ran the game and produced the MS research modules - basic and advanced - nothing wrong there, so I assume you're not talking about that. Everything ok with the carrier array too. Also, are you meaning textures or icons? You have to specify where, so I might be able to solve it.

+2 votes   download: Raid Leader - build 140511
Chimas Apr 29 2014, 11:27pm replied:

Download and unzip the file of this page in the DATA folder and follow these instructions for running a mod here:

You can also try a MOD launcher:
see download section too

+2 votes   download: Raid Leader - build 140511
Chimas Apr 29 2014, 6:16pm replied:

Yes, I saw it.
I'm waiting for the weekend, maybe there will be more things to change or fix.

+2 votes   download: Raid Leader - build 140511
Chimas Apr 28 2014, 9:47pm replied:

Thanks for the feedback. I corrected the problem. Also I went on experimenting with resolutions and the next build will affect all menus, mainly the original menus.
As a side note, a long time ago I was playing with 800x600, then I tried a mod launcher and discovered that I could enhance the video settings of my video card and never went back to 800x600. If it's that your case too, I strongly recommend to have a better look at your rig and try take out more of it, it's a whole new world ...

+2 votes   download: Raid Leader - build 140511
Chimas Apr 28 2014, 12:36pm replied:

I'll check them.
Which is the resolution you're using?

+2 votes   download: Raid Leader - build 140511
Chimas Apr 23 2014, 5:06pm says:

I'm suspect, but ... cool!

+2 votes   media: Kharak
Chimas Apr 8 2014, 1:44pm says:

Given that she's not a native speaker, all she wanted to say was "don't use my ships in your mod", by which we will obey blindly.

Therefore Mr. Bigfoot: shhhsh!!
Players see it in-game, modders see it in CFHoded also ... eheheheh

+1 vote   download: Fairy Empire(Yaodu) Mod V1.05 [Official English]
Chimas Feb 26 2014, 10:08pm says:

Well, this is good news. Can't wait to play 2.0.
HWR is back on track and we hope to have something soon too.

+1 vote   article: Management Revival + New Forum
Chimas Jan 20 2014, 12:58pm says:

Great video!

+1 vote   media: FX2:Trailer
Chimas Dec 29 2013, 8:26pm replied:

I would call it "Drone Resource Collector" or "DReCol"

+1 vote   media: Resources collector
Chimas Dec 29 2013, 7:57am says:

I like the "old" one, but it's good to have a new ship. You could put one more screenshot of it ...

+1 vote   media: Resources collector
Chimas Oct 30 2013, 12:08pm says:

Well done, so far!

+1 vote   media: Dark Space Gateway Effect
Chimas Jun 29 2013, 4:30pm says:

Hi, I didn't had the time to check the details, but I'll get some time to fully test it. Some ideas are promising and others are a bit confusing. Only playing to state what they really are all about.

I advise to localize to english the single mission, so we can understand your back story on this Vaygr campaign.

And the Interceptor is very cool, but haven't tested in-game.

+1 vote   download: Dark Times Mod V0.8 [English V1.0]
Chimas May 16 2013, 12:06am replied:

- my first suggestion is to have both options;
- I'm not sure the Complex shaders work outside Complex. Please, check that;
- Somebody commented with me once that it's possible to apply badges, but I don't remember how it's supposed to be done;
- take care not to apply the max effect as you're doing in the screenshots. People tend to get boring with that very quick. Subtle effects over the image are preferable. Tuning possibilities, even better. My opinion;
- Great innitiave for a MOD ...

+2 votes   mod: Homeworld 2 Ultra High Graphics
Chimas May 15 2013, 6:44pm replied:

I wonder the same thing: will your MOD/BIG file contain only the Shader folder?

+2 votes   mod: Homeworld 2 Ultra High Graphics
Chimas May 6 2013, 9:40am says:

For the moment, it must be said that the Taiidan Carrier features different things that have to mature up to v1, i.e. not only the dock paths. We didn't have the time to get back to it.

Just to remember: the virtue of this Taiidan Carrier is bringing to life a JAK concept that was not adopetd in HW1, hence this paradoxal "canon-not-canon grey area" of features that will be better tuned in a proper moment.

+2 votes   media: HWR Features ::: Dock paths
Chimas Mar 17 2013, 7:05pm says:

BEFORE playing the video, choose HD ON, on the top right of the screen!!!

What you'll see is the Gravity Well platform opening and the fighters attacking it in slow speed.
Also, this video is a test to see its quality after upload.
Please, tell us if the video quality is good enough or not on your end.

+1 vote   media: Gravity Well effect
Chimas Mar 8 2013, 7:05pm says:

Take a break, solve things out, we'll still be here.
Thanks for the game and support, take care.

+4 votes   download: Official HWU Release
Chimas Mar 1 2013, 8:07am says:

Good to know we've inspired you ehehehehe

+1 vote   media: once upon a time ... there was an update.
Chimas Feb 21 2013, 11:29am says:

This is good news.
I was reading the list of the latest "patch" and it resembles much more a MOD than a PATCH. Some issues are not wrong or failed, it's just preference. I'd suggest to call it by what it is. And if possible, create a thread for discussion at RELICNEWS.

+1 vote   article: Announcing the successor to v1.2CP
Chimas Jan 27 2013, 10:02pm replied:

Use = commercial use. Modding is not affected.
By ambition, I meant some things are in standby. We have the ideas but can't do anything about it.

+1 vote   article: HWR Inside#3 - Homeworld I P
Chimas Jan 25 2013, 5:32pm says:

If you're asking for a class name it could "Battle Deployer" (instead of carrier), just to get out of routine. "Battle Cover", if it is used as a rear asset or reinforcement. And "Battle Core" if it's a flagship for a flotilla.
Although "Core" is overused in HW2 already.

If you use names for ships, they could be:
astronomical name - Equinox
battle effect name - Torrent
animal name - Buffalo for strength or Antelope for speed

+1 vote   media: Vaygr Battle Carrier
Chimas Dec 16 2012, 4:49pm says:

If you're interested, I have a narative for a Vaygr Campaign starting where the assault on Hiigara has failed.
Have a read:

Might use it if you want it.

+1 vote   mod: Homeworld2: Dark Times Mod
Chimas Dec 13 2012, 1:25pm replied:

It seems that the fighters are shooting at 80ยบ angles without turning. If there is a "fire cone" for fighters, we could change that, so fighters will live longer without having to change other stats ...

+2 votes   download: HW Remastered - DEMO
Chimas Dec 13 2012, 8:55am replied:

Hi Pouk!
No, this is the perfect place. Some of your thoughts/requests are in development or in our minds and debates. For other issues like unit caps we had few or none debate. We know the carriers are spiting frigates after a time like one other MOD. But, there, it is a desired feature. Here, we haven't started debating yet.
We will probably agree with you about giving more life to strikecraft, but I can't grant it now. It's on our list. All things noted.
Thanks anyway!

+3 votes   download: HW Remastered - DEMO
Chimas Nov 17 2012, 7:28am says:

Yeah, Nice weapon concept execution.
I was wondering if we have any other example of railgun in Vgr/Hgn in any mod?

+1 vote   media: Railgun Frigate Textures wip
Chimas Nov 10 2012, 7:47am replied:

no, it's not the new engine.
Nathanius: In the game options there's a set for showing shadows or not. Check if you can enable and disable it per profile ...

+2 votes   media: Complex 3.0 Shadows In Space
Chimas Nov 10 2012, 7:42am replied:

delete complex824.big in DATA folder, install the new file by doubleclicking it ...

+2 votes   download: Complex 8.3.3
Chimas Nov 7 2012, 8:17pm replied:

The Taiidan MS is a creative development made by the FX MOD team that wisely allowed us to use it in HWR. Sooner, you'll note that is really a perfect fit for HWR scope.

+1 vote   media: Screenshots
Chimas Nov 1 2012, 2:27pm replied:

Passengers: retrieval of prison or helpless ships under attack. They have to be salvaged or brought back to a safe harbour (stations)...

+1 vote   media: Wreckage ... to complete the list
Chimas Nov 1 2012, 11:54am says:

This is mindblowing fantastic!

Consider (later) to use the stations arms as REAL docking points for whatever - download cargo, repair ships, arrival of passengers, etc ...

Whenever I become a more complete modder I'll put my hands it this station too.

+1 vote   media: Wreckage ... to complete the list
Chimas Oct 6 2012, 7:39am says:

I took a general look and would like to know if all the stuff will have badge and stripecolors.

Also, my advice now is to produce a PDF with "fluff material" telling the story inside your mod.

Yes, the textures are better. You might want to provide an animation so we can understand how it works, but that will delay you.

+1 vote   media: VLS_Render
Chimas Aug 22 2012, 11:58am replied:

sorry: see their documentation so you can know who did it.

+1 vote   media: wallpaper
Chimas Aug 22 2012, 10:38am replied:

FX mod, allowed.
See their documentation.

+1 vote   media: wallpaper
Chimas Aug 3 2012, 5:14pm says:


Is this ship and the recovered parts ready for DL
we have to wait?

+1 vote   media: Vagyr Gunfrigate
Chimas Jun 25 2012, 9:39am says:

Yope, it's looking good.

Any tip about changing the UI quickly?

Would it be possible to have like a word document with the text to be changed in another color and some comments like "-- color for the buttons" or "--vertical lines"? (I'm not saying that you're the one to do that, just asking if changing the UI is easy or not to have a direct tutorial, etc)

Other suggestion is: you could make a *.BIG file with just the UI, without the opening screenshots (so you keep them for the release).

I want to make another tone of blue and yellow for the UI ...

+1 vote   media: New Custom UI
Chimas Jun 19 2012, 11:41pm replied:

JK, note that I've used your second shipicon ...

+1 vote   download: Scout Remastered
Chimas Jun 19 2012, 9:40pm replied:

Ok, I've done it. I don't know what JK did, but it seems to be another file now. Probably I had made a confusion also.

You can get the SCOUT in a *.BIG file here:
The previous link will be empty, disregard it.

I don't know what weapons it is using but I can only guess it's from the stock HW2 scout. I'll see it later.

+1 vote   download: Scout Remastered
Chimas Jun 18 2012, 5:42pm replied:

"this is not looking good, fleet ..."

obs: I'm not referring to the frigate ...rsrrsrsrs

+1 vote   media: Ion Frigate Ingame
Chimas Jun 12 2012, 9:26am says:

I suppose this is not intentional:

+1 vote   download: Updated 1.0.0
Chimas Jun 7 2012, 2:05pm says:


+1 vote   media: PTV raiders 3
Chimas Jun 3 2012, 4:08pm says:

Hi Jkberna,

I am starting dealing with mods, will be a long road. I've installed relic's mod packager and tried it out with the mods I got without BIG files.

I successfully made a big file for PDS and 2 more. However, your HW1 Scout I had some progress but failed since I haven't arrived to the LUA files yet, apparently. I made 4 runs and in the third one I could make this scout sample appears ingame. I had to put your deathmatch folder inside an absent multiplayer folder. Almost everything appeared ingame - Kharak,the megalith with the MS and Vaygr - except the scout above

I've tried to change the name of the folder DATASCOUT to DATA, but I sense that I have to do something more.

Any ideas?
Temporary for consult:

+1 vote   download: Scout Remastered
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