Currently modding: - HW2: Raid Leader: gameplay with single strikecraft - HW2: The Quest for Gaudr: a new race for skirmish play with a back story and a plot for a SP game; - HW2: The Vaygr Network: experiments with the VGR stations; - HWR support; - Asteroids ... Currently playing: - Tiberian Dawn - Homeworld - Homeworld 2

Comment History  (0 - 30 of 199)
Chimas
Chimas @ [Walkthrough] Eden (Bonus SP Mission)

Download link?

Good karma+1 vote
Chimas
Chimas @ The Omega Directive

Drag-select out is surprising.
I hope you can get the most out of the game.
The other decisions are reasonable.
Less units and more tactics seems to be right.

Good karma+3 votes
Chimas
Chimas @ Blitzkrieg 2

Would like to know where can i find more SP maps?
I've found 2 only.

Good karma0 votes
Chimas
Chimas @ Nearly done remastering

556 layers is in your pre-texture right? Or are you saying the GBX textures have all these layers?

Good karma+1 vote
Chimas
Chimas @ Hiigaran Resource Op. #302

HI,
This is the page of HWR MOD, not HWRE edition released by Gearbox.
Is this the proper place to post this?

Good karma+2 votes
Chimas
Chimas @ The Future of FX:Commander

The Lua coding will stay the same, but coders will have the opportunity to learn new tricks. The modding tools will be oriented to 3DS max. I believe you're already using 3DS. It will only be a problem for guys like me that were using MS3D, for example. Also, CFHod editor is an open source and it will be easy to adapt to the new HOD format (I call it HOD5), provided we have coders to do that.

If you guys want to make a new game mode, just needing new assets like stations and merchant ships, just send a message, that I'll send you a PDF.

Anyway, given you'd be able to keep the skills, I still recomend that you remaster the units that you have created, like the Taiidan Shipyard. There will be a perfect spot in modding for a team that brings to the game many concept arts that never made it in the past. I know you have at least one ship made from the concept art. In HWR MOD we have the JAK's Taiidan carrier, that is way cooler than the original (IMO). But I'm not sure JKBerna will be willing to remaster it.

Good karma+2 votes
Chimas
Chimas @ [HW1BG-HD Remake]Cathedral of Kadesh

The result is remarkable, but just remember that cool stuff is coming our way. You'll be able to do much better when it arrives. Let's see what GBX talk about on JAN 25. We'll have 1h of HW panel, probably an accurate release date is near ...

Good karma+1 vote
Chimas
Chimas @ HWR Demo 671

Hi Siliconworm,
Check if your command line does have "-overridebigfile" enabled and delete it. "Familylist.lua" is working everywhere else. It's either that or a corrupted file in the download.

Good karma+1 vote
Chimas
Chimas @ [Feature] In-Game Music Player (F1)

Hi guys!
Sorry, where is the download link?

Good karma+2 votes
Chimas
Chimas @ Shaders and high-resolution UI elements

technically I wouldn't know what to say, but the surfaces are more smooth, don't look like crumpled paper.

Good karma+1 vote
Chimas
Chimas @ Shaders and high-resolution UI elements

Hi Battlecry,

The last version of CNLPepper shaders was developed by Stargazer.
Is this the one are you using or an older one from CNLPepper?

Check here for the result: Chimas.weebly.com
(mothership and vgr station)

Check here for the development page: Chimas.weebly.com

Also, check later in my Raid Leader mod some tiny changes done to the UI, maybe you'll find it usefull.

Good karma+1 vote
Chimas
Chimas @ Heavy fire

Yes, this is weird in a first moment, but I think it's valid after all. It's a fan of a MOD posting a picture for other fans to check it out. Honestly, this habit could happen more often in all mods.

Good karma+3 votes
Chimas
Chimas @ Proven: It is possible to make Campaign work

Nothing new on this ... But I really would prefer a *.BIG file instead of a screenshot ...

Good karma+10 votes
Chimas
Chimas @ Raid Leader - build 140511

Alternative formations are working now:
SHIFT + F5 - raid
SHIFT + F6 - escort

Good karma+2 votes
Chimas
Chimas @ Background for loading

Hi Mickey,
You can call this as loading screen.

Anyway, it's terrific, well done.

Good karma+1 vote
Chimas
Chimas @ Another load of Gamemode Shipyards on their way

Another detail, of course relying on coding, the arsenal ship would be used to make upgrades, so after you research them, you have to dock to upgrade speed, health, weapons, etc.

Good karma+1 vote
Chimas
Chimas @ Another load of Gamemode Shipyards on their way

Now that you brought this up, I remember once I was thinking something about shipyards for HW2. That would be the general idea:

- the actual shipyard would create from destroyers up. It would be able to make frigates, corvettes and fighters, but it would take longer to do than the carrier;
- the ships would be done quickly but then, they would need an arsenal ship to install the weapons. You would latch dock to it from bottom up, like in an umbrella style;
- another type of ship/shipyard specialized in repairs. So if the health bar is "high" the repais would be done by a small vessel in place of the collector. If the health bar is crippled, than you'd have to tow the ship back and dock to this shipyard.
This approach would work better if the larger ships would be die harders and have few of them in-game as a trade off.

Good karma+1 vote
Chimas
Chimas @ Something I build from the Chimera Station...

It's looking great. I'm editing Chimera myself, it's a station called LYCIA, but I got stuck in editing the textures for MATTE shader. I'm getting black or white textures. I'll PM you about it.

Good karma+1 vote
Chimas
Chimas @ Discussion on Sensor systems

Thanks for the feedback. YES, there are ideas I don't know totally how they will set out yet or how they will affect the game play.

Good karma+1 vote
Chimas
Chimas @ Raid Leader - build 140511

I tried in another computer and it's not working. It seems to be a missing file in the big file. My main computer has a lot of stuff on data folder, I'll make a clean as a QA measure. I'll have an update tomorrow and will have it fixed.

Good karma+2 votes
Chimas
Chimas @ Raid Leader - build 140511

If you press SHIFT+F5, the fighters and corvettes should form a dense horizontal wall, it's the RAID formation.
If you press SHIFT+F6, the fighters and corvettes should form a long line, dense in the rear, where you should have a larger ship that will take the center of the escort.
If it's not working, one possible reason might be -overridebigfile enabled, you have to check what you have in the regular data folder. I'm gonna make a test here too and be back later.

Good karma+2 votes
Chimas
Chimas @ Raid Leader - build 140511

Future plans, yes. Hope, no. I lack some art skills and it will take some time before I learn some cool stuf about mapping. Will reach there eventually, just not now.

Good karma+2 votes
Chimas
Chimas @ Raid Leader - build 140511

Don't feel sorry, it's ok. Good we could clear out. I'm deciding how the upgrades will be played and will update with some more stuff (I hope) on sunday ...

Good karma+2 votes
Chimas
Chimas @ Raid Leader - build 140511

Weird, I haven't edit them, they are the original. Usually they are white but have their decklights. I'll ask someone else to see if it's getting the same results. If not, might be on your end the problem.

Good karma+2 votes
Chimas
Chimas @ Raid Leader - build 140511

Hi, thanks. Could you clarify? I ran the game and produced the MS research modules - basic and advanced - nothing wrong there, so I assume you're not talking about that. Everything ok with the carrier array too. Also, are you meaning textures or icons? You have to specify where, so I might be able to solve it.

Good karma+2 votes
Chimas
Chimas @ Raid Leader - build 140511

Download and unzip the file of this page in the DATA folder and follow these instructions for running a mod here:

Hw2wiki.net

You can also try a MOD launcher: Silentspy.net
see download section too

Good karma+2 votes
Chimas
Chimas @ Raid Leader - build 140511

Yes, I saw it.
I'm waiting for the weekend, maybe there will be more things to change or fix.

Good karma+2 votes
Chimas
Chimas @ Raid Leader - build 140511

Thanks for the feedback. I corrected the problem. Also I went on experimenting with resolutions and the next build will affect all menus, mainly the original menus.
As a side note, a long time ago I was playing with 800x600, then I tried a mod launcher and discovered that I could enhance the video settings of my video card and never went back to 800x600. If it's that your case too, I strongly recommend to have a better look at your rig and try take out more of it, it's a whole new world ...

Good karma+2 votes
Chimas
Chimas @ Raid Leader - build 140511

I'll check them.
Which is the resolution you're using?

Good karma+2 votes
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