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Comment History
ChikoEduardo
ChikoEduardo - - 18 comments @ Alien Isolation PDA SFX

Just updated the mod. Only one of the pda_communication_lost sounds was playing. The rest is now fixed.

Also, sorry about not uploading a preview, yet. I downloaded something called OBS Studio to capture gameplay but I have to config it or something.

Good karma+1 vote
ChikoEduardo
ChikoEduardo - - 18 comments @ Alien Isolation PDA SFX

Hmm... sure. let me look for a software to capture ingame fotage of the sounds.

Good karma+1 vote
ChikoEduardo
ChikoEduardo - - 18 comments @ Arx Extended Mod

New update, lads! It has been a while. Here's the changelog:

-Added a new wearable garment, A pair of red leggings and shoes. It's the same Gary the Banker wears.
-There's a number of chests in the game that have completely or patially randomized loot now.
-The chest in the guard room in Arx contains different loot and is a bit harder to pick. If Carlo sees you open it, he and the guard will attack.
-Greu now drops one troll amulet instead of two upon death now.
-Troll amulets can now stack to 10 max.
-Fixed a bug causing Greu's Amulet to be dropped on the ground in Greu's cave.

Good karma+3 votes
ChikoEduardo
ChikoEduardo - - 18 comments @ Arx Extended Mod

Alright, new update, kids. Here's the changelog:

-Added a new wearable garment, yellow shirt. It's the yellow rag shirt with a white shirt underneath used by some villagers.
-Added a new wearable garment, blue shirt with a rawhide cowl. Another villager garment used by some humans.
-Added a new wearable garment, blue trousers and boots. It's the pair of trousers with leather boots that most human villagers wear.
-Added a new wearable garment, teal leggings and shoes. It's the pair of trousers with leather shoes Kultar and some human villagers wear.
-Greatly reduced the price of cloth rolls. This is a relative easy to get crafting item and it selling price was a bit too high.
-Maria's stock has been edited. Instead of having items scattered in her chests, the goods are now organized. One of her chests now contain clothing.
-Edited some of the chests found inside homes in Arx. Clothing can be found is some of them now.
-Replaced the loot of the first old corpse players find under the goblin jail. It replaces the leather greaves with a pair or blue trousers and boots.
-Added a blue shirt with a rawhide cowl to another old corpse under the goblin jail.
-The shortswords from the fallen Outpost guards won't disappear once the new garrison arrives but only if the player has interacted with them.
-Edited the points needed to pickpocket items from NPCs. The bigger the item, the more points it will require to lift from NPCs.
-Added a stronger type of rat. They are noticeably bigger and mean-looking. They are more agressive but barely stronger than normal rats.
-Some of the respawned rats will be replaced with the stronger variants after a certain point in the story.
-The rat that attacks players in the hidden room in level 2 will now be the stronger variant.
-Captain Ortiern or the unnamed captain will have a steel broadsword equipped instead of a steel longsword.
-The first floor drunkard is now armed with a steel shortsword instead of a steel dagger now.
-Tafiok, the jeweler only has one gem dealer badge copy at home instead of five. The other four copies have been replaced by goblin mine shares.
-Tafiok's stock has been edited. He no longer sells raw gems... He now has bracelets, necklaces and golden cups in that chest.
-Giving raw gems to Tafiok, the jeweler during the troll strike will now cause his shop to restock next time he opens it.
-Anuk, the Cook will reset his behaviour every time you enter the goblin/troll lvl. This fixes Anuk not delivering food to the king bug.
-Anuk, the Cook will now say something when the player gives him a cooking book.
-Felnor is now known as Felnor, the alchemist.
-Suiberis is now known as Suiberis, the astronomer.
-Fixed a city goblin not having collisions so players could walk right thru them.

Good karma+3 votes
ChikoEduardo
ChikoEduardo - - 18 comments @ Arx Extended 2.3.2

Arx Libertatis improves Arx Fatalis by supporting modern systems, as well as eliminating some bugs and limitations, which allowed me to add more features for this mod.

And you should start with the vanilla game first. This mod changes some minor stuff in the story so playing the original fist is always a good idea.

Good karma+1 vote
ChikoEduardo
ChikoEduardo - - 18 comments @ Work in Progress and Ideas

I think it's time to update this article. :V

Good karma+1 vote
ChikoEduardo
ChikoEduardo - - 18 comments @ Arx Extended Mod

Time for another update, kids. Here's the changelog:

-Edited the interaction between Kultar/warden and the trapdoor hole. They will scream as they fall, followed by a distant thud. Killing them this way gives EXP now.
-Edited the fight between you and Kultar vs the goblin lord warden. If you gave Kultar a weapon and he delivers the killing blow, you will now get half the EXP.
-The goblin lord sleeping in the jail office will be refered to as 'Anatole, the quartermaster' if you read a note from him or the signed authorization form.
-Making the 2 goblin lords, Zuk the warden and Boss the head warden, fight eachother will reveal their names and give EXP.
-If either Zuk or Boss die from the above infighting, the player will get full EXP for either kill.
-The goblin warden outside the player's jail and at least two other wardens use an unused body model from the files. They are weak-looking and use masks and helms.
-Masked goblins use iron daggers instead of spiked clubs since the unused models hide the equipped weapon. The masks also conceal their half-animated mouths.
-Atok is now refered to as 'Atok, the foreman' since that's how the guards call him instead of quartermaster. His name changes to 'Atok, the traitor' later on.
-Edited the skins for Polsius and Anuk, the cook. They no longer have tattooed backs.
-The player gets the gem dealer badge back after showing your documents to the goblin lord guarding the path to the goblin city and troll mine.
-The player will only request to open the gate to the gate keeper of the goblin city. He will only spit the rest of the dialog when showing his gem dealer badge.
-There's only 2 gem dealer badges in the game and they now have different ID numbers.
-Greu will be known as 'Greu, the artist' and Barwaka as 'Barwaka, the miner' afer you speak with them.
-If you are given the mission to ask the trolls for help and speak with sister Chinkashh first, the name of the king of the trolls will be revealed prior to meet him.
-A number of human characters now wear edited sets of clothing as a way to make them more unique. This includes named characters and random citizens.
-Maria, the shopkeeper will first be refered to as 'a shopkeeper' and reveal her real name as soon as you speak with her.
-If you speak with Miguel out of his store his name will change from 'a man' to 'a shopkeeper' and his true name will only be revealed when you meet him at his shop.
-Fixed a vanilla issue in Miguel's off duty path that would cause him to bug out and freeze just before going back home.
-Tafiok is first refered to as either 'a man' or 'a shopkeeper' and will only be known as 'Tafiok, the jeweler' if he tells you his name after you speak with him.
-Tafiok, the jeweler no longer accepts gem dealer badges as if they were uncut gems.
-Kacelbem will be first known as 'a priest' and then as 'Kacelbem, the priest' after you are revealed to be the Guardian.
-Alicia alternates between blue and red outfits as the game progresses. If she becomes poor, she will still alternate colors but wear non-fancy clothing.
-If Captain Ortiern dies, he will be replaced by an unnamed captain. Either of them will be equipped with a longsword.
-Erzog can be encountered as a city guard near the church and castle but only prior to get arrested. There's no special interaction with him.

Good karma+2 votes
ChikoEduardo
ChikoEduardo - - 18 comments @ Arx Extended Mod

Aaaaand mod update for today, lads. Here's the changelog:

-Replaced the apple found in the hidden room under the jail with a bag of preservation spices. It's the only bag that can be found outside of containers for now.
-Old corpses no longer contain skulls or bone basins but they can be destroyed for these by combining them with wall blocks, clubs, hammers, axes, pickaxes or shovels.
-Make sure to empty an old corpse before destroying them because anything in its inventory is also destroyed.
-Removed hammers and clubs from the 'Blade' group, which would allow them to be used in specific crafting recipes they are not supposed to.
-Slightly edited the head skins for Greu and Burwaka to differentiate them a bit more.
-Speaking to Enoill and Rinco in the tavern will reveal their names now.
-Burwaka will first introduce himself with his name and the follow up with the rest of his dialog now.
-Edited some of Polsius' dialog lines. There is also some fixes to avoid him getting stuck in an explaining loop among other misc fixes.
-Edited the dialog lines of the goblin lord guarding Polsius, Zuk. His voice pitch with all lines is similar now.
-The goblin city gate keeper's dialog is different if you talk to him without getting the gem dealer badge from Orthiem.
-It's now possible to save the dying guard at the attacked outpost by giving him a Life Potion before talking with Orthiem.
-You can also give Orthiem a Life Potion but only for some extra EXP since he survives anyways. He no longer dissapears after leaving the area and coming back.
-If you find Orthiem in the caves instead of the outpost, he will start with a custom made dialog entry and continue from there.
-The saved guard uses a custom misc dialog lines when talked to. If you went for the caves first, then he will be ok, standing and using the edited dialog lines.

Good karma+2 votes
ChikoEduardo
ChikoEduardo - - 18 comments @ Arx Extended Mod

Alrighty, kids. It has been years but I've managed to drag myself into updating this old mod. I think last update was like 3 years ago, lol. Here's the changelog:

-Carlo now wears an armored-looking guard uniform instead of the civilian version.
-The guards that are on duty inside the castle now wear the armored variant.
-The guards that are sleeping use an unarmored version of the uniform.
-There's also a variant for guards in jail used for specific cases in the story.
-Added a new goblin skin variant used by a goblin in the goblin jail, the one guarding the access by the outpost and the gate keeper in the goblin city.
-Atok, the quartermaster now uses a different head skin.
-Anuk, the cook now uses Atok's old head skin.
-The Trolls Greu and Burwaka use an unique face now.
-Kultar will now speak unused lines found in the game files.
-Giving a bone or a knife to Kultar when fighting the Goblin Lord will give a small amount of EXP.
-You can only give a Life Potion to Kultar after the fight with the Goblin Lord. This consumes the Potion but gives EXP.
-The mug on the table in the Guard room where Carlo usually hangs out can now be taken.
-Edited the dialogs of Tizzy and the guarded door in the Tavern. Going to the door first no longers bugs Tizzy's intro dialog.
-Replaced all of the .jpg images with .bmp files in the mod.

Good karma+2 votes
ChikoEduardo
ChikoEduardo - - 18 comments @ Arx Extended Mod

Sorry about the inactivity. I really need to search for a way to get an email notification or something so.

Anyways, yeah. You do need Arx Libertatis to play this one. It's explained in the description of any of the downloadable files in the files tab.

Good karma+2 votes
ChikoEduardo
ChikoEduardo - - 18 comments @ Arx Extended 2.2b

Version 2.2 has a bug that was causing the game to crash. This version of the mod has a fix for that.

Good karma+3 votes
ChikoEduardo
ChikoEduardo - - 18 comments @ Arx Extended Mod

Hello there, Wanderer. Thanks for the feedback. I'd love to add your translation into the mod's localization.

The Russian one is not updated to the latest version of this mod so I cannot use it until it is. There was also someone working on an Italian localization but I haven't heard of him in ages. I know it's hard work to translate all these new stuff, specially since I like to change the item descriptions every time I mod the game. I have a tendency of always editing stuff.

So, as I said, it would be great to add your translation into the files so more ppl can play this mod in their native languages. You can send the file to me thru here or to the Email found in my ModDB Profile.

Good karma+1 vote
ChikoEduardo
ChikoEduardo - - 18 comments @ Arx Extended Mod

New helmets cannot be done coz part of their code is hard-coded. And enchantments and the rest of the things in that In Progress list will be added, eventually. :P

I'm currently doing other stuff but I will come back for this mod. I always do.

Good karma+1 vote
ChikoEduardo
ChikoEduardo - - 18 comments @ Arx Extended Mod

This is pretty much the finished product. It just started as a couple of new skins and then I started adding new items and stuff. I add something new once in a while, which can be in months but yeah, this is a completed mod already. :P

Good karma+1 vote
ChikoEduardo
ChikoEduardo - - 18 comments @ Arx Extended Mod

Thanks for the feedback!
-I tried messing around with the hunger and autoheal but I couldn't find anything. I really wanted to remove the autoheal coz you can actually make more than enough health potions in the game.
-Sidequests I can add but very limited since I don't know how to add sounds for dialogs.
-Locations are impossible for me coz the tools for doing so are either lost or broken.
-And one of the aims of this mod is to make things more unique so most of the NPCs will have unique looks eventually.

Good karma+1 vote
ChikoEduardo
ChikoEduardo - - 18 comments @ Arx Extended Mod

Are you trying it on vanilla Arx Fatalis or on Arx Libertatis?

Good karma+2 votes
ChikoEduardo
ChikoEduardo - - 18 comments @ Arx Extended Mod

Yup. You actually need Arx Libertatis to run it.

Good karma+2 votes
ChikoEduardo
ChikoEduardo - - 18 comments @ Arx Libertatis

I get graphical glitches with this new update. distant objects look like they are clipping each other and sometimes all goes black but the very bottom of the screen, even in the menu. :(

Probably my laptop is too old.

Good karma+1 vote