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Comment History
(Chernobyl)beN
(Chernobyl)beN - - 20 comments @ S.T.A.L.K.E.R. - Lost Alpha

Its true. Thank you guys!
Oi62.tinypic.com

Good karma+1 vote
(Chernobyl)beN
(Chernobyl)beN - - 20 comments @ S.T.A.L.K.E.R. - Lost Alpha

Guys, you should use Jdownloader to download:
I61.tinypic.com

Good karma+1 vote
(Chernobyl)beN
(Chernobyl)beN - - 20 comments @ S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 1

Guys, you should use Jdownloader to download:
I61.tinypic.com

Good karma+1 vote
(Chernobyl)beN
(Chernobyl)beN - - 20 comments @ S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 1

The file you have selected (...LOST_ALPHA_v1.3000_setup.part1.rar) is not available via any mirrors.)

Any ideas?

Good karma+10 votes
(Chernobyl)beN
(Chernobyl)beN - - 20 comments @ Chernobyl

What is your problem? Take a look at our news. Than you can see that most Screens of the Pool are outdated and just a demonstration for our Dev Diary.

Good karma+3 votes
(Chernobyl)beN
(Chernobyl)beN - - 20 comments @ Pre-Alpha-Screen of the reactor from the editor

Offcourse, its not even pre-pre-alpha :-) This is just a little Teaser for the next Update.

Good karma+6 votes
(Chernobyl)beN
(Chernobyl)beN - - 20 comments @ Chernobyl

We dont knew it. We already asked ModDB about this issue.. But they`re saying everything seems to be ok...

Good karma+2 votes
(Chernobyl)beN
(Chernobyl)beN - - 20 comments @ Reactor 4 Chimney - Demonstration of AO

We would like to add realtime ambient occlusion, but the "Source Engine" does not support it. -> Baked ambient occlusion.

Good karma+4 votes
(Chernobyl)beN
(Chernobyl)beN - - 20 comments @ Reactor 4 Chimney - Demonstration of AO

You should take a look at the Version with Ambient Occlusin :)

Good karma+2 votes
(Chernobyl)beN
(Chernobyl)beN - - 20 comments @ Chernobyl

Currently we are not planning this. Sorry. But this isnt a Stalker Based Campaign.

Good karma+5 votes
(Chernobyl)beN
(Chernobyl)beN - - 20 comments @ Media-Update #3

Hey,

these model has 1000 Polys. In the final Mod, we will use LOD Models. But, this model is still WIP. And remember, these is a Source Engine import already.

But youre on the right way, the model has polygons that are not necessary.

Greetings

Good karma0 votes
(Chernobyl)beN
(Chernobyl)beN - - 20 comments @ Chernobyl

Sorry, dont understand what you want to say us with "Fallout 3, NV Mods" Can you explain it?

Good karma+1 vote
(Chernobyl)beN
(Chernobyl)beN - - 20 comments @ Media-update #2

Im agreeing with you, -> these rocks arent there any more.

Good karma+1 vote
(Chernobyl)beN
(Chernobyl)beN - - 20 comments @ Media-update #2

There are some Problems while using rain:

- Performance issues (Map has so many Props, Rain would kill the FPS Rate)
- Every Custom Texture needs a specular map, so the content wood explode :D

Lighting is not done yet. Every is still WIP ;)

Good karma+1 vote
(Chernobyl)beN
(Chernobyl)beN - - 20 comments @ Chernobyl

Thank you. Currently fixing this to the correct font and correct spell.

Good karma+1 vote
(Chernobyl)beN
(Chernobyl)beN - - 20 comments @ Media-update #2

Thank you for the good words.

The shadow I will still improve, they still have a too low lightmapgrid.

Good karma+3 votes
(Chernobyl)beN
(Chernobyl)beN - - 20 comments @ Media-update #2

We have found a photographer who was there. He gave us all his photos as a reference. We are not dependent on CoP. That you can also see on the other screenshots. E.g. the shopping center. Compare it with the once in Shadow of Chernobyl. You'll see we have much more detail than GSC.
In future media update, I'll show pictures from inside the cultural center. Even there you can easily see, that we are not dependent on S.T.A.L.K.E.R..

Good karma+1 vote
(Chernobyl)beN
(Chernobyl)beN - - 20 comments @ Chernobyl

Will do this in a later progress of development :-)

Good karma+1 vote
(Chernobyl)beN
(Chernobyl)beN - - 20 comments @ Chernobyl

No. We will not use the model from Dark Carnival. We want to create a separate model.

Good karma+2 votes