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sock AD really deserves its own mod profile!
everyone be sure to download and play this! it is awesome!
looking forward to the new release. will download and play especially if there are servers up!
or you just make a shortcut from your quake exe go into properties and change the line to glquake.exe -game fortress.. so you dont have to make a batch file.
im pretty sure it can be. but why not just use your quake files on a more advanced engine like darkplaces or fte? just copy the id folder over.
has anything done to make the crowbar cooler/ more fun?
is that a new minecraft biome? or a mod?
can it be done for more than just walking and running. in the snippet you posted it still uses macros doesnt it?
void() player_stand1 =[ $axstnd1, player_stand1 ]
i'm curious in quake why cant you just say self.frame = 0; if velocity > 1 self.frame == self.frame +1;
if self.frame > 10 self.frame = 0;
else if velocity < 1
self.frame == 0;
i know thats not really how its written. but basically if you're moving your frame starts at 0 and continues to the end up the walk/run animation and if the frame is greater than the final walk frame, restart it and if you're not moving. your frames are a stand frame.
um.. why do you HAVE to use macros?
That websites dead....
does it really use the quake 1 engine?
Someone should make some documentation on how to mod this version of Half-Life.
Is this still being worked on?
AWESOME! its a lot like that tiberian doom mod!i loved that mod!
i like this a lot pretty cool like being In a mech!
Did this die?
if you're using darkplaces why not just leave it as md2?
also what are you using to convert it?
correction BOTH games look fun/cool but my personal opinion is that I liked the alien game as well. but id like to see this one completed as well.
This mod been in wip for so long.
You should add multiplayer co-op support for the story mode and player customization.
Can't wait to play
Wow that looks nice is that a concept or a model?
Can anyone upload screenshots/video of the doom quake mashup?
true duke, maybe having that realistic knock up would be way too much for the psp
shouldnt the weapon slowly go upward because of recoil?
the gameplay already looks really fun, nice level design!
Or just make installer that installs to a mod folder...
You don't think you will get in trouble for ripping the gfx
if you could a basic scratch source with main fps features would be desirable.