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Tell you what find a way to port it to Android and I'll buy it
it wouldnt accept my card said it was an incomplete number even though... it wasnt..
reminds me of armored core. cool stuff.
well yeah, but that "should" make a simple timer.
time_rotation.think = time_rotation + 0.01;
time_rotation.next_think = time + 0.01;
if time_rotation > 23
time. rotation == 0
something like that? im a bit rusty on my qc as of lately. but it should be similar.
cool, but if you're showing off a time/lighting feature wouldnt a video be better?
i wasnt able to contribute this paycheck... girlfriends are expensive... but i should be able to do atleast a minimum contribution my next payday.
you should change the affected player texture to a version of their texture thats all blue, that way they look frozen.
i dont like that you have to spend 200 dollars to get early access...
i think the new one looks good.
what will preorder price be on day one? i have a budget i have to stick to for my next two paychecks. so if i could know ahead of time that would be great.
its darkplaces engine....
not trying to advertise other stuff here. but maybe something to play while we wait for the release of this =3 ?
cool stuff tracking
re position your textures on the stairs, with them all being at the same coordinates you see the tiling really hardcore.
cool but you should probably show more than just 1 feature of the game.
So this isn't playable yet?
all of half-lifes shadows are baked into the bsp so the lighting and shadows are how it is ingame.
should stuffcmd crosshair 0 when in ironsight mode
wouldnt that be up to the wine developers? wine is a windows emulator for linux..
yeah i reloaded the page and it seems to work fine now.
the video seemed too choppy for some reason.
i just didnt like the controls.
im ready to play this
sounds like socialist propaganda for some reason...
well this years moty awards is boring... no quake mods on the list.
i didnt realize this is a game for the phone. looks awesome! i cant wait to play. will you have moga support?
im starting to love russians. they keep modding and not only keep modding but put out quality mods!
sweet looking game. tracking =D
WTFs up with this village people thing? your eduke32 build was unplayable looked like tons of leaks in a map when you play half-life... so i switched to the latest, and it does it too unless i use polymer. but when i do this stupid village people thing blocks my view...
im not a big pirate fan. but this does look pretty fun. would love to check it out when its ready.
iv debated on restarting on the project, but also making it compatible with psp. but right now iv been working on an orpg. so atm this is still on the back burner.
i thought the flags were dancing sausages at first lol...
have to say pretty cool, i just dont like how the camera doesnt keep up with the player when strafing. couple bugs but very nice so far!
have to say, cool game! would be better with coop though =)!
everything looks pretty fantastic except for the wood, but even that looks pretty good. awesome guys.
your going to have bad deformation on those shoulder when animating. add a loop and it should do better.
nvm sorry didnt pay close enough attention to your profile. cool stuff keep it up.
the sound doesnt play too fast, the animation is too slow.
i think orange or yellow would be nicer.
then why have your mod on a mainly english website?! go put it on a slovakian website ....
ms:c doesnt seem much like a MMorpg or yet an Orpg to me... lets says its a co-op mod set in medevil times with RPG elements... the style of my mod hopefully would be like a Online Hack and slash Roleplaying game like lets says Diablo Series mixed with MMORPG elements that u might find in ehhh everquest or maybe wow. which honestly to me arnt REALLY good examples because everyone is always like "this game should be more like wow" but im using wow because more than likely everyone has herd of it... another words Online Hack and slash RPG spliced with MMORPG elements such as trade skills or maybe like you said classes with actual stat builds "experience points"