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Every Saturday and I think it's around 7 or 8 pm CET.
Had the pleasure to participate in 2 campaigns before and it was really a blast experiencing massive online battles on WW1 battlefields with (mostly) professional lead from the dedicated officers in teamspeak. Had a lot of fun playing with my teammates and fulfilling our orders together! Besides the obligatory taunting of the enemy after a good round :)
I can only encourage you to take part in this campaign as its the last real opportunity to experience BF1918 in its most original way: teamwork, skill, massive scale battles and the constant fear when trespassing No man's land.
Sadly I won' be able to take part as I cannot takte time on the weekend but I wish you all a hell lot of fun. You will nevertheless meet some of the most hardened BF1942 fans, great teamplayers, veterans of the mod and maybe even former developers!
Yes, this mod offers a variety of maps, old ones aswell as new, with bot support. Some maps are sadly too complex for AI to handle but our coders did their best to outfit as many maps as possible with an adequate co-op mode in the last release.
There seems to be a few servers online and thanks to Forgotten Honor Community a campaign is running aswell so players can enjoy the mod to its fullest these weeks. But also thank you for your offer!
There are no constantly online servers as far as I know but in the last week I managed to play on a rather active server in the European afternoon hours. Some servers also host the mod by mapvote (vote a BF1918 map there to change the servers running mod) though they won't show up in the BF1918 server filter if it's currently running a different mod's map. Look out for e.g. "multi-mod" in a server's description.
Glad it's working!
For the other questions I can't give you a certain answer as we never had a list of these. It could be that some can only be found on maps without bot support. I checked some maps myself on my first guesses without any luck. You'll have to continue looking around ;)
Hey, Singleplayer mode ist not fully supported by this mod. If you want to play with bots you have to choose the Multiplayer tab ingame. There you create a game by selecting 'CO-OP' as game mode and add the map you want to play to the list on the right. (the list on the left shows all the maps available with bots)
Start the match by clicking Local Game in the lower right corner.
The team laid a strong emphasis on the singleplayer part of the game, trying to fit all suited maps with bot support. This way you can also experience the mod to a good part on your own . Of course the online player base is pretty small as the game has aged but you can occasionally find some on Wednesday and Sunday at 8pm CET.
Usually the online server runs in COOP mode too so even few players can enjoy a good match but there was an issue in the latest version. This is already fixed for the next release so the server should be back up with bots then.
Thanks, I almost forgot about them.
Small errors in map placement can happen and result in bots clipping through meshes or objects. It shouldn't occur too often nevertheless.
Thank you for your kind words.
I quote myself here from a comment above: 'Matches versus bots are only supported through the Multiplayer tab: Multiplayer > Create Game > Choose "COOP" and your map
Singleplayer and/or campaign won't work in most cases since it would've needed extra optimization and the multiplayer option above basically gets the same results. It simply wasn't worth the effort which is why every mod (I know of) with bot support uses this workaround.'
Mod should work with the newest regular patched and Origin version. At least I've been successfully playing with both setups.
Matches versus bots are only supported through the Multiplayer tab: Multiplayer > Create Game > Choose "COOP" and your map
Singleplayer and/or campaign won't work in most cases since it would've needed extra optimization and the multiplayer option above basically gets the same results. It simply wasn't worth the effort which is why every mod (I know of) with bot support uses this workaround.
The mod's development is finished. There are certainly some aspect we weren't able to complete as we would have wished it for ourselves but we tried to achieve the best result with our resources.
The machine gun thing must be a bug as we had no such issues reported from any other machine gun usage on any map. It could be that there's a invisible hitbox right in front of the MG which blocks the bullets without you noticing it.
Your second issue is a very common problem for BF1918 as the AI system of the game isn't suited for trenches. For a better understanding: Bots don't notice hights as they only use a two dimensional pathmap. Because of this they don't realize that they are caught in a depth and just keep runing forward as there would be no obstacle. We tried many things to prevent this from happening but it just wasn't always possible. Also there were only few AI coders left and the process is immensely time consuming.
TL;DR: BF42 bots just can't handle trenches well.
The complete battlecraft files for BF1918 where hosted on our main server which is sadly not available anymore. But I've read that you can create the necessary .lst and .cfg files yourself as the assets can be taken directly from the mod's files in your BF1942 directionary. I've never worked with Battlecraft so I can't help you much with it but give you this link to a useful thread in a BF42 modding forum: Bfmods.com
If you've just installed BF1942 and didn't apply any other patches you can just use the patches from the EA download links in my comment above. First Patch v1.6 and then to 1.61b. Patch 1.6 should work with any fresh installations of BF1942 whatever their version is.
We cannot host our own BF1918 server anymore, sorry.
Really looking forward to the release, keep up your awesome work for an awesome mod (and game)!
It should be installed like any other modification into the mods folder of the game's main directory.
Try these download links from EA's own download pool:
Patch v1.6: Largedownloads.ea.com
Patch v1.6 to v1.61b: Largedownloads.ea.com
Do you start the game in compatibility mode? Also we recommend to start a COOP game with bots by choosing the Multiplayer tab and host a game from there. We didn't experience too many CTD when testing the final version.
Glad that you enjoy the mod nevertheless :)
Some of the developers of Verdun were well known in the BF1918 community. If I remember correctly the inside1918 homepage even had an interview with Verdun dev member Leonidas but since our site went offline it's no longer available.
Please install the latest version of both BF1942 and BF1918. For the main game it's 1.61b and for BF1918 you've to download all 3 parts of version 3.1 which are linked right above this comments section.
Make sure to have these installed:
BF1942: version 1.61b
BF1918: version 3.1
Any other version can result in problems or errors like you've experienced.
You can either start the mod from inside Battlefield 1942. Select the Custom Game tab and there you can switch to Battlefield 1918. For a working shortcut you should add the following to the target line in the shortcut's prpoerties:
+restart 1 +game bf1918
The target read something like: "C:\Program Files\Battlefield 1942\BF1942.exe" +restart 1 +game bf1918
Also make sure to have the latest patch (1.61b) for the main game installed.
Nice idea x) But it's sadly not gonna happen from our side, sorry.
Some servers are providing mutiple mods by voting when playing on these. But when they're currently hosting another mod it won't show up for the other mods in the filter. Search for "multi mod" in a server's description.
Did you chose to play with bots by starting a COOP game via the multiplayer tab? Try that if you didn't already. Starting maps from singelplayer tab can often cause crashes to dekstop.
Thanks for your vote! :)
Though we couldn't win in any category anyway due to no update of the mod in 2013, a honorable mention would've been a dream. But there are a lot of awesome mods in the top100 which definately deserve your vote. I've picked my favorites already.
PS: I can recommend the WW1 mod for Company of Heroes of our friends from "The Great War 1918" modification: Moddb.com ;)
Sadly no, we cannot offer any fixes as developmentby our team is finished. AI coding is a pretty difficult and time consuming part of modding which is why it isn't perfect in some cases. Maps were mostly made for multiplayer combat with human players only which is why some spawn poins can be difficult for bots to handle.
Always good to see that BF1918 is still able to draw a bit of attention but you're completely right: the Japanese community for BF42 ist still in an outstqanding condition which is also proven by their FHSW modification.
They certainly don't need bots to fill a server up :)
The Sunday Fight Nights were announced to be held on our own official server which sadly doesn't exist anymore. So the SFN sadly can't be supported effectively from our side any longer.