Writes mindless game design commentary, designs strange mods that no one plays, and studies English literature at UC Berkeley in his spare time. He's also a pretty bad driver.
An open discussion question to all: must every Portal 2 map have difficult puzzles in them?
The last chamber of Chapter 1 is intended to show that, yes, it's fully within my capability to design something difficult, and I (and the other designers) purposely chose not to do so. Is that a valid way to design? And if it isn't, why not?
There isn't only way to make a Portal 2 map. I didn't even have elevators for a while. Again, I'm sorry, I'll do some optimization later and if you still care to play this mod, then you can try again.
Make sure you've run Portal 2 at least once, and Portal 2 is updated to the most recent version.
I couldn't figure out why quick saves were getting disabled until recently, and I've uploaded a patch (that's still getting authed) to fix it. In the meantime, the level does autosave for you quite well though: during every elevator ride, and at every "breakthrough" in a puzzle.
I'll release an optimization patch at a later date, when I can bear to look at Hammer again... there's a spot in Ch. 3 that's a bit taxing, but in general there's not much being rendered most of the time and I think most computers should be fine. Sorry you had trouble, I'll try clearing the memory a bit in Ch. 1.
did you try all the maps? which maps (and parts) were laggy?
I hope it is!
It's educational, it's for Portal 2, and it's not released yet.
honestly I don't even know how you found this
Sorry, this mod was made exclusively for homosexuals. Heterosexuals shouldn't even be able to visit this profile! I'll ask ModDB to look into that. Make sure you've unchecked the "Show gay mods too" checkbox in your ModDB profile settings. Again, I'm really sorry.
The grass is a few hundred prop_static models with LoDs and some material proxies for swaying.
FAQ or something:
1) It's for Ep2. ModDB won't let me change it.
2) 1-3 is still in progress.
3) The new Ep2 update broke how I unlocked chapters. (Steamcloud, etc.) Go into the console and type "sv_unlockedchapters 15" (or beat Episode 2) to unlock HWC. It's fixed for 1-3.
4) Simmer down.
5) It means whatever you want it to mean.
I'm still working on it.
Go into the console and type "sv_unlockedchapters 99" -- that's supposed to be executed as a console command on start-up, but the new version of Episode Two doesn't do it.
Slow. Delayed. Due to school, I'm being forced to make 2-1 before finishing 1-3.
Go to "Options" and bind "Help (Polaris)" -- it's a bug with the new Ep2 update. It's fixed for 1-3.
The fact that we're even discussing "how games make meaning" is the central provocation of Dear Esther anyway. Really, who remembers all the specific details of the story that well anyway?
try Nestlings and Dear Esther.
There's a bug with Steamcloud right now -- it imports your CFG from Episode 2 -- so, uh, maybe try playing through Episode 2? :)
But it's bad. It's overwriting my default setting, to unlock all chapters from the start. I'm looking into it...
Haha, maybe all the memories ARE fake! Cool reading.
All the endings will be canon for both Polaris and HWC.
As for your other questions... it doesn't matter what I think. :)
I do like your interpretation, though I'd add a little more -- if someone's boyfriend / spouse is a huge jerk, why would someone stay with that person? Love? Self-hate? Is it commendable or pathetic to "weather" such a relationship?
(you tell me)
Unfortunately the mod can't give legal consent, so please refrain from raping it
Yeah. Along with a slightly faster Polaris. HWC has mostly seen accessibility improvements: the crate goes transparent when you're holding it, the ladders are more prominent ("what ladders?!"), the delivery room door is wider to accommodate some peoples' weird playstyles that don't work, fixed some language typos, L3 is easier... at its core, it's still mostly the same though.
I'm not gay, but my boyfriend is.
Yeah, #3 is turning out to be really different -- where "failure" isn't really supported as a playstyle... if you die, you die and reload your quick-save. It's definitely the most "traditional" of the trilogy in some ways.
And "tedious" as in too easy, or tedious as in you couldn't finish it?
I don't know what you mean by "unnecessary." Unnecessary for you to play to understand the story? Unnecessary for it to exist?
#3 is kind of BioShock-y meets the Sims meets Thief. Kind of.