Hi, anyone could please tell me which file determines the random starting equipment? thanks...
Hi, anyone could please tell me which file determines the random starting equipment? thanks...
How can i go to the marshes? i finished the storyline yet, nobody guives me more quests and there are not level changers to swamp...
Nevermind, i loaded a previous save and for some reason now it works fine O_o
Hi, i,m triying to do the "explore the master lair" quest but when i get close to the objective i allways instant die with a "game over message", i watched a youtube video about this quest and the guy just walk to the objective so i dont know what to do, any help?
Complete the mission, you,ll see...
habrias tenido que matarlos igual para conseguir los documentos, un saludo
si miras el mapa de agroprom en el primer recinto donde te encuentras con mole en la parte de arriba a la izquierda veras los 4 circulos que son los depositos la entrada esta entre ellos
la entrada esta entre los 4 grandes depositos cilindricos que hay cerca de la salida por donde sales con Mole
Si jugaste lost alpha no creo que tengas problemas con OGSE, los graficos de lost alpha son mas "pesados" que los de este mod...
Forget it, i,ve managed to solve the issue by unpacking the "ui" folder in gamedata/config...
Hi, i,m having a CTD when i try to open digger safe in cordon... :
* Log file has been saved successfully!
ABORT: fail(message)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
##called from function 'void __thiscall xrDebug::my_fail(const char *,const char *,int,const char *,bool &)' in file '_main.cpp' on line 141
--stack traceback:
[string "log1('--' .. debug.traceback())"]:1: in main chunk
[C]: in function 'fail'
...\program files (x86)\ogse\gamedata\scripts\_g.script:1306: in function 'abort'
[string "abort('called from CPP', '')"]:1: in main chunk
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FATAL ERROR
[error]Expression : assertion failed
[error]Function :
[error]File :
[error]Line : 0
[error]Description : called from CPP
stack trace:
Anyone can help please?
How to restore the auto reload function when the magazine of the weapon is empty?. Btw you have made a REALLY GREAT mod, thanks.
Actually there are mods out there that gives the same than SMP and much more like "legendary" or "people soup" so to keep on SMP developing has no sense anymore, this is what happens when you delay the mod release too much...
FN2000 without the integrated electronic visor as can be seen in MW2
Yes, this mod has too much delay, anyway, maximum respect for mod team and his work, SMP 2.5 is gona be a kick *** mod when finally gets out
Hey! what about a supermodpack for Fallout? you can start to work on it after 2.5 release :P
Lol, i know, playing Fall Out New Vegas right now
I finally get tired of S.T.A.L.K.E.R. and uninstall it, good luck to both mod team and all who are waiting for it ;)
Great mod, you made one of the best FPS ever even better, the only problem is that Far Cry weapon models were not maded with ironsights in mind, btw this is fully playable.
Lol is a Webley revolver sticked into some tube, love Star Wars weapons
Better without front grip, this way you can use the existing M4 anims. BTW, great job.
Awesome job, i,m using some of your screenshots as wallpapers for windows desktop.
HQ profesional anims. Congrats
OK, the texture makes it look like the remington from vietcong 2
This is the shotgun from Vietcong 2 ?. Great! love this gun.
Looks like the bad guy from Terminator 2.
You need to add the Mossberg 590 in the mp_ranks.ltx file located in gamedata\config\mp. Add it in "rank 0" line and "rank 4" line.
Do the same for all new weapons added.
calavera
ysperandhrio joined
This member has provided no bio about themself...