I'm Mark. I contain lungs, a digestive system and various other squishy bits. Minor, trivial imperfections in things make me want to violently murder people. My psychologist thinks this could be a problem.
Pay, you say? Hmm!
It could do with more detail, but I'm happy with it for now - I'm supposed to be a sound designer, so I have to prioritise audio!
I love Supreme Commander, that's why! I made the model myself, though it's based on the model from SupCom (to get the proportions right). I wanted something for which I could make some interesting sounds - making a Monkeylord seemed like the most interesting idea!
Sure is! I made the model myself, though (it's not ripped from the game), and made various changes to it :)
The smaller thing is supposed to be a power generator / node, and the larger thing is just something I designed myself to look 'cybranish'!
You may be pleased to know that I've updated this video with a new version that has REAL guitar!
I'm hoping to make a career in designing sound for video games, this was and is a kind of interactive portfolio. I made it in about 5 months last year, whilst doing four other university modules, so it is lacking in some places simply because I didn't have enough time! I've been working on it again the last couple of weeks, so there'll be an update soon-ish!
You have to load it in the Crysis 2 mod manager, then select mod campaign in the menu! The installer should put the mod in the correct location, which is Crysis 2/Mods.
Thank you :)
Hey there, the textures were taken from CGTextures, and I modified them to tile. I'm no expert in texturing, and I agree that it could do to be grunged-up a little. Perhaps we'll simply say that it's been cleaned!
I'm planning to do some more work on this project soon, so there should be updates!
Hey, I'll take a look at that - somebody gave me a suggestion of how I can hide the player's body - as it just kinda floats around without animations at the minute for some reason... Thanks :)
Hey, it will do eventually, I hope - at the moment, it's all about sounds and music - because that's what I've just finished a degree in! I'm planning to expand it over the next few months, adding more music and visuals, and will hopefully recruit a team to help turn it into a game... I just need to WRITE the game first... :P
Thanks dude :D I didn't have time to add any decals, and I could probably use some more Ivy... Considering hat the area is surrounded by occlusion planes, I can afford to go totally crazy... :P
How about some more clouds? I think that might improve the scene...
I'm afraid not, though the church in the background certainly is!
Thanks ;) There's more to come... eventually...
It's not a 'game', as such, mate :P There's nothing to do but wander around :P
Thanks :) There's a little picnic area at the back... if only it was real, you could have a cup of tea and a sandwich... and... uh... hang out with the silent dead. :P
Thanks :) I'm using Kontakt; most of the instruments sound great, but the classical guitar is terrible. Handily, I can play (and own) that instrument - I just need to get around to making the recording...
Yeah, I've had few people mention the footsteps - I haven't modified them in any way from those in the vanilla game - I guess that when the people speak, I should listen! The art is minimalistic because... uh... I'm not an artist :P - and the draw distances are achieved with lots and lots of occlusion planes to cut down the GPU workload... I've only got an XFX HD 6790 - it's not some obsidian, fire-breathing hell-beast of ULTIMATE POWER! (though it is an awesome-looking card, which is why I bought it :D)
I'd LOVE to work on sounds for a horror game, I realised the horror potential of many sounds while stalking through the icy, deserted suburbs with a microphone at 3am...
Cheers - I've spent a long, long time getting it to look right... Need more in the forest, though.
This is astonishing... Though it could be dramatically improved by replacing the ****** music with Aerosmith - like it's supposed to be :P
Is that a heavily-photoshopped view of the forest level? Looks like somebody improved the textures, too...
Looks bloody brilliant! I LOVE the lighting :D
Looks fantastic :) It's a little ambiguous as to what the ship in the distance is resting upon, though - a little less ambient light, and more that is localised maybe? Either way, I can only assume that this project is long-finished, since you uploaded this image in October :P
My philosophy has always been that negative criticism is the best kind of criticism - it gives you things to work on ;)
Ultimately, any additional work relies on there being sufficient time, which there might not be in the immediate future. I have a huge list of things I'd like to do - if I had the time - but sadly, the deadline for this project is Wednesday - four days! Afterwards, of course, I'll continue to develop it, but you might be waiting a while; I'm going to be getting VERY drunk! :P
I will be adding some more ambient sounds - and there are some that weren't working for some reason during that clip. Regarding music, that shouldn't be too difficult to fix up - although it'll require some sneaky fiddling, as I've been unable to figure out the FMod music system - its nomenclature for a start is, IMO, terrible, abstruse, crap, etc. :P
Anyway, thanks for the support ;)
I doubt there'll be any more work on Only War... if anything, we'd continue with OW2, which kinda died... a bit...
Good point :P Are you excited about generals: 2? I'm sure there'll be lots of modding projects for it :D
Cheers dude - it's taken monstrous amounts of time... Now to finish the documentation... seventy pages, and counting... *CRIES* *DRINKS WINE*
Dude, how did you comment on this post? It's not even authorised yet! Also, thanks! :D
Thanks! It'll improve once I've got wind sounds and other ambient audio ;)
Thanks :) Still a lot of work to do...
Some indeterminate location in the UK, maybe Scotland, but it's not hilly enough!
Thanks, and uh, there won't be any gameplay as such for the May release - there simply isn't time! The night shot was kind of accidental - it's just the standard lighting - the game was launching at night despite the time of day being set to 13:00 in the editor - I didn't realise that you had to set the T.o.d. in a flowgraph :P
I need to find something which makes more convincing wheat, as I'm using re-coloured rice from Crysis at the minute :P
Heh, thanks man :D
It's the wonderful CryEngine which is mostly to thank... it's incredible!
Thanks, it'll never be totally authentic, but it'll be close!
I realise that the model on the lower-right isn't all that great... but it'll do for demonstrating a texture!
Yeah, it's going to take bit of time. I was photographing some texture shots in York yesterday, going to head into town tomorrow and photo the building itself. Might have it done by the end of the week!
Probably advisable to look at the original (full-size) version of this image...
Thanks! The cathedral will look better once it's textured... which will be a hell of a job :/