This is a sound design project that I have built to improve my understanding of creating audio for games - unfortunately, this is not a game.
I think it looks good, but too clean. Maybe you could make the textures a little darker towards the base of the building and add some dirt and moss (grunge). It also looks a bit like there are supposed to be statues on those small freelots on the pillars. A job for some parallax mapping or tesselation, perhaps?
Did you use arroway textures, or where did you get those nice stones? I really like the look of it all and it is believable, if it was just renovated. Good job, any updates?
Hey there, the textures were taken from CGTextures, and I modified them to tile. I'm no expert in texturing, and I agree that it could do to be grunged-up a little. Perhaps we'll simply say that it's been cleaned!
I'm planning to do some more work on this project soon, so there should be updates!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.