This is a sound design project that I have built to improve my understanding of creating audio for games - unfortunately, this is not a game.
I think it looks good, but too clean. Maybe you could make the textures a little darker towards the base of the building and add some dirt and moss (grunge). It also looks a bit like there are supposed to be statues on those small freelots on the pillars. A job for some parallax mapping or tesselation, perhaps?
Did you use arroway textures, or where did you get those nice stones? I really like the look of it all and it is believable, if it was just renovated. Good job, any updates?
Hey there, the textures were taken from CGTextures, and I modified them to tile. I'm no expert in texturing, and I agree that it could do to be grunged-up a little. Perhaps we'll simply say that it's been cleaned!
I'm planning to do some more work on this project soon, so there should be updates!
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