About me - Theres not much to tell, I live, I eat, and I sleep. I have friends, I got a life, I'm got a job. I'm website coder/scripter, I make sites for people and help them with theirs. Clans - Independence Fleet, Elite Operations Department (formerly KGB) Games - Homeworld 2, San Andreas Multiplayer, Star Trek Bridge Commander, All the C&C;Games, For a complete list please check out my xfire.

Comment History  (0 - 30 of 199)
Bromly
Bromly Jul 27 2012 replied:

Couple of screenshots, nothing very substantial yet.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Jul 27 2012 replied:

As I do not own an official Mac copy of Homeworld I cannot say but my workaround is using the Windows version in a WineBottle and that works perfectly fine, along with most other mods as well.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Jul 11 2012 replied:

I'll be honest with you, I've never been a key person in the actual project itself to begin with. As I've stated in my news post ages ago I'm actually the FX Mod forums administrator, I ran the forums and did all the technical work there but the actual mod management was done by my partner Wildheart who actually dropped off the internet quite some time ago.

Since I did not want all our (and my) hard work to go to waste I picked up the ModDB page and have endeavoured to keep posting every tibbit of information that comes my way in my spare time, and I even added the last two FX versions which came out and were never really announced anywhere.

I do intend to become a little more acquainted with the team now that FX2.0 is actually progressing along, but I've been told their English is not so great not to mention trying to translate the Chinese forums is like reading gibberish.

However even with all that being said, there never was that much public activity and news to begin with, so even when I do get more acquainted it'll most likely be business as usual.

+3 votes   media: FXMOD2.0 - The development of Fig
Bromly
Bromly Jul 10 2012 says:

Alright guys, I'm getting a few messages about the mod crashing when loading a map. This sometimes happens when there's something either invalid with the map or the mod/gamemode is unable to use the map.

I know for a fact that the Homeworld Classic game-mode does cause this issue. Other causes can be linked to other mods that don't use the friendly BIG files and instead just throw everything unpackaged into the Homeworld directory.

Now I can't say for sure what exactly causes these crashes, but please do take note of the above.
* Try without using Homeworld Classic
* Make ABSOLUTELY sure Homeworld is running v1.1
* Try with a fresh copy of Homeworld
* Try using Vanilla & FX Stock maps instead of custom
* And make sure your drivers are up to date! Nvidia & AMD provide super easy tools to do this for you.

+2 votes   mod: FX: Commander (Classic HW2)
Bromly
Bromly Jul 10 2012 replied:

The mod isn't dead but the team aren't known for their regular updates so give it a long while longer.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Jul 10 2012 replied:

This has been in the FX Mod for several versions. It would be nice to see this fixed but I don't think it's on the teams top priorities.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Dec 27 2011 says:

A small snippet news update, another mod's manager came to me awhile back with the suggestion both teams swap some work they've done on their particular mods. While I have no confirmation this transaction successfully went down with the team itself, it could mean we get some fancy new ship models if it did.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Dec 27 2011 replied:

An actual update was supposed to be released several months ago but we only got some more images instead. Development is still ongoing but news is scarce.

I would post some news articles more often on the little things that come through every now and then but a few snippets and images is hardly worth a full news article in my opinion.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Dec 10 2011 replied:

Well, all I can suggest at this point is to make sure you're using the latest HW2 1.1 patch and try using a fresh copy of Homeworld without other mods.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Dec 6 2011 replied:

Looks like it's going to create a tear in the fabric of space time to open a portal to the past which will allow the Progenitors to change their fate and once again rule the galaxy; with the unintended side affect of merging the time periods of Homeworld 1 & 2 together.

Hey I just came up with a basic plot line FX could use for a campaign.

+2 votes   media: KPR's new unit: virtual mirror bit Ling
Bromly
Bromly Dec 4 2011 replied:

Well it was one of the last and best mods I've played on Homeworld 2 :P.
That and I figured an invite from you would be legit.

+2 votes   group: Homeworld Universe Group
Bromly
Bromly Nov 26 2011 says:

According to my sources, the next FX update (version 2.0???) is going to be "relatively large", mainly based on the latest open-X system to update and increase the number of new models of new effects and unit functions are going to be stronger than ever.

+4 votes   mod: FX: Commander (Classic HW2)
Bromly
Bromly Nov 25 2011 replied:

That should work I would think, is it just those settings or does it happen no matter what you choose?

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Nov 3 2011 replied:

If you could go into a little more detail that would be helpful.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Nov 3 2011 replied:

Please check if you are using "Homeworld Classic" game mode, it causes crashes while loading.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Nov 3 2011 replied:

I don't see how it shouldn't be possible, I've seen several mods that have built in their own Campaigns but I haven't seen one with all the bells and whistles yet. Then again the last mod I tried was a few years ago, and most of the mods were aimed at multiplayer and skirmish.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Sep 3 2011 replied:

Vista Black Edition, kinda illegitimate there :P.
You need to install FX Mod into "C:\Program Files\Sierra\Homeworld 2", or the root directory of Homeworld.

Another note, if you use Homeworld Classic gamemode, the game will crash to the desktop when loading a game.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Aug 29 2011 says:

I've some small news straight from the horses mouth, FX 1.9 is planned to be released on the 1st of October with a new "exploiture"??? system.

Apparently this will make it easier for everyone to make a mod with special abilities, which the team will open up later.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Aug 24 2011 replied:

Please check your graphics settings if VSync is enabled. That will limit your frame rate.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Aug 22 2011 replied:

We've actually skipped over 1.87, or more technically it's come out and already been superseded by 1.88.
The download is still waiting to be approved and if the Moddb staff permits it to be uploaded without a change log, you should be able to download it very soon!

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Jul 31 2011 replied:

Homeworld Classic causes game loading crashes, please use the standard rule set.

+1 vote   download: FX v1.86
Bromly
Bromly Jul 25 2011 replied:

Yep, that's the one. I'm hoping to get it back, but it was a coders nightmare :P.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Jul 24 2011 replied:

There's also a couple years technological drift from when they were separated.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Jul 24 2011 replied:

The actual Homeworld theme one? Ye I miss it too but unfortunately it was never finished code wise and what was done wasn't done so good which was bugging me for ages. My original plan was to redo it and put it back but time constraints have made that difficult as of late, and I've not gotten around to it.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Jun 21 2011 replied:

That's not exactly a very useful or informative post. However it is my experience that the save function is not very functional with any mods, which doesn't come at a surprise when you start mixing and matching mods all the time.

However if you check the forums for any information and make a detailed thread we can take a look at your situation; but as I said before the save function has never worked very well for me so it may be unsolvable.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Jun 21 2011 replied:

Technically speaking yes, however the mod team have pre-packaged it into a installer application.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Jun 17 2011 replied:

Ship customisation was planned for FX Empire however that hasn't been implemented yet.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Jun 16 2011 replied:

I believe Homeworld Classic just doesn't work at all.

+1 vote   mod: FX: Commander (Classic HW2)
Bromly
Bromly Jun 15 2011 replied:

The forum link is right up top of this pages description, (hwfx.divine-serenity.net).
You'll need to post it in the FX Empire Technical support forum since it sounds like a local issue rather than a bug.
To get your system specifications you can Google Speccy from Piriform, which is a free tool that will give you details about your computers specifications.

+1 vote   mod: Homeworld 2: FX - Empire
Bromly
Bromly Jun 12 2011 replied:

If you could take a screenshot and submit it to the forum, along with your system specifications that would be splendid.

+1 vote   mod: Homeworld 2: FX - Empire
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