This is the latest update to the official version which fixes the AI, adds a new game rule and unit for the Vaygr.
Homeworld 2: FX - Empires is an upcoming new project by 9ccN that is an alternative continuation of the FX project.
Through bypassing the limitations of the Homeworld2 Source Code, prepare for a gaming experience you have never seen in any of the Homeworld Series. Nothing is the way they used to be; you will need to sharpen your insight and practise your tactical abilities for victory rather than just spamming units.
This modification is still in its early stages. Please support the team and help Empires grow into something nice by posting suggestions, reporting bugs etc. at the Forum and spreading the word.
Latest Version: v1.2
Released on: 11th April 2011
Notes: Second patch for official release.
- A brand new gameplay system. Constructions, Skills, Resources; nothing will be the way you are used to it. Prepare for an unique experience that will bring out your tactical insight!
- Redesigned User Interface & Skills Tree window.
- Addition of Metal and Energy resources and unit support.
- Next to the Hiigaran and Vaygr, the other races of the Homeworld Universe will make their appearance.
- New in-game soundtracks.
Greetings everyone, my name is Bromly and I will leave my full introductions and explanations for you to read HERE, so I will make this brief.
~ NEW MANAGEMENT ~
Wildheart the manager of the FX Moddb pages has been inactive for a rather very long time and as such FX Empire hasn't been updated with any content. I've since recently taken over managing the Moddb pages to keep you guys updated as best I can, however since I'm actually the Official English Community Web Technician I can't really offer any great details into the mod itself. Regardless I will attempt to keep the Moddb profile as update to date as I can.
~ NEW RELEASES ~
I'm sure you're wondering, what's happened? Are there no more releases? Is the mod dead? Well I'm here to give you not one but TWO minor releases, and to inform you the mod isn't dead. Life matters have simply befallen the modding team like any other so development has been slow.
Now while there are technically two releases, you only need to grab the latest version (1.2) as I have uploaded 1.1 simply as a reference and archive. But since it really is two releases since this page was last updated I'll just leave it at that.