Sorry here is the error code hope this helps
(!) Exception: UpdateGame() failed
Load PNG C:\Program Files (x86)\Steam\steamapps\common\StarDrive\Mods\Combined Arms\Textures\Encounters\Obelisk1.png failed: pngRowBytes is invalid
Version = 1.20.12852 develop/commit
Mod = Combined Arms
ModVersion = 7.2I
StarDate = 1007.7
Ships = 279
Planets = 220
Memory = 219669
XnaMemory = 191637
Thread = Main Thread
ThreadId = 1
Thread #1 Main Thread StackTrace:
at Data.Texture.ImageUtils.LoadPng(GraphicsDevice device, String filename) in Data\Texture\ImageUtils.cs:line 86
at SpriteSystem.TextureAtlas.CreateTextureInfos(AtlasPath path, FileInfo[] textureFiles) in SpriteSystem\TextureAtlas.Utils.cs:line 11
at SpriteSystem.TextureAtlas.CreateAtlas(FileInfo[] textureFiles) in SpriteSystem\TextureAtlas.CreateAtlas.cs:line 55
at SpriteSystem.TextureAtlas.FromFolder(String folder, Boolean useTextureCache) in SpriteSystem\TextureAtlas.cs:line 181
at Data.GameContentManager.LoadTextureAtlas(String folderWithTextures, Boolean useAssetCache) in Data\GameContentManager.cs:line 368
at Data.GameContentManager.LoadSubTexture(String textureName) in Data\GameContentManager.cs:line 385
at EventPopup.LoadContent() in StoryAndEvents\EventPopup.cs:line 54
at GameScreen.InvokeLoadContent() in GameScreens\GameScreen.cs:line 195
at ScreenManager.AddScreenAndLoadContent(GameScreen screen) in GameScreens\ScreenManager.cs:line 110
at ScreenManager.AddPendingScreens() in GameScreens\ScreenManager.cs:line 122
at ScreenManager.Update(UpdateTimes elapsed) in GameScreens\ScreenManager.cs:line 505
at GameBase.UpdateGame(Single deltaTime) in GameScreens\GameBase.cs:line 211
Thread #29 Universe.SimThread StackTrace:
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext)
at System.Threading.WaitHandle.WaitOne()
at UniverseScreen.UniverseSimulationLoop() in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 75
at UniverseScreen.UniverseSimMonitored() in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 59
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Brashin
joined
This member has provided no bio about themself...