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I like it. I've tried implementing the old Black Templars mod into games of UA, it never works out well (I max out a long while before they do), so this idea heartens me.
Will you be corresponding with the team for that mod (assuming any of them are still around) when/if you give this idea a go?
Ah well, it was fun while it lasted.
A shame that you've halted things, it sounded like that idea really would've had potential.
Why do you want to keep your mod hewing so close to the new canon as it is made? There are many (myself included) who would feel that you're making a mistake in doing so.
Aww, I was hoping that the barrels would move back and forth as they switched over.
Where do the fighters and bombers launch from? Underneath those sorta "wings" the carrier has, perhaps?
I feel like a bit of a jerk for saying this, as someone has obviously put a lot of work into this model, but I can't tell the difference between this one and the one being used presently.
Wait, you're going to be doing the New Republic (hype begins)?! So, next-gen Star Destroyers like the Nebula, Lusankya as a titan option alongside the Viscount, stuff like that?
That looks familiar. Wish I'd been able to actually fire the damned thing, but oh well.
How did you guys get the music for this? Did you hire a choir or something?
I wonder what the bumpy bits on the top of the superstructure are for.
We're all gonna die.
Could be an accretion disk that's lighting up from the x-rays coming out of the black hole.
"Battle of Installation 04" Huh. Doubt an Autumn-class would be able to take out one CCS on its own in this, let alone four.
Promising. Wasn't too sure about the time I spotted a Venator in an Imperial fleet, it doesn't do anything that the regular ImpStarDeuce can't do better, like the Acclimator (capable of landing on a planetary surface to deliver/take on troops). I imagine the Rebels would be keeping an eye out for any of those that are still lying about too (wink wink).
It'd be cool if the Rebels had access to more Clone-Wars era stuff as well as just the Providence. Like some of those old Recusant light destroyers, or some Banking Clan Munificent frigates. Stuff that would have been abandoned after the CIS went under, just waiting for a band of under-equipped freedom fighters to find them and re-paint them in the red and cream.
So, how are we supposed to kill this thing? Aside from massive firepower of course, that works on everything.
Is it going to have the same pulse phasers/beam phasers combo as in teh movie, or will this (presumably) earlier version lack them?
Heh, once you guys are finished with Axanar, are you going to do one for the Romulan war as well?
Very nice. Did you beef up the Autumn's durability at all, only I don't think the ones in my games have ever been able to tank six salvos of plasma torpedoes before blowing up.
Do you reckon you could ever put in an animation to show the Covie ship's point-defense lasers blasting some of the Archer missiles, or would that not work?
Mhm, not bad, but its doesn't exactly look melted to me. Not like what you've done for the Paris where it looks all twisted and mangled. This looks like it could still actually fight.
The damage rendering on the UNSC ships is excellent, no dissent from me there. I'm not so sure about what you've done for the Covvie ships on the other hand. They look like they've been plasma burned as well, rather than cored by MAC rounds, blasted apart by massive volleys of Archer missiles, or almost vaporized by point-blank Shiva detonations.
Why do I get the feeling I'm going to be seeing this screen a lot...
On my folder, I've got two of the MasterTextFile_ENGLISH.DAT files. I've set them to have the same name, but It doesn't seem to have made any difference. Any ideas?
Will the Mass Relays have any kind of representation or use in the mod?
Will the Reapers be realistically OP? (E.g. Sovereign classes needing 4 dreadnought to take down.)
I've noticed a problem while playing, the enemy AI does nothing, it just sits there and doesn't even try and upgrade its' space station. Also, whenever one of my units destroys one of theirs, the game announces me the victor, and ends the match. Any ideas on how to help?
Do you take suggestions?
I have now got everything installed in the right place but it's still just the original MTW 2 game.