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Staying power as in the ability to fight it out with other late-game ships. I remember how the Vasari ships, though not as tough as the vast majority of mine, were doing more damage via their military focused-ships. I was wondering if the idea was that the New Republic would bring the firepower while the Rebels would function (in the case that both factions were acting together) as support via their buffs, healing, and starfighter superiority. Or have I completely misjudged the whole thing?
I was playing the Rebels in a Eight player free-for-all the other day (against the computer, of course, as I lack friends) and a thought struck me. Are the New Republic and Rebel Alliance factions designed to actually work together/support each other in a game? Only the Rebels, whilst eminently survivable and hard to put down, still lack staying power late in the game. Staying power which a legitimate state such as the New Republic would have. That's my reasoning, anyway.
So, will we be getting the later New Republic ships like the Nebula, Endurance, the Viscount and (fingers crossed) maybe even the Lusankya? Those were always some of my favourites, and I felt like they really gave the impression that, "yeah, at this point we're an actual legitimate galactic government now". End-game stuff, like?
So, the idea for the New Republic faction is that it starts off pretty weak, but gathers strength as you progress through the tech tree (presumably to convey how it's actually becoming a legitimate state to rival the Empire in its own right), yes? What will their early-game ships be? Just regular Rebel Alliance ones?
Any in-story justification for if the Rebel Alliance and the New Republic end up fighting each other?
So, can you actually light the Beacons?
Nice touch with the bronze scale coats and shields.
Are you going to be adding anything new to the dwarves of the blue mountains as well?
Why did you change the units to the more conventional elvish appearance? These older versions look much like lively.
I've always wondered, how does the "Beacon of Hope" mechanic for the Northern Dunedain work? And, for that matter, how does "Emmigration" affect the Elves of Lindon? I never noticed anyone leaving when I played as them.
Fair enough with the reclaimer symbol, and I never doubted that it'd lose any of its tankiness in-game. It's just the way that is translated over to its outside appearance that bothers me.
I mean, there's a big gap in the upper glacis on the new one, and on the underside too it looks like. Kinda makes me feel like the armour's been taken off the new one, and we're seeing all the stuff underneath it, like the skeleton.
I still think I preferred the original one. Those big slopes of armour on the sides made me believe that it was as tanky as its reputation suggests, and the reclaimer symbol up at the front fit in much better on the old one (looks like a recessed missile launcher) whereas the new one makes it look like a decal.
I like it. I've tried implementing the old Black Templars mod into games of UA, it never works out well (I max out a long while before they do), so this idea heartens me.
Will you be corresponding with the team for that mod (assuming any of them are still around) when/if you give this idea a go?
Ah well, it was fun while it lasted.
A shame that you've halted things, it sounded like that idea really would've had potential.
Why do you want to keep your mod hewing so close to the new canon as it is made? There are many (myself included) who would feel that you're making a mistake in doing so.
Aww, I was hoping that the barrels would move back and forth as they switched over.
Where do the fighters and bombers launch from? Underneath those sorta "wings" the carrier has, perhaps?
I feel like a bit of a jerk for saying this, as someone has obviously put a lot of work into this model, but I can't tell the difference between this one and the one being used presently.
Wait, you're going to be doing the New Republic (hype begins)?! So, next-gen Star Destroyers like the Nebula, Lusankya as a titan option alongside the Viscount, stuff like that?
That looks familiar. Wish I'd been able to actually fire the damned thing, but oh well.
How did you guys get the music for this? Did you hire a choir or something?
I wonder what the bumpy bits on the top of the superstructure are for.
We're all gonna die.
Could be an accretion disk that's lighting up from the x-rays coming out of the black hole.
"Battle of Installation 04" Huh. Doubt an Autumn-class would be able to take out one CCS on its own in this, let alone four.
Promising. Wasn't too sure about the time I spotted a Venator in an Imperial fleet, it doesn't do anything that the regular ImpStarDeuce can't do better, like the Acclimator (capable of landing on a planetary surface to deliver/take on troops). I imagine the Rebels would be keeping an eye out for any of those that are still lying about too (wink wink).
It'd be cool if the Rebels had access to more Clone-Wars era stuff as well as just the Providence. Like some of those old Recusant light destroyers, or some Banking Clan Munificent frigates. Stuff that would have been abandoned after the CIS went under, just waiting for a band of under-equipped freedom fighters to find them and re-paint them in the red and cream.
So, how are we supposed to kill this thing? Aside from massive firepower of course, that works on everything.
Is it going to have the same pulse phasers/beam phasers combo as in teh movie, or will this (presumably) earlier version lack them?
Heh, once you guys are finished with Axanar, are you going to do one for the Romulan war as well?