My Name is Alexandre, I am co-founder of Brain Candy, an independent games studio from Paris, France and was founded by 3 industry passionates. We strive to create great products for the gamer crowd and will always listen to the public's feedback, whether it is positive or negative (we'll just smack you in the face if we don't like what you're saying). I hope you will enjoy interacting with us as much as we enjoy making games for you! Some of my favorite games are: XCom, The Half Life franchise, Final Fantasy 3/6 and Tactics, Wipeout 3 and HD, Secret of Mana, Fallout 1/2

Comment History  (0 - 30 of 144)
BrainCandy
BrainCandy @ FRAY: Reloaded Edition is out! Demo!

No, the game is online multiplayer only, as the game system promotes quick decisions and fast turns, and play by email would have been a step in the other direction.

Good karma+2 votes
BrainCandy
BrainCandy @ Fray: Reloaded Edition

The Alpha is still low scale distribution and is more to get feedback from interested players. We are only present on Desura and our website and have low scale PR, which explains the low numbers. At Beta we will be distributing keys through gaming sites and at release we will be on Steam and other platforms, which should increase the user base substantially.

Good karma+2 votes
BrainCandy
BrainCandy @ Fray: Meet Your Squad pt.1 - Assault and Sniper

We still intend to release a pre order alpha for everyone, we just needed to polish the game a bit for the experience to be as good as possible. We had a couple of issues with animations and Unity 3.4, but things are better now.

Good karma+2 votes
BrainCandy
BrainCandy @ Alphafunding for Indie Games

Very interesting ! I will send you a mail then !

Good karma+3 votes
BrainCandy
BrainCandy @ Fray Alpha Final HUD

Thanks, we have iterated quite a lot to get there, and it looks a bit busy on this screen because of the open popup and the different feebacks, but it is cleaner when in game. We have a news associated with it but it hasnt been approved yet...

Good karma+4 votes
BrainCandy
BrainCandy @ Fray Aros Map Screenshot

Sure thing mate, it will be shown in the trailer and we will make another video that will show all the locations in depth.

Good karma+1 vote
BrainCandy
BrainCandy @ Fray Aros Map Screenshot

Yeah, we loved the idea of the treepod design as it fit perfectly with our idea of AROS, and how they would rather have a synthetic tree rather than have organic ones. The version showed here is the first version we designed based on the concepts, but we since then have created 5 or six different versions with different heights or number of branches to add some variety.

Good karma+1 vote
BrainCandy
BrainCandy @ Fray: New Screenshots and some news about Alpha.

Unity Pro, but most of our shaders weren't activated for those screens (only glow and anti aliasing), so the final look should be better, at least in terms of color calibration and feel. We are also missing a lot of props in the scene (hence a lot of empty space) since our 3D artists are currently working on the level design.

Good karma+3 votes
BrainCandy
BrainCandy @ Fray: New Screenshots and some news about Alpha.

We will be launching a pre-order Alpha this October, similar to what Overgrowth or Minecraft did before us. You will have access to the first 3 maps, 2 factions, 70% of weapons and equipement. We will then be updating the game weekly to include all the features we intend, following a calendar you can track :)

Good karma+2 votes
BrainCandy
BrainCandy @ MagTyde Ultrasonic Pulser

You are right Hell_Diguner, it would be contrary to our fast paced design. Sorry Paxton, although I agree with you, in real life it would be quite fragile, in Fray, it can take a severe beating ;)

Good karma+2 votes
BrainCandy
BrainCandy @ MagTyde Ultrasonic Pulser

True! The similarities are due to the pistons on the gun, that we added for the industrial look and the general purpose of the weapon. You like it?

Good karma+3 votes
BrainCandy
BrainCandy @ Unlimited Graphics in Games

I think that your calculation is off because you take into account every cube in the map. All objects in the scene are hollow, probably using Sparse Voxel Octree which greatly reduces the size of the data storage, by conserving only the data of the objects that can be seen.

Or so I think, could be very wrong...

Good karma+2 votes
BrainCandy
BrainCandy @ Unlimited Graphics in Games

This could possibly push Intel to further develop their Larrabee Project (http://en.wikipedia.org/wiki/Larrabee_(microarchitecture)) which is a GPGPU that could really help with the kind of calculations needed for Voxel rendering, as well as solve the lighting issues with realtime raycasting.

Fun times :D

But as for the technology presented, it has currently no use unless you want an incredible looking static scene without any Ambient Occlusion, Lighting effects and movable objects...

But they are paving the way for new render engines that will be available in the upcoming years.

Good karma+1 vote
BrainCandy
BrainCandy @ Fray: Screens, Interviews and other Candy Shenanigans.

Thanks guys, we are really pouring our souls into this project, trying to create something fun and original.

Fray will be a standalone game for PC and Mac. You'll probably be able to get it from Desura, Gamersgate, our website and maybe Steam.

Good karma+4 votes
BrainCandy
BrainCandy @ First screens of the AROS level

Thanks a lot guys ! We will show a bit more when we get back home from the GDC.

Good karma+1 vote
BrainCandy
BrainCandy @ First screens of the AROS level

He is actually part of one of the playable factions in the game: AROS. The armor shown here is the light armor, for the more speedy classes.

Good karma+1 vote
BrainCandy
BrainCandy @ Stone Rage

Looking good and definitely an interesting theme !

Good karma+4 votes
BrainCandy
BrainCandy @ Attending GDC 2011?

We will be there too, presenting Fray :) We will be doing a tech demo of the game at the Unity conference, on wednesday, march 2nd at 1:30PM if you want to check it out :)

Good karma+2 votes
BrainCandy
BrainCandy @ Fray: Teaser Short Film

A turn lasts as long for all players, however they play at the same time. When all the players have finished or the timer has run out, then the action takes place and you can see if your strategy and anticpation managed to trump your enemy!

Good karma+3 votes
BrainCandy
BrainCandy @ IOTY 2010 - Best UDK Game

Congratulations! All of these game look great!

Good karma+3 votes
BrainCandy
BrainCandy @ Flying Hamster now available on iPhone, iPod touch and iPad!

Félicitations! I am going to grab this ASAP!

Good karma+2 votes
BrainCandy
BrainCandy @ Fray: Motion Capture in Style - A Making-Of Fairytale

Wouldn't have it any other way :)

Good karma+2 votes
BrainCandy
BrainCandy @ The Best Developers of 2010

All outstanding devs that should be an inspiration to all indies!

*Puts on his top hat and monocle*

Bravo!

Good karma+8 votes
BrainCandy
BrainCandy @ Video Games Daily Interviews Raw Games

Congratulations on the press coverage! It is the first step to success, now all you have to do is make a great game. And by the look of things, you have that covered !

Good karma+4 votes
BrainCandy
BrainCandy @ Urban Theme

Yeah sorry about that... 2 reasons behind the compression issue, it isn't the final mix and moddb seems to compress sound when it is sent... Final quality will be much clearer :-)

Good karma+1 vote
BrainCandy
BrainCandy @ Party of Sin Sexy Bikini Time

Very brave of you, no way I would do that (and trust me, I will remind this to you at the GDC)! I could try topping that by getting our coder naked, but I doubt he would accept it. Anyone got some rohypnol?

Good karma+1 vote
BrainCandy
BrainCandy @ Frozen Synapse Soundtrack Preview!

Very nice electro sound track. Quite like it !

Good karma+2 votes
BrainCandy
BrainCandy @ Seasons after Fall: spritesheet animation

incredibly interesting, thanks!

Good karma+2 votes
BrainCandy
BrainCandy @ 13013 wears sexy pants

Well, set up is (relatively) easy, but the camera system costs a lot of money, especially if you want good quality. At Quantic Dream's studio they have 64 cameras, each one with 16 Megapixel resolution. That is probably a few million euros in itself. Then they have the roomspace, the props, and the knowhow. Sure you could set up a 4 camera system for a much smaller price (5-10k dollars), but you would never get that kind of detail and quality.

So... Was worth it? Definetly!

Good karma+1 vote
BrainCandy
BrainCandy @ Fray: Reloaded Edition

Thank you everybody for your votes and your trust, getting us in the Top 100 Upcoming Indie Games and it means a lot to us. We promise that we will do everything we can to bring you an awesome game !

Good karma+7 votes
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