My Name is Alexandre, I am co-founder of Brain Candy, an independent games studio from Paris, France and was founded by 3 industry passionates. We strive to create great products for the gamer crowd and will always listen to the public's feedback, whether it is positive or negative (we'll just smack you in the face if we don't like what you're saying). I hope you will enjoy interacting with us as much as we enjoy making games for you! Some of my favorite games are: XCom, The Half Life franchise, Final Fantasy 3/6 and Tactics, Wipeout 3 and HD, Secret of Mana, Fallout 1/2

Comment History  (0 - 30 of 144)
BrainCandy Nov 15 2012, 11:02am says:

No, the game is online multiplayer only, as the game system promotes quick decisions and fast turns, and play by email would have been a step in the other direction.

+2 votes   news: FRAY: Reloaded Edition is out! Demo!
BrainCandy Apr 20 2012, 5:34am replied:

The Alpha is still low scale distribution and is more to get feedback from interested players. We are only present on Desura and our website and have low scale PR, which explains the low numbers. At Beta we will be distributing keys through gaming sites and at release we will be on Steam and other platforms, which should increase the user base substantially.

+2 votes   game: Fray: Reloaded Edition
BrainCandy Dec 2 2011, 3:52am says:

We still intend to release a pre order alpha for everyone, we just needed to polish the game a bit for the experience to be as good as possible. We had a couple of issues with animations and Unity 3.4, but things are better now.

+2 votes   news: Fray: Meet Your Squad pt.1 - Assault and Sniper
BrainCandy Sep 14 2011, 4:58am says:

Very interesting ! I will send you a mail then !

+3 votes   news: Alphafunding for Indie Games
BrainCandy Sep 12 2011, 11:19am says:

Thanks, we have iterated quite a lot to get there, and it looks a bit busy on this screen because of the open popup and the different feebacks, but it is cleaner when in game. We have a news associated with it but it hasnt been approved yet...

+4 votes   media: Fray Alpha Final HUD
BrainCandy Sep 6 2011, 8:11am replied:

Sure thing mate, it will be shown in the trailer and we will make another video that will show all the locations in depth.

+1 vote   media: Fray Aros Map Screenshot
BrainCandy Sep 6 2011, 4:53am replied:

Yeah, we loved the idea of the treepod design as it fit perfectly with our idea of AROS, and how they would rather have a synthetic tree rather than have organic ones. The version showed here is the first version we designed based on the concepts, but we since then have created 5 or six different versions with different heights or number of branches to add some variety.

+1 vote   media: Fray Aros Map Screenshot
BrainCandy Sep 6 2011, 4:51am says:

Unity Pro, but most of our shaders weren't activated for those screens (only glow and anti aliasing), so the final look should be better, at least in terms of color calibration and feel. We are also missing a lot of props in the scene (hence a lot of empty space) since our 3D artists are currently working on the level design.

+3 votes   news: Fray: New Screenshots and some news about Alpha.
BrainCandy Sep 6 2011, 3:10am says:

We will be launching a pre-order Alpha this October, similar to what Overgrowth or Minecraft did before us. You will have access to the first 3 maps, 2 factions, 70% of weapons and equipement. We will then be updating the game weekly to include all the features we intend, following a calendar you can track :)

+2 votes   news: Fray: New Screenshots and some news about Alpha.
BrainCandy Aug 4 2011, 4:53pm replied:

You are right Hell_Diguner, it would be contrary to our fast paced design. Sorry Paxton, although I agree with you, in real life it would be quite fragile, in Fray, it can take a severe beating ;)

+2 votes   media: MagTyde Ultrasonic Pulser
BrainCandy Aug 4 2011, 3:47pm says:

True! The similarities are due to the pistons on the gun, that we added for the industrial look and the general purpose of the weapon. You like it?

+3 votes   media: MagTyde Ultrasonic Pulser
BrainCandy Aug 2 2011, 6:11am replied:

I think that your calculation is off because you take into account every cube in the map. All objects in the scene are hollow, probably using Sparse Voxel Octree which greatly reduces the size of the data storage, by conserving only the data of the objects that can be seen.

Or so I think, could be very wrong...

+2 votes   news: Unlimited Graphics in Games
BrainCandy Aug 2 2011, 6:04am replied:

This could possibly push Intel to further develop their Larrabee Project ( which is a GPGPU that could really help with the kind of calculations needed for Voxel rendering, as well as solve the lighting issues with realtime raycasting.

Fun times :D

But as for the technology presented, it has currently no use unless you want an incredible looking static scene without any Ambient Occlusion, Lighting effects and movable objects...

But they are paving the way for new render engines that will be available in the upcoming years.

+1 vote   news: Unlimited Graphics in Games
BrainCandy Jul 6 2011, 6:03am says:

Thanks guys, we are really pouring our souls into this project, trying to create something fun and original.

Fray will be a standalone game for PC and Mac. You'll probably be able to get it from Desura, Gamersgate, our website and maybe Steam.

+4 votes   news: Fray: Screens, Interviews and other Candy Shenanigans.
BrainCandy Mar 4 2011, 6:58pm says:

Thanks a lot guys ! We will show a bit more when we get back home from the GDC.

+1 vote   media: First screens of the AROS level
BrainCandy Mar 4 2011, 6:57pm replied:

He is actually part of one of the playable factions in the game: AROS. The armor shown here is the light armor, for the more speedy classes.

+1 vote   media: First screens of the AROS level
BrainCandy Feb 27 2011, 6:31pm says:

Looking good and definitely an interesting theme !

+4 votes   game: Stone Rage
BrainCandy Feb 27 2011, 10:39am says:

We will be there too, presenting Fray :) We will be doing a tech demo of the game at the Unity conference, on wednesday, march 2nd at 1:30PM if you want to check it out :)

+2 votes   poll: Attending GDC 2011?
BrainCandy Feb 22 2011, 5:07am replied:

A turn lasts as long for all players, however they play at the same time. When all the players have finished or the timer has run out, then the action takes place and you can see if your strategy and anticpation managed to trump your enemy!

+3 votes   news: Fray: Teaser Short Film
BrainCandy Jan 13 2011, 2:40pm says:

Congratulations! All of these game look great!

+3 votes   feature: IOTY 2010 - Best UDK Game
BrainCandy Jan 13 2011, 11:28am says:

Félicitations! I am going to grab this ASAP!

+2 votes   news: Flying Hamster now available on iPhone, iPod touch and iPad!
BrainCandy Dec 20 2010, 1:19am replied:

Wouldn't have it any other way :)

+2 votes   news: Fray: Motion Capture in Style - A Making-Of Fairytale
BrainCandy Dec 17 2010, 7:42am says:

All outstanding devs that should be an inspiration to all indies!

*Puts on his top hat and monocle*


+8 votes   feature: The Best Developers of 2010
BrainCandy Dec 10 2010, 1:19am says:

Congratulations on the press coverage! It is the first step to success, now all you have to do is make a great game. And by the look of things, you have that covered !

+4 votes   news: Video Games Daily Interviews Raw Games
BrainCandy Dec 8 2010, 1:31pm replied:

Yeah sorry about that... 2 reasons behind the compression issue, it isn't the final mix and moddb seems to compress sound when it is sent... Final quality will be much clearer :-)

+1 vote   media: Urban Theme
BrainCandy Dec 6 2010, 10:25am says:

Very brave of you, no way I would do that (and trust me, I will remind this to you at the GDC)! I could try topping that by getting our coder naked, but I doubt he would accept it. Anyone got some rohypnol?

+1 vote   news: Party of Sin Sexy Bikini Time
BrainCandy Dec 3 2010, 9:22pm says:

Very nice electro sound track. Quite like it !

+2 votes   media: Frozen Synapse Soundtrack Preview!
BrainCandy Dec 2 2010, 2:42am says:

incredibly interesting, thanks!

+2 votes   news: Seasons after Fall: spritesheet animation
BrainCandy Dec 1 2010, 7:53pm replied:

Well, set up is (relatively) easy, but the camera system costs a lot of money, especially if you want good quality. At Quantic Dream's studio they have 64 cameras, each one with 16 Megapixel resolution. That is probably a few million euros in itself. Then they have the roomspace, the props, and the knowhow. Sure you could set up a 4 camera system for a much smaller price (5-10k dollars), but you would never get that kind of detail and quality.

So... Was worth it? Definetly!

+1 vote   media: 13013 wears sexy pants
BrainCandy Dec 1 2010, 6:18am says:

Thank you everybody for your votes and your trust, getting us in the Top 100 Upcoming Indie Games and it means a lot to us. We promise that we will do everything we can to bring you an awesome game !

+7 votes   game: Fray: Reloaded Edition
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