French stalker fan site administrator : stalkerfrance.com. About modding, i'm not bad in modding/mapping on Stalker SoC. I know how use the Level Editor and how create original single player levels maps.. I have no talent for texturing. It's calamitous. And finally, i have few notions for terrain modeling with 3DsMax. About games, I'm a fps gamer, i like Stalker series, Half life series. I like to play few rts as C&C and Red Alert series and one rpg, Skyrim. As all french guys, i'm sorry for my bad english.

Comment History  (0 - 30 of 347)
Borovos
Borovos Mar 27 2015, 1:25pm says:

Nice design, news rooms and corridors fit perfectly to SoC-CS part of this scene.

+1 vote   article: Agroprom Catacombs Video Trailer
Borovos
Borovos Mar 27 2015, 1:14pm replied:

I was thinking about your concept, it could be a good way to open the access to the top of buildings without redo all the geometry, without the hard work of insides creation, stairs & floors...
Just design and place a door on top of building, and spawn two teleport like this.

It's a quick way who open new places for sniper.

+1 vote   article: Video | Part of an underground quest
Borovos
Borovos Mar 27 2015, 1:04pm replied:

I'm not sure how you did. Use a space restrictor with script who teleport the player, or spawn a zone "teleport".
I think you're the first team to create something like this to simulate a door, I like the concept.

Ofc, this is not really hard to do but nobody thought to simulate it.
Use the a section base on [zone_teleport], replace anom sounds by door ones, delete/replace particles..., edit times...

+1 vote   article: Video | Part of an underground quest
Borovos
Borovos Mar 25 2015, 2:56pm replied:

Hello,

Thanks for explanation.
I hear sounds for opening/closing, it's very good. This is why I thought this way is close.

So, it's perfect. No "no return", a good door system with keycard+switch, immersive sounds, and without the hard work of modelling & animation.

You choose the good way to do it. Sorry for my lack of understanding.

+2 votes   article: Video | Part of an underground quest
Borovos
Borovos Mar 24 2015, 3:01pm says:

Nice example. I like your work as always, the visual aspect, light and sounds...

About this scene, you use a teleport to move the player, isn't it?
So, the player can not go back. Is it a choice related to the quest? Or is it related to animation of this door?

If it's a choice for gameplay (scripted scenes, storyline, quests...), do you have a lot of "point of no return" in ISOTD3? In underground leves? In exterior levels?

Not a critic, just curiosity. I love open world aspect in Stalker, as i love corridor in Metro, all is related to the quality of the story and scripts.

+3 votes   article: Video | Part of an underground quest
Borovos
Borovos Mar 15 2015, 11:01am says:

Nice work.
Did you use space restrictor with script for this or did you correct environment zone in the engine?

+1 vote   media: Dynamic Ambient
Borovos
Borovos Feb 18 2015, 6:14pm replied:

Use stuff from others games is a good thing if you improve models, and this is that your guys are doing.

You're not only porting models as it. I remember the model of women from HL2 in SoC mods as Narodnaya, it was bad because it needed edits.

As example, I would like to use animals models from Skyrim, but as i'm not a good modeler and as I'm not a animator, I can't edit then to fit to the Zone.

+1 vote   media: February 14th, Tech (NPC 3d Model by Hakim)
Borovos
Borovos Feb 17 2015, 12:41pm replied:

Look the list of team members, you could see that they have a lot of modellers.
So, they are creating original and very nice characters.

They are making a very good work, the community need new stuff like this. A lot of guys worked on textures, on weapons models...
But how many on mutants or npc meshes? Not a lot. Some guys ported character others games ofc, as HL2, CoD or Metro, but I never see something like this.

+3 votes   media: February 14th, Tech (NPC 3d Model by Hakim)
Borovos
Borovos Feb 15 2015, 5:14pm replied:

Bangalore & Alundaio need to make a break imo, they are going to be crazy with debbug. They try to fix errors in engine (alls related to alife).

And all of us have a lot of thing to do IRL too.
I'm searching a new job as example as I leave my work. So, no time for level design but I need to fix my Trucks graveyard for the next build.

+4 votes   mod: In Spite Of The Death
Borovos
Borovos Feb 15 2015, 5:09pm replied:

Hello,
I don't see it too now.

ISOTD3 is something new with exclusives places, new story, this is their Zone.
Youtube.com

When CoC is a freeplay mod and a mappack with full alife for others.

+1 vote   mod: In Spite Of The Death
Borovos
Borovos Feb 15 2015, 4:49pm replied:

Oh yes, this is two different projects.
Two teams, two goals, one new story, and one freeplay. I hope the same feeling, the love of the Zone.

I'm tracking ISOTD ofc. Keep up the good work.

+2 votes   mod: In Spite Of The Death
Borovos
Borovos Feb 15 2015, 4:40pm says:

When I see your work, I'm as a little boy in a toy store.

+4 votes   mod: In Spite Of The Death
Borovos
Borovos Feb 15 2015, 4:37pm says:

I love marsh/swamp areas, a good place to hunt mutants with a shotgun.

+2 votes   media: Kasiyany Gallery Vol. 1
Borovos
Borovos Feb 15 2015, 4:36pm says:

De toute beauté!

+4 votes   media: The Bear Forest Gallery Vol. 5
Borovos
Borovos Feb 15 2015, 4:35pm says:

I like the work of Roman G, I used it to create my black poltergeist, but colours are too flashy for me too.
I agree with this point, few colours can kill the original atmosphere of the Zone (I don't like color in SWTC mod as example, or flowers in Priboi Story).
So, this is a choice, make something in the same spirit, or create something new and different.
Everybody have this one view of the Zone. I respect it.

Imo, your other screen is really better: Moddb.com
It fit perfectly with our burning forest.

About acidic fields, they fit with some places and this is as it since SoC, it's not strange or new.
I'm thinking about underground level with this dark/green light contrast, or places like marsh where acidic fields are in the same panel of colour than vegetation or water.

This pink one is too "new" and different. And I don't think a lot of world wild ppl know or play Anomaly Sky mod.

+3 votes   media: The Bear Forest Gallery Vol. 5
Borovos
Borovos Feb 4 2015, 1:45pm replied:

Not yet, please wait. TBD

+2 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Feb 4 2015, 1:45pm replied:

I can not estimate the state of progress.
I could say it's ready for a first release as I can say we have work for months (or years in my case).
This is related to our objectives. Bangalore want a freebug mod, so this is a hard way.

The core of the mod is ready since a long time, don't forget it was a map pack with full alife at the beginning.

Programmers are mainly working on the engine, not the gamedata itself. They are fixing errors made by GSC, not our owns.

Ofc, this is too a freeplay mod, so we are always improving features.
As example, 2C.LiryC is implementing SoC artifacts (invisible for player, with respawn in all anomalies fields and viewing by detectors).
Others guys, including beta tester are writing dialogs for npc...

In conclusion, we can release CoC as it, but we want more.

+6 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Feb 4 2015, 1:29pm replied:

Thanks megatenP, CoC is not a soup.
Imo, this is more like FreePlayStart by Xiani.

+7 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Jan 30 2015, 12:07pm replied:

We can not promise a release date. Work is in progress.

+4 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Jan 30 2015, 12:04pm says:

I hope you didn't forget sniper players, or players who be patient.

Quiet gunfight with high range for head shot... maybe something as infiltration.

+5 votes   media: Wormwood Features: Missions
Borovos
Borovos Jan 18 2015, 9:23am says:

Link for update 4:
Ogse.ru

@Yuri, all patch are cumulative, isn't it?

+1 vote   download: OGSE 0.6.9.3 Russian Open Beta test version
Borovos
Borovos Jan 12 2015, 1:24pm replied:

14 january for russian version and TBD for english translation.

+1 vote   mod: Old Good STALKER Evolution
Borovos
Borovos Jan 7 2015, 3:04pm says:

Perfect!

+1 vote   media: January 1st, Rat (NPC 3d Model by Hakim)
Borovos
Borovos Jan 3 2015, 2:08pm says:

Happy new year to all OGSE Team.
I wish you the best.

Good luck with Russian release and English translation.

+6 votes   mod: Old Good STALKER Evolution
Borovos
Borovos Dec 31 2014, 6:24am replied:

Hey FantomICW,

Don't be surprised. Kahului is THE great french stalker fan.
When he see a russian mod, he download it and start a french translation with machine translator. With the means at hand.

He is like this. He can not wait for official or unofficial english translation.

In past, russian mod took severals years to be release in french community, in fact we was only seeing them in english section of GSC forum.

I remember in 2010 when we discovered the russian community, ap-pro, stalkerin.gameru or amk forums... with great mods like the beginning of Lost World series (I translated LW Condemned as example) or Narodnaya S mod...
We was a lot of french guys to translate Russian mods.

With the end of GSC, we loose more and more ppl. Now we are only few indomitable Gaul.
Kahului is like our "mod hunter".
He test, report, search patchs or addons, and he translate mod.
Ofc, it's not perfect (machine translation because we are not russian speakers). But like this, ppl can use your work and take pleasure.

Without guy like him, Stalker will be dead in France since a long time.

Be happy, you have fans all around the world.

+3 votes   article: Under The Death's Cover 2.0 Teaser Trailer
Borovos
Borovos Dec 30 2014, 12:20pm says:

Nice to see you'll start a translation.

+6 votes   article: Under The Death's Cover 2.0 Teaser Trailer
Borovos
Borovos Dec 29 2014, 12:23pm replied:

They will, we need wait. Not more.

+1 vote   media: Old... New! Good Stalker Evolution
Borovos
Borovos Dec 27 2014, 12:25pm says:

A release date, it's a very good news. I'm not a russian speaker but I'm not sure that I could wait for eng version.

+1 vote   media: Old... New! Good Stalker Evolution
Borovos
Borovos Dec 20 2014, 4:38am replied:

Someone need to leak it for Xmas!

+5 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Dec 18 2014, 6:47pm says:

GSC is coming back, without Stalker 2.

Gamebomb.ru

+2 votes   group: GSC Game World
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