French stalker fan, administrator of the old site: stalkerfrance.com. About modding, i'm working for Team Epic as level designer. About games, I'm a fps gamer, I like Stalker series, Half life series. I like to play few rts as C&C and Red Alert series and one RPG, Skyrim.

Comment History  (0 - 30 of 753)
Borovos
Borovos @ Borovos

Nope, I killed the Team Epic :)

Reply Good karma+1 vote
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

For DV, I corrected this wrong uv mapping (my error in previous version) & tk for flikering object.

Flickering textures are the result of two identicals objects at the same position (same object but not the same name in LE library, it happens when we merge level from SoC & CS as example)

Reply Good karma+2 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

It doesn't. :)

Reply Good karma+2 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

I don't know. It's a vanilla object. Only GSC know.

Probably something related to Gauss rifle (the giant one in Zaton)

Reply Good karma+2 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

There are extended marsh and darkvalley. I stopped to work on them 6 months ago, I needed to disconnect from stalker, and I restart slowly.

This my changelog for marsh:

Done:
- correct one GSC mistake: uvmap/wrong polygon near the concrete bridge (north part, west side of military post)
- open two houses, east and north east villages (objects from CS Escape rookies camp, no occ)
- open two doors in CS base (trader and technician)
- open the gate on west entrance of CS base
- remove fences all around the level, replace by fake and death_fake object, redo new fences
- open the cave near the church
- add vegetation on island and west shore (find a way for alife, how connect two shores)
- add underground entrance on east side, possible way to escape (object from CS Limansk)
- add Doctor house with underground, no sun, hom (object from CoP MP lost Village)
- add lost village part with no sun, hom (object from CoP MP lost Village)
- add forest on north, east and south side
- add barrels and trees from GSC pack (same files as in TC) to generate a chemical anomaly field
- add sectors/portals
- redo the vegetation around CS base and on periphery of level (close the view)
- add veg anomaly fiels geometry
- fix occ around CS base
- search in GSC pack to restore stuff as in E3 2008 trailer (particles: smoke on top of pump station)
- add fake death in river to close the way for west (Max)
- add decal in houses (trash, moss), test result inbgame, find moss texture => dirt more than moss
- extend aimap (LE)
- redo fences around the level (max)
- add sounds in forest and south part (wind, frog...)
- add roots in lost village, fix a part of texture/shader of quarry

To do:
- polish the aimap
- extend electric line on south part (max)
- add campfire (LE)
- add stashes (LE)
- add anomaly fields (3 news: one vertex, one chemical, one veg with liana, ameba...) (LE)
- add camera object for flying ball (chemical or electric, south part) (LE)
- add fake_death in water to simulate radioactive water(south and east) (Max)
- move two level changers to escape
- add stuff in opened houses (village, doc = soc movies, lost)
- fix occ around CS base
- add cover object, finish geometry in lost village, south part
- add/move smarties
- add more trees in the central part of the level (as a CB3 project)

- add more occ object??? (check ap-pro thread about level optimisation)
- check geometry (ingame) (hole in geometry, flying object, object on top of another trees, rocks)

Reply Good karma+5 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Exactly.

I was out a long time.
For that I see, 2C is fixing bugs in DeadCity (door geometry and aimap + waypoint/smarties).

For the rest, 1.5 looks on a good way.

The team always work like this, no release date, no pressure.

I hope too 1.5 will be release soon, without my new stuff as this is unfinished and need months of works and tests first.

Reply Good karma+7 votes
Borovos
Borovos @ Acid bath

Something simple with a very good result. Good!

Reply Good karma+1 vote
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

I killed Alundaio & others members of the team. I keep 1.5 for myself.

Reply Good karma+8 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Who knows...

Reply Good karma+8 votes
Borovos
Borovos @ Acid bath

Really nice!

How did you do?
Did you add a water mesh with some particles? Or is it only particles?

Reply Good karma+3 votes
Borovos
Borovos @ Borovos

Hello,

So, you want to work on stalker. Why not. This is not source engine, Xray is a buggy one.

Tutorials/forum links:

Stalkerin.gameru.net, it's in Russian, but it's the better wiki about Xray engine

Another wiki, smaller, in english:

Sdk.stalker-game.com

In English (use the old forum, don't follow the link to the new page):
Gsc-game.com ... ms&lang=en, The old thread "using the level editor" in SoC discussion and i think that you could too find informations in SDK0.7 thread in CoP discussion.

Dl.dropboxusercontent.com tuto sdk.mp4 my old tutorial about SDK 0.4, sorry it's in french; SoC and CoP SDK are similar, only few steps are different during the compilation

Youtube.com ... Y9B9fMyp6A a complete youtube channel about Xray

Moddb.com (few tutorial about SDK0.3)

Rutracker.org (a torrent with around 11Go of video tutorial, all that you need for level mapping. It's in russian, but you can see how do step by step)

Two nice threads about level design and stalker modding:

Ap-pro.ru

Ap-pro.ru

Tools:

There is a good section with all tools related to stalker modding in the stalkerin.gameru.net wiki. Just look this pages with a translator to understand them, and in Russian to have the original code...

If you want to work with 3DSMax, you need it (i'm working on Max2016, previously, i worked on Max v8 and Max2010) and this tools (Den Stash script)
Disk.yandex.com ... &locale=ru
You need too 3DS/xray plugins to import and export .object files (den stash scripts are not running for very old objects, you have to uptade them in LE before import in 3DS). Stalkerin.gameru.net

You need too the GSC Archive folder Gameru.net

Like this, you could have access to all original .object. It's better than work with converted levels (it kill the LE).

Gameru.net this is another link for old GSC resources

First, you could make a small test:
- create a plan terrain in Max, add relief, apply texture and uvmap, export in .object
- open LE, import object and texture if necessary, open your object in library editor, add parameter as game mtl, shader...
- start a new scene, place your terrain, few decor objects, create aimap and sectors, add spawn, details and compile it.

With all this stuff, with time, with patience to understand all Russian's resources, you can do everything.

advice about level size and polygon count. GSC created low poly levels. Don't try to make giant scene.
It'll not work ingame without a modified engine. Few team are working on giant levels as the Ray of Hope mod, but they doesn't share their engine and knowledge.
So, do as GSC did, not too much. Something as Marsh is a good choice in size and polycount.

See you

Reply Good karma+2 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Stay in anomalies and wait :)

Reply Good karma+4 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Use the debug menu to spawn their.

Reply Good karma+3 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

If it's a official link on moddb, don't worry, it's a false positive.

Reply Good karma+3 votes
Borovos
Borovos @ April 2017 WIP

You're right my dear aka_sektor.

I didn't play build for sarcophagus since a lot of time, so, I don't know.

Reply Good karma+2 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Because we (modders, level designer) need a new engine & new tools.
How many team leaved the community and cancelled their project? AMK, NC, Redux, LURK, Frozen Zone....
It's so hard to work on stalker during years.
And I'm talking about something absolutely new, without reworked levels.

Ofc, I support ISOD3. This guys make a ******* good job.

Reply Good karma+3 votes
Borovos
Borovos @ April 2017 WIP

Lost to the Zone :)

Reply Good karma+4 votes
Borovos
Borovos @ April 2017 WIP

I wish...
I wish...
I wish...
I wish to test Paradise Lost mod!

Reply Good karma+7 votes
Borovos
Borovos @ April 2017 WIP

Where are particles?

Reply Good karma+4 votes
Borovos
Borovos @ November 2013 WIP

I love this pic.

Reply Good karma+2 votes
Borovos
Borovos @ November 2016 WIP

Is it a dynamic object, or did you change them in the 3D editor to fit with the geometry?

Reply Good karma+5 votes
Borovos
Borovos @ April 2017 WIP

For that I remember, we can not see the tower and the crane from the sarcophagus, nice addition.

I tried to merge the sarcophagus with stancia, but I had too much trouble to resize all of this.

Reply Good karma+4 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

A lot of ppl understand you, me too.
We travel in the same Zone since ten years. We know everything, each places, each rocks.

Only a big team with lot of resources can do something absolutely new (no vanilla map editig, no build restoration...), but it requires years of works for a old game which continue to grow old during the development & which have to much limitation.
And with the time, this engine and his SDK can demotivate the best guys.

Only a Stalker 2 with new places can save us & give us new desires.

Reply Good karma+14 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

I'm in cryostasis. Too much work IRL.

Next patch will include stuff done by 2C, not mine.
New interior places in Yantar and CoP Pripyat.

Reply Good karma+5 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Without SoC, CoC never started ofc. The best game in the series imo.

Reply Good karma+2 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Don't forget Stalker games and mods are 32 bits only.

Reply Good karma+2 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Start in the Bar, look in all stashes on the map, take stuff on dead duty guys at each check point (mainly the way to military w) and make quest against bandit in Garbage.

Reply Good karma+3 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

I restart the SDK today. I'm finishing the aimap.

I had trouble with aimap here, I think it's better now.

Reply Good karma+10 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Can you give us (2C.Liryc & me) by pm. Tk

Reply Good karma+3 votes
Level
Avatar
Avatar
Last Online
Country
France France
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
753
Per day
0.3
Mentions
0
Members
14
Games
1
Mods
386
Articles
58
Media
283
Downloads
52
Groups
2