French stalker fan, administrator of the old site: stalkerfrance.com. About modding, i'm working for Team Epic as level designer. About games, I'm a fps gamer, I like Stalker series, Half life series. I like to play few rts as C&C and Red Alert series and one RPG, Skyrim.

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Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Sorry, my knowledge about this subject is too poor to help you.
Alundaio changed a lot of things related to IA, and as he's gone for a unknown period...

Take a look in team epic forum, I remember Alundaio wrote a lot of things here.

Reply Good karma+1 vote
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Yes, the aimap go out the playable area. This is needed for alife, when npc or monsters goes to another level.
It prevent their disappearance in front of the actor.

Reply Good karma+2 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Yes, it's a very old map. I still have a draft version with few corrections in geometry and a no sun object. I didn't take the time to compile it.

Reply Good karma+2 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

And you have a lot of video about level design on the web, tutorials for others games which explain how "design" a level to have fun ingame... how plan a project...

Reply Good karma+1 vote
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

This is a copy-paste:
Hello,

So, you want to work on stalker. Why not. This is not source engine, Xray is a buggy one.

Tutorials/forum links:

Stalkerin.gameru.net, it's in Russian, but it's the better wiki about Xray engine

Another wiki, smaller, in english:

Sdk.stalker-game.com

In English (use the old forum, don't follow the link to the new page):
Gsc-game.com, The old thread "using the level editor" in SoC discussion and i think that you could too find informations in SDK0.7 thread in CoP discussion.

Dl.dropboxusercontent.com tuto sdk.mp4 my old tutorial about SDK 0.4, sorry it's in french; SoC and CoP SDK are similar, only few steps are different during the compilation

Youtube.com a complete youtube channel about Xray

Moddb.com (few tutorial about SDK0.3)

Rutracker.org (a torrent with around 11Go of video tutorial, all that you need for level mapping. It's in russian, but you can see how do step by step)

Two nice threads about level design and stalker modding:

Ap-pro.ru

Ap-pro.ru

Tools:

There is a good section with all tools related to stalker modding in the stalkerin.gameru.net wiki. Just look this pages with a translator to understand them, and in Russian to have the original code...

If you want to work with 3DSMax, you need it (i'm working on Max2016, previously, i worked on Max v8 and Max2010) and this tools (Den Stash script)
Yadi.sk
You need too 3DS/xray plugins to import and export .object files (den stash scripts are not running for very old objects, you have to uptade them in LE before import in 3DS). Stalkerin.gameru.net

You need too the GSC Archive folder Gameru.net

Like this, you could have access to all original .object. It's better than work with converted levels (it kill the LE).

Gameru.net this is another link for old GSC resources

First, you could make a small test:
- create a plan terrain in Max, add relief, apply texture and uvmap, export in .object
- open LE, import object and texture if necessary, open your object in library editor, add parameter as game mtl, shader...
- start a new scene, place your terrain, few decor objects, create aimap and sectors, add spawn, details and compile it.

With all this stuff, with time, with patience to understand all Russian's resources, you can do everything.

advice about level size and polygon count. GSC created low poly levels. Don't try to make giant scene.
It'll not work ingame without a modified engine. Few team are working on giant levels as the Ray of Hope mod, but they doesn't share their engine and knowledge.
So, do as GSC did, not too much. Something as Marsh is a good choice in size and polycount.

See you

Reply Good karma+2 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Look at this, the old school tutorial for SoC with all the logics (it didn't change a lot since 2007):
Sdk.stalker-game.com

& Rutracker.org
There is the video number "12" about smart cover.

Reply Good karma+4 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

During last years, it was common to see Bangalore or me disappears like that.
Just hope everything is okay for Alundaio and wait for his come back.

After all this years of work, it's normal to leave the place, take the time for real life.

Reply Good karma+9 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Install Coc in his own folder and put addons in it.

Reply Good karma+2 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Foliage and trees are LOD object. They are not dynamic.
The game_mtl do they "move" in the wind.

For the rest, you will not have a gain with statics versus LOD.

Reply Good karma+4 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

"C:\Program Files (x86)\Steam\steamapps\common\Stalker Call of Pripyat\bin\xrEngine.exe"

You have to install CoC in his own folder.

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Borovos
Borovos @ Ivy demonstration

More example ingame: Imgur.com

Reply Good karma+15 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

About Marsh, geometry is done except few things to fix.
For extended DV, i have several troubles with my scene. I'm searching where is the bug. It's xray way.

Reply Good karma+7 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Oh yes, sorry. You have to use this Den Stash Script for 3DS.
I added the wrong link.

Reply Good karma+1 vote
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

You'll probably find all that you need here:
Bitbucket.org
Gameru.net

Reply Good karma+5 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

There is no aimap grid around bushes. To have npc walk in them, it need to redo aimap in each level and compile all levels again. So no.Too several hours of work.

Reply Good karma+5 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

As ppl say, start with the first game of the series Shadow of Chernobyl, with Zone Reclamation Project (ZRP = bugs fix made by the community), with a textures pack.
After it, you can play on Clear Sky, with SRP(bug fix as ZRP)
& finally play on vanilla CoP (no bug fix needed).

After it, you'll have thousands hours of game with mods on 3 opus, and ofc, CoC with all his addons.

Stalker series is good in vanilla, old but very good, mods are bonus for all taste (textures mods, total conversion as Priboi story, hardcore as redux series or misery, gun porn...).

Reply Good karma+7 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

I'm finishing CS for another time.
There is not a single event with CS & Freedom npc, except dead corpses of freedomers in Limansk.
Make CS enemy with all faction had to kill the game (faction war) and the story (events between CS & the actor if the actor choose the freedom). This is why they are neutral in table.

Remember GSC added Renegade and CS is neutral with cheeki breeki guys. Stupid choice imo.

But as other ppl said, CS are similar to Ecolog (enemies of Freedom in SoC).
And CS is a paramilitary organization as Duty.
And Lebedev is a monster who worked in secret labs at first.
...

And because we choosed it for all this reasons after days of brainstorming :)

Reply Good karma+5 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

The pics remember me a old bug on stalker CS with my previous computer. My GPU was too hot after severals hours of play a hot day.

Do you use a mod which HQ textures or something like this? If yes, remove it.
And try lower setting to be sure.

Reply Good karma+2 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

A good stalker play without crosshair. Use your ironsight my dear ;)

Reply Good karma+5 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

I started a fresh CoP yesterday to check it. I killed 4 npc, two with ak & two others with knife. There is no death sounds in CoP.

Reply Good karma+8 votes
Borovos
Borovos @ Tyr - Concept for a minigame

I try to create a good interior with a lot of details.
Wallmark help a lot, dust & trash on the ground, mark for fire at the extremity of the torch, bullet impact on the metal wall in the axis of the wpn.

Reply Good karma+9 votes
Borovos
Borovos @ Tyr - Concept for a minigame

DV is not dead, as marsh. Just work on something different this time because i'm like this.

For the rest, the original tyr level was fine, yes.
Youtu.be

Reply Good karma+6 votes
Borovos
Borovos @ Tyr - Concept for a minigame

It's Tyr level, from builds 1844, 1849 & 1936
Stalker-wiki.ru

Reply Good karma+6 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

For that I remember, Alundaio had to limit max values about grass at 1.4 release.

Too much ppl had bugs/loss in performance (including ppl with good stuff) but they was not able to reduce graph settings by themselves (why do I have to reduce my graph setting when my computer is so expensive???? Because it's Stalker my honey!).
A bit sarcastic, but representative of the truth.
So, to fix it, prevent troubles and complaints, he did like this.

So, nope.

Reply Good karma+7 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Hey,
What do you mean by fog of war?

Reply Good karma+3 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Sorry, you'll never see LA content in CoC.

Reply Good karma+4 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

If you can find several level designers with a lot of free time & knowledge about stalker tools & universe.

Reply Good karma+9 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

A guy merge the south of the zone (name of the mod), with escape, marsh, darkscape, darkvalley, garbage, agroprom. It's running, but it create random uvmap errors place to place.

About RoH, I'll judge when I'll see the result by myself.

Reply Good karma+6 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

I didn't play since long time, but you have a choice regarding role playing too, don't be a tank, forget gauss rifle & exoskeleton.

A good outfit, a shot gun & a assault rifle are enough to play, to create challenge. Time to time, a sniper rifle can help.
It's as medkit, there is no interest to have tens of them.

Use traders, stashes. Put stuff in them or sell stuff.
Stop looting everything.

Finally, if the price is too low for you, take the unpacker, open .db files, check configs folder, edit traders files and increase the price of Gauss.
Easy to do.

Reply Good karma+4 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Don't forget to take a look on instruction before installation of CoC 1.5 Moddb.com

Don't put it on top of 1.4! Save are not compatible with previous version of CoC.

Installation:

You need Visual C++ Redist 2013 x86 and Visual C++ Redist 2015 x86 if game fails to launch due to missing msvcr120.dll or msvcr140.dll.

You need DirectX End-User Runtimes 2010.

First, realize the Call of Chernobyl is a standalone modification but it requires that you have a valid S.T.A.L.K.E.R.: Call of Pripyat installation on your PC enable to run it.
Call of Chernobyl no longer comes as an installer. The entire modification comes in a 7-zip archive. Make sure to update your 7-zip as older version of 7-zip will corrupt the archives.
Extract S.T.A.L.K.E.R.: Call of Chernobyl.7z to a known location. If your Windows user account does not have administration privileges it is recommended you do not install into the program files directories on your C: drive.
Create a shortcut to the launcher, Stalker-CoC.exe. If you do not know how to create a shortcut, click here.

Thanks

Reply Good karma+10 votes
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