French stalker fan site administrator : stalkerfrance.com. About modding, i'm working for Team Epic as level designer. About games, I'm a fps gamer, I like Stalker series, Half life series. I like to play few rts as C&C and Red Alert series and one RPG, Skyrim. As all French guys, I'm sorry for my bad English.

Comment History  (0 - 30 of 376)
Borovos
Borovos 9hours 49mins ago says:

Hello guys,

I'm searching someone who use photoshop and who understand alpha channel for stalker terrain texturing.

I have a problem with my graveyard terrain textures for DX9 to DX11. The alpha channel call inappropriate shaders and I'm not able to generate .dds files without alpha.

Please, contact me by pm.

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Jul 1 2015, 1:02pm says:

You're on all fronts, good luck.

+2 votes   media: SGM 3.0: In Spite Of The Death
Borovos
Borovos Jun 21 2015, 5:10am replied:

It's good for you if you have somebody to check it and see all litlle imperfections.

+2 votes   mod: In Spite Of The Death
Borovos
Borovos Jun 20 2015, 6:07pm replied:

If you need someone to check the geometry and give constructive critics, it would be a honor for me ;)

+1 vote   mod: In Spite Of The Death
Borovos
Borovos Jun 17 2015, 10:48am replied:

No textures from others mods except few ones as from Atmosfear. We didn't use textures packs.

+2 votes   media: Graveyard - Draft version
Borovos
Borovos Jun 16 2015, 1:04pm replied:

With this grass test, it's hard to see npc or mutants... This is as play in CS marsh with reeds.

About alife, this level is empty now. I'm fixing all it need (geometry, terrain shader, grass...). And after that, we will add alife and we will connect it to others levels.

+4 votes   media: Graveyard - Draft version
Borovos
Borovos Jun 16 2015, 1:03pm says:

Alone stalker walks on the road to death...

+4 votes   media: Graveyard - Draft version
Borovos
Borovos Jun 16 2015, 1:02pm replied:

To be clear. You can merge textures, weapons, particles, shaders as you want (with some work ofc).
But about merge CoC with something like Misery, I can say "good luck".
Alundaio worked on Misery. In CoC, he use all his knowledge to improve the game.

+3 votes   media: Graveyard - Draft version
Borovos
Borovos Jun 9 2015, 1:11pm replied:

This is "Mon beau Borovos". I'm alone in my head, not legion.

+2 votes   member: Borovos
Borovos
Borovos Jun 8 2015, 2:34pm replied:

Au plaisir l'ami. Et depuis mon anglais s'est bien amélioré :)

+2 votes   member: Borovos
Borovos
Borovos Jun 8 2015, 12:59pm replied:

We didn't have beta testers with Win XP. As we didn't have ppl to play with Dx8.

So, requirements are Win Vista or later and Dx9 to Dx11. Like this, no lying.
If you try to start the mod, you could have problem or not. I don't know.

Sorry, we are in 2015 now. Microsoft itself stopped the XP support.

+3 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Jun 7 2015, 10:10am replied:

I was thinking about this one if you look ark: I.imgur.com

The industrial appearance remember Jupiter complex ofc (& Chemical plant level in Survarium).

In all case, the result is here, it feet with our favorite game.

+5 votes   media: Unannounced Level WIP | Angar
Borovos
Borovos Jun 7 2015, 8:08am says:

Really nice one. I would like to have the patience to create something like this.

You used part of Yantar complex buildings, isn't it?
If not, it feet perfectly with stalker buildings & architecture.

Maybe this interior could have few grass/litlle bushes objects between concrete slabs. Where the sun light the ground, as under the hole in roof, or near windows.

Like this, it breake lines and it cuts this huge plane surface with small things.

+7 votes   media: Unannounced Level WIP | Angar
Borovos
Borovos Jun 7 2015, 7:54am replied:

Blowouts are in CoP vanilla.
In CoC, we used ATM3 by Cromm. So yes, blowout & places to stay safe during them...

+4 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Jun 6 2015, 5:19pm says:

Don't forget that CoC is a resource for modders too, not only a freeplay mod.

+6 votes   media: Call of Chernobyl - In-game Attachables Editor
Borovos
Borovos Jun 5 2015, 4:08pm says:

New places?

+3 votes   media: Random pics
Borovos
Borovos May 25 2015, 10:08am replied:

I have not, I'm a girl.

+4 votes   media: Truck Cemetery aerial view (draft quality)
Borovos
Borovos May 25 2015, 10:04am replied:

It will not be ready for the release, as the Stancia all in one. Maybe they will be done as a patch later.

I'm buying a new computer now.
I hope to be more productive without ****** problems related to my old stuff (3DSmax, SDK and xrai/xrlc killed me and desperate me).

So, I'm waiting now. It should be a ******* pleasure to work quickly, take 30min to compile a level when I needed hours or days previously.

Don't be worry, it never goes to waste.

+9 votes   media: Truck Cemetery aerial view (draft quality)
Borovos
Borovos May 24 2015, 5:46am replied:

In fact, you didn't like or understand the Redux mind.

Just remember the first Redux for SoC, it's a 24Mo mod and it was perfect. Less money, less loot, no medkit, no regen, not a lot of ammo... edit few text files and change the face of this game.

Are you thinking than Redux mod series reduce the difficulty???

And how hate or not a mod that is not release!?

But the Zone save us, there is a lot of mods, one for each.
"tastes and colors" as we say in france.


+6 votes   mod: S.T.A.L.K.E.R.: Wormwood
Borovos
Borovos May 23 2015, 9:11am replied:

If you look pics or video of the real place, it was hundreds times the same models, again and again, not a lot of variety.
Youtube.com

I add variety, mix models, mix textures... but I'm not a car designer, so there is no all models that I wanted.
And there is engine limit about Lod object.

+4 votes   media: Truck Cemetery (draft quality)
Borovos
Borovos May 23 2015, 5:51am replied:

I used real size satellite view to did it. So the place is around 1.4km*1km or more, don't remember exactly.

Old version on SoC:
Youtube.com
Last one on CoP:
Youtube.com

+9 votes   media: Truck Cemetery aerial view (draft quality)
Borovos
Borovos May 22 2015, 12:24pm replied:

You will not be. Look description: "cutout map".
No time to fix last things in geometry, no time to add logic.

Maybe I'll share files for this level one day. It's my precious.

+8 votes   media: Truck Cemetery aerial view (draft quality)
Borovos
Borovos May 22 2015, 12:21pm replied:

Not more grass because it killed my old computer during compilation step.

+5 votes   media: Truck Cemetery (draft quality)
Borovos
Borovos May 22 2015, 12:20pm replied:

And what about fps?

I tested something like this in Marsh, around 20 squads of rats at the same smart terrain, it kill my game with 5fps.

+3 votes   media: sometimes it's a bad idea to go underground
Borovos
Borovos May 10 2015, 5:57pm replied:

I did a mistake, I said the project is sleeping (so, no release for now). This is the result.
Next time, I'll not write about it.

+3 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos May 10 2015, 12:46pm replied:

I didn't say that CoC is cancelled or dead. Just sleeping.

This is the state of development:
We didn't work on it since the beginning of 2015.
There is no problem in your team about relationship. The mod was on the good way. All is fine. No files disappears.

Just see it as a long vacation of the team.
And one day, it'll be time for a comeback.

Ofc, we didn't work since few months, but what is it when we know than a mod is done in years of development.

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos May 9 2015, 11:55am replied:

Now, it's no release, no work. This project is sleeping.
Maybe Alun, Bangalore, me and others will be back one day, who knows.

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Apr 18 2015, 7:22am says:

And your SDK didn't crash with a scene like this?
So, what is the max count about vertex, faces...?

I'm afraid by something like this. This is huge.
So, if I understand you fixed the sdk and you fixed the engine too. Great work.
What about aimap? Previously the max size was a full 3km² plane.

And did you fix the maximum LOD by scenes too or did you harmonize LOD objects between all this scenes? (as there is not the same vegetation in each levels).

And lmap too...

This is incredible.

I dreamed to work with a SDK like this, but my computer will not survive.

Keep up your very good work.

PS: how many time to compile a scene like this, and what about the level loading ingame?

+4 votes   news: Stalker: Open World Online - 11# Week Updates
Borovos
Borovos Apr 14 2015, 1:44pm replied:

You can choose your faction, and as the alife is free, you can see fights between factions.
But no faction wars as in CS.
Bangalore and Alundaio didn't want to fix target as bases or resources points for squads. So, all events are randomly generated.

+2 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Apr 14 2015, 1:42pm replied:

Only the trucks c will be implemented. All others maps in CoC come from SoC, CS, CoP or builds.

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
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