French stalker fan, administrator of the old site: stalkerfrance.com. About modding, i'm working for Team Epic as level designer. About games, I'm a fps gamer, I like Stalker series, Half life series. I like to play few rts as C&C and Red Alert series and one RPG, Skyrim.

Comment History  (0 - 30 of 656)
Borovos
Borovos @ traduction française pour CoC1 4 v2

Je suis Muad'Dib ;)

Good karma+1 vote
Borovos
Borovos @ traduction française pour CoC1 4 v2

We only use vanilla files, so, it's easy to find them if you have unpacked gamedata for SoC, CS & CoP.

About CoM, Olivius/Kahului used Misery 2.1 fr files, it looks fine for that he said:
France.epicstalker.com

Good karma+1 vote
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Honestly, I don't know.

If we want to continue to work in very long term, I think we need one or two programmers (to have a 64 bits engine & to update this old tools made by GSC), a modeller (mainly to create new buildings and small objects for decor), a 2D artist time to time and a modeller/animator should be fine to create dynamic objects.
It's just ideas.

But it's not in todo list.
As I always said, there are no promises.
We are a small team, we works between friends, in function of our ability, our free time and our motivation.

Work have to be a pleasure, not a stress about release date, success, followers, hype...

I say all of this, but I know Alundaio will kill me in few months because of my lack... so, nothing matters.

:)
PS: we will conquer the world!!!!

Good karma+2 votes
Borovos
Borovos @ traduction française pour CoC1 4 v2

Ok, mais pas trop... :)

Good karma+2 votes
Borovos
Borovos @ traduction française pour CoC1 4 v2

Pour les fr qui veulent parler la langue de la grenouille entre eux, passer faire un tour sur France.epicstalker.com ou encore chez les copains de coincoinpc Forum.canardpc.comà-souhait?s=5b6838c1aa157155b69947dacb2a41cb

A plus

Edit: je me suis permis d'ajouter le nom des auteurs dans la description.

Good karma+2 votes
Borovos
Borovos @ traduction française pour CoC1 4 v2

Russian is so good, why use french ingame?

T'aime pas le russe?

Good karma+3 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Noprefetch reduce the loading time (as the engine is not loading all meshes listed in configs\prefetch\ prefetch.ltx files),
In counterpart, you could have few fps drop during the game, mainly if unseen npcs/monsters appears at the same time.

Good karma+3 votes
Borovos
Borovos @ Borovos

Yes, pics are welcome.

Good karma+1 vote
Borovos
Borovos @ Borovos

Related to collision, Alundaio replaced the box which represent the actor by CS one.
It can explain it.

For now, I don't plan to compile again the cemetery.
Thanks for report, the solution will be to just move the "spawn stash" which is not linked to the 3d model.

Good karma+2 votes
Borovos
Borovos @ Borovos

Quote:
If I recall correctly you have to set game's resolution to 1024x768 via user.ltx placed in CoC directory\appdata\ then it should work.
After this, you can change game resolution in the settings.

Good karma+1 vote
Borovos
Borovos @ Borovos

I didn't try since a long time. It was working in CoC 1.2.
did you try with crounch & lateral bending

Good karma+2 votes
Borovos
Borovos @ Borovos

Look in the excavator. You have to jump on it, & look inside the cab.
Imgur.com

Good karma+1 vote
Borovos
Borovos @ Darkvalley - Work in Progress

Thanks

Good karma+2 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

For ppl who want to see more things about DV:
Moddb.com

Good karma+6 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

In fact, the aimap is needed for alife, which include npc and monsters. Sometime, monsters are going to a strange place.
Can you take a pic of the place and send me it by mp, please.

Good karma+2 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Monolithian have to protect the Monolith from heretics, the storyline is simple, kill each one traveling in the Zone!

No script are needed :)

Good karma+6 votes
Borovos
Borovos @ Dark Valley and MOTY 2016

Few new pics:
Moddb.com

Good karma+6 votes
Borovos
Borovos @ Dark Valley and MOTY 2016

In real time:
Imgur.com

A new draft to check the last vegetation addition.
More forest on the north part (the south part of graveyard is a forest area).
More realistic cliff on west side (ways from garbage) with more rocks to simulate cave-in, few bushes are growing on the cliff...

Good karma+8 votes
Borovos
Borovos @ Dark Valley and MOTY 2016

I don't think. Everything will be done except the addition of alife. I hope a final version for the beginning of 2017.

Christmas and new year are coming soon too. It will be the time for family and friends.

Good karma+9 votes
Borovos
Borovos @ Dark Valley and MOTY 2016

The old NC Team (NC Project) stopped to work on SoC because of limitation of the engine related to level size.

A russian created the "South Zone" mod, which combine Marsh, Escape, Garbage, Darkscape, Darkvalley and Agroprom.
During the compilation step, the xrlc.exe generated random erros about UVmap.

For my own test, the Graveyard have a very high ratio polygon/surface. You know the result ingame.

And finally, there is RoH as Kazemeka say.

Imo the best way is to combine levels 2 by 2, not more.
But it require time.

Good karma+11 votes
Borovos
Borovos @ Restored Dark Valley - PDA-style map

No flowers... No rainbow :)

Good karma+7 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

First, try to install the game in his own folder, not in Call of Pripyat one.

Good karma+2 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

You need Call of Pripyat registration key on your hd for installation.
& it works as a standalone (his own folder, his own engine...).

Good karma+4 votes
Borovos
Borovos @ bar stalker

I love this drunken guy on the right side.

What's up about OLR 3.0?

Good karma+4 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Yes, you can install several addons.
It depend of content.

The incompatibility is when addons used the same files.
In this case, you have two way.overwrite files or use winmerge.

Good karma+1 vote
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

Small dog and big tushkano ;)

Good karma+3 votes
Borovos
Borovos @ S.T.A.L.K.E.R.: Call of Chernobyl

The quick way is to start CoC SDK+update scenes save, open a scene, select spawn, add your new radioactive zone.
Save the scene, press Compile>make spawn.
Do it for each levels.
Start the .bat which compile the new all.spawn file.
Place the new all.spawn in your gamedata and play.

Just be careful to not press "Build" because it erase files needed for the "Make spawn", as build.prj and others.

Edit the spawn in the SDK is the easier thing to do. All the rest need more knowledge.

Good karma+1 vote
Borovos
Borovos @ Dark Valley PDA-style map

Please, go to stalkerin.gameru.net and download builds.
You will see by yourself all that GSC did and never released.

Good karma+3 votes
Borovos
Borovos @ Dark Valley PDA-style map

Yes, it's a old pile of trash. GSC removed it when they reduced the size of the level.

Good karma+3 votes
Borovos
Borovos @ Dark Valley PDA-style map

Stalker-wiki.ru
Stalker-wiki.ru
I.ytimg.com

There is a single tunnel in GSC's cordon. It evolved with the time.
Others undergrounds was added by modders (LA and a CoP mod...). So, no.

I tried something about cordon this year, but I don't like the result for now.
I would like to see a big abandoned village in the same size as in reality, all along the road. Not just 5 houses.

And I like the old gsc concept about a river.

Good karma+6 votes
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