French stalker fan site administrator : stalkerfrance.com. About modding, i'm not bad in modding/mapping on Stalker SoC. I know how use the Level Editor and how create original single player levels maps.. I have no talent for texturing. It's calamitous. And finally, i have few notions for terrain modeling with 3DsMax. About games, I'm a fps gamer, i like Stalker series, Half life series. I like to play few rts as C&C and Red Alert series and one rpg, Skyrim. As all french guys, i'm sorry for my bad english.

Comment History  (0 - 30 of 319)
Borovos
Borovos 3hours 13mins ago replied:

Someone need to leak it for Xmas!

+2 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Dec 18 2014, 6:47pm says:

GSC is coming back, without Stalker 2.

Gamebomb.ru

+1 vote   group: GSC Game World
Borovos
Borovos Dec 18 2014, 12:31pm says:

Très beau level design. Bon courage à tous.

+1 vote   mod: I am the king !
Borovos
Borovos Dec 18 2014, 12:30pm says:

Du très beau travail.

+1 vote   media: I am the King! Ultra Modded Trailer
Borovos
Borovos Dec 18 2014, 12:24pm says:

Voted ofc.

Good luck guys.

+4 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Borovos
Borovos Dec 18 2014, 12:22pm replied:

Okay. I enjoy your choice.

A new underground level, nice. One or two screens will be welcome.

+1 vote   media: Panorama: Ranger Station
Borovos
Borovos Dec 17 2014, 12:57pm says:

Very nice. I like to see all of this buildings opened. A lot of new areas for alife, quests and the player. I love it.

Do you plan to share your SDK rawdata after the release of Redux 2.0?
It could be a very good resources for others.

Finally, what about others levels? Do you add more levels? Are you using others ones from SoC, CS, community or made from scratch..?
If i remember you worked on CS levels in the past.

Keep up the good work.

+3 votes   media: Panorama: Ranger Station
Borovos
Borovos Dec 13 2014, 9:33am replied:

If you mean standalone like LA, nope. You need CoP to play on it.
This is a mod.

+2 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Dec 13 2014, 7:33am replied:

Yes, it is. Standalone freeplay game & resources for moders in the same time.

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Dec 11 2014, 12:34pm replied:

I think it doesn't take a year. We planed to release it during 2014 summer, but events in real life of each developer froze the project for few weeks or months.

Now, we are all back. The mod is nice, current version could be okay for a release imo.

Bangalore & Alundaio try to fix remaining bugs, but if I understand this is more related engine bugs than mod's one.

Ofc, we can always find some features as economy to polish, to adjust... some errors or mistakes to correct.
All beta testers are here to find these ones, to review our work.

Mod will be release when it'll be right for all of us.

+5 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Dec 9 2014, 12:47pm replied:

We are everywhere!

+2 votes   media: Job offer in the Zone - Undertaker
Borovos
Borovos Dec 2 2014, 12:53pm says:

Nice.

+1 vote   media: Final water results
Borovos
Borovos Dec 2 2014, 12:43pm replied:

Perfect!

+2 votes   media: Job offer in the Zone - Undertaker
Borovos
Borovos Dec 2 2014, 12:42pm replied:

Thanks you my friend ;)

+2 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Dec 2 2014, 12:14pm replied:

Sorry. I didn't work on CS & we are not using CoP level pack mod.

I'm sure you need to rework the spawn ofc. Maybe can you use geometry like this? I don't know.

+1 vote   media: Job offer in the Zone - Undertaker
Borovos
Borovos Dec 2 2014, 12:12pm replied:

We have a lot of french now. Maybe can we translate CoC before the release?

+2 votes   media: Job offer in the Zone - Undertaker
Borovos
Borovos Dec 1 2014, 12:22pm replied:

I plan to add changing room with old gaz mask on ground floor, maybe with some radiation zone, and maybe a control room or a office on first floor.
With living place for Monolith npc ofc.

+5 votes   media: Stancia NPP - current work (modeling)
Borovos
Borovos Nov 30 2014, 6:48pm replied:

Serouisly???

+2 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Nov 28 2014, 1:07pm says:

Very nice place.

+2 votes   media: I am the king !
Borovos
Borovos Nov 28 2014, 1:06pm says:

Nice work, as always. Wait to travel in your Zone.

+1 vote   media: Some screenshots
Borovos
Borovos Nov 26 2014, 12:44pm replied:

This is like Xiani's FPS mod, but Alundaio did all by himself.

+2 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Nov 25 2014, 2:44pm says:

Alundiao is a God too.

+1 vote   member: Alundaio
Borovos
Borovos Nov 25 2014, 2:41pm replied:

I'm Muad'Dib!

+2 votes   member: Borovos
Borovos
Borovos Nov 24 2014, 1:34pm replied:

Yes, it's going to be one.

+3 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Nov 18 2014, 1:24pm replied:

Don't joke about it, i added Monolith underground in my Stancia 1+2 version!

In fact, i hope that russians will share new binaries folder with correction of sound occluder.
This could be a good thing. But i'm not sure that it can stop ambient sound.

+2 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Nov 11 2014, 7:04am says:

Hello guys,

I'm searching script/plugin for 3DS as GenTree and IvyGenerator.
My goal, create abnormal/mutated vegetation for a Stalker mod.

Something like this:
Imgur.com

This scripts are working fine in 3DS, but they create "invalid faces" (elongated and thin polygon) that xray engine can not support.

Thanks for help.

+1 vote   group: 3D Artists Group
Borovos
Borovos Nov 8 2014, 6:21pm replied:

In few months, the three source code was leaked one by one. This is a miracle.
A new age is coming for stalker community.

+2 votes   media: yantar
Borovos
Borovos Oct 18 2014, 6:48am says:

A small trailer could be fine to have a global view of this level.
Or maybe a demo_record screen.

Nice idea to recreate level 12.

+1 vote   media: "Level12" by Karma aka Vector
Borovos
Borovos Oct 7 2014, 11:50am replied:

2C.Liryc is right. We don't need to understand russian to do it.
Look this as a point & click game.

Open the tutorial, start our 3DSMax software, do the same thing as in video, step by step, click by click, write few explanations for future and it's right.

And we're lucky, script tools are always in English. So, it's easy to use.

Sorry, I don't have the time to remake this tutorial in English or in French.
But all this tools are perfect and really helpful.

+2 votes   article: Selection of tutorials for Mapping/Modeling
Borovos
Borovos Oct 3 2014, 12:38pm says:

Four years is a long time. Thanks for all.
I wish you all the best for future.

+5 votes   media: Our wandering is over.
Borovos
Borovos Jun 3 2014, 5:02pm replied:

It's a good way.

+3 votes   article: OGSE 0.6.9.3 announcement
Borovos
Borovos Jun 3 2014, 2:26pm says:

Bravo!
For me OGSE 0692 is the better mod on SoC, it's exactly in the Stalker mind.
I'm waiting to play the 0693 version.

+6 votes   article: OGSE 0.6.9.3 announcement
Borovos
Borovos Aug 22 2012, 1:56pm replied:

Hello guys

I'm back. I'll upload Bog level demo soon.

I'm starting work on old gsc Milrad level now. Look news screens.

+4 votes   mod: Into The Zone
Borovos
Borovos Jul 31 2012, 2:19pm says:

Sorry, I wanted to upload Bog demonstration last sunday but nope.

I added more trees and bushes, so i needed to remake aimap.
And I'm adding spawn now. I need too refine details.

I hope that it'll be ready for this weekend.

Cause real life, i'll not have acces to internet for few weeks.
I would like to upload this Bog level before it.

+2 votes   mod: Into The Zone
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