French stalker fan site administrator : stalkerfrance.com. About modding, i'm not bad in modding/mapping on Stalker SoC. I know how use the Level Editor and how create original single player levels maps.. I have no talent for texturing. It's calamitous. And finally, i have few notions for terrain modeling with 3DsMax. About games, I'm a fps gamer, i like Stalker series, Half life series. I like to play few rts as C&C and Red Alert series and one rpg, Skyrim. As all french guys, i'm sorry for my bad english.

Comment History  (0 - 30 of 284)
Borovos
Borovos Jul 3 2014, 12:36pm replied:

Cats and Izloms are here ofc. No civilian zombies, sorry.

+4 votes     mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Jul 1 2014, 5:48pm replied:

So, it's okay to improve companion equipment (for me it's a important thing). It's good like this.

About anti-cheat measure, i'm not sure it will be useful. I'm not using it but everybody know how change the max mass for actor inventory.

+1 vote     mod: Old Good STALKER Evolution
Borovos
Borovos Jun 30 2014, 12:24pm replied:

It's done.

+1 vote     mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Jun 30 2014, 12:21pm replied:

Exactly, CoC is a freeplay mod with random quests but no storyline.
It use ATM 3 since the beginning. But nothing from Misery.

Others modders could add all they want in future.

+4 votes     mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Jun 30 2014, 12:13pm replied:

Thanks.

Correct this one could be very time consuming.
It need to search all rocks and correct aimap around them in each level.
It need to do manually because the automatic generation of aimap is a ******* tool in LE, it generate too much errors.

Imo, the smoothing of aimap spots isn't very good too.
In this case, you could see mutants fly above the rocks or mutants feets could be inside the rock.
There is no real interaction between npc/mutants and geometry in Xray.

Next, it need to compile again all levels. And it's several hours for each one.

I'm sorry, but I don't think we want to do it.

+4 votes     mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Jun 26 2014, 12:56pm replied:

Except weapons, npc and mutants skin, all textures comes from vanillas games and builds.
About Atmosphear, i don't know if it's easy to disable it.

+1 vote     mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos Jun 22 2014, 11:07am says:

I'm thinking about companion too.

It is possible to exchange "free of charge" some weapons, ammos or items with him? To improve his equipment or use this companion like a mule/carrier.

With all prices = 0 ru. Something like in Faction War mod for CS.

+1 vote     mod: Old Good STALKER Evolution
Borovos
Borovos Jun 18 2014, 1:18pm replied:

As is saw in your profiles and comments, you're working on AA2 mod. So, use the acdc.pl is the better way imo.

As AA2 doesn't use the vanilla all.spawn and vanilla LE scenes, it's not easy to work on LE
You need to merge the AA2 gamedata with Level Editor gamedata, use the aiwrapper.exe to switch the A22 all.spawn to level.spawn and convert all levels with converter.exe.
It's a hard way for novice.

+1 vote     member: Borovos
Borovos
Borovos Jun 18 2014, 1:11pm replied:

You have three way to do it.
Spawn by script
Spawn by all.spawn and acdc.pl tool
Spawn by Level editor.

About script, i'm not your man.

For all.spawn, you need to use the Position Informer tool or a script to have coordinate in game (the place here you want to place the trader). Next, you open the all.spawn with acdc.pl, you open dark valley .ltx files to add the spawn and the logic pathway.

Look at this (add unique npc):
Sdk.stalker-game.com
Ofc, this is a example for neutral stalker, if you want a trader, you need to edit the <community>.
And this one (work on all.spawn):
Sdk.stalker-game.com

All explanation about logic:
Sdk.stalker-game.com

You can use existing trader files, or create your ones:
Sdk.stalker-game.com
Ofc, you need to learn vanilla traders and "custom data".

If you want to use Level Editor to spawn a trader, look at this:
Moddb.com

I hope all this link could help you.
The better way to learn is looking/checking vanilla files.

Good luck

+1 vote     member: Borovos
Borovos
Borovos Jun 17 2014, 5:15pm replied:

Did you edit one or two value in [communities_relations] table?

Maybe did you change the actor value only, not bandit.

+1 vote     member: Borovos
Borovos
Borovos Jun 17 2014, 1:15pm replied:

Thanks.
Ofc, i would like to see it in CoC in future.

+2 votes     media: South of Stancia - 3DS view
Borovos
Borovos Jun 4 2014, 3:03pm replied:

Thanks you. It's a good news.
In stalker community, too much work, concept or tools disappeared for ever.

+4 votes     mod: Old Good STALKER Evolution
Borovos
Borovos Jun 4 2014, 12:51pm says:

Hey,

I know it's premature and it's not a small request.
As i know, OGSE team choose to stop his project. So, i'll be afraid if files will be lost.

After the release, a lot of modders could use your v0693 work ofc. With unpacker, we have access to textures, scripts, meshes and others.

But it's a bit different about level design. Use converted levels kill the level editor. Since i'm working with the GSC archive, it's a paradise.

So, do you plan to publish some dev files? Like a part of your library objects?

I'm thinking about resources for release levels or unfinished levels, merge levels as for your Garscape...

+2 votes     mod: Old Good STALKER Evolution
Borovos
Borovos Jun 3 2014, 5:42pm says:

You're right. Dezowave kill this fabulous project. Lost Alpha is disappointment for a lot of guys.

They needed to release it before 2012, without new engine. As a mod or as a map pack and not as a "new game".
It's not the old stalker dream, it's a nightmare.

They loosed a lot of time, this is not a professional work as they said.
Too much promises.

Level design is good, but not perfect. Some place are very nice but details are corrupted in a lot of places (uvmap for too many object, aimap, objects properties like ghost trees...).

Storyline is for child. Look dialogue or the "good ending".

I have no words to speak about Alife. Have large level is a good thing, but they are absolutely empty. No stashes, no quests, no life, no dynamism.

And they did a bad choice. To protect the storyline, they destroyed the AI too.

Finally, LA engine is broken too. SoC, CS or CoP engines are better.

As you said, we've hoping to see a revolution. But nope.
SoC's revolution will be in OGSE 0693 imo.

+4 votes     article: Lost Alpha
Borovos
Borovos Jun 3 2014, 5:02pm replied:

It's a good way.

+2 votes     article: OGSE 0.6.9.3 announcement
Borovos
Borovos Jun 3 2014, 2:26pm says:

Bravo!
For me OGSE 0692 is the better mod on SoC, it's exactly in the Stalker mind.
I'm waiting to play the 0693 version.

+5 votes     article: OGSE 0.6.9.3 announcement
Borovos
Borovos May 30 2014, 9:53pm says:

So guys, do you like new burer?

+2 votes     media: Meeting Emburer Palpatine part 2
Borovos
Borovos May 24 2014, 3:54pm says:

Previously, ppl said it was impossible to add it in SoC. Great job guys.

+8 votes     media: Artifacts detector test
Borovos
Borovos May 23 2014, 1:22pm replied:

Look on gameru.net forum.
Here, guys are working on better tools for Soc SDK, they are correcting error in engine..., improving render.

Gameru.net
Gameru.net

Ofc, it's not really legal because resources was leaked, but it's on the internet now. And if it's not for a commercial use, why not.

+1 vote     article: Well, its time to do some reassessments.
Borovos
Borovos May 23 2014, 12:22pm says:

Imo, if you want to port your mod to another engine, choose Xray 1.0007 (Russians are working on it and it will be more stable than LA engine) or choose CS/CoP Engine.

Sorry, I'm not sure that Dezowave did a good and stable work with C++. Just look their work with LUA script and conclude.

+1 vote     article: Well, its time to do some reassessments.
Borovos
Borovos May 22 2014, 12:20pm replied:

Now, it isn't done yet. But work is in progress.
Bangalore and Alundaio are working on IA/Alife/special features and I'm correcting geometry errors in builds/soc/cs levels.

About scopes, CoC used OWR mod by R. Populik, you can test it if you want.

+2 votes     mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos May 22 2014, 12:16pm replied:

Now, CoC build doesn't include CoP maps. Maybe later, or maybe not.

+2 votes     mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos May 22 2014, 12:14pm replied:

It's not dying, it's living, for sure.

+4 votes     mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos May 15 2014, 3:13pm replied:

Thanks you Daemonion.

+2 votes     media: Vehicle Graveyard
Borovos
Borovos May 15 2014, 3:02pm replied:

Very good news. I'm happy to see it

+2 votes     mod: Old Good STALKER Evolution
Borovos
Borovos May 14 2014, 5:08pm replied:

First, a game need alife to be "full of life" and not a joke like this pda message.

Are you thinking this feature improve the game, really?
What is priority? What's better? What do you prefer?

+6 votes     media: Zone dating
Borovos
Borovos May 13 2014, 1:03pm replied:

Compile>Build is only the first step.
You need to Compile>Make aimap and Make Game....

After that, you need to start xrai.exe and xrlc.exe to draft the aimap, check the aimap, create the geometry, create the final aimap, create the game.graph and the all.spawn.

Look at this:
Moddb.com
Moddb.com
Gsc-game.com (it's in GSC English forum>SoC section>Mod discussion>Using the Level Editor thread)

Good luck

+4 votes     mod: S.T.A.L.K.E.R.: Call of Chernobyl
Borovos
Borovos May 13 2014, 12:56pm replied:

In fact, i'm thinking that Bangalore and Alundaio will work on it to add alife, not me. And they will do as they want, to have something like in others levels.

+2 votes     media: Vehicle Graveyard
Borovos
Borovos May 13 2014, 12:52pm replied:

Sorry. Imo, it's not like LA.
No rework levels from builds, no storyline, no new render (shader, textures...)

The mind of CoC is really a map pack with various and dynamic alife. It's the Zone without restriction.

If you want to compare it with Soc's mods, It could be like FreePlayStart mod + Kostyan map pack + iwers unlife mod + AI mods, it's example ofc.

And about quality and stability, CoC is in the spirit of OGSE mod. We want to offer a free bugs mod, not a unstable work like LA.

+2 votes     media: Vehicle Graveyard
Borovos
Borovos May 12 2014, 3:52pm replied:

You're talking like Alundaio now. :)

+4 votes     mod: S.T.A.L.K.E.R.: Call of Chernobyl
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