My main focus is testing PC games in Linux. I have had a lot of success with PlayOnLinux in Linux Mint! I am working hard at creating step-by-step guides on how to install, configure and optimize PC games in PlayOnLinux. I am also a artist with skills in drawing, sculpture, graphic arts, 3D modeling and music.

Report article RSS Feed Pirate Port Sketchup

Posted by booman on Nov 19th, 2010

Post comment Comments
SinKing Jan 6 2011, 6:35pm says:

Yarr! Pirate Port! I like this, the one thing I noticed is that you don't bevel the edges, of e.g. walls, etc. This has this unnatural feel of "pure" geometry, which wil never occur in real life. If you round off these corners you will find that they are looking a lot more realistic and pleasant to the eye.

Overall good work, how did you do the mountains, btw?

+1 vote     reply to comment
booman Author
booman Feb 21 2011, 5:13pm says:

Thanks. I see your point about beveled edges. It may even allow the lighting to look better in a game engine.
My goal with this small map was to keep it as simple as possible by keeping the polys to a minimum. And when you bevel edges in Sketchup the material has to be wrapped around it. This would almost double my production time because of all the edges.
Maybe next time I'll bevel the obvious edges and leave the minuscule ones.
I was pretty unhappy about the mountains, but I found some good mountain photos online and then used Sketchup's Sandbox tool to mesh a bunch of contour lines. Then tweaked it by separating them according to height. The material can be wrapped around a mesh using projection, but at the same time it can stretch those materials. so you will see some stretching.. which is the part I didn't like.
I'm sure I could have spent another week getting the mountains perfect...

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Offline Since
Mar 6, 2015
United States United States
Member Watch
Track this member
Report Abuse
Report article