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Comment History
boghinovel
boghinovel - - 11 comments @ S.T.A.L.K.E.R. Anomaly

on windows 7 i suspect the game to have a fault on net code or and discord module because the game will not start and the process will halt or lock down when the pc has no sort of lan or wan connection
also the discord is set to off

Good karma+1 vote
boghinovel
boghinovel - - 11 comments @ Arszi's Campfire Roasting for Anomaly 1.5.1

maybe use the animation part from npcs : )

Good karma+1 vote
boghinovel
boghinovel - - 11 comments @ Deadly Dozen: Pacific Theater

do you know what is used to open the .Z3D files/models ?
i tried to use latest zmodeler3 but gives error and will not open it
i wand to try and add something like displacement map
but i need to be able to add mdels in he game
thanx

Good karma+2 votes
boghinovel
boghinovel - - 11 comments @ Deadly Dozen: Pacific Theater

can you find out how to null and stop the lod function kicking in that turns off the grass and enters in low poly models rendering ?

will be nice to even extend the grass render distance !

Good karma+2 votes
boghinovel
boghinovel - - 11 comments @ Deadly Dozen: Pacific Theater

still we need to extend render range of the grass, maybe via cheatengine or something to null out the function and or turn off lod calculation for grass and geometry maybe !

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extending weather render like say the rain particles seems to be working ok by editing .wfx and duble the rage and count

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how to add custom grass on new maps@tiles ?

seems to be some file with odd numbers and the name of the grass in a somehow order where the tiles are but its strange and needs some testing

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how to add map when pressing M on new maps ?

looks like you have to make a tga 24bit same size like the map say 256x256 or export the terrain map witch is the height map from lvl editor from file and esxport terrain map and save it in the GameData\Maps.za with same name as the map name

you can even edit the image with more fancy collors and buildings and stuff and ifo then save it to that path location

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paths for ai to follow ?

well looks simple for now
if a soldier haves a position of say 1,1,1 and you want to make him go to 50,1,50 you create the .pth file with the same name as the map and in the same location and use this formula for now like the one used in area2.pth

file start
1,3,1
50,3,5,0,0,0,0,0
*

file end
keep an empty row after *

i have seen the devs used to add +2 for the middle number which is the height so here its 3 compared to where the soldier is at 1, so maybe rise that path points by 2 is to make sure the ai will not fall trough the map by a hill or something so keep that in mind if you have hills you may want to rise the path point more or add more close to the next one

so now the soldier will walk from 1,1,1 to 50,1,50 then back to 1,1,1
if the starting path point is equal or very close to a soldier then that soldier will follow it automatically in game

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if you want to make a new map

say a map of 256x256 in size then after creation of the flat terrain you then maybe for sure want to manipulate it so using the terrain tool brush is not easy but you can import a .tga 24 bit black and white same size as the map 256x256 image, black is low say 0 height and white is 255 height
maybe google maps is a good idea for a realistic height map if you know how to extract the height map from real maps
meh playing with it is fun, i used a cloud photo and made it black an white and seems to make nice hills

Good karma+2 votes
boghinovel
boghinovel - - 11 comments @ maptest201205013101aaa

maybe some paths for ai to walk on the map next time if i figure it out, extending rain effect seems to work ok, maybe we can extend the grass renderer too and turn off the crappy lod limit turning off the grass and foliage via poly count and performance api-function checking, maybe cheat engine will work ho knows and maybe i will make a full tutorial if you guys want after i figure out how this stuff works hehehe

Good karma+1 vote
boghinovel
boghinovel - - 11 comments @ S.T.A.L.K.E.R.: Lost Alpha Developer's Cut Announcement

i realy love the STALKER with the new aim animations
and if they add the ammo tracers too it will be soo cooll

Good karma+1 vote
boghinovel
boghinovel - - 11 comments @ S.T.A.L.K.E.R. - Lost Alpha

ok nvm seems i didnt see the right bar to go down more XD

Good karma+3 votes
boghinovel
boghinovel - - 11 comments @ S.T.A.L.K.E.R. - Lost Alpha

guys i have a problem pls save me

so i installed the game in C:\stalkerla + requiered programs + final parch 3
so all fine with the install right ?
ok now when i set the graphics i only have it to dx9 and dont see dx10
i'm using a notebook with w7x64bit nvidia 610m dx11 with latest drivers
in clear sky i know i can enable dx10.1
so why is no option for dx10 ?

thanx and sory for bad english !

Good karma+1 vote
boghinovel
boghinovel - - 11 comments @ The Great Work

I just played and i'm telling you that this custom story freak the hell out of me better than Machine for Pigs.
I hope you guys make another one !

Good karma+3 votes
boghinovel
boghinovel - - 11 comments @ White Night

thax so much for this effort you guys to create such a good story

Good karma+3 votes