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no worries man, its all about making something a reality. Something that you can come up with, the craziest ideas we're capable of and we want to share them with the entire world, so they can see what we see. Its human nature man, the human nature of an artist at heart. You have my support, and "Martin" is that good fellow down there by the name of "SinKing".
Hah martin does have a point, but I believe your modelers can pull it off. From what i've seen at least.
The Crit, no worries man it's what I do. WIP or not, the models are fantastic. Im no expert at the human body, and as a conceptual artist myself, I'm always looking for new ways to improve.
Keep at it, and if you ever need some motivational boosts just let me know. Me and Sinking will run in with cheerleader outfits and root you guys on :)
Well, turning those concepts into good models will be a tough challenge. That's the problem I often have when the concepts are too good: the modelers can't take them as rough guidance for the meshes any more and try to stay too true to the concepts (going mad in the course of progress).
Nonetheless this is pretty interesting stuff, but you will have a looong development period ahead of you. Perhaps I can help at some point, but I'm no good at character modeling just now and I need to deal with my own mod (MechOverride) for at least one year.
Best of luck, thanks for replying and I'll keep my eyes open for people who might be able to help ya,
Sin
Najs. Då blir det nog en jävligt bra mod. :D
no worries man, its all about making something a reality. Something that you can come up with, the craziest ideas we're capable of and we want to share them with the entire world, so they can see what we see. Its human nature man, the human nature of an artist at heart. You have my support, and "Martin" is that good fellow down there by the name of "SinKing".
Hey Rob,
Hah martin does have a point, but I believe your modelers can pull it off. From what i've seen at least.
The Crit, no worries man it's what I do. WIP or not, the models are fantastic. Im no expert at the human body, and as a conceptual artist myself, I'm always looking for new ways to improve.
Keep at it, and if you ever need some motivational boosts just let me know. Me and Sinking will run in with cheerleader outfits and root you guys on :)
~Mickey
Well, turning those concepts into good models will be a tough challenge. That's the problem I often have when the concepts are too good: the modelers can't take them as rough guidance for the meshes any more and try to stay too true to the concepts (going mad in the course of progress).
Nonetheless this is pretty interesting stuff, but you will have a looong development period ahead of you. Perhaps I can help at some point, but I'm no good at character modeling just now and I need to deal with my own mod (MechOverride) for at least one year.
Best of luck, thanks for replying and I'll keep my eyes open for people who might be able to help ya,
Sin
Thanks for the compliment, and keep watching us! We should have some tasty media out for our August update!
Pretty good, picking up speed again! Thanks for asking. How's yours going?