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Comment History
Bloodstorm213
Bloodstorm213 - - 8 comments @ Dawn of War II: Eternal

Hello, can I request you remove the shield from heavy weapons teams? It makes them unreasonably durable where they can have two devastator squads targeting them directly and still be fine for 15 to 20 seconds before (I also tested with scouts having 15 seconds before even getting them to hit the retreat button), another minor issue I've kind of run into is that the conscript drop makes it to where marines cannot compete in engagements even with two squads of devs holding a point. The sheer drops of the guard just eclipse the poor marines because they just do not have to man per point to keep up. I also noticed that Techmarines just get slaughtered in engagements even against conscripts, an idea I kinda had while playing it is maybe giving the tech marine two sevators with heavy bolters to ensure that the builder doesn't just die anytime it attacked, it's really frustrating when an enemy drops conscripts and just wins because they out dps the turrets along with the tech marine.

Edit #1 Can you also remove the shields off Eldar troops and non-characters (Some of the vehicles are okay) they aren't protoss from Starcraft they shouldn't all have shields, only characters and psykers should have shields. I know that DoWIII did it first, but I didn't like it there either.

Good karma+2 votes
Bloodstorm213
Bloodstorm213 - - 8 comments @ Dawn of War II: Eternal

Hey, can I request that you increase the health for Astartes? They are way too low when compared to the DPS that Guardsmen can pump out making their points to effectiveness value too low to make them effective. I was also wondering if you could increase the squad size late game to the Codex 10-man squads to make up for the vast point comparison. So far liking the mod despite how Astartes feel.

Edit, I would also like to see the bolt weapons damage increase to make up for the fact that they will always be outnumbered as well the Rhino get storm bolters to give it some defence since I never liked how that was done in DoW 1.

Good karma+1 vote
Bloodstorm213
Bloodstorm213 - - 8 comments @ Wrath of the Blood Ravens

Is there a way to get the Co-Op campaign going using this mod? If so, how?

Good karma+1 vote
Bloodstorm213
Bloodstorm213 - - 8 comments @ Wrath of the Blood Ravens

Is this mod Co-Op compatible?

Good karma+1 vote
Bloodstorm213
Bloodstorm213 - - 8 comments @ Wrath of the Blood Ravens 4 Beta OUTDATED EASY TO EDIT

I want to report that the terminator armour (Cataphractii) will appear without colour, while the terminator weapons has no texture (completely black) and the same with the Tartaros armour.

Good karma+1 vote
Bloodstorm213
Bloodstorm213 - - 8 comments @ SPV3 2 0

For the SPV3 team, I have installed the mod successfully and am running it with Admin privileges yet every time I launch I get Expectation Data. I'm running windows 10 GTX 750TI and 8gbs of ram with an 8320 processor. Please help thanks.

Good karma+1 vote
Bloodstorm213
Bloodstorm213 - - 8 comments @ Ultimate Apocalypse Mod (DOW SS)

Hello UA mod team, I'm a rookie mod maker/editor, is there a way to get races to be fully integrated with the mod? Right now I'm working on the Renegade Guard trying to use the abilities and upgrade of the guard (I've figured out how to get them to Run!!! so far) any advice or things I need to know when making comparability for mods or making races able use abilities? I'm quite new to this.(Also planning to fully make a Deathwatch full race to make it compatible. Thank you for the great mod.)

Good karma+1 vote
Bloodstorm213
Bloodstorm213 - - 8 comments @ Ultimate Apocalypse - Patch v1.88.4

I have a question. Why are conscripts only limited to 3 units in this last up date? They are important beginning unit for the IG and good for cannon fodder. Why did you put a restriction on them?

Good karma+1 vote