I grew up around games. The foggiest, most distant memories of my childhood are of playing our Atari 2600 at the Age of 3 or 4. We got our NES in 1989, but I didn't truly go crazy over videogames until 1991, when I played my brother's Sega Genesis and Sonic the Hedgehog. Something about Sonic hooked me and I haven't been able to shake it since. At 13 or 14 me and my friends tried to make our own Sonic game - drawing level maps out on printer paper, the whole nine yards. By the time I was a Freshmen in Highschool, I discovered a program called Click N' Create - later renamed Multimedia Fusion Express - and began real work on a Sonic game to call my own. The rest is history. I have the lofty goal now of one day getting in to game development somehow; or at least some position, somewhere, within the game industry. I've been told by a lot of people I'm a good writer and articles I've written on game mechanics have even been published in indie magazines like The Gamer's Quarter.

Comment History  (0 - 30 of 286)
BlazeHedgehog May 21 2015 says:

Good memories.

+1 vote   media: The Specialists Mod 3.0 Trailer
BlazeHedgehog May 10 2015 says:

I appreciate the work you're doing here, but I don't necessarily agree with introducing the manhacks so soon. I know it makes the Combine more formidable to fight, but it sort of spoils the moment you get later on when they are officially introduced in to the narrative. That alone kind of makes me want to avoid this mod.

+4 votes   news: Badass Combine News #2
BlazeHedgehog Mar 19 2015 says:

And here I thought *I* was an obsessive reloader.

+1 vote   media: M249
BlazeHedgehog Jan 26 2015 says:

You sound like a real cool guy.

Settle down, it's just videogames.

+3 votes   news: Farewell
BlazeHedgehog Dec 17 2014 says:

This is a PNG, though?

+1 vote   media: Vice Cry - Winter Edition - gif test
BlazeHedgehog Dec 8 2014 says:

Wow, uh, okay.

That's kind of a weird statement to make out of the blue like this.

This is one of the best Duke 3D mods I've ever played, so thanks for the warning. I'll save it and reupload it somewhere else once it's gone, I suppose.

+3 votes   news: One last week
BlazeHedgehog Nov 22 2014 says:

Looking a lot better, but there's still a bit too much Adriana Lima in there. Instead of giving her big pouty lips and a lot of eye shadow, maybe try remaking her based on her original face model?


Her name is Jamil Mullen.

+7 votes   media: proper hd alyx confirmed
BlazeHedgehog Nov 14 2014 says:

Why is this attached to Wizorb? It's not related.

+1 vote   download: Optical Ball
BlazeHedgehog Aug 15 2014 says:

Never understood why people go through all the trouble of making really nice textures and advanced lighting effects yet never bother to redo any of the actual models for the monsters.

+2 votes   media: Quake Epsilon - Default quality
BlazeHedgehog Aug 11 2014 replied:

Triforces are more than just Zelda symbols.

+1 vote   download: Sonic Lost Adventure: Havok Harbor v1.2
BlazeHedgehog Aug 3 2014 says:

Yay, +Watched

+1 vote   game: Sonic Lost Adventure: Havok Harbor
BlazeHedgehog Jul 6 2014 says:

I'm shocked to learn people still play this. Given that in four years the mod was only updated once (and only three times _ever_), I figured it was dead in the water.

+3 votes   news: NEOTOKYO on Steam
BlazeHedgehog Jun 30 2014 says:

It has been almost five years to the day since you guys announced the "next generation" of ESF.


+22 votes   media: PotW 29.06.2014 - Badass Krillin
BlazeHedgehog Apr 20 2014 replied:

This mod is like 21 years old, dude. Cut it some slack.

+6 votes   mod: Aliens TC
BlazeHedgehog Apr 13 2014 replied:

This is only for The Unleashed Project. Using it with default Sonic Generations may have undesired results.

(Sorry that it took so long to respond.)

+1 vote   mod: S-Ranks Unleashed
BlazeHedgehog Dec 9 2013 says:

I'm still not a fan of Lobotomy's new rock textures. They're more detailed, sure, but they lose the specific shape of the rock face.

+1 vote   feature: Level development
BlazeHedgehog Dec 2 2013 says:

"We both know I'm your son."
"Are you as disappointed as I am?"

+5 votes   media: Picture of the Week. December 01 2013
BlazeHedgehog Sep 9 2013 replied:

I already made it pretty significantly easier. I'm trying to replicate the original Sonic Unleashed ranking, that's all. If you can't get an S-Rank, I'm sorry, I guess?

I'll continue to get feedback from others, and if there's enough of a response to something being wrong, I will try and tweak the scores a bit.

0 votes   mod: S-Ranks Unleashed
BlazeHedgehog Aug 22 2013 says:

Seeing that Ricochet instagib match makes me wonder if Instagib Gungame would be too dumb to implement

+1 vote   news: Jaykin' Bacon: Episode 3 - Media update #4!!!!
BlazeHedgehog Apr 18 2013 says:

On the second comparison screenshot, that new wood texture looks awful and is completely misaligned with the geometry. :\ That's the opposite of an improvement. Use more care to retain the aesthetic of the original game! Cleaner textures don't mean crap if they aren't aligned properly!

0 votes   mod: BlackFire's Mod 2
BlazeHedgehog Apr 1 2013 says:

I almost fell for it.

+4 votes   news: Happy April! :)
BlazeHedgehog Mar 1 2013 says:

Shame to see you go. This was how I kept up with Minecraft.

+1 vote   news: So long, and thanks for all the cake
BlazeHedgehog Feb 17 2013 says:

You can always send them an email about the issue - I believe Gabe advertised his email in the commentary tracks for Half-Life 2 Episode 1 and Episode 2, and I've gotten responses sending emails there before from other Valve staff.

I believe the address is: gaben at valvesoftware.com

+1 vote   news: Valve have broken every Half-Life mod
BlazeHedgehog Feb 16 2013 replied:

My mistake - the problem with the brightness was a program I was using to reduce eyestrain called f.lux.

+1 vote   mod: BLACK SNOW
BlazeHedgehog Feb 8 2013 says:

While I can appreciate not wanting to hold a player's hand, this honestly feels a bit like a pixel hunt sometimes. Every advance forward is immediately met with 45 minutes of "Uh, now what?"

I'm not saying make it Call of Duty (people complaining about flashlights and guns are missing the point), but a little more direction would be nice. I'm having to flip through comment pages here getting clues as to where to go next or what I ended up walking right past. Hell, just increase the radius in which the "hey examine this object" icon can show up and that would probably fix a lot of problems I have with it.

Though locking the brightness setting to a specific value is a bit mean given my monitor is intrinsically dark and I usually have to crank the brightness in HL2 all the way up just to make the example text display right.

+2 votes   mod: BLACK SNOW
BlazeHedgehog Jan 29 2013 says:

I'm guessing you're going to be leaving out the Unleashed handling file, the Unleashed drift animation, etc.?

+2 votes   news: Video of Cool Edge ported to Sonic Generations and a very lengthy FAQ #2
BlazeHedgehog Jan 23 2013 says:

It's like somebody said, "Half-Life 2 needs to be MORE scripted and MORE cinematic but less polished at both of those things."

Health takes too long to regenerate (or at least, too long for the red to go away). The endlessly respawning enemies made it difficult to tell where I was supposed to go sometimes, especially in that first area. Sometimes, especially in areas with lots of cover or enemies that don't have guns, it's easy to outrun the scripting (I don't even know why it faded to white in that first map). The voice acting is flat and uneven, and with no subtitle files, I can't understand what anyone's saying over the blown out weapon sounds. The plot so far is threadbare and confusing, and while you could make the argument that this is just episode 1 of a larger story, it wasted 30 minutes on basically telling me nothing. When you consider how much story a TV show can impart in 30 minutes, there's no excuse. Why should I care about what's going on? Contrast on maps is way too high, and with no flashlight, it is literally impossible to see anything sometimes.

Sometimes the game looks nice. I occasionally like the blown out bloom of fire and lights. When there are not frequent z-buffer issues, the places where real-time shadows are used look nice. Sometimes the atmosphere is nice - I like rolling around with a large squad of dudes and having big battles with Combine, though things can get a little too chaotic.

Try again next time. There's talent here, just... eh.

+2 votes   mod: Triage
BlazeHedgehog Jan 18 2013 replied:

You sure got me. I'm sure a bunch of random drywall and wood is going to burn hot enough for the flame to be that color, right? Because that's what you're saying.

-3 votes   media: CM11 comparison
BlazeHedgehog Jan 18 2013 replied:

Doesn't mean I'm not allowed to have an opinion on them.

+21 votes   media: CM11 comparison
BlazeHedgehog Jan 17 2013 says:


+10 votes   media: 12.21
Offline Since
Aug 27, 2015
United States United States
Member Watch
Track this member
Comment Statistics
Posts per day