I grew up around games. The foggiest, most distant memories of my childhood are of playing our Atari 2600 at the Age of 3 or 4. We got our NES in 1989, but I didn't truly go crazy over videogames until 1991, when I played my brother's Sega Genesis and Sonic the Hedgehog. Something about Sonic hooked me and I haven't been able to shake it since. At 13 or 14 me and my friends tried to make our own Sonic game - drawing level maps out on printer paper, the whole nine yards. By the time I was a Freshmen in Highschool, I discovered a program called Click N' Create - later renamed Multimedia Fusion Express - and began real work on a Sonic game to call my own. The rest is history. I have the lofty goal now of one day getting in to game development somehow; or at least some position, somewhere, within the game industry. I've been told by a lot of people I'm a good writer and articles I've written on game mechanics have even been published in indie magazines like The Gamer's Quarter.

Comment History  (0 - 30 of 284)
BlazeHedgehog Mar 19 2015, 5:53pm says:

And here I thought *I* was an obsessive reloader.

+1 vote   media: M249
BlazeHedgehog Jan 26 2015, 9:17pm says:

You sound like a real cool guy.

Settle down, it's just videogames.

+3 votes   article: Farewell
BlazeHedgehog Dec 17 2014, 12:37am says:

This is a PNG, though?

+1 vote   media: Vice Cry - Winter Edition - gif test
BlazeHedgehog Dec 8 2014, 2:21pm says:

Wow, uh, okay.

That's kind of a weird statement to make out of the blue like this.

This is one of the best Duke 3D mods I've ever played, so thanks for the warning. I'll save it and reupload it somewhere else once it's gone, I suppose.

+3 votes   article: One last week
BlazeHedgehog Nov 22 2014, 10:00pm says:

Looking a lot better, but there's still a bit too much Adriana Lima in there. Instead of giving her big pouty lips and a lot of eye shadow, maybe try remaking her based on her original face model?


Her name is Jamil Mullen.

+6 votes   media: proper hd alyx confirmed
BlazeHedgehog Nov 14 2014, 5:36pm says:

Why is this attached to Wizorb? It's not related.

+1 vote   download: Optical Ball
BlazeHedgehog Aug 15 2014, 3:20pm says:

Never understood why people go through all the trouble of making really nice textures and advanced lighting effects yet never bother to redo any of the actual models for the monsters.

+2 votes   media: Quake Epsilon - Default quality
BlazeHedgehog Aug 11 2014, 8:19pm replied:

Triforces are more than just Zelda symbols.

+1 vote   download: Sonic Lost Adventure: Havok Harbor v1.2
BlazeHedgehog Aug 3 2014, 6:10pm says:

Yay, +Watched

+1 vote   game: Sonic Lost Adventure: Havok Harbor
BlazeHedgehog Jul 6 2014, 9:13am says:

I'm shocked to learn people still play this. Given that in four years the mod was only updated once (and only three times _ever_), I figured it was dead in the water.

+3 votes   article: NEOTOKYO on Steam
BlazeHedgehog Jun 30 2014, 2:37am says:

It has been almost five years to the day since you guys announced the "next generation" of ESF.


+22 votes   media: PotW 29.06.2014 - Badass Krillin
BlazeHedgehog Apr 20 2014, 5:55pm replied:

This mod is like 21 years old, dude. Cut it some slack.

+5 votes   mod: Aliens TC
BlazeHedgehog Apr 13 2014, 10:35am replied:

This is only for The Unleashed Project. Using it with default Sonic Generations may have undesired results.

(Sorry that it took so long to respond.)

+1 vote   mod: S-Ranks Unleashed
BlazeHedgehog Dec 9 2013, 7:45am says:

I'm still not a fan of Lobotomy's new rock textures. They're more detailed, sure, but they lose the specific shape of the rock face.

+1 vote   article: Level development
BlazeHedgehog Dec 2 2013, 7:00pm says:

"We both know I'm your son."
"Are you as disappointed as I am?"

+5 votes   media: Picture of the Week. December 01 2013
BlazeHedgehog Sep 9 2013, 1:03am replied:

I already made it pretty significantly easier. I'm trying to replicate the original Sonic Unleashed ranking, that's all. If you can't get an S-Rank, I'm sorry, I guess?

I'll continue to get feedback from others, and if there's enough of a response to something being wrong, I will try and tweak the scores a bit.

0 votes   mod: S-Ranks Unleashed
BlazeHedgehog Aug 22 2013, 6:03am says:

Seeing that Ricochet instagib match makes me wonder if Instagib Gungame would be too dumb to implement

+1 vote   article: Jaykin' Bacon: Episode 3 - Media update #4!!!!
BlazeHedgehog Apr 18 2013, 10:08am says:

On the second comparison screenshot, that new wood texture looks awful and is completely misaligned with the geometry. :\ That's the opposite of an improvement. Use more care to retain the aesthetic of the original game! Cleaner textures don't mean crap if they aren't aligned properly!

0 votes   mod: BlackFire's Mod 2
BlazeHedgehog Apr 1 2013, 12:29am says:

I almost fell for it.

+4 votes   article: Happy April! :)
BlazeHedgehog Mar 1 2013, 4:10am says:

Shame to see you go. This was how I kept up with Minecraft.

+1 vote   article: So long, and thanks for all the cake
BlazeHedgehog Feb 17 2013, 3:53pm says:

You can always send them an email about the issue - I believe Gabe advertised his email in the commentary tracks for Half-Life 2 Episode 1 and Episode 2, and I've gotten responses sending emails there before from other Valve staff.

I believe the address is: gaben at valvesoftware.com

+1 vote   article: Valve have broken every Half-Life mod
BlazeHedgehog Feb 16 2013, 4:03am replied:

My mistake - the problem with the brightness was a program I was using to reduce eyestrain called f.lux.

+1 vote   mod: BLACK SNOW
BlazeHedgehog Feb 8 2013, 7:51am says:

While I can appreciate not wanting to hold a player's hand, this honestly feels a bit like a pixel hunt sometimes. Every advance forward is immediately met with 45 minutes of "Uh, now what?"

I'm not saying make it Call of Duty (people complaining about flashlights and guns are missing the point), but a little more direction would be nice. I'm having to flip through comment pages here getting clues as to where to go next or what I ended up walking right past. Hell, just increase the radius in which the "hey examine this object" icon can show up and that would probably fix a lot of problems I have with it.

Though locking the brightness setting to a specific value is a bit mean given my monitor is intrinsically dark and I usually have to crank the brightness in HL2 all the way up just to make the example text display right.

+2 votes   mod: BLACK SNOW
BlazeHedgehog Jan 29 2013, 11:30am says:

I'm guessing you're going to be leaving out the Unleashed handling file, the Unleashed drift animation, etc.?

+2 votes   article: Video of Cool Edge ported to Sonic Generations and a very lengthy FAQ #2
BlazeHedgehog Jan 23 2013, 12:14am says:

It's like somebody said, "Half-Life 2 needs to be MORE scripted and MORE cinematic but less polished at both of those things."

Health takes too long to regenerate (or at least, too long for the red to go away). The endlessly respawning enemies made it difficult to tell where I was supposed to go sometimes, especially in that first area. Sometimes, especially in areas with lots of cover or enemies that don't have guns, it's easy to outrun the scripting (I don't even know why it faded to white in that first map). The voice acting is flat and uneven, and with no subtitle files, I can't understand what anyone's saying over the blown out weapon sounds. The plot so far is threadbare and confusing, and while you could make the argument that this is just episode 1 of a larger story, it wasted 30 minutes on basically telling me nothing. When you consider how much story a TV show can impart in 30 minutes, there's no excuse. Why should I care about what's going on? Contrast on maps is way too high, and with no flashlight, it is literally impossible to see anything sometimes.

Sometimes the game looks nice. I occasionally like the blown out bloom of fire and lights. When there are not frequent z-buffer issues, the places where real-time shadows are used look nice. Sometimes the atmosphere is nice - I like rolling around with a large squad of dudes and having big battles with Combine, though things can get a little too chaotic.

Try again next time. There's talent here, just... eh.

+2 votes   mod: Triage
BlazeHedgehog Jan 18 2013, 4:32am replied:

You sure got me. I'm sure a bunch of random drywall and wood is going to burn hot enough for the flame to be that color, right? Because that's what you're saying.

-2 votes   media: CM11 comparison
BlazeHedgehog Jan 18 2013, 4:30am replied:

Doesn't mean I'm not allowed to have an opinion on them.

+22 votes   media: CM11 comparison
BlazeHedgehog Jan 17 2013, 1:25pm says:


+10 votes   media: 12.21
BlazeHedgehog Jan 17 2013, 1:22pm says:

I'm sure that hair doesn't stretch awkwardly at all when she turns her head.

+8 votes   media: 12.21
BlazeHedgehog Jan 17 2013, 1:21pm says:

Why would there be a jungle sprouting up around the Citadel?

+18 votes   media: CM11 comparison
BlazeHedgehog Dec 10 2012, 3:47am says:

You can't change the color of the fog? The main problem for me is that the fog is brown but shouldn't look that way if it was night out.

+3 votes   media: Black Mesa: Uplink ingame screenshot
BlazeHedgehog Dec 10 2012, 3:37am says:

If anyone out there wants to do a video of this I would be interested in seeing it - I do not currently have a PC that could play this.

+1 vote   article: ADR Tech Demo Animation Update
BlazeHedgehog May 4 2012, 8:48am says:

"Only" 1600? :P There was a time when 1600 was considered the absolute highest-end, most-expensive price point for an XBLA game.

+4 votes   media: Minecraft for Xbox 360 Official Trailer
BlazeHedgehog Nov 13 2011, 10:15am says:

Rygel's feel more faithful to Quake 3's visual style, QRP's is more faithful to the original Quake 1 style. I like QRP's better.

+1 vote   media: Rygel's vs QRP comparison - QRP
BlazeHedgehog Nov 26 2010, 5:44pm says:

I think I prefer the analog speedometer. It's way easier to determine the position of a speedometer needle out of the corner of your eye.

+1 vote   media: New Digital Speedometer
BlazeHedgehog Jan 5 2009, 7:30am replied:

You'll have to see part 2. ;)

+1 vote   article: The History of TFH: Part 1
BlazeHedgehog Oct 27 2008, 7:52am replied:

Wow, you've got a good eye. Yeah, a couple of his animations saw slight improvements.

+1 vote   article: Sonic: TFH October Update
BlazeHedgehog Sep 4 2007, 7:41am says:

A bit too windows movie maker-y for my tastes. :p

+1 vote   article: Teaser Trailer
BlazeHedgehog Jun 28 2007, 4:06pm says:

I'll be honest with you. When you first started this mod, I didn't expect much because it seemed like it was pretty much one guy working on it and those never turn out that well. But, well, hats off to you. With each new render and image you post, you consistantly surprise me with the level of quality you're putting in to this, and this Raptor render is no different. Keep up the good work.

+2 votes   media: Old Raptor Model
BlazeHedgehog Feb 10 2007, 3:52pm says:

I'm a little worried about the "randomly generated" part. In my experience, randomly generating stuff can lead to a lot of problems unless you're super careful about it.

+1 vote   article: Single Player HL2 mod CSS SCI FI released
BlazeHedgehog Nov 25 2006, 10:01am says:

It kind of makes me angry when a mod decides it'll switch to a game that won't be out for like, 3+ months. And it'll be on an engine I will have no chance of running (vs. UT 2004, which runs decent).

Plus, switching engines like this means it'll add like... another year at least until there's an actual release for the mod, which - and no offense - really lowers the chance of this mod actually being released. You guys don't have forever to make this, you know. You're essentially asking for more work - and look at how often mods for Half-Life 2 get released; because maps, models, and coding take so much extra work - and have much higher standards than current mods.

I understand technology must progress, but I would've actually liked to play this.

+1 vote   article: A:DR; Now for UT2007
BlazeHedgehog Oct 22 2006, 11:44pm says:

The black pistol looks more like a graphical glitch than it does any legitimate change. Bleh.

+1 vote   mod: [TRIAL] Halo Enhanced Quality Mod!
BlazeHedgehog Aug 28 2006, 11:38pm says:

Leaving cryptic messages like this sure isn't very professional of you.

+1 vote  
BlazeHedgehog Jun 28 2006, 6:11am says:

Haha, the human player model looks like Kevin Pereira from G4's Attack of the Show.

+1 vote   article: Zombie Panic: Source Media Release
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