I grew up around games. The foggiest, most distant memories of my childhood are of playing our Atari 2600 at the Age of 3 or 4. We got our NES in 1989, but I didn't truly go crazy over videogames until 1991, when I played my brother's Sega Genesis and Sonic the Hedgehog. Something about Sonic hooked me and I haven't been able to shake it since. At 13 or 14 me and my friends tried to make our own Sonic game - drawing level maps out on printer paper, the whole nine yards. By the time I was a Freshmen in Highschool, I discovered a program called Click N' Create - later renamed Multimedia Fusion Express - and began real work on a Sonic game to call my own. The rest is history. I have the lofty goal now of one day getting in to game development somehow; or at least some position, somewhere, within the game industry. I've been told by a lot of people I'm a good writer and articles I've written on game mechanics have even been published in indie magazines like The Gamer's Quarter.

Comment History  (0 - 30 of 278)
BlazeHedgehog Aug 15 2014, 3:20pm says:

Never understood why people go through all the trouble of making really nice textures and advanced lighting effects yet never bother to redo any of the actual models for the monsters.

+1 vote     media: Quake Epsilon - Default quality
BlazeHedgehog Aug 11 2014, 8:19pm replied:

Triforces are more than just Zelda symbols.

+1 vote     download: Sonic Lost Adventure: Havok Harbor v1.2
BlazeHedgehog Aug 3 2014, 6:10pm says:

Yay, +Watched

+1 vote     game: Sonic Lost Adventure: Havok Harbor
BlazeHedgehog Jul 6 2014, 9:13am says:

I'm shocked to learn people still play this. Given that in four years the mod was only updated once (and only three times _ever_), I figured it was dead in the water.

+3 votes     article: NEOTOKYO on Steam
BlazeHedgehog Jun 30 2014, 2:37am says:

It has been almost five years to the day since you guys announced the "next generation" of ESF.


+20 votes     media: PotW 29.06.2014 - Badass Krillin
BlazeHedgehog Apr 20 2014, 5:55pm replied:

This mod is like 21 years old, dude. Cut it some slack.

+4 votes     mod: Aliens TC
BlazeHedgehog Apr 13 2014, 10:35am replied:

This is only for The Unleashed Project. Using it with default Sonic Generations may have undesired results.

(Sorry that it took so long to respond.)

+1 vote     mod: S-Ranks Unleashed
BlazeHedgehog Dec 9 2013, 7:45am says:

I'm still not a fan of Lobotomy's new rock textures. They're more detailed, sure, but they lose the specific shape of the rock face.

+1 vote     article: Level development
BlazeHedgehog Dec 2 2013, 7:00pm says:

"We both know I'm your son."
"Are you as disappointed as I am?"

+4 votes     media: Picture of the Week. December 01 2013
BlazeHedgehog Sep 9 2013, 1:03am replied:

I already made it pretty significantly easier. I'm trying to replicate the original Sonic Unleashed ranking, that's all. If you can't get an S-Rank, I'm sorry, I guess?

I'll continue to get feedback from others, and if there's enough of a response to something being wrong, I will try and tweak the scores a bit.

0 votes     mod: S-Ranks Unleashed
BlazeHedgehog Aug 22 2013, 6:03am says:

Seeing that Ricochet instagib match makes me wonder if Instagib Gungame would be too dumb to implement

+1 vote     article: Jaykin' Bacon: Episode 3 - Media update #4!!!!
BlazeHedgehog Apr 18 2013, 10:08am says:

On the second comparison screenshot, that new wood texture looks awful and is completely misaligned with the geometry. :\ That's the opposite of an improvement. Use more care to retain the aesthetic of the original game! Cleaner textures don't mean crap if they aren't aligned properly!

0 votes     mod: BlackFire's Mod 2
BlazeHedgehog Apr 1 2013, 12:29am says:

I almost fell for it.

+4 votes     article: Happy April! :)
BlazeHedgehog Mar 1 2013, 4:10am says:

Shame to see you go. This was how I kept up with Minecraft.

+1 vote     article: So long, and thanks for all the cake
BlazeHedgehog Feb 17 2013, 3:53pm says:

You can always send them an email about the issue - I believe Gabe advertised his email in the commentary tracks for Half-Life 2 Episode 1 and Episode 2, and I've gotten responses sending emails there before from other Valve staff.

I believe the address is: gaben at valvesoftware.com

+1 vote     article: Valve have broken every Half-Life mod
BlazeHedgehog Feb 16 2013, 4:03am replied:

My mistake - the problem with the brightness was a program I was using to reduce eyestrain called f.lux.

+1 vote     mod: BLACK SNOW
BlazeHedgehog Feb 8 2013, 7:51am says:

While I can appreciate not wanting to hold a player's hand, this honestly feels a bit like a pixel hunt sometimes. Every advance forward is immediately met with 45 minutes of "Uh, now what?"

I'm not saying make it Call of Duty (people complaining about flashlights and guns are missing the point), but a little more direction would be nice. I'm having to flip through comment pages here getting clues as to where to go next or what I ended up walking right past. Hell, just increase the radius in which the "hey examine this object" icon can show up and that would probably fix a lot of problems I have with it.

Though locking the brightness setting to a specific value is a bit mean given my monitor is intrinsically dark and I usually have to crank the brightness in HL2 all the way up just to make the example text display right.

+2 votes     mod: BLACK SNOW
BlazeHedgehog Jan 29 2013, 11:30am says:

I'm guessing you're going to be leaving out the Unleashed handling file, the Unleashed drift animation, etc.?

+2 votes     article: Video of Cool Edge ported to Sonic Generations and a very lengthy FAQ #2
BlazeHedgehog Jan 23 2013, 12:14am says:

It's like somebody said, "Half-Life 2 needs to be MORE scripted and MORE cinematic but less polished at both of those things."

Health takes too long to regenerate (or at least, too long for the red to go away). The endlessly respawning enemies made it difficult to tell where I was supposed to go sometimes, especially in that first area. Sometimes, especially in areas with lots of cover or enemies that don't have guns, it's easy to outrun the scripting (I don't even know why it faded to white in that first map). The voice acting is flat and uneven, and with no subtitle files, I can't understand what anyone's saying over the blown out weapon sounds. The plot so far is threadbare and confusing, and while you could make the argument that this is just episode 1 of a larger story, it wasted 30 minutes on basically telling me nothing. When you consider how much story a TV show can impart in 30 minutes, there's no excuse. Why should I care about what's going on? Contrast on maps is way too high, and with no flashlight, it is literally impossible to see anything sometimes.

Sometimes the game looks nice. I occasionally like the blown out bloom of fire and lights. When there are not frequent z-buffer issues, the places where real-time shadows are used look nice. Sometimes the atmosphere is nice - I like rolling around with a large squad of dudes and having big battles with Combine, though things can get a little too chaotic.

Try again next time. There's talent here, just... eh.

+2 votes     mod: Triage
BlazeHedgehog Jan 18 2013, 4:32am replied:

You sure got me. I'm sure a bunch of random drywall and wood is going to burn hot enough for the flame to be that color, right? Because that's what you're saying.

-4 votes     media: CM11 comparison
BlazeHedgehog Jan 18 2013, 4:30am replied:

Doesn't mean I'm not allowed to have an opinion on them.

+19 votes     media: CM11 comparison
BlazeHedgehog Jan 17 2013, 1:25pm says:


+9 votes     media: 12.21
BlazeHedgehog Jan 17 2013, 1:22pm says:

I'm sure that hair doesn't stretch awkwardly at all when she turns her head.

+7 votes     media: 12.21
BlazeHedgehog Jan 17 2013, 1:21pm says:

Why would there be a jungle sprouting up around the Citadel?

+14 votes     media: CM11 comparison
BlazeHedgehog Jan 17 2013, 1:19pm says:

Green trees and shrubs in the middle of what might as well be a wasteland looks super weird.

+1 vote     media: CM11 comparison
BlazeHedgehog Jan 17 2013, 1:17pm says:

That tree on the right is totally photobombing this screenshot.

+11 votes     media: CM11 comparison
BlazeHedgehog Jan 17 2013, 1:16pm buried:


Is that supposed to be fire? I don't think fire is supposed to be blue-ish white.

-6 votes     media: CM11 comparison
BlazeHedgehog Jan 17 2013, 1:14pm says:

Where's the Citadel?

+15 votes     media: CM11 comparison
BlazeHedgehog Jan 17 2013, 1:13pm says:

Good thing the Combine waited for her to put makeup on and let her have collagen injections for those lips.

+11 votes     media: CM11 comparison
BlazeHedgehog Jan 4 2013, 1:42am says:

What happened to this?

+2 votes     article: Dniepr final Trailer and Cup !
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