I grew up around games. The foggiest, most distant memories of my childhood are of playing our Atari 2600 at the Age of 3 or 4. We got our NES in 1989, but I didn't truly go crazy over videogames until 1991, when I played my brother's Sega Genesis and Sonic the Hedgehog. Something about Sonic hooked me and I haven't been able to shake it since. At 13 or 14 me and my friends tried to make our own Sonic game - drawing level maps out on printer paper, the whole nine yards. By the time I was a Freshmen in Highschool, I discovered a program called Click N' Create - later renamed Multimedia Fusion Express - and began real work on a Sonic game to call my own. The rest is history. I have the lofty goal now of one day getting in to game development somehow; or at least some position, somewhere, within the game industry. I've been told by a lot of people I'm a good writer and articles I've written on game mechanics have even been published in indie magazines like The Gamer's Quarter.

Comment History  (0 - 30 of 282)
BlazeHedgehog
BlazeHedgehog Dec 17 2014, 12:37am says:

This is a PNG, though?

+1 vote   media: Vice Cry - Winter Edition - gif test
BlazeHedgehog
BlazeHedgehog Dec 8 2014, 2:21pm says:

Wow, uh, okay.

That's kind of a weird statement to make out of the blue like this.

This is one of the best Duke 3D mods I've ever played, so thanks for the warning. I'll save it and reupload it somewhere else once it's gone, I suppose.

+1 vote   article: One last week
BlazeHedgehog
BlazeHedgehog Nov 22 2014, 10:00pm says:

Looking a lot better, but there's still a bit too much Adriana Lima in there. Instead of giving her big pouty lips and a lot of eye shadow, maybe try remaking her based on her original face model?

I54.photobucket.com

Her name is Jamil Mullen.

+4 votes   media: proper hd alyx confirmed
BlazeHedgehog
BlazeHedgehog Nov 14 2014, 5:36pm says:

Why is this attached to Wizorb? It's not related.

+1 vote   download: Optical Ball
BlazeHedgehog
BlazeHedgehog Aug 15 2014, 3:20pm says:

Never understood why people go through all the trouble of making really nice textures and advanced lighting effects yet never bother to redo any of the actual models for the monsters.

+1 vote   media: Quake Epsilon - Default quality
BlazeHedgehog
BlazeHedgehog Aug 11 2014, 8:19pm replied:

Triforces are more than just Zelda symbols.

+1 vote   download: Sonic Lost Adventure: Havok Harbor v1.2
BlazeHedgehog
BlazeHedgehog Aug 3 2014, 6:10pm says:

Yay, +Watched

+1 vote   game: Sonic Lost Adventure: Havok Harbor
BlazeHedgehog
BlazeHedgehog Jul 6 2014, 9:13am says:

I'm shocked to learn people still play this. Given that in four years the mod was only updated once (and only three times _ever_), I figured it was dead in the water.

+3 votes   article: NEOTOKYO on Steam
BlazeHedgehog
BlazeHedgehog Jun 30 2014, 2:37am says:

It has been almost five years to the day since you guys announced the "next generation" of ESF.

Huh.

+21 votes   media: PotW 29.06.2014 - Badass Krillin
BlazeHedgehog
BlazeHedgehog Apr 20 2014, 5:55pm replied:

This mod is like 21 years old, dude. Cut it some slack.

+4 votes   mod: Aliens TC
BlazeHedgehog
BlazeHedgehog Apr 13 2014, 10:35am replied:

This is only for The Unleashed Project. Using it with default Sonic Generations may have undesired results.

(Sorry that it took so long to respond.)

+1 vote   mod: S-Ranks Unleashed
BlazeHedgehog
BlazeHedgehog Dec 9 2013, 7:45am says:

I'm still not a fan of Lobotomy's new rock textures. They're more detailed, sure, but they lose the specific shape of the rock face.

+1 vote   article: Level development
BlazeHedgehog
BlazeHedgehog Dec 2 2013, 7:00pm says:

"We both know I'm your son."
"Are you as disappointed as I am?"

+5 votes   media: Picture of the Week. December 01 2013
BlazeHedgehog
BlazeHedgehog Sep 9 2013, 1:03am replied:

I already made it pretty significantly easier. I'm trying to replicate the original Sonic Unleashed ranking, that's all. If you can't get an S-Rank, I'm sorry, I guess?

I'll continue to get feedback from others, and if there's enough of a response to something being wrong, I will try and tweak the scores a bit.

0 votes   mod: S-Ranks Unleashed
BlazeHedgehog
BlazeHedgehog Aug 22 2013, 6:03am says:

Seeing that Ricochet instagib match makes me wonder if Instagib Gungame would be too dumb to implement

+1 vote   article: Jaykin' Bacon: Episode 3 - Media update #4!!!!
BlazeHedgehog
BlazeHedgehog Apr 18 2013, 10:08am says:

On the second comparison screenshot, that new wood texture looks awful and is completely misaligned with the geometry. :\ That's the opposite of an improvement. Use more care to retain the aesthetic of the original game! Cleaner textures don't mean crap if they aren't aligned properly!

0 votes   mod: BlackFire's Mod 2
BlazeHedgehog
BlazeHedgehog Apr 1 2013, 12:29am says:

I almost fell for it.

+4 votes   article: Happy April! :)
BlazeHedgehog
BlazeHedgehog Mar 1 2013, 4:10am says:

Shame to see you go. This was how I kept up with Minecraft.

+1 vote   article: So long, and thanks for all the cake
BlazeHedgehog
BlazeHedgehog Feb 17 2013, 3:53pm says:

You can always send them an email about the issue - I believe Gabe advertised his email in the commentary tracks for Half-Life 2 Episode 1 and Episode 2, and I've gotten responses sending emails there before from other Valve staff.

I believe the address is: gaben at valvesoftware.com

+1 vote   article: Valve have broken every Half-Life mod
BlazeHedgehog
BlazeHedgehog Feb 16 2013, 4:03am replied:

My mistake - the problem with the brightness was a program I was using to reduce eyestrain called f.lux.

+1 vote   mod: BLACK SNOW
BlazeHedgehog
BlazeHedgehog Feb 8 2013, 7:51am says:

While I can appreciate not wanting to hold a player's hand, this honestly feels a bit like a pixel hunt sometimes. Every advance forward is immediately met with 45 minutes of "Uh, now what?"

I'm not saying make it Call of Duty (people complaining about flashlights and guns are missing the point), but a little more direction would be nice. I'm having to flip through comment pages here getting clues as to where to go next or what I ended up walking right past. Hell, just increase the radius in which the "hey examine this object" icon can show up and that would probably fix a lot of problems I have with it.

Though locking the brightness setting to a specific value is a bit mean given my monitor is intrinsically dark and I usually have to crank the brightness in HL2 all the way up just to make the example text display right.

+2 votes   mod: BLACK SNOW
BlazeHedgehog
BlazeHedgehog Jan 29 2013, 11:30am says:

I'm guessing you're going to be leaving out the Unleashed handling file, the Unleashed drift animation, etc.?

+2 votes   article: Video of Cool Edge ported to Sonic Generations and a very lengthy FAQ #2
BlazeHedgehog
BlazeHedgehog Jan 23 2013, 12:14am says:

It's like somebody said, "Half-Life 2 needs to be MORE scripted and MORE cinematic but less polished at both of those things."

Health takes too long to regenerate (or at least, too long for the red to go away). The endlessly respawning enemies made it difficult to tell where I was supposed to go sometimes, especially in that first area. Sometimes, especially in areas with lots of cover or enemies that don't have guns, it's easy to outrun the scripting (I don't even know why it faded to white in that first map). The voice acting is flat and uneven, and with no subtitle files, I can't understand what anyone's saying over the blown out weapon sounds. The plot so far is threadbare and confusing, and while you could make the argument that this is just episode 1 of a larger story, it wasted 30 minutes on basically telling me nothing. When you consider how much story a TV show can impart in 30 minutes, there's no excuse. Why should I care about what's going on? Contrast on maps is way too high, and with no flashlight, it is literally impossible to see anything sometimes.

Sometimes the game looks nice. I occasionally like the blown out bloom of fire and lights. When there are not frequent z-buffer issues, the places where real-time shadows are used look nice. Sometimes the atmosphere is nice - I like rolling around with a large squad of dudes and having big battles with Combine, though things can get a little too chaotic.

Try again next time. There's talent here, just... eh.

+2 votes   mod: Triage
BlazeHedgehog
BlazeHedgehog Jan 18 2013, 4:32am replied:

You sure got me. I'm sure a bunch of random drywall and wood is going to burn hot enough for the flame to be that color, right? Because that's what you're saying.

-3 votes   media: CM11 comparison
BlazeHedgehog
BlazeHedgehog Jan 18 2013, 4:30am replied:

Doesn't mean I'm not allowed to have an opinion on them.

+21 votes   media: CM11 comparison
BlazeHedgehog
BlazeHedgehog Jan 17 2013, 1:25pm says:

"Shepard."

+9 votes   media: 12.21
BlazeHedgehog
BlazeHedgehog Jan 17 2013, 1:22pm says:

I'm sure that hair doesn't stretch awkwardly at all when she turns her head.

+7 votes   media: 12.21
BlazeHedgehog
BlazeHedgehog Jan 17 2013, 1:21pm says:

Why would there be a jungle sprouting up around the Citadel?

+17 votes   media: CM11 comparison
BlazeHedgehog
BlazeHedgehog Jan 17 2013, 1:19pm says:

Green trees and shrubs in the middle of what might as well be a wasteland looks super weird.

0 votes   media: CM11 comparison
BlazeHedgehog
BlazeHedgehog Jan 17 2013, 1:17pm says:

That tree on the right is totally photobombing this screenshot.

+11 votes   media: CM11 comparison
BlazeHedgehog
BlazeHedgehog Jan 17 2013, 1:16pm buried:

(buried)

Is that supposed to be fire? I don't think fire is supposed to be blue-ish white.

-7 votes   media: CM11 comparison
BlazeHedgehog
BlazeHedgehog Jan 17 2013, 1:14pm says:

Where's the Citadel?

+19 votes   media: CM11 comparison
BlazeHedgehog
BlazeHedgehog Dec 18 2012, 3:17am says:

What's goin' on up on the top right there by the lives icon?

+1 vote   media: Jungle Joyride
BlazeHedgehog
BlazeHedgehog Nov 24 2012, 8:29pm says:

I suggest giving them taxi driver hats.

Costumeamerica.com

+1 vote   media: Empire City
BlazeHedgehog
BlazeHedgehog Sep 28 2012, 10:16am replied:

The problem was I had changed Media Player Classic's rendering mode to something not GPU-accelerated for something (I think it was subtitles on a video, which requires MPC to be set a certain way). Changing MPC to use a GPU-accelerated rendering mode fixed it and both videos play fine now.

+1 vote   download: Rooftop Run Video at 60 FPS
BlazeHedgehog
BlazeHedgehog Sep 28 2012, 10:09am says:

Not quite sure what you guys did to the encoding of this video but it's making my PC choke on it. I downloaded and played the 60fps Windmill Isle video just fine, but this one stutters and lags like crazy.

Edit: Actually, going back and trying to re-watch Windmill Isle, that's choppy, too... Hm. Nevermind, my PC must just be acting weird.

+1 vote   download: Rooftop Run Video at 60 FPS
BlazeHedgehog
BlazeHedgehog Sep 11 2012, 10:32am says:

Spoilers dude!

+1 vote   media: Sheila
BlazeHedgehog
BlazeHedgehog Mar 7 2011, 4:32am replied:

The difference being EA is a big company with a lot of "red tape" to go through just to release a patch. It may have taken one guy 4 days to release a fixed save file, but that's not something EA's going to release as a patch. You have to research what's causing the bug, you have to spend time fixing the bug, then you have to run the patch through Quality Assurance (bug testing) to make sure the patch implementation doesn't break anything else, on top of that they probably wait until Microsoft and Sony's QA runs through the console versions of the patch assuming they want the patch to go out on PC, 360 and PS3 all simultaneously...

One guy can fix some bugs on a small project relatively quickly, but when you're talking about a huge project involving the collective cooperation of hundreds of people, it understandably can take a while. :P

+9 votes   article: Underhell Prologue 1.5 Release
BlazeHedgehog
BlazeHedgehog Jan 31 2011, 7:50am says:

I really wish you guys would use the Sonic Unleashed model, or something. Lots of bad memories attached to the Sonic 2006 version.

0 votes   media: The Art of Idling
BlazeHedgehog
BlazeHedgehog Jan 4 2011, 4:39pm says:

Trying to start a server just kicks me back to the menu and trying to join a server elicits a "Version mismatch" error. :\

+2 votes   download: Rocket Arena 3
BlazeHedgehog
BlazeHedgehog Jul 13 2010, 1:52am replied:

The way specular highlighting renders?

+1 vote   media: PotW: At the end of the rainbow
BlazeHedgehog
BlazeHedgehog Apr 16 2010, 2:03am says:

The music in this trailer is really hit and miss. I don't like the changes that have been made to some of the songs.

+1 vote   media: Sonic Robo Blast 2 Singleplayer Demo
BlazeHedgehog
BlazeHedgehog Feb 3 2010, 2:29am says:

Better AI? Sonic games aren't very reliant on good AI :p

+3 votes   article: ADR 2010 - Indie game now
BlazeHedgehog
BlazeHedgehog Jun 30 2009, 2:48pm replied:

Weird. I double checked it this morning and it was working just fine. I think it's a problem with Moddb. You can check out the video for the June update on Youtube, though:

Youtube.com

+1 vote   article: Sonic: The Fated Hour - June Update
BlazeHedgehog
BlazeHedgehog Apr 26 2009, 7:00pm replied:

She always has been, actually. It's listed in her original character profile for Sonic CD, I believe, that one of her hobbies is "reading tarot cards". The games themselves never mention it.

+1 vote   media: TFH April Update Video
BlazeHedgehog
BlazeHedgehog Jan 29 2009, 5:51pm says:

What the heck does that preview image have to do with the file itself?

+3 votes   download: Big Foot
BlazeHedgehog
BlazeHedgehog Jan 17 2009, 5:28pm replied:

Just Sonic. There DEFINITELY isn't going to be any appearance of Shadow in this game whatsoever.

+1 vote   article: The History of TFH: Part 2
BlazeHedgehog
BlazeHedgehog Jan 14 2009, 2:18pm says:

These don't look right, for some reason.

+2 votes   media: Spartan animtions
BlazeHedgehog
BlazeHedgehog Jan 4 2009, 7:31am replied:

I've heard it runs quite well on Windows Emulators for both Mac and Linux, but it does not run natively on it, no.

+4 votes   engine: Multimedia Fusion
BlazeHedgehog
BlazeHedgehog Jan 3 2009, 5:09am says:

That Warthog needs a bit of work, methinks. It's sitting too low to the ground and the bed in the back where the turret goes looks too long.

+2 votes   article: Halo solitude
BlazeHedgehog
BlazeHedgehog Dec 18 2008, 10:23pm replied:

Pretty sure most people have moved on to Zombie Panic Source.

+2 votes   download: Glove Pack
BlazeHedgehog
BlazeHedgehog Nov 25 2008, 2:29am replied:

Isn't that kind of the point?

+1 vote   media: Tech Demo Extended Edition Part 2
BlazeHedgehog
BlazeHedgehog Nov 15 2008, 6:35pm replied:

Where's the download link?

+2 votes   media: Happy New Year ! Half-Life HD models
BlazeHedgehog
BlazeHedgehog Nov 12 2008, 9:00pm says:

Dude, I don't know what the last demo was like because Game Maker really hates my system it seems, but this demo feels like a mess. It really, really feels like you're overextending yourselves to make a game that is way, way over your heads. Considering how weirdly awesome early videos of this looked, now it just feels like you're trying to do way too much and the game is suffering for it. I get the sensation that this game is going for quantity over quality.

Ignoring how choppy Mario moves (I blame GM - I doubt thats your fault), the inconsistency between levels throws me off a lot. I get that when you have Mario visiting Doom's Space Station, Halo's Ringworld and Megaman's stuff you'll have visual inconsistency, but even between the Mario-themed levels everything wildly changes. Suddenly Goombas look completely different, coins look (and sound) completely different, you have sprites from different games and different artists together that seem to be clashing wildly... just a general "throw something at the wall and see if it sticks and even if it doesn't stick very well we're going to keep it anyway" mentality.

I get that the Mario game I made probably isn't much better, but that was also four or five years ago and I've learned a considerable amount since then. Just know that I'm not trying to be insulting, I'm not trying to be rude, I was just really interested in this game and that interest is rapidly dwindling.

-2 votes   article: Playable Demo released!
BlazeHedgehog
BlazeHedgehog Nov 10 2008, 1:22pm replied:

I updated the file to fix this problem. Sorry for the inconvenience.

+1 vote   download: Sonic: TFH SAGE 2008 Demo (Ver. E2)
BlazeHedgehog
BlazeHedgehog Aug 18 2008, 6:57am replied:

I like it, and I drew it. ;P

+3 votes   article: The New Demo is Here!
BlazeHedgehog
BlazeHedgehog Aug 6 2008, 3:00am replied:

That's what I was thinking, too.

+1 vote   media: ELEPHANATICAL
BlazeHedgehog
BlazeHedgehog Nov 18 2007, 11:04pm replied:

Like that matters? You still have to wait in line for 40+ minutes.

+2 votes   article: Troopers: Dawn of Destiny Version 6 Release
BlazeHedgehog
BlazeHedgehog Nov 17 2007, 10:05am replied:

Yeah, really. Can't you upload it to moddb?

+2 votes   article: Troopers: Dawn of Destiny Version 6 Release
BlazeHedgehog
BlazeHedgehog Aug 30 2007, 6:42pm says:

Just don't get over-ambitious and I'll probably be happy.

+1 vote   article: This mod is NOT DEAD
BlazeHedgehog
BlazeHedgehog Aug 3 2007, 9:18am says:

Kind of... really dark.

+2 votes   media: New map!
BlazeHedgehog
BlazeHedgehog May 28 2007, 10:16am says:

I can't wait for this, personally. I'm so tired of all the cool conversion mods being for Vice City. Vice City is the only GTA3-engine game I don't own! Now I finally get to try it.

+1 vote   article: San Vice Mod Beta #2
BlazeHedgehog
BlazeHedgehog May 28 2007, 10:14pm says:

It's blurry and has way too much lightbloom.

+1 vote   media: Ferrari F40 Beauty Shot
BlazeHedgehog
BlazeHedgehog May 25 2007, 7:47pm says:

*squint*

Isn't it... a little dark?

+2 votes   media: Yay! "New" map (recb_darkwoods) by me (ruMpel)
BlazeHedgehog
BlazeHedgehog Sep 19 2006, 5:52am says:

Realism? In a Sonic game? :p

+1 vote   article: Next Video: DELAYED
BlazeHedgehog
BlazeHedgehog Sep 2 2006, 12:58pm says:

Call it "Counter-Strike: Sourcier"

+1 vote   mod: Counter Crysis
BlazeHedgehog
BlazeHedgehog Apr 21 2007, 11:05am says:

This kind of has me worried. You guys seem to be scaling this back further and further with each news post. First it's a MP demo, then it's a SP demo, now it's just a tech demo?

+1 vote   article: Tech Demo Progress
BlazeHedgehog
BlazeHedgehog Feb 14 2007, 1:20am says:

If you're like me and can't stand downloading videos anymore, here's the Youtube link:

Youtube.com

+1 vote   article: Sven Co-op 3.5 Teaser Trailer
BlazeHedgehog
BlazeHedgehog Jul 4 2006, 11:45am says:

So I'm guessing the reason this is called "Marathon: Source" is because it was originally based on the Source engine, before you moved to UT2007? (Which dissapoints me greatly, because I'm not planning on getting UT2007, as it's not going to run on my hardware)

+1 vote   mod: Marathon: Source
BlazeHedgehog
BlazeHedgehog Jul 4 2006, 10:52am says:

Hey; that lightbloom mod you've got installed, is it an opengl.dll hack? Or is it part of Cold Blood itself? I'm wondering, because I have an opengl.dll hack that does the same thing, but mine doesn't do shadows on models, and I was wondering if you could possibly send the link my way?

+1 vote   download: Resident Evil : Cold Blood - Beta 2 trailer
BlazeHedgehog
BlazeHedgehog Oct 8 2006, 6:55am says:

So dark I had to copy and paste it into an image editor and turn the brightness WAY up just to see what it was.

Ehhhh...

+1 vote  
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