If it flies, it dies™.
It seems like you have corrupted download. Try downloading again, or alternatively use MW Mod's own mirror here: Download.wicmwmod.com
Sure, we're always updating it, albeit slowly as of late.
CLOS guidance sucks at targets turning in circles, as LOS plane is oriented from that of the launcher, not the missile itself. You'll see this behavior in DCS as well -- CLOS missiles always lag behind LOS rate changes horribly than missiles utilizing other guidance methods.
A-10 and UAV fly at slow speeds so even as they're turning, CLOS can match the turn rate and make the hit. By contrast, F-18 flies much faster in comparison.
Also, Pantsir 57E6 missile in game does not maneuver while the rocket motor is burning (it flies to initial orientation heading, but does not make further corrections). CLOS guidance only kicks in after first motor stage has ejected from the missile, and when the remaining missile is coasting. This makes it even more difficult for it to engage F-18 turning fast in circles.
Workaround recommendation is to use Tor or let S-300 deal with F-18. Pantsir is good at killing PGMs and cruise missiles though, and we're likely going to enable Pantsir missile to start hitting artillery rockets in the near future.
You have a corrupted download of World in Conflict.
Because of game performance reasons, players are not allowed to have more than 3x BM-21 units. This is not a bug, but a game performance based restriction.
It does not need fixing. It's 350+ points for balancing reasons, so you can only drop 2 at a time max.
1. Suggest you try multiplayer and tutorials. Anti-air defense is not strong, it's very balanced. It's completely possible to play Air, you just need to understand to fly low and leverage standoff capabilities. Youtube.com
2. Shahab/Zelzal are OPFOR formations, not army.
3. Performance reasons.
Game balance and performance reasons.
TEST_A10 and TEST_Su27 are the other two aircraft that could be used that way.
F-22 and aircraft are spawned by Forward Operating Base (FOB) unit. They will spawn when at least 1 enemy unit is visible anywhere on the map.
If you do not wish to purchase FOB, then add a support AI player to your team -- supports bots will setup SAMs and aircraft FOB correctly and spawn them for you.
MW Mod 5 Air & Missile Defense Technical Deep Dive!
Mod should work for GOG version.
This is correct. BLUEFOR infantry is primarily USMC.
No, but different national units are slowly being added to the existing two factions. You can already tell that we have multi-national units on both sides, and teams have been renamed to RED vs. BLUE instead of RU vs. US. For example, we have Leopard 2A6, Iron Dome, K9, etc, all of which are non-US forces.
1.011 is the latest version of WiC. You need to be at the latest version to run the mod.
T-14 is in the plans and we already have a model for it.
S-400: the script code is already half migrated to S-400 specs, but we do need new 3d models, especially for 96L6 radar to fully replace the S-300 complex in game. The only other work in the pipeline is addition of 9M96 missile to work along side the existing 48N6.
Nah, unrelated. There is a corrupt version of WiC in circulation in torrents -- those that are using it are reporting corrupted unit names, regardless of which mod they use.
It doesn't, it's probably the last remaining MWM2 asset to not have animations.
I'm not sure why some people are reporting this -- we've tested in several different environments and never had this issue.. Is your WiC installed from Steam or retail? May need to try reinstalling.
I think you're confused with the missiles.
The missile that turns back and goes around the map is *not* a ballistic missile -- it's a cruise missile, because well.. it cruises at low altitude and does terrain navigation.
The missile that goes way high up is ballistic missile. It takes longer to arrive as it flies anywhere from 10km to 240km altitude depending on class of the missile launched.
For multiplayer, please visit www.massgate.org
The mod only supports English/EN version of the game. Foreign game version will have icon and troop name issues.
Not sure, you can also try downloading from the installer link from MW Mod mirror on the news announcement.
Though given your location, ModDB server is probably going to be faster for you.
Thanks for the compliments!
As for installation procedure -- you can go ahead and just 'install over' them, it will simply overwrite the files.
The benefit of doing uninstall first is we don't clutter up your Windows Registry with all these different mod versions showing up in Programs & Features control panel.
It's all open source research pretty much. We have players in the dev team that are very sim-game enthusiasts, so we all have deep interests in sensors and missile systems in general (e.g. AIM-120, etc; these guys mostly frequent simulation game forums).
It's a game corruption issue that affects the game itself, regardless of whether you install a mod or not.
A workaround is to backup your save games to last known condition.
The mod only supports EN/English version of the game. If you have foreign language version, that happens.
Thanks for the note! We will revisit during future mod updates.