If it flies, it dies™.
Reinstall WiC + Mod and delete save games.
Standby artillery units will return at some point (along with networked units), once we write the necessary infrastructure code to provide in-game events for doing counter-battery radars and automated counter-battery return fires.
It's kind of pain in the neck to convert those files back. There is a decompiler .pyo by anh (google for anhMapIceToJuice) that you can use to base decompile runs. Since .pyo file is binary, you either need to get access to a decent python decompiler (none exists that works well for wic python), or use a hex editor to feed appropriate file names into anhMapIceToJuice.pyo for decompiling. This is how we decompile custom maps and release them into MW Mod compatible versions.
Still here, just been busy :>
NATO units are planned, yup. It won't be as faction due to technical limitations, but there will definitely be NATO units in future versions.
The behavior of vanilla homing rockets with regards to flares and "go everywhere" are highly unrealistic and defies law of physics and seeker mechanics.
FLINT does this accurately to real-life specs.
Are you sure you have the latest version (4.6)? Bots do call in units frequently.
Been following your Red Phoenix Rising mode for C&C ZH, it's awesome to see that you're adding IADS and missile systems! Great job with the progress.
If you need any help with missile guidance & navigation trajectories, don't hesitate to drop me a message. (I'm from WiC Modern Warfare)
Vanilla homing rockets are simple homing projectiles that chase after their targets at constant velocity.
FLINT is a rocket and guidance simulator that actually models missile's rocket equation, basic atmospheric/physics and real world guidance laws. FLINT code has also been used for OpenFlight environment outside of World in Conflict for client simulation requirements.
You can read more about it here:
Currently AI is unable to use aerial transports (interim coding issue), but it's possible to add this capability in the future.
Awesome, looking forward to playing with you again soon!
Reinstall and make sure game is patched to the latest version. Crash on loading screen is most likely faulty or corrupted game installation.
It works for either.
We're thinking about it.
Camera icons on most missiles were removed in 4.x due to balancing issues.
Yea, work on 4.6 has already been started. Details will follow soon.
Sniper was removed from game due to game design/scaling issues. We are planning on bringing it back into the game soon (much like what we've done w/ cruise missiles).
Find us a decent model (that's not a ripoff from another game) and we'll put it in.
Since you clearly haven't checked: Pantsir S1 is already in the mod, there is no need for Tunguska.
1. Few player mode is not supported, but the mod does allow you to buy *lot* of out-of-role units compared to vanilla. So try to use out-of-role units to supplement your main role.
2. Ballistic missiles take long time because they need to reach at minimum of 30-40km altitude.
3. Cruise missiles go far away from target, precisely to avoid enemy air defenses in the main area. This is realistic and there is nothing wrong with this.
It would go to Public Documents, not My Documents. Installer selects Public Documents by default, so if you changed your install location, that would be why..
Yes, just go to PLAY SOLO, create a LAN game, fill it with bots.
It's for both.
No, it will just overwrite it.
It's a bit of a complicated issue, but nevertheless, we have greatly enhanced the boost-phase -to-> first waypoint navigation on the next version. While launch vehicles still face the target angle, it'll perform lot better than where it is at now.
Need models/art content; it's relatively low priority until a suitable model is found.
Stay tuned for new updates in about a week :) New development/news will be posted in the Forums section above.