If it flies, it dies™.
It was replaced by MV-22 Osprey. We're trying to not have way too many units in the game; so if a particular unit is no longer very useful, it's a candidate for deletion; Blackhawk met this fate, because infantry units played in MW Mod are USMC, not Army and their air transport needs are fulfilled by Ospreys.
The teams are getting renamed to "BLUEFOR" and "REDFOR"; and with that, we're adding two German-based units into the game -- Leopard 2A6 and MEADS radar.
Yep, definitely, Armata UCP is definitely something we want to add into game in the future. Won't be able to do in the next release, but probably after that.
Absolutely, please feel free!
Use anhCheats -- Google for anhCheats for usage instructions. It's included in MW Mod so you won't have to download it, but just need to know how to use it.
Quite some time... work is continuing but rather slow.
Placement of missile systems have always been a focus of the mod since day one. Last update simply added an MRBM (while the updates before added complete redo of infantry, artillery, ATGMs and so forth), hardly what I'd call missile-only focus.
MW Mod has added more ground combat vehicles (see Sprut, T-90, M1A2, Stryker, upcoming Bmp3 and Leopard II, etc, etc) than any other mods attempted in WiC history; funny you don't seem to notice that little detail.
Perhaps it's better that you focus on your question around specifically what you'd like to see on ground combat elements rather than bitch about missile systems. Because that's what the other crowd that loves their long range missiles tend to do.
It works fine on DX9.
We've made lot of changes to infantry over time. Have you read the changes?
It's still being worked on (4.7 is next), but updates are coming rather slow as of lately.
Yes, that will work just fine.
It's called by JTAC infantry now, and dropped by loitering F-18.
See Youtube.com for instructions on how to call JDAM on recent versions of the mod.
Yes, cruise missiles are programmed to avoid routing thru the center of the map; this is intended to avoid missile defenses for as long as possible, and also to increase flight time, as in real-life cruise missiles fly for a long time to reach their destination.
Appreciate your comments both; will be sure to eval/consider them for 4.7 development.
Currently WIP; in-game pictures are about a month out; there is a bit of programming stuff to do first.
Go ahead and uninstall, we won't miss you.
Leopard 2 is in the works (teams will be renamed to BLUEFOR & REDFOR probably in the next version to address addition of multi-national units)
Still around? :)
anhIce.pyo uploaded to:
The MOP & FOAB TA's will be removed in the future release version of the mod. Those are left-overs from old Fun Mod days and were left in game for backward compatibility reasons, but they'll be removed.
The only legacy TAs that will be left will be pretty much tactical nuke, tankbuster, carpet bombing, fuel airbomb/sensor fuesed weapon, and that's it.
The F-35 model is somewhat ready, still needs work though. SDB-II model has recently been completed to go along with F-35 subsystem. MEADS models are also in the works.
Planned, along with bmp-3
I will check into that shortly.
Thanks everyone for your continued patronage and playing the mod! :) Things have gotten quite busy lately in life, so mod work has been rather slow. But we're definitely keeping track of community input for any work to be done in the future!
Reinstall WiC + Mod and delete save games.
Standby artillery units will return at some point (along with networked units), once we write the necessary infrastructure code to provide in-game events for doing counter-battery radars and automated counter-battery return fires.
It's kind of pain in the neck to convert those files back. There is a decompiler .pyo by anh (google for anhMapIceToJuice) that you can use to base decompile runs. Since .pyo file is binary, you either need to get access to a decent python decompiler (none exists that works well for wic python), or use a hex editor to feed appropriate file names into anhMapIceToJuice.pyo for decompiling. This is how we decompile custom maps and release them into MW Mod compatible versions.