If it flies, it dies™.
1.011 is the latest version of WiC. You need to be at the latest version to run the mod.
T-14 is in the plans and we already have a model for it.
S-400: the script code is already half migrated to S-400 specs, but we do need new 3d models, especially for 96L6 radar to fully replace the S-300 complex in game. The only other work in the pipeline is addition of 9M96 missile to work along side the existing 48N6.
Nah, unrelated. There is a corrupt version of WiC in circulation in torrents -- those that are using it are reporting corrupted unit names, regardless of which mod they use.
It doesn't, it's probably the last remaining MWM2 asset to not have animations.
I'm not sure why some people are reporting this -- we've tested in several different environments and never had this issue.. Is your WiC installed from Steam or retail? May need to try reinstalling.
I think you're confused with the missiles.
The missile that turns back and goes around the map is *not* a ballistic missile -- it's a cruise missile, because well.. it cruises at low altitude and does terrain navigation.
The missile that goes way high up is ballistic missile. It takes longer to arrive as it flies anywhere from 10km to 240km altitude depending on class of the missile launched.
For multiplayer, please visit www.massgate.org
The mod only supports English/EN version of the game. Foreign game version will have icon and troop name issues.
Not sure, you can also try downloading from the installer link from MW Mod mirror on the news announcement.
Though given your location, ModDB server is probably going to be faster for you.
Thanks for the compliments!
As for installation procedure -- you can go ahead and just 'install over' them, it will simply overwrite the files.
The benefit of doing uninstall first is we don't clutter up your Windows Registry with all these different mod versions showing up in Programs & Features control panel.
It's all open source research pretty much. We have players in the dev team that are very sim-game enthusiasts, so we all have deep interests in sensors and missile systems in general (e.g. AIM-120, etc; these guys mostly frequent simulation game forums).
It's a game corruption issue that affects the game itself, regardless of whether you install a mod or not.
A workaround is to backup your save games to last known condition.
The mod only supports EN/English version of the game. If you have foreign language version, that happens.
Thanks for the note! We will revisit during future mod updates.
It comes in either variants? 14.5mm or 30mm per Wikipedia
It should still be included in map pack 5.0; yea, it is one of the nicer ones for sure!
there is do_Fulda (MW Mod) in the 5.0 Map Pack. Is this the map you're talking about?
AI support player will auto-spawn aircraft for you; you use the Joint Terminal Attack Controller (JTAC) infantry unit to designate targets for aircraft.
If you do not have AI support on your side (playing alone vs. bots), you purchase the "Forward Operating Base (FOB)" unit under the Air panel. After spawning, as soon as enemy units become visible in fog of war, aircraft will start spawning from FOB.
I don't believe we're still using icons for RWRs -- we migrated to text-based event scripts to let the player know that he's being pinged. Example: Youtube.com
Campaign is not supported, however, you can play skirmish with bots alone, without having to be on multiplayer.
MW Mod 5.0 development is now complete. Release is planned in September.
View complete change log here: Moddb.com
Infantry is already pretty indepth in this mod, so I don't expect much changes there for a while.
The latter. We will slowly integrate some NATO units over time, but the current unit set is most likely to stay. We're already nearing maximum limit of units we can have in game (remember that every guided missile you see in game is a unit, so there are lot more units defined than what is playable).
Good points on both. We will have an announcement about MW Mod 5 as we get closer to September release; currently it's under active development right now.
It's already in the game.
In the middle of overlapping SAMs and fighter jets in the game? No, bad idea.
Instead, F-35 will be a better addition to provide proper CAS from high altitude, not a cargo plane converted into flying artillery.
MW Mod 5 on the horizon. What do you guys want to see?
Take the poll, add your comments!
Also you can check some sample game videos on YouTube, some examples:
Glad to hear you're enjoying the mod. Updating tutorials and manuals is definitely something we need to do. In the meantime, there are a couple tutorial videos on YouTube that may be of interest:
JTAC guide: Youtube.com
Patriot SAM symbology/guide: Youtube.com
Play the "mt_Bocage (MW Mod)" map on the list instead. The vanilla Bocage map is incompatible with the mod, but we've supplied a separate compatible one in the same list (mt_Bocage).