If it flies, it dies™.
<quote>Longbow is so much better than the Guardian! You don't want that.</quote>
Guardian AH-64E retains all of the functionalities of AH-64D Longbow. It adds higher performance engines to the existing AH-64D, amongst host of other features (UAV support, JTIDS, etc) that make it an AH-64E. So from performance perspective, AH-64E/Guardian is better -- think of it as AH-64D Longbow with more powerful engines, powerful sensors, more bandwidth -- it's all around win.
But I agree that Guardian is absolute garbage name to use, they should have just kept the name as Longbow. Not sure which idiot decided to call it Guardian, but IMO, the new name is a lame representation of the times that we're getting entangled in silly low intensity conflicts.
I'm not sure what makes you think the current version is British? I'm pretty sure it's US Army variant. Nothing in the current model depicts British features. May be you're referring to the position of flare dispersers/rear-facing MAWS from SELEX HIDAS, which is present on British WAH-64s?
Also the previous model we had is very ****** compared to what we have now -- we spent lot of time and effort delivering the current model we use, with assistance from NodUnit who made the infamous AH-64D Mod for ArmA II -- we're pretty satisfied with how it looks, albeit there may be some minor details that were borrowed from British WAH-64 variant.
Not for a while. The current AH-64D model is pretty well detailed, and we don't really have the manpower to make the necessary model & texture changes for updated M-TADS/PNVS.
We will look into that for future release.
Patch your game as instructed on the news article -- download the patch and follow directions on www.massgate.org
You can then log into Massgate normally using patched wic.
We're also working on testing dedicated servers for WiC-MW Mod soon.
Sure we'll do!
Yea definitely. That is the must-have special product feature of this platform.
Sorry for the delays guys. Life has taken busy turn for the past several months; but rest assured, the work continues (albeit slowly lol)!
You can use LAN mode by connecting to hoster's IP address under LAN match mode. Of course, usual gaming VPNs work as well.
anhCheats names are US_M1A2_Abrams and RU_T90 respectively.
I know anhCheats import names have been asked many many times; I will post up an updated list soon.
~2-3 months likely.
Development work is quite active right now :>
World in Conflict ModKit (released by Massive)
Yea, I agree.. the current flight model is totally borked :S It was put in back in 2011 as a stop-gap temporary measure but I never got the chance to review the script coding and death animations. Not sure if we're going to update them at this stage in game though.
You need minimum of 30 fps. Turn off FRAME CAP (Power Saving) option in graphics settings if you have it turned on; if not, continue lowering graphic settings or upgrade your computer to achieve desired fps.
I appreciate the fan comments! We have one more release (4.8) currently being developed and worked on, which will continue in light of WiC shutdown. As for whether there will be further mod releases after this, we'll see. If there is sufficient community interest for the mod to be kept up, we'll probably continue working on it as people can still play via LAN or solo.
Sure, please contact firstname.lastname@example.org or PM me here.
Physics are scaled to simulate 30km^2 distances, while WiC maps are limited to 1.5km^2 maximum for playfield. So that explains why things appear slower to naked eye, but in terms of actual physics, they are not slow at all, it just takes time to get used to.
We're still here. Mod development is momentarily in the back burner, but we're still alive and playing.
Hm, are you running non-US version of the game? Also, latest version is 4.7.
Yes, Vladapo63 has it right :) You can still run it on XP, but you have to manually install it, and there is not much support beyond that. Also, certain graphics/particle effects may no longer work correctly on XP, as MW Mod art contents are no longer tested on DX9. Mod is tested to work perfectly on Windows 7 thru 10.
Yes, AI has mixed up missile launchers, mainly a trade-off to help w/ performance on low-end computers (didn't want to have 2-3 units to launch non-player-controlled missiles; since most people don't notice it, it made sense to truncate them down to just 1 unit firing it all).
Since 4.x (I can't remember which version), AI owned SAM sites only show icons for squad leader; this was done to reduce the unit icon clutter on the map. You can however, still target them (provided you can see them) so it does not affect gameplay in any negative way.
Yea, it worked out well. :)
As for tutorials, when I have some time, I'll definitely look into it.
If you don't use Lightwave (MW Mod uses 3ds Max), you have to export your model to Autodesk COLLADA (".dae") in order for Showbox to open it. Also, models should stay generally within 15,000 triangles, though you can theoratically (with good LOD use) go up to 50-60k before crashing the game.
You are confusing it with minimum range. Cruise missiles have unlimited range.
That's an old (closed-beta) version of WiC from early 2007.
Just right click on the launch vehicle's icon at the bottom of your screen. It will transport your camera all the way up until booster separation.
(1) Technically it should be possible, if you can edit the GUI (use GuiEditor) to expand the ingame menu. However, I've never tried this myself. There isn't a hardcoded limit that says you can only have 10 units available in the ordering menu, so it should be doable.
(2) We're working with Massive staff to figure out the next best steps for World in Conflict, and I can't really comment at this time as to what our next steps will be. We'll announce as soon as we have news in this regards.
Yup... time flies fast :>
We haven't really worked on S-300 mid-course guidance code since it was originally written back in 2012 for MW Mod 3.x. That being said, we'll revisit if we decide to add S-300V/Antey-2500.
1. yes correct with RU side also. If AI has a battle management radar, you don't need one; as long as 1 management radar is up, you're fine.
2. SEAD is queued by radar warning receiver on the aircraft -- the RWR senses multiple radars pinging the aircraft and will establish track for every known radar source. So, rather than engaging closest threat, SEAD will engage several radars on its track list, in random order.
3. Mi-28 does not use 9M123; only 9M120 is supported. Also, 9M123 is pretty much same as 9M120, so there is not much difference. The millimetre-wave radar on the Khrizantema complex is for radio command guidance for generating SACLOS output commands. The 9M123 missile itself however, does not have a seeker (unlike Longbow Hellfire) and still relies on SACLOS beam.
4. Not sure on new units at this time, as we haven't had the time to formulate roadmap yet for next mod update, but stay tuned!