If it flies, it dies™.
Eventually we'll be redoing RU infantry skins, yes :)
All of this is not necessary.
MW Mod itself includes anhCheats with it -- so you only need to load MW Mod and play away; you can activate anhCheats while in game.
Devs use Steam version of WiC to create and test the mod, so yes it works on Steam. Expansion is not required.
Tracks work fine on Abrams, T-90 and MLRS. Stryker wheels are still broken, not sure if it will ever get fixed to be honest...
This has been mentioned about 100,00 times. Yes, it runs on Soviet Assault.
Yep, this has been a known bug, and we've finally fixed this issue on the 4.3 release build.
We're getting closer, much of development work has been done and it's just mostly testing phase now.
Topol M is unfortunately not applicable for WiC. It's an ICBM and the limited battlespace simply does not constitute the application of such weapon system.
BM-21 has been re-done in the upcoming version -- it does not participate in JFSN and works independently like tube artillery (but note that its rockets can be intercepted by iron dome)
Russian side has the advantage on ease of useability for ballistic missiles.
The smoke delay is a bit tricky -- it's very expensive to have them linger in the game for performance reasons.
We are happy to put in Iskander if someone can donate viable high quality model for us (it has to be under 30,000 polygons however).
The unavailability of art content is the main reason why we are not introducing Iskander -- we just don't have time to create new models ourselves (all our in-house modelers left).
Launch lot of them.
It's possible yes, depending on changing gameplay requirements :>
It's an unfortunate bug -- it has been corrected for the next version.
As for AI standing there and doing nothing -- make sure you have the latest version. AI routines were fixed in the new versions.
Game crash is inherent with every mod due to memory leaks, but it doesn't happen that often as you describe. Sounds like you're more bent on exaggerating than actually fixing problems.
Play with bots. The mod doesn't have campaign mode, but instead you're supposed to play with bots (and friends..).
No, just download the MW Mod 4.2 installer and run it -- it'll just overwrite the mod file.
AH-1Z can be called from the Air role. It's available via out-of-role purchase.
You have to keep giving move orders far away from the unit to keep it at high altitude.
Nevertheless, the next version of the MW Mod update will feature additional helicopter units that will remain at high altitude for ease of use (ofcourse, existing chopper units will continue to remain in place for backward compatibility and for old-time gamers that prefer the old ways).
Not really on the RPs, other than anhCheats, or using a custom map that assigns lot of RP points. We are kind of conservative regarding RP points, because of the amount of processing the mod has to do -- with too much units in the field it can crash the game.
As stated before, shadow features will not be added as we have incompatibility issues with Lightwave.
Somewhat delayed, our modelers have moved onto other games sadly. :)
I agree in that Ka-50 is a good addition (we'll still keep the Mi-28 though), even though it's not really in serious service. DCS has it, and it just seems like a very welcome addition.
Ballistic missiles now take up to 2 minutes to land on the ground, make sure you plan your attacks accordingly. (it takes a while to get up to 150km in altitude and back down you know..)
Attack chopper bug will be addressed soon, promise :)
You need to make sure you get minimum of 30 frames per second. There is a bug where guns won't fire under low frame situations.
It's a bug for now -- you can try launching the missile from different terrain, or alternatively, use the cheaper ballistic missile launcher.
Just install the new version -- it will overwrite it.
Thanks for your comments. WiC is unfortunately 32-bit application, so sometimes when you have intensive matches on large maps, game could run out of memory.
One way to workaround these crashes is to simply exit back out to Main Menu then restart the match from there. This fully clears/releases most resident memory in game.
Thanks for the links, the 2nd link you provided has some useful info.
Now, we just need to find some 3D models of the Iskander system :)