If it flies, it dies™.
Currently WIP; in-game pictures are about a month out; there is a bit of programming stuff to do first.
Go ahead and uninstall, we won't miss you.
Leopard 2 is in the works (teams will be renamed to BLUEFOR & REDFOR probably in the next version to address addition of multi-national units)
Still around? :)
anhIce.pyo uploaded to:
The MOP & FOAB TA's will be removed in the future release version of the mod. Those are left-overs from old Fun Mod days and were left in game for backward compatibility reasons, but they'll be removed.
The only legacy TAs that will be left will be pretty much tactical nuke, tankbuster, carpet bombing, fuel airbomb/sensor fuesed weapon, and that's it.
The F-35 model is somewhat ready, still needs work though. SDB-II model has recently been completed to go along with F-35 subsystem. MEADS models are also in the works.
Planned, along with bmp-3
I will check into that shortly.
Thanks everyone for your continued patronage and playing the mod! :) Things have gotten quite busy lately in life, so mod work has been rather slow. But we're definitely keeping track of community input for any work to be done in the future!
Reinstall WiC + Mod and delete save games.
Standby artillery units will return at some point (along with networked units), once we write the necessary infrastructure code to provide in-game events for doing counter-battery radars and automated counter-battery return fires.
It's kind of pain in the neck to convert those files back. There is a decompiler .pyo by anh (google for anhMapIceToJuice) that you can use to base decompile runs. Since .pyo file is binary, you either need to get access to a decent python decompiler (none exists that works well for wic python), or use a hex editor to feed appropriate file names into anhMapIceToJuice.pyo for decompiling. This is how we decompile custom maps and release them into MW Mod compatible versions.
Still here, just been busy :>
NATO units are planned, yup. It won't be as faction due to technical limitations, but there will definitely be NATO units in future versions.
The behavior of vanilla homing rockets with regards to flares and "go everywhere" are highly unrealistic and defies law of physics and seeker mechanics.
FLINT does this accurately to real-life specs.
Are you sure you have the latest version (4.6)? Bots do call in units frequently.
Been following your Red Phoenix Rising mode for C&C ZH, it's awesome to see that you're adding IADS and missile systems! Great job with the progress.
If you need any help with missile guidance & navigation trajectories, don't hesitate to drop me a message. (I'm from WiC Modern Warfare)
Vanilla homing rockets are simple homing projectiles that chase after their targets at constant velocity.
FLINT is a rocket and guidance simulator that actually models missile's rocket equation, basic atmospheric/physics and real world guidance laws. FLINT code has also been used for OpenFlight environment outside of World in Conflict for client simulation requirements.
You can read more about it here:
Currently AI is unable to use aerial transports (interim coding issue), but it's possible to add this capability in the future.
Awesome, looking forward to playing with you again soon!
Reinstall and make sure game is patched to the latest version. Crash on loading screen is most likely faulty or corrupted game installation.
It works for either.
We're thinking about it.
Camera icons on most missiles were removed in 4.x due to balancing issues.
Yea, work on 4.6 has already been started. Details will follow soon.
Sniper was removed from game due to game design/scaling issues. We are planning on bringing it back into the game soon (much like what we've done w/ cruise missiles).
Find us a decent model (that's not a ripoff from another game) and we'll put it in.