If it flies, it dies™.
Yup... time flies fast :>
It's not a priority at the moment; there isn't much of ballistic missile threat for REDFOR anyway (ATACMS is expensive enough).
We haven't really worked on S-300 mid-course guidance code since it was originally written back in 2012 for MW Mod 3.x. That being said, we'll revisit if we decide to add S-300V/Antey-2500.
1. yes correct with RU side also. If AI has a battle management radar, you don't need one; as long as 1 management radar is up, you're fine.
2. SEAD is queued by radar warning receiver on the aircraft -- the RWR senses multiple radars pinging the aircraft and will establish track for every known radar source. So, rather than engaging closest threat, SEAD will engage several radars on its track list, in random order.
3. Mi-28 does not use 9M123; only 9M120 is supported. Also, 9M123 is pretty much same as 9M120, so there is not much difference. The millimetre-wave radar on the Khrizantema complex is for radio command guidance for generating SACLOS output commands. The 9M123 missile itself however, does not have a seeker (unlike Longbow Hellfire) and still relies on SACLOS beam.
4. Not sure on new units at this time, as we haven't had the time to formulate roadmap yet for next mod update, but stay tuned!
It didn't crash, it just freezes for a bit. Just let it run and it will complete.
Both; the mod will work on either version -- but please make sure your WiC is updated to the latest patch, otherwise the mod won't work (if you bought it from Steam, you're all set as it's auto-updated).
Also worth checking out is video tutorial regarding JTAC and laser-guided ordinances for Air role:
Glad to hear you like it!
Yes tutorials are available under Tutorials section; for Air in particular:
Note that these tutorials are somewhat outdated by now, but the basic concepts are still valid, so it's very much worth a read. If you use Steam, feel free to get in touch with us (WiC Modern Warfare group) to discuss tips/strats and to play together online.
Noted. Will take a look at this for future versions.
Awesome, glad to hear you were able to work out the problem!
You should reinstall WiC! :>
Game runs fine on Windows 10 for us, what problem are you running into?
You can definitely create new infantry models, there is nobody stopping it. Most people (ourselves included) haven't bothered with it, because existing models are 'good enough', just needed re-texture. If you use Lightwave, you can certainly easily create inf models and bone them properly for animation.
Source code is a bit difficult topic; while Massive had given out source disks under NDA, they are mostly for single-player campaign scripts and art work/content sources. The issue of source code is that, while WiC is old game, the software code used serves as baseline for incremental improvements made for newer Massive game, such as The Division, so there is no way they are going to give out full code access to WiC.
The main problem that makes WiC not viable is that simply there's not enough people playing anymore, the fact that devs don't really care is simply because... well, nobody plays the game anymore :) You do raise a good point though in that if the devs cared enough about the game, it would be more popular, but alas, such is life eh..?
Sometimes game may still freeze due to CommanderAI (AI system); I'd just give it a try again :) Glad to hear you're enjoying it so far!
It has come a long way indeed... can't believe it's been 6 years since this mod was first started :>
It's out just now. I re-used the old upload post (replaced the files in it), rather than make a new post, that's why it says October 2014.
Yes.. please read FAQ.
MG3 yes (though unit description mistakenly says 12.7mm, it's configured for MG3; we didn't have time to fix the description prior to committing the final build for release tree)
No shadow. To create shadows, we need Lightwave 7 (older version). We do not use any Lightwave products, all our artwork kit is Autodesk/3ds Max, so it's incompatible with Lightwave format used by WiC to create shadows.
Main problem we have is always with licensing or sourcing of art content.
We work with how much time our modelers' have to create new artwork and what they feel interested in modeling, and in this case, that was the V-22 Osprey.
You are probably using the older version. AI aggressiveness problems have been solved on the latest version (4.6).
Yup; the MV-22 does it better and faster in game, so Blackhawk was no longer needed.
It's animation from old Fun Mod days.
These days, planes are locked on by FLINT missiles, which do all the magic we need them to do.
Will do as soon as able :>
It was replaced by MV-22 Osprey. We're trying to not have way too many units in the game; so if a particular unit is no longer very useful, it's a candidate for deletion; Blackhawk met this fate, because infantry units played in MW Mod are USMC, not Army and their air transport needs are fulfilled by Ospreys.
The teams are getting renamed to "BLUEFOR" and "REDFOR"; and with that, we're adding two German-based units into the game -- Leopard 2A6 and MEADS radar.
Yep, definitely, Armata UCP is definitely something we want to add into game in the future. Won't be able to do in the next release, but probably after that.
Absolutely, please feel free!
Use anhCheats -- Google for anhCheats for usage instructions. It's included in MW Mod so you won't have to download it, but just need to know how to use it.
Quite some time... work is continuing but rather slow.