Gotcha thanks!
Gotcha thanks!
Ah alright, thanks for the information. Btw, may I also know the names of the removed texture files? I installed this mod onto
a Shadow of Chernobyl mod as a visual replacer manually and now I need to update it.
May I know what files were removed in this latest update?
Here's hoping you'll add mask overlays, this Moddb.com and possibly dynamic arm texture and mesh swapping based on apparel.
Crashing occurs, something in st_dynamic_news.xml
I hope the patch for Ghille Suit Overhaul is also patched for Stealth
Hey, I got it to work according to your instructions for Larger Devices Icon addon. Now, can I do something similar in which I wish to replace your mutant parts icons with Maid's?
Great work, I believe I much prefer your style over Maid's.
Firstly, I assume that this and Maid's Vanilla HD Icons are mutually incompatible?
Secondly, could you make a 2x1 horizontal icon for PDAs for those using Devices of Anomaly Redone, since it has 2x1 icons for non-PDA devices only (which does not include PDAs) and I would like to have visual consistency.
Thirdly, has this been made redundant now? Moddb.com
Hi, the FOMOD option for your retexture of Marple's PDA isn't set up correctly.
Ah. Also, that beckons the question on whether if there is a list of included addons provided for Last Count?
Greetings ZDL, do you have a list of recommended/compatible external addons to be added to Last Count?
Ah right. BTW, installing the base game of AREA 1.1642 automatically adds the shortcut to the old AREA.exe which is non-functional after installing this latest update. So you should update the provided installation instructions to take into account for this change, namely removing the old shortcut and adding a new one from the new AREA Launcher.exe
Same issue here, files have been deleted when running the launcher however my game actually starts compared to when running the automatically added shortcut.
Wake up, new AREA update just dropped
Nevermind, the exit to desktop freeze can be worked around by exiting to the main menu first, by then one can safely exit to windows from there. Although, may I know whether the mod file located in LADC Bins is required, and what does it do?
I found out the problem. Turns out your provided instructions in the mod description regarding the LADC Bins which contains the updated engine executable and relevant files has a mods folder as well, which contains one file. Your instructions states moving the updated bin files, while never mentioning the mod file. Moving the file inside the mods folder solved the above issue, but a new issue presents itself: upon exiting the to desktop from a game, Lost Alpha freezes and I am forced to restart my PC. On a side note, do mask overlays not work on Static Lighting?
Thanks again for the reply LB, and I will now regretfully inform you that I have encountered an issue upon starting a game with Revisited; here is the log:
FATAL ERROR
[error]Expression : ai().script_engine().functor("ui_main_menu.main_menu_check", lua_func)
[error]Function : CActor::Load
[error]File : Actor.cpp
[error]Line : 452
[error]Description : Cheats only for real gays. Delete this ****!
stack trace:
0023:6DE545B1 xrCore.dll, xrDebug::fail()
0023:00A07759 XR_3DA.exe, IGame_ObjectPool::create()
0023:00A09B18 XR_3DA.exe, CObjectList::Create()
0023:67C95BC7 xrGame.dll, CDialogHolder::operator=()
(Having an anti-cheat system implemented inside a singleplayer game is the stupidest **** I've ever witnessed)
That is true. One particular feature I favour in Revisited is that it has mask/helmet overlays and item usage animations. Oh, and also the included TRX Dynamic News.
Ah thanks for the response. Also I wanted to ask another question; is there a significant difference between Revisited's Static Lighting (assuming it remains the same from 1.4007) and LA 1.3? Because from what I have seen from gameplay footage and subsequent screenshots, 1.3 has the best looking static lighting, and I am wondering if it would be possible to backport.
Make version for Revisited?
Hi LB, I was wondering whether you could provide me with your opinion on the addons from dan07test. Moddb.com His work seems to be focused on 1.4006, which is interesting.
Moddb.com Any chance you could patch this mod for your RMA 3.0?
I assume tbis is incompatible with the COTZ Weapon Pack mod which combines STCoP and OWR?
AO3 Lite/ STCOP+OWR Moddb.com possible?
Ah, noted and thanks! By the way, what are your thoughts on the delayed repairs option? Should one be recommended to enable it?
Right. Btw, what does each difficulty mode entail? Is GOTTA RELOAD Master difficulty?
Yeah, fast response you got there! I was looking at Harmont Flavor's list of included mods.
Another question (laat one, I promise); is TRX: Zone FM and Conet Project Updated included within your repack?
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