I am the producer for the Petrograd Mod; I also handle PR for the Space Cowboys development group.

Comment History  (0 - 30 of 144)
ben72227
ben72227 - - 144 comments @ Petrograd

Yeah you could say that. A lot of the former members either went to work on the Lightspire and Casus Belli mod teams.

Good karma+1 vote
ben72227
ben72227 - - 144 comments @ Petrograd

I don't think it's dead, but a lot of the team (including myself) left the mod back in September.

Good karma+1 vote
ben72227
ben72227 - - 144 comments @ Casus Belli - Update #07

Very Nice!

Good karma+2 votes
ben72227
ben72227 - - 144 comments @ September Update

Looks good SirBaron! It kind of reminds me of the mod I'm working on right now...

Good karma+1 vote
ben72227
ben72227 - - 144 comments @ Tales of wenda switching to cry engine 2

As a CryEngine modder myself (Petrograd), I wish you the best of luck!

Good karma+2 votes
ben72227
ben72227 - - 144 comments @ Petrograd - August Update

Me neither! I can't wait till we finish it and you guys get to play it!

Good karma+2 votes
ben72227
ben72227 - - 144 comments @ Petrograd - August Update

lol yes we have a lot of guys from Sweden on the team ;-p

Good karma+1 vote
ben72227
ben72227 - - 144 comments @ Petrograd - August Update

Yep, all those people listed ^^ are active in the mod right now.

Good karma+3 votes
ben72227
ben72227 - - 144 comments @ Petrograd

Thanks!

Good karma+2 votes
ben72227
ben72227 - - 144 comments @ Petrograd - August Update

Thanks for all the support Tokoya; it really means a lot to us!

Good karma+5 votes
ben72227
ben72227 - - 144 comments @ Petrograd

Thanks for the positive comments! We appreciate it!

Good karma+2 votes
ben72227
ben72227 - - 144 comments @ Arms for First Person View

LOL!

Good karma+1 vote
ben72227
ben72227 - - 144 comments @ Petrograd Rural Environments

We have our own Vegetation Artists (Rex Mcnish and Jared Robertson), but early on we used trees from the European Nature set by michi:be

Good karma+1 vote
ben72227
ben72227 - - 144 comments @ Petrograd

Thanks!

Good karma+2 votes
ben72227
ben72227 - - 144 comments @ Petrograd

We'll take that under consideration. Thanks for asking about it.

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ben72227
ben72227 - - 144 comments @ How do you manage your development?

Petrograd team uses Skype for communication, and SVN/Trac system for files.

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ben72227
ben72227 - - 144 comments @ 05 July 2009 - Sneaky Preview

Nice update!

Good karma+1 vote
ben72227
ben72227 - - 144 comments @ Enemy Grunt

Ninjadave, it's not necessarily the texture of the grass that causes performance issues, it's the geometry and the physics. Remember this is CryEngine we're talking about.

Good karma+1 vote
ben72227
ben72227 - - 144 comments @ WallPapers

That environment is actually very WIP (as you can see the ground is quite barren). I may not even include this in the final release, but I always like to show off what I'm working on just to give you guys an idea of all of the things we're considering implementing.

Good karma+1 vote
ben72227
ben72227 - - 144 comments @ Enemy Grunt

Wow you really like to nitpick lol!
To answer your questions/comments though:

The enemy grunt models are being re-worked right now (see the last news update). The cloth bumpmap you see there is on an old build. And no, the face doesn't have that bumpmap lol!

The soldier may be unarmed, or maybe not. It will make more sense when you play it ;-)

As for the textures - the grass is probably being rendered as a sprite in that image (we're trying to make Petrograd actually *playable* on low-end computers so yeah you will see some performance optimizations like that every once in a while).

Ninjadave, I think you forget that this is a MOD right now, our team is all made up of volunteers, nobody is being paid to work on it. So if it's not 'perfect' like you want it to be, I'm sorry lol. We try, but modding Crysis is a lot more complex than making a mod for Unreal or Source - the level of detail required can be daunting.

Good karma+1 vote
ben72227
ben72227 - - 144 comments @ Tractor

Yeah I get what you're saying. It is in the same sort of setting as STALKER (i.e. east europe/russia) so we get that comparison a lot...but Petrograd will more of an action game than STALKER was.

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ben72227
ben72227 - - 144 comments @ Petrograd - June Update

lol I know it took awhile, but it was worth it don't you think? ;-p

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ben72227
ben72227 - - 144 comments @ Petrograd - June Update

Thanks!

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ben72227
ben72227 - - 144 comments @ Petrograd - June Update

Thanks for the support!

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ben72227
ben72227 - - 144 comments @ Petrograd - June Update

haha well you know - we like to throw little 'Easter eggs' in every once in awhile. ;-p

Good karma+3 votes
ben72227
ben72227 - - 144 comments @ How do you manage your team?

Skype!

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ben72227
ben72227 - - 144 comments @ Effective use of ModDB

Most of the stuff is pretty easy to do. What I'd like to know is how to get a super customized page like Dystopia has:
Moddb.com

I mean that doesn't even look like a normal ModDB mod profile.

Good karma+7 votes
ben72227
ben72227 - - 144 comments @ Petrograd

We're working on it. Is there anything in particular you want to see in the next update?

Good karma+1 vote
ben72227
ben72227 - - 144 comments @ ReUnion

Good Luck! I'm looking forward to it ;-)

Good karma+2 votes
ben72227
ben72227 - - 144 comments @ Darkest Hour v3.0 Released on Steam

Interesting. So I see this is a non-Source mod, yet it was release on Steam? How did that come about? Did they contact you or you contact them?

Good karma+1 vote