I am the producer for the Petrograd Mod; I also handle PR for the Space Cowboys development group.

Comment History  (0 - 30 of 149)
ben72227
ben72227 Dec 14 2009, 2:43pm replied:

Yeah you could say that. A lot of the former members either went to work on the Lightspire and Casus Belli mod teams.

+1 vote   mod: Petrograd
ben72227
ben72227 Dec 13 2009, 4:20am replied:

I don't think it's dead, but a lot of the team (including myself) left the mod back in September.

+1 vote   mod: Petrograd
ben72227
ben72227 Oct 31 2009, 2:08pm says:

Very Nice!

+2 votes   article: Casus Belli - Update #07
ben72227
ben72227 Sep 23 2009, 9:18pm says:

Looks good SirBaron! It kind of reminds me of the mod I'm working on right now...

+1 vote   article: September Update
ben72227
ben72227 Aug 26 2009, 2:18am says:

As a CryEngine modder myself (Petrograd), I wish you the best of luck!

+2 votes   article: Tales of wenda switching to cry engine 2
ben72227
ben72227 Aug 17 2009, 3:55pm replied:

Me neither! I can't wait till we finish it and you guys get to play it!

+2 votes   article: Petrograd - August Update
ben72227
ben72227 Aug 17 2009, 2:51pm replied:

lol yes we have a lot of guys from Sweden on the team ;-p

+1 vote   article: Petrograd - August Update
ben72227
ben72227 Aug 16 2009, 11:18pm replied:

Yep, all those people listed ^^ are active in the mod right now.

+3 votes   article: Petrograd - August Update
ben72227
ben72227 Aug 16 2009, 10:59pm replied:

Thanks!

+2 votes   mod: Petrograd
ben72227
ben72227 Aug 16 2009, 10:57pm replied:

Thanks for all the support Tokoya; it really means a lot to us!

+5 votes   article: Petrograd - August Update
ben72227
ben72227 Aug 16 2009, 6:14pm replied:

Thanks for the positive comments! We appreciate it!

+2 votes   mod: Petrograd
ben72227
ben72227 Aug 16 2009, 1:19pm replied:

No, very much alive ;-p We posted a new update for August 2009 today actually.

+2 votes   mod: Petrograd
ben72227
ben72227 Aug 8 2009, 1:08am replied:

LOL!

+1 vote   media: Arms for First Person View
ben72227
ben72227 Aug 8 2009, 1:05am replied:

We have our own Vegetation Artists (Rex Mcnish and Jared Robertson), but early on we used trees from the European Nature set by michi:be

+1 vote   media: Petrograd Rural Environments
ben72227
ben72227 Jul 22 2009, 6:12pm replied:

Thanks!

+2 votes   mod: Petrograd
ben72227
ben72227 Jul 9 2009, 2:07pm replied:

We'll take that under consideration. Thanks for asking about it.

+1 vote   mod: Petrograd
ben72227
ben72227 Jul 7 2009, 1:55pm says:

Petrograd team uses Skype for communication, and SVN/Trac system for files.

+1 vote   poll: How do you manage your development?
ben72227
ben72227 Jul 5 2009, 10:49pm says:

Nice update!

+1 vote   article: 05 July 2009 - Sneaky Preview
ben72227
ben72227 Jun 22 2009, 11:44pm replied:

Ninjadave, it's not necessarily the texture of the grass that causes performance issues, it's the geometry and the physics. Remember this is CryEngine we're talking about.

+1 vote   media: Enemy Grunt
ben72227
ben72227 Jun 22 2009, 12:54pm replied:

That environment is actually very WIP (as you can see the ground is quite barren). I may not even include this in the final release, but I always like to show off what I'm working on just to give you guys an idea of all of the things we're considering implementing.

+1 vote   media: WallPapers
ben72227
ben72227 Jun 22 2009, 12:51pm replied:

Wow you really like to nitpick lol!
To answer your questions/comments though:

The enemy grunt models are being re-worked right now (see the last news update). The cloth bumpmap you see there is on an old build. And no, the face doesn't have that bumpmap lol!

The soldier may be unarmed, or maybe not. It will make more sense when you play it ;-)

As for the textures - the grass is probably being rendered as a sprite in that image (we're trying to make Petrograd actually *playable* on low-end computers so yeah you will see some performance optimizations like that every once in a while).

Ninjadave, I think you forget that this is a MOD right now, our team is all made up of volunteers, nobody is being paid to work on it. So if it's not 'perfect' like you want it to be, I'm sorry lol. We try, but modding Crysis is a lot more complex than making a mod for Unreal or Source - the level of detail required can be daunting.

+1 vote   media: Enemy Grunt
ben72227
ben72227 Jun 22 2009, 12:44pm replied:

Yeah I get what you're saying. It is in the same sort of setting as STALKER (i.e. east europe/russia) so we get that comparison a lot...but Petrograd will more of an action game than STALKER was.

+2 votes   media: Tractor
ben72227
ben72227 Jun 21 2009, 7:03pm replied:

lol I know it took awhile, but it was worth it don't you think? ;-p

+1 vote   article: Petrograd - June Update
ben72227
ben72227 Jun 21 2009, 6:17pm replied:

Thanks!

+1 vote   article: Petrograd - June Update
ben72227
ben72227 Jun 21 2009, 1:36pm replied:

Thanks for the support!

+1 vote   article: Petrograd - June Update
ben72227
ben72227 Jun 21 2009, 1:31pm replied:

haha well you know - we like to throw little 'Easter eggs' in every once in awhile. ;-p

+3 votes   article: Petrograd - June Update
ben72227
ben72227 Jun 21 2009, 1:28pm says:

Skype!

+1 vote   poll: How do you manage your team?
ben72227
ben72227 Jun 15 2009, 12:20pm says:

Most of the stuff is pretty easy to do. What I'd like to know is how to get a super customized page like Dystopia has:
Moddb.com

I mean that doesn't even look like a normal ModDB mod profile.

+5 votes   article: Effective use of ModDB
ben72227
ben72227 Jun 14 2009, 2:27am replied:

We're working on it. Is there anything in particular you want to see in the next update?

+1 vote   mod: Petrograd
ben72227
ben72227 Jun 13 2009, 1:13am says:

Good Luck! I'm looking forward to it ;-)

+2 votes   article: ReUnion
ben72227
ben72227 May 21 2009, 12:58pm says:

Looking good

+1 vote   article: Assassination Mod - Weapons Update
ben72227
ben72227 May 18 2009, 7:49pm replied:

I think Crytek were trying to simulate that effect you get when your eyes readjust as you go from a dark environment to a very bright one (i.e. Ocular Adaptation). A lot of buildings I don't even bother with using VisAreas, especially if they are something simple like a shack/shed or something similar. I generally use VisAreas for large buildings that would have tons of light sources and need the optimization that comes with a VisArea (such as a warehouse or a building with lots of corridors (i.e. like Doom 3 levels)).

+1 vote   article: Petrograd Mod Level Design (Interior Lighting/Optimization)
ben72227
ben72227 Apr 22 2009, 5:55pm says:

Thanks for the comments guys! We will be showing more urban/industrial locales in the next trailer most definitely.

+2 votes   media: Petrograd Rural Environments
ben72227
ben72227 Apr 15 2009, 8:59am says:

Looks good

+1 vote   article: Mid April Media Release
ben72227
ben72227 Feb 8 2009, 6:45pm says:

The custom gun was alright. The level design was kind of strange, and the AI felt like it was just dropped into the map.

+1 vote   download: The City Demo
ben72227
ben72227 Jan 31 2009, 11:02pm says:

Good work guys!

+1 vote   article: Lightspire Major Media & News Announcement
ben72227
ben72227 Dec 20 2008, 5:01pm replied:

Not exactly. The AK-102 is a brand new version of the AK, and it's chambered to fire 5.56 ammo (i.e. the same ammo that NATO/America uses) - so the two main battle rifles will use the same ammo in the game. The Mk 23 pistol we are using will have a much more powerful punch than the wimpy pistol that Crysis had.

+1 vote   article: Petrograd - December 20 Update
ben72227
ben72227 Dec 15 2008, 5:21am says:

Looks cool - good work guys!

+1 vote   article: Announcing Mona: The Assassin
ben72227
ben72227 Oct 30 2008, 11:19am replied:

We won't have the suit modes - this will be a more traditional, 'realistic' FPS...

+2 votes   article: Petrograd - October 30 Update
ben72227
ben72227 Sep 19 2008, 4:39pm replied:

stonecold23 - not necessarily. There are a lot of building pieces within the Crysis asset files - for example, the bus stop was built completely out of Crysis assets. The only custom models I used in this scene were the apartment buildings.

+1 vote   article: Petrograd Mod Level Design (Environment Design)
ben72227
ben72227 Jul 27 2008, 12:23am says:

Looks great!

+1 vote   article: OMG NEW MEDIA!!
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