An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Currently leading development of S.T.A.L.K.E.R: Wormwood.
In this little article, we present a new video demonstration of our stash system, as well as a little information about how it works and Wormwood stashes...
s.t.a.l.k.e.r.: wormwood - stashes
Let's take a deeper look at this secretive faction - their motives, activities and organisation as overhauled in Wormwood.
faction overhaul: the monolith
Day 6 of Wormwood Week - the answers to many common questions put to the Wormwood Dev Team!
wormwood developer q + a - answers
Do you have a burning question about the mod that you want answered? Now's your chance!
announcing the wormwood developers q+a
Murder for the sake of murder! Plus a first look at the mask overlay optional in Redux v2.0.
murder in the swamps
In my very first interview (ever!) I talk to Borovos of the French S.T.A.L.K.E.R. fansite 'StalkerFrance' about myself, and Way of the Wolf!
way of the wolf interview: stalkerfrance
Should WotW overhaul the way the entire Bandit system works? Express your view!
s.t.a.l.k.e.r.: way of the wolf - the bandit controversy
An article by Paravin talking about his writing processes, as well as a sneak-peek at some WotW work!
s.t.a.l.k.e.r.: way of the wolf - an insight into development #2
An article talking a bit about how I develop the mod, some processes involved and some in-dev screenshots!
s.t.a.l.k.e.r.: way of the wolf - an insight into development
The story of how I got to be where I am now, possibly part one of two!
s.t.a.l.k.e.r. call of pripyat: redux - the story behind the mod
The full and final feature list for v1.0, barring any problems or issues.
s.t.a.l.k.e.r. call of pripyat: redux v1.0 feature list
In this article, I detail why, using a cutting edge never-before-done system of scripts, no two firefights in Redux will ever be the same.
s.t.a.l.k.e.r. call of pripyat: redux - random weapons and you
The features I plan to be included with version 1.0 of CoP: Redux.
redux v1.0 planned features
In this article I detail why I saw fit to overhaul the current Artifacts, as well as add almost thirty new ones. I also describe the changes I've made...
artifact overhaul
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