The flashlight goes in the same slot as an artifact detector, use it with O
The flashlight goes in the same slot as an artifact detector, use it with O
Ok what I was able to do to solve this issue was move the textures into the game data folder manually. There seems to be an issue after merging the two downloaded files together where the install wizard doesn't register that the textures file is present.
Yup made sure to. I am about to start trouble shooting now.
I am also having an issue with nothing but a black screen on start up of the game. The PDA and inventory work fine but the enviroment dosent seem to load. I will try to install the textures manually in the morning to see if that fairs any better.
More of a SCAR man myself, but can't argue with the service record of the FAL. Now the interesting part is the FAL came in two versions one being full auto/semi auto and the other being semi auto only. Still both versions where 7.62x51 with either a 20 or 30 round mag. Long story short is ultimately range wouldn't matter realisticly it'll put a hell of a hole in you up close or far away. Oh, and on a side note the mossy cammo looks pretty great.
Hmmm this will be an intresting system. Now here's where it leaves me with questions. One, does your ammo drop with the bag; and two do your medkits/bandages also drop with the bag? If they do that could prove to be problematic to use this system for anything other than running.
Alright Mac I gotta ask, is this thing still alive and kicking?
I suppose, most of my buddies say the heaviest kit they have ever really had to deal with was 80 pounds but I guess if you add in the weight of the rifle, the flak and the kevlar it would break slightly over 100 pounds if you look at it like that. Still 50kg seems way heavy especially with how long major D. Can run.
Sounds good, any chance that the weight limit could be more realistic though? I mean 50kg works out to be over 110 pounds that's insane. Then not to mention it takes another 20kg to go yellow which means that when you are in the yellow you are carrying over 154 pounds of weight. Just kind of throwing that out there.
Double post I know I'm a NOOB ;)... but what if you where to make the inventory fill from the bottom up if possible that could help players tell. Or put a counter for how many spots are left,even possibly changing the color of the unavailable boxes or removing them? I honestly don't know what you can do so just throwing out some random ideas.
That's great to hear, now you will actually have to decied if engaging that hostile group is worth the ammo or it is just better to run the long way round. This makes me happy due to the fact this sort of cap adds to the strategy an overall challenge of the game. Keep up the great work man :)
I like this, any chance you can get a hardcap on the stacks of ammo? It feels over powered being able to carry 1k+ ammo.
Little touches are what makes this mod great, thank god for NVGs
Badhabbit
Bryce joined
This member has provided no bio about themself...