Report article RSS Feed RCOM July 2011 Update

Update talks about the progress of RCOM, the recent hiatus I took from RCOM, and also has a few new a-life demonstration screenshots.

Posted by MacBradley on Jul 13th, 2011

RCOM July 2011 Update

It's been a while since the last RCOM update, so here's a quick one!

I (MacBradley) have been taking some time off of RCOM work for the past 4-6 weeks. 
I needed a break because real life always takes a priority, and this mod is something for my freetime when I have it and willing to use it.  I took a break, and now I'm back to working on RCOM.  :)

While on my hiatus, the rest of the 828_Studio team has been working hard on both RCOM and FF:CS both!  They are working on various weapon models, textures, UI, ect.  Eventually you'll hear more about specifically what they've been working on, but I'll leave announcements on that front up to them.

So what's the latest RCOM work I have to update?

Before taking a break, the largest of many current RCOM tasks I was working on.
Placing and testing all of the alife "smart terrains", which are what dictates what possible jobs stalkers have at what places.  I just picked up work on this again, and it the whole RCOM zone is almost entirely finished being filled with a-life simulation smart terrains.  The PDA screenshots at the end of this update shown below are a demonstration of this.

Many smaller tasks have been done as well.
 
Weapon recoil has been reworked across all weapons, possible via some great scripting ideas from Rulix (his work is found in pretty much every major STALKER mod compilation) of the Russian STALKER modding community.  The difference is subtle, but each gun really gets a bit more a unique "feel" to it with the new recoil system additions.

Aludaio's AI work will be included for the next RCOM release. 
He has done some awesome work with STALKER AI, which will be detailed more specifically later.

  • Mutant part looting is in reintroduced.
  • Artifact guns now work on mutants as well.
  • NPC's will be able to move across levels in the RCOM zone.  An NPC at the Cordon, in theory, could make it all the way to the NPP.
  • Still tons of other things you'll hear about another day, or find out when RCOM is released.  :P
More A-life PDA Screens

More A-life PDA Screens

More A-life PDA Screens

Post comment Comments
N.Aaroe
N.Aaroe Jul 14 2011, 2:32am says:

Great to see you back on the project. Break well deserved and really important once in a while.
Your ambitions are huge and I would know what kind of work you are putting yourself into. Im also currently working on the scripting of the whole arsenal aspects

+5 votes     reply to comment
MacBradley
MacBradley Jul 14 2011, 2:50am replied:

Thanks, I appreciate that you understand the need for a break once in a while. :)

+3 votes     reply to comment
N3uR0m4nT3
N3uR0m4nT3 Jul 14 2011, 11:00am replied:

Same here. Great to see you're back on track Mac.

+3 votes     reply to comment
Predator_828
Predator_828 Jul 15 2011, 6:12pm says:

Great to see Rcom up and running again!

+2 votes     reply to comment
SpeedyGonzalez
SpeedyGonzalez Jul 15 2011, 8:38pm says:

For a while I was worried this mod was going to die. This proves otherwise!

+2 votes     reply to comment
MacBradley
MacBradley Jul 15 2011, 9:12pm replied:

Too much time has already been invested in it for it to die. I'd feel like all that time was wasted if RCOM died!!!

+2 votes     reply to comment
rezter
rezter Sep 8 2011, 7:15pm says:

hi i am new to this site and i was just browseing and found your mod very intresting i see you left your last post about two months ago i hope this mod is not going to die out. and what work you have done so far is great work :)

+2 votes     reply to comment
MacBradley
MacBradley Sep 11 2011, 6:01am replied:

This mod is far from dead :)

+1 vote     reply to comment
Badhabbit
Badhabbit Jan 19 2012, 1:57pm says:

Alright Mac I gotta ask, is this thing still alive and kicking?

+2 votes     reply to comment
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