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Azuvector
Azuvector @ Quake Wars: Tactical Assault

Try installing the game by connecting to a server running QWTA. It should install it automatically on its own, if you're having trouble installing it from the provided zip files.

Good karma+2 votes
Azuvector
Azuvector @ Quake Wars: Tactical Assault

The latest patched version of ETQW. 1.5

Good karma+2 votes
Azuvector
Azuvector @ QWTA v0.3.5 Hotfix 1

Yes, servers should always have the latest hotfix/patch/etc even if it's for a different platform. This lets other platforms pass client purity and your server do autodownload properly for other platforms.

Good karma+2 votes
Azuvector
Azuvector @ Quake Wars: Tactical Assault

Glad you're enjoying. :)

Going to be optimizing the flamethrower's visual effects in future. It's definitely an FPS drain for now though. Plasma Beam shouldn't be too bad though? What sort of system specs are you playing on?

Noted about the Dark Matter Cannon... I don't think I'm going to make it linger on the ground much(as it is, it delays 0.5 seconds before exploding, so people have time to get sucked into it), but I definitely want to keep it competitive with the Hammer Nuke...
Parachute escapes are definitely something I'm aware of and looking for a proper fix for...

Letting QWTA be configured via menu is planned, but just haven't gotten to it yet; it's more geared to server owners. You can have QWTA save settings by writing them into a .cfg file and executing it instead of manually using the cvar commands. See how qwta_default.cfg and qwta_baseetqw.cfg are done(They're included with QWTA, inside qwta000.pk4(pk4 files are just renamed zip files).
You can run those in console via "exec qwta_default.cfg" for example. So creating a qwta_custom.cfg is pretty easy. :)
I'll see about making the game remember settings in future though, seems a lot of people are playing QWTA on their own, offline...

Good karma+2 votes
Azuvector
Azuvector @ Quake Wars: Tactical Assault

Lower right corner of your screen, on the main menu. It's a button that says "Mods".

Good karma+1 vote
Azuvector
Azuvector @ Quake Wars: Tactical Assault v0.3.3

Yeah, they're captured with Fraps instead of doing them properly. :P Very low quality.

Good karma+2 votes
Azuvector
Azuvector @ Azuvector

Private messages on moddb work okay too; I believe those get auto-emailed to me.

Good karma+1 vote
Azuvector
Azuvector @ Azuvector

I can be easily reached on the official ETQW community forums, or the #etqwmods IRC channel on Quakenet. I'd post my email, but I tend to fear spam. :)
Moddb generally isn't the best way to contact me; I don't check it frequently.
A QWTA forum is planned, but hasn't been done yet.

Anyhow, on to your actual questions:
I've never encountered the first one, with people being unable to gain XP. Are you playing while still in warmup? Ranks and levelling up to promotions is controlled and calculated by XP, so I'm a bit confused how that could be happening.

Secondly, the vehicles menu isn't on the context/pie menu. It's on the quickchat menu. (Default key I believe is middleclick?) It's the menu that appears on the right side of the screen, normally, that you scroll up and down in.
I'll be trying to make the vehicle drops thing more intuitive in future releases, as I've had a fair bit of feedback on them being confusing from a lot of players.

Good karma+1 vote
Azuvector
Azuvector @ Quake Wars: Tactical Assault

I'd assume you'd be lost amidst the ground clutter. You know, when you pick up rocks, trees, bushes, etc. :) Strictly speaking too, radar wouldn't work too well in Quake Wars' indoor areas, in general.

Good karma+1 vote
Azuvector
Azuvector @ Quake Wars: Tactical Assault v0.3.1

Indeed. Haven't gotten around to making a better one. :P

Good karma0 votes
Azuvector
Azuvector @ Quake Wars: Tactical Assault

Nope, just about twice as inaccurate as in BaseETQW. It'll be being looked at more closely as things progress and stupid 1.2 -> 1.4 bugs are ironed out more completely.

Good karma+1 vote
Azuvector
Azuvector @ Quake Wars: Tactical Assault

Linux client is so far untested with QWTA. It seems the crash fix didn't in fact actually work, merely delaying it. Next version of QWTA should hopefully be stable under linux.

Good karma+1 vote
Azuvector
Azuvector @ Quake Wars: Tactical Assault

Please utilize the provided .bat file (Or open it up and read the commandline arguments and start ETQW with the options necessary, however you'd like.) to start QWTA: ETQW v1.2 has some...oversights on Splash Damage's part that makes loading mods an annoying process: the mod menu alone won't do it. That's intended to be corrected in the ETQW v1.4 patch, which is slated to be released in January 2008 sometime.

Good karma+1 vote
Azuvector
Azuvector @ Movie Battles II

Just to clarify for anyone wondering about MBII's status: MBII was initially released publicly several years ago, but is still in active development, a subtlety that causes some confusion when trying to categorize MBII's status as unreleased or released on moddb. :P
It's a released mod, although the download links are apparently broken at the moment, heh. (That's being rectified by a few team members at the moment.)

Good karma+1 vote
Azuvector
Azuvector @ Quake Wars: Tactical Assault v0.1

I am not an artist. :P I'll see about getting something that scales to the size moddb requires better, later. :P

Good karma+2 votes
Azuvector
Azuvector @ Quake Wars: Tactical Assault

Sure, when there is some. :) Given that QWTA's intended to mainly use the resources of the base ETQW game, and the SDK for ETQW isn't out quiiiiite yet, there's not much to show. Yet. :)

Good karma+1 vote
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