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Yeah I think it was from a long time ago, when Valve actually supported mods more. Then it went defunct for a while. Maybe they removed it?
HYPE HYPE HYPE
Yeah, and they don't even have hats yet! Too, one of the faces that Hogan originally gave us looked like an east asian guy who wouldn't have even been in the war! It's all still work-in-progress.
Battle Grounds is like a Great White shark who stalks in the deep, cool darkness and then suddenly bursts from the waves with huge splashes of shock and awe before going quiet in the darkness once again. It's always there, always hunting and growing, and you never know when it will appear next ;)
There is an American civil war game under development called War of Rights. I don't know what engine it's for or what its price will be. I do know that the Battle Grounds 2 team is for now only dedicated on its current time period.
I wasn't around years ago when the animations were first made, but I would guess that they were made in several different programs considering many people made the weapons and animations. Some of those animations are as old as BG1. Really I think any animating software will do, with the right plug-ins and all.
I think the Alamo was first published on the old BG1 forum. While you can always wait for the map to appear on an actual game server, I wish there was a better way of distributing community maps...
The file formats are the same, although the weapon functionalities and the maps themselves might not port over because they rely on hard-coded, programmed stuff.
I'm Awesome, the current programmer who's working on the game. The menus are combinations of C++ programming, RES file scripting, and graphic arts. For the C++ side, our menus were built off of the ones in the client-side game_controls folder of the Source SDK Base 2013 source code. The RES files in the resource folder communicate with the C++ to define where the menu pictures appear on the screen and where they are on disk. The menu pictures themselves were designed in GIMP, photoshop and other programs.
BG2 isn't trying to be a massive multiplayer linebattle simulator. BG2 is more focused on close-quarters combat and individual teamwork.
We are definitely keeping the Steam Greenlight option in our minds as we look toward the future.
Yeah it really depends on the time... just later today we held a big public linebattle on the same server (I'm in that clan).
But yes, hopefully we can get the game on steam.
"Our greatest weakness lies in giving up. The most certain way to succeed is always to try just one more time."
Thomas A. Edison
Indeed! Like I always say when I'm admining linebattles, this game is not a movie. It's a real battle that must be fought hard and won!
Servers are most populated on American afternoons and European evenings. At that time there's usually a server that has a least a 5v5 going if not more.
How do I get past the first guy you have to sneak past? I just go down the stairs, he sees me, I run around (or walk around, after all who would run away from bullets when they could just walk instead?), then dinf a button that doesn't seem to do anything before the bullets and manhacks kill me.
Maybe there's something obvious I'm missing, but I guess it's not obvious enough.
Public linebattles usually only happen when there are enough people and admins on a server, so they aren't scheduled. If you join a clan you'll probably be doing inter-clan matches often.
Well if you change some things in the gameinfo.txt then that might make it so you don't see any servers, like Steam thinks you're playing a completely different game. What exactly did you change?
That probably means that you don't have the hl2.exe executable, meaning you didn't download source sdk base 2007.
All you need is Source SDK Base 2007, not Half Life 2.
When you're looking for servers, try looking through and changing the options of the server browser.
Bots are a hard thing to program. I'd think it would be better to improve the game itself to makes bots obsolete.
I look forward to seeing that tomahawk model in-game :)
Well that would be more likely to happen if the mod was more popular. So be sure to share it with all of your friends.
~Awesome, BG2 Developer
Depends on the server. Some are 24, 32, or even 64.
There's usually a server with people on it, sometimes none show up though. Try again some other time.
Bots are already available. Turn on "sv_cheats 1", then do "bot_add n" in console. The bots are pretty stupid though.
It was a pleasure to edit your amazing map. - Awesome
You have to restart Steam for it to appear in your games list.
This game is still alive - and it's amazing!