Loving the mod, going steadily to a 10/10
I like the fact that high tier troops are limited by their small pool, forcing you to field armies of lighter troops with a elite core. Still not sure if the pool is too small, ill play more to check it better. Love the reform of the imperial army, either keeping the strong heavy legionnaires or more mobile with interesting playstyles such as use of stakes, although i feel they need tweaks on their stats. The current reform auxilia have poorer stats overall than light legionnaires.
I have few sugestions:
It makes far more sense for the current light legionnaires to be auxiliaries and the current auxilia being light legionnaires. Also have mixed feelings of the Empire fielding so little cavalry when the province of Cyrodiil is the one with most pasture, farmland and mild climate and mostly gentle hills.
I feel the mod is somewhat unbalanced, particulary in regards to morale. While it makes sense that undead and Dagoth Ur minions cant be broken, i feel their stats should be toned down a notch. Also makes no sense a army with their 5+ stars general killed to be as tenacious, with regiments down to squad level numbers of around 10 still eager to fight.
Archers feel underwhelming, being more a nuisance to heavy armor than a threat. Bosmer are supposed to be akin to glass-cannons yet they fight like monsters. Aldmeri are currently uber-soldiers, they only get rekt by their diplomacy level akin to North Korea. Skyrim seems to be on the same level but further playing required to confirm. Morrowind factions i feel it has few issues apart from the morale issues
Love the large city/fortress cap mechanic but some forts are a pain to upgrade, unless you have a Jauffre tier governor. Played on H/H.
But all in all, great fun mod. Keep up the good work.
austurcum
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