I'm a Hungarian undergraduate who studying informatics technology in Kecskemet College, in the central of the engineer training in this region. I'm very busy at the moment with my new subjects, such as statics, or material science, don't mention the exams every week,so I can't respond to all message immediately. I always try to do it as fast as I can. I am trying to take time to learn and experiment with 3d modeling, skinning, rigging, animating, texturing, and rigging. I am want to learn the next generation human designing now, with a modern work flow. My progress is only depends on my free time.

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Attila1945
Attila1945 @ Stargate: Adventures in the Galaxy AS version

I found what causing the exit bug on the second mission. Its a bug of a trigger. A fast solution to it: Start the editor, load in the 2nd mission. Go to the triggers, open the "mid" folder in the trigger editor.
Select the "reinforcement_j_3" and delete the actor_gire "gun1" command. It should be ok after this. This is an editor bug.

Good karma+3 votes
Attila1945
Attila1945 @ Stargate: Adventures in the galaxy

I found what causing the exit bug on the second mission. Its a bug of a trigger. A fast solution to it: Start the editor, load in the 2nd mission. Go to the triggers, open the "mid" folder in the trigger editor.
Select the "reinforcement_j_3" and delete the actor_gire "gun1" command. It should be ok after this. This is an editor bug.

Good karma+1 vote
Attila1945
Attila1945 @ Stargate: Adventures in the galaxy

I made a clean reinstall, patched the game with the newest patch, and everything was fine for me, I started and played every mission.
I think you should re-download the mod, because I re-uploaded a fixed version of it once. The replicator faction needs about 30 sec before they can spawn units.
(The older crash was because of the staff turrets x_file bug, but that fixed with the re-up loading).
Sorry for these problem people,I was thinking everything is OK, because I didn't get any error report from the testers.

Good karma+1 vote
Attila1945
Attila1945 @ Stargate: Adventures in the galaxy

I finished 6 missions of the planned 10 or 12, but I finished nearly everything in the multi player mod. Not as bad I think. Over 3 years of development. And yeah, I learned the higher levels of game making, the 3d modeling, texturing, and a lot of stuff like these.
Now I'm moving on the lover levels, like programming instead, because modeling is fun, but programming gives much more opportunity and freedom, and if you do it well, you can find a good job.

Good karma+1 vote
Attila1945
Attila1945 @ Stargate: Adventures in the Galaxy AS version

This is for assault squad. I played it with the latest patch last time, so its have to be work.

Good karma+4 votes
Attila1945
Attila1945 @ Stargate: Adventures in the galaxy

I am now uploading the AS version. I think a few days and it will be authorized.

Good karma+1 vote
Attila1945
Attila1945 @ Stargate: Adventures in the Galaxy Beta testers

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Attila1945
Attila1945 @ Test verion 4.0 RC version

A question.
I didn't saw bug reports since a few weeks. Is it ready for releasing?

Good karma+1 vote
Attila1945
Attila1945 @ Stargate: Adventures in the Galaxy Beta testers

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Attila1945
Attila1945 @ Stargate: Adventures in the Galaxy Beta testers

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Attila1945
Attila1945 @ Test verion 4.0 RC version

I uploading a newer version. I hope I fixed every railgun, mat umat bug, a bit easier 2nd mission, and fixed a few bug on the 3rd. I gave a better equipment to the 1st missions sg8.

Good karma+2 votes
Attila1945
Attila1945 @ Stargate: Adventures in the Galaxy Beta testers

This comment has been posted in a private group.

Attila1945
Attila1945 @ Stargate: Adventures in the Galaxy Beta testers

This comment has been posted in a private group.

Attila1945
Attila1945 @ Stargate: Adventures in the Galaxy Beta testers

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Attila1945
Attila1945 @ Test verion 4.0 RC version

Delete the previous completely. Many thing has changed, this is not a balance test now.

Good karma+2 votes
Attila1945
Attila1945 @ The bad tendency

You know, I started from 0 knowledge, its needed half year experience to start to post pictures here. I made a lot of clunky models, textures that time. I wanted to learn to be a modeler, texturer, animator. Its need to be learn the things before you could use imported models. Otherwise, my most important goal to improve myself, the modding was just an idea. You can see most of my models are nothing to do wit SG.
I don't want to be offense, but when I see the uncountable "copy paste" mods here, with countless watchers, I become a bit angry. Somehow, these guys started to give credits, but their whole work was giving credits. How tiring. The worst type of these modders who just upload something, they are to lazy export them, to feel themselves to somebody, these are the worst. Their minds needs "awesome", "cool work" comments. I hate them the most. These mods were the POT based mods.
The other type, whose use from other games, they learned to export, animate. The are not bad guys if they don't label these models their own work. I don't have a problem if they use them as placeholders too. And they release it, not just use them as to drug the visitors and shining their ego.
I admire the modders whose using minimal other models.

Good karma+2 votes
Attila1945
Attila1945 @ The Royal Canadian Regiment, 1st Battalion

Em I the only one who see that badly rigged vertex on his arm?

Good karma+3 votes
Attila1945
Attila1945 @ Modern Immersion Mod

Yeah, mow modern mods, they worth a dissertation from modology. About 20 was known and about 15 was cheap Pot mod reskin. Oh God why?

Good karma+1 vote
Attila1945
Attila1945 @ Polishing is in progress

Yes, this is an inside mission. The goal is to escape with the use of the onboard stargate.

Good karma+2 votes
Attila1945
Attila1945 @ Awesome .IFP V3 WIP - Stances

The smoothing groups and the texture seams are need to be fixed.

Good karma+1 vote
Attila1945
Attila1945 @ Polishing is in progress

Interesting, I heard it few times, now finally I checked it. Its a German word. Well, I will fix it in the final release.

Good karma+1 vote
Attila1945
Attila1945 @ Test verion 4.0 RC version

Ok, written down. I will give it to the Sg 8.

Good karma+2 votes
Attila1945
Attila1945 @ The Faces Of Evil

Ok, well, the communist are under represented as always, but they killed more than 100 millions of people.
So, I have a few ideas. General Zhukov, Mao Ce-Tung, Berija, Castro, Kim Jong Il.
Some of the people worship Zhukov, but he sent a infantry regiment to walk in a nuclear bombs crater, I hope I don't have to say what happened them. He just wanted to see what will happen.

Good karma+5 votes
Attila1945
Attila1945 @ 9 Rota

Yeah, I see the bug of the bump map.

Good karma+1 vote
Attila1945
Attila1945 @ Stargate: Adventures in the galaxy

I'd like to ask the testers to go to the tester group, and start to download and test the new beta package.

Good karma+1 vote
Attila1945
Attila1945 @ BSAA Operator - Default Skin

I must agree. I made my Earth soldiers these T pose, and the result was very interesting few times. The biggest problem is the bad animations in game. They lift their legs too high, and this makes many problem to rigg a coat mainly.

Good karma+1 vote
Attila1945
Attila1945 @ Basic prop export tutorial for Men of War

ok, there must be something in the def file. Did you used enough brackets?

Good karma+1 vote
Attila1945
Attila1945 @ Stargate: Adventures in the Galaxy Beta testers

This comment has been posted in a private group.

Attila1945
Attila1945 @ Attila1945

Oh, damm, why I deleted my first pictures. They were so clunky in the funny way.

Good karma+1 vote
Attila1945
Attila1945 @ Stargate: Adventures in the galaxy

Well, the chicks are the last problem. But I was happy when I had time to sleep 5 hour between exams.

Good karma+1 vote
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