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I think the MG42 bug happens when McGregor is about to throw the grenades to take it out. Not 100% sure cause its pretty random.
I'm glad you enjoyed the mod. The goal was to kinda be realistic and at the same time be faithful to the lore equipment. For OWR, I currently don't have any plans as I have never used it before.
That's kinda scary lol. Sick death anim though
Looks very interesting! Best of luck.
2015 to be precise
Talking about 'realistic' I don't think the Ukraine military use the AN-94 or the Groza, but I do get what you are saying as for special forces operators it seems right that they would use more higher tier weapons.
Anyway, I forgot to mention that some of the NATO weapons were replaced with the weapons as mentioned above so they should be more common, as well as the VAL and Vintorez.
Yeah that was probably not the best word or idea for it but I think NPC looting helps with this.
I may be wrong about this, but was there a plan to include KingFriday's weapon animations into the patch?
Hot, spicy sausage.. hehehe
I have this error when exiting the caves on Darkscape to go to Dark Valley:
[error]Expression : pOwner
[error]Function : CPda::feel_touch_delete
[error]File : PDA.cpp
[error]Line : 111
[error]Description : Actor lost his pda. He should always have it!
It was an issue with the immunities.itx file. I had use a higher damage mod so I guess it wasn't compatible.
Nvm fixed the crash
I was in the Garbage level and I was looting a dead bandit when I came across a repair kit that was in Russian(?) Imgur.com
Also, in that same level, when I killed the Bandit sniper, a cut-scene appears and then freezes the game.
Is that a custom animation?
He just explained it above.
No need for Shadow of Chernobyl, you just need the full release of LA which is standalone, then the 1.3003 patch.
Go through the addons and it will be there.
Moddb.com click the 'download now!' button
Sikk just explained it right below
Does this require a new game? because I get this error ! [SCRIPT ERROR]: ... call of chernobyl\gamedata\scripts\smart_terrain.script:1026: attempt to index field 'already_spawned' (a nil value)
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ... call of chernobyl\gamedata\scripts\smart_terrain.script:1026: attempt to index field 'already_spawned' (a nil value)
0023:00BA399C xrCore.dll, xrDebug::fatal()
0023:09D04802 xrGame.dll, CDialogHolder::IgnorePause()
I had this error while in Cordon
[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : c:\users\charlie\desktop\games (1)\s.t.a.l.k.e.r. - call of chernobyl\gamedata\sounds\wpn_scar_h_snd_silncer_shot.ogg
0023:00B73813 xrCore.dll, xrDebug::fail()
0023:006F9267 xrSound.dll, CSound_source::CSound_source()
Crashed when approaching the tunnel near the bridge
Will you change the zombie models eventually?
use this Moddb.com and unpack config.db in CoC's database folder
If you are still working on Revolt SP, there's this modern day mini campaign mod for cod that's missing a few content and I think it would be perfect to implement Revolt into to it Modsonline.com
Hey have you guys tried to implement these custom missions into campaign? Gamewatcher.com Also its from the same developer who created the assault campaign
I remember having this issue, but I think its more of your system rather then the mod. Try turn down your settings.