Description

An overhaul that adds balance changes, tweaks and fixes on top of a curated pack of already released/personally ported addons.

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GoozE's Overhaul (CoTZ 1.1)
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STALKERvoir
STALKERvoir - - 71 comments

kotblush

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woopersnaper Author
woopersnaper - - 232 comments

happycat

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Guest
Guest - - 690,598 comments

:scar:

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woopersnaper Author
woopersnaper - - 232 comments

If you have a bright sky or dark ground, these are the settings you want to edit:
'r2_sun_lumscale_amb' and 'r2_sun_lumscale_hemi' (both work in tandem to brighten or darken ambient lighting, I use 1 and 1.1 respectively)
'r2_ls_bloom_threshold' (threshold for what light sources can be affected by bloom, such as the sky, I use 0.3)
'r2_ls_bloom_kernel_scale' (general bloom intensity, I use 0.7)
these settings can be found easily and adjusted with the console ingame (` key). just start typing and the settings should show up in the dropdown list. (without quotes)

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Gemey12
Gemey12 - - 31 comments

FATAL ERROR

[error]Expression : data
[error]Function : CVirtualFileReader::CVirtualFileReader
[error]File : FS.cpp
[error]Line : 584
[error]Description : d:\jatekok\stalker cotz\drxcotz1.0\s.t.a.l.k.e.r. - call of the zone\gamedata\textures\wall\wall_stucco_02.dds
[error]Arguments : Not enough storage is available to process this command.

stack trace:


I have 60GB of storage on the drive that i installed it, with a 4GB GPU and 8GB RAM. I have installed it like it was said, but i get this CTD. I tried to launch it with it's original launcher, and it said the same thing.

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woopersnaper Author
woopersnaper - - 232 comments

Hi, what renderer are you using? Are you running as admin?
This is a very weird bug, because it has happened to me ONCE before and I couldn't figure out why, it just left on its own. The mod seems to work perfectly for many but this crash creeps up from time to time, it might have something to do with that no_staging command.

I need to run a resource monitor to confirm that, but perhaps for now try running it as admin without the no_staging command (if you haven't removed that already) but let me know about the renderer - the engine COTZ uses is very finicky about stuff like that.

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Gemey12
Gemey12 - - 31 comments

I ran it as admin, same result. Ran that command by putting it in the batch file shortcut properties, same result. Tried to change renders, since i ran it on Direct X 9 (Enhanced). Here is the list of renderers i tried:

DirectX 8 (Basic) = Works
Direct X 9 (Basic) = Dosen't work
Direct X 9 (Normal) = Dosent't work
Direct X 9 (Enhanced) = Dosen't work
Direct X 10 (Enhanced) = Works, but longer loading screen and reduced performance.
Direct X 10.1 = Works, but even longer loading screens and more fps plumeting.
Direct X 11 (Enhanced) (Disabled 10.1 Option in Advanced options) = Works, but same longer loading screen problem, and introduced micro-stutters in game, and a smol fps drop.

It seems it's a DX9 problem. All of the ones that didn't work gave the same error message. I ran all of these with the command, and as administrator.

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woopersnaper Author
woopersnaper - - 232 comments

What are your exact specs? The problem really isn't the addon, its the terrible game engine that COTZ uses. It's running an outdated version of Xray used in base CoC, and if it just was able to run on the anomaly engine or something else, we wouldn't have this issue...

There are some very high resolution textures at play here. The renderer thing - thats due to the engine unfortunately. No_staging offloads some RAM use to your GPU to bypass the 32 bit RAM limit, but if your GPU is old then it might struggle.

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Gemey12
Gemey12 - - 31 comments

I see.
My specs are AMD RX 550, and Core i5 4440s. It's not the greatest, but it's not the worst. I wasn't suprised when DX10-11 stuttered for me. That's why i always play on Direct X 9 (Enchanced), because that's the most stable for me, while not losing major graphical quality.

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woopersnaper Author
woopersnaper - - 232 comments

Ah - there should not be an issue with your rig here. Should be running everything perfectly. I'm going to release a new version soon with some less taxing textures and balance updates, I'd say try the addon again then :)

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Dann_by_High
Dann_by_High - - 43 comments

Hi.
Tried few times, changing basic/advanced graphic settings. Then tried
running as admin "COTZ no staging high processor affinity.bat" file.
XML node not found???

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitScrollView
[error]File : ui\UIXmlInit.cpp
[error]Line : 1155
[error]Description : XML node not found
[error]Argument 0 : companion_wnd
[error]Argument 1 : ui\ui_slot_hud.xml

stack trace:

0023:0A47ECE0 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()

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woopersnaper Author
woopersnaper - - 232 comments

What resolution do you play at? The autumn aurora hud only works on widescreen I think - that might be the problem.

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Dann_by_High
Dann_by_High - - 43 comments

Will try it again, and post if that worked.

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Guest
Guest - - 690,598 comments

How do I enable the debug menu? Since I can only start the game using the .bat file. I just want to test things out and mess around for a while before actually playing the game.

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woopersnaper Author
woopersnaper - - 232 comments

You can edit the bat file and just put -dbg at the end of the line next to no_staging and smap2048 :)

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Guest
Guest - - 690,598 comments

thanks

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CheekiTheBreeki
CheekiTheBreeki - - 354 comments

Is there any way to bring back the minimap?

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CheekiTheBreeki
CheekiTheBreeki - - 354 comments

Also came across a CTD when I press the companion move-to-point button that I binded, here's whats in the crash log saying something about particles:
Pastebin.com

Please fix that, I use that command very often when I have companions around and I also believe it's something related to Hollywood FX.

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attackzone974
attackzone974 - - 344 comments

test this little fix: Mediafire.com

It removes any references to the companion particle in the axr_companions.script since HollyWood FX's particles.xr lacks references to the companion particle, but there will be no visible green/red flash when ordering companions to move.

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CheekiTheBreeki
CheekiTheBreeki - - 354 comments

A new massive update just came out for AO3, will you be updating your mod up to that version anytime soon?

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woopersnaper Author
woopersnaper - - 232 comments

I would recommend playing without this mod for now - My computer isn't working so I cannot update it.

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Krasna451
Krasna451 - - 7 comments

Mega says that Hotfix is DED, plz fix

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dexterlovessyrup
dexterlovessyrup - - 21 comments

My fav mod for CotZ is gone?!?!?!

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woopersnaper Author
woopersnaper - - 232 comments

hi, this version is outdated, there will be a different version of the overhaul later. I had too much trouble with arsenal overhaul.

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dexterlovessyrup
dexterlovessyrup - - 21 comments

Thanks for the reply. And i'll be waiting for that update.

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Guest
Guest - - 690,598 comments

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Dumikky
Dumikky - - 25 comments

This overhaul makes the mod complete. I'm playing it through the ,,COTZ no staging high processor affinity.bat,, and it's a blast :). Not too hard nor too easy and that's on the Master difficulty... Just an awesome collection indeed; keep it up;)

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Faeryka
Faeryka - - 172 comments

Great work man, love it!

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hunter07029189
hunter07029189 - - 89 comments

Hotfix is no longer online on mega....any new link available ?

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captainNikos89
captainNikos89 - - 36 comments

1.2 compatibility?

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hunter07029189
hunter07029189 - - 89 comments

Getting constant ctds for a while now; when i load the last savegame, it happens always after the same time (ca. 3 mins ingame):

! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[34] {CLevelGraph::vertex} valid_vertex_id(vertex_id)
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[34] {CLevelGraph::vertex} valid_vertex_id(vertex_id)

FATAL ERROR

[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : l:\s.t.a.l.k.e.r. - call of the zone\gamedata\sounds\weapons\explo\thermite_explosion.ogg

stack trace:

0023:00C346A3 xrCore.dll, xrDebug::fail()
0023:00BA13F2 xrSound.dll, CSound_source::CSound_source()
0023:7956F756 MSVCR120.dll, getptd()

When checking the file path, the folder "weapons" does not contain any subfolder called explo ?! i did not install any weapon mods recently (playing with your addon for 175 savegames now, had no issues with that so far)..

DocX suggested that it has to be connected to addon files, not to "vanilla" cotz....you have any ideas what i could check? didnt find any similar problems in other forums...

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attackzone974
attackzone974 - - 344 comments

Might be an issue with AO3, it shouldn't happen so often however

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cleaner667
cleaner667 - - 30 comments

Link for the hotfix is dead. Can we get an updated link ?

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cleaner667
cleaner667 - - 30 comments

Only available CoTZ is 1.2. Is there a link still floating around somwhere for 1.1 ?

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Mahzra
Mahzra - - 586 comments

I'm trying to resurrect this old pack because there's some neat stuff in it, but the link to the hotfix is dead. Anyone remember what the hotfix fixed hotly?

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