Maybe, i will give up on making this mods someday, but i'll will
constantly updates the Source Code due to the missing stuff that is inside the folder.
Maybe, i will give up on making this mods someday, but i'll will
constantly updates the Source Code due to the missing stuff that is inside the folder.
For the modder who want's to continue the mod, i'll will start uploading the entire source code with cnc3 shader include, so feel free to use it.
i'll will start uploading the actual source code after this (completed decompile) with it tiberium shader in it, for the other modder to use.
The Mod is not dead just yet, i'm still continuing it, by the way.
Ouh, this is the interesting one i'm suppose, and yeah i will be putting it on this mod, probably need some permission from the owner of the mod to do so :).
What version of your Red Alert 3 the original one (Not steam version), well if you choose the steam games it would be good as well but the original one is also good too. Well it is your choice to choose which one you like and both version of games support the patch 1.12. For the original one you have to find the patch on CNC website and bibber custom launcher is for launching the (-ui) with mod.
My dear fellow modder and gentleman, i will be back onto making this mod and i will come back later due to the my motherboard failure on me as well and yeah i hope you enjoy my mod and share with the other people as well, Good Bye, and i will be back on another month, i'm guess.
The mod is for the red alert 3 patch v1.12.
For those who are experiencing some sort of a bugs that make the three faction of the Collectors that can't harvest the Ore, will be fixes on the next patch, due to the my portable hard disk damaged, but i have to make a little patch for the mod. I did backup the RA3 MOD SDK on my pendrive and it probably the older version of the 2.30b or 2.40b mod.
For the next Alternate Universe Patch Update 2.50b Fixes, it will be a huge size of an actual games, probably the size of 1.0 GB or 3.0 GB or even more gigabyte then usual. So if you want to know about what kind of gigabyte thing that is inside of the mod, just comment down below and i will reply it for you. Sorry if my english is little bit off.
What kind of faction did you choose. ?
Probably, Yes, and it is only a placeholder or a complete dummy faction to me, but for the three looking cyan or magenta color of the square faction is playable, but it didn't have a model yet and i have to make a new MCV and Construction Yard model on 3DS Max 9 for the three faction as well the units model when the times is right.
Well i'm guessing that you have to re-create a new profile or just go to the C:\Users\PC Name\AppData\roaming\Red Alert 3\Profiles to deletes the existing profile and start a new one. It happen to me as well, when i trying to enter the skirmish and i see only a grey drop down including the no map listing, then i have to re-create or make a new profiles to make it working again.
Maybe you should try re-creating the new profile for it to appear, because it have slight changes on the Skirmish to be with and what did you mean by all the options is totally grey out. To me, i'm guessing that this version of mod will not work well with the other type of mod that you have try to play with. Sorry if my english is little bit off or weird.
Ouh, now i'm understand what you were saying. For the blank icons of the buildings and units on the build menu, i will be finishing it by putting all the Texture DDS, TGA File or Texture Image File into the folder, as well the XML Code file into the Mod Folder and i will released the Second Patch Mod for the AU (Alternate Universe) after i finish all of it.
What did you mean by fixing the CAMEO is ? i didn't fully quite understand just for little bit.
I'm guessing you're are right about finishing the GDI & NOD first instead of going onto the other faction, because it would be an overwork or not move forward at all, but sometimes i did go to the PPMSite webpage to see some other thing that i didn't fully know or understand about how to fixes stuff or making the other stuff like a SkirmishAI or something like that.
Don't worry about it because, i already planning it from the start to bring absolutely everything from the Tiberium Universe, CNC Generals/Zero Hour, Red Alert 2/Yuri's Revenge (Optional: Mental Omega) and as well the Forgotten. I'm guessing i will make one GDI or NOD Sea Units to see whether or not i'm good at 3DS Max 9.
Those four faction are from mental omega and one from red alert 2, but i'm still experiment it thoughts to make sure it didn't have a bugs or something else including the new difficulty.
Ouh, did you mean the absolute white particle on the bottom of it layer that make the white completely bright when place it on the ground or did you mean the glowing effects for the tiberium itself that need to be removes from the W3X file.
From what i know it is fully compatible with the steam as well, but did you install the patch of version 1.12 for the Red Alert 3 steam because it will not show the mod in the Game Browser & you need to put the name (-ui) on the properties of the launched options to make the Game Browser appear as well the Replays & Mods of the Red Alert 3 launcher steam version. (Correct me if i'm little bit wrong about what i'm saying.)
What type of launcher did you use, ? Or did you use the autorun from the actual CD/DVD installation. From what i know that this mod is for Red Alert 3 Patch v1.12, did you use any older patch on the game directory. For Example of the directory for the actual Mod to be place at: C:\Users\ComputerName???\Documents\Red Alert 3\Mods\MYMODv1. (Sorry if my english is little bit worse for a quite moment.)
That is what i will called it, an incomplete shader or not support due to the different SAGE engine for the Tiberium at least, but i will do something about the Uncompiled HLSL Shader Code or FX/FXA Coding from TW itself to make it work on Red Alert 3, you could say i didn't know much about how to compiled or compiling it on Visual Studio C++ 2017 or the other old/new version that come with it. Well if somebody could be willing on teaching me on how to compiled it or help me with it, it would be an appreciated.
Well, i hope this mod still alive, because it would be appreciated to be working together with the author who made the Terrain, Cool Shader Effect Coding, Map & the other stuff like Skybox Cloud that i didn't know it possible to make on the Red Alert 3, but it would be awesome if this mod still alive & still continuing the project as well working together with my mod.
Did you see any type of blank like a nothing was in there or you only see that there is no skirmish map and a question mark on the center of the map icon. From what i know is, you have to reset or re-create the new profile to make a Skirmish Map appear again. You could say the first release have a significant type of bugs, on re-entering the Skirmish and the other as well, but on the next second release of the beta, it should be at least okay while you on the Skirmish i'm guess.
Don't worry about that because, i will fixes the most of it bugs in the next patch and i been fixing some of it bugs that make a crash on Alien Faction when place some of the building. What kind of faction that make it crash the game. From what i knows about is, only the Alien Faction that can cause the crash of the game and is there any similarity of the bugs that make it crash the game.
Don't worry about the other two, because i will be adding all of it into the Red Alert 3 & implemented it on the mod itself after the Fully Released of the mod. :)
For the textures or missing icon, i will be putting everything that include with the missing icon, textures that lost or didn't put at all, and for the CNC3 Harvester that still have bugs that make them didn't collect the tiberium what so ever, but a little bit of the tiberium that will be collect from the harvester itself. Sometimes the GDI, NOD & Alien Harvester collect more Tiberium then less Tiberium i'm guess. But i will fixes the bugs that make the harvester didn't collect the tiberium and the harvester itself can't harvest the ore mines yet, but only tiberium can be harvest.
I'm guessing after the Full Released of the v2.40b mod. Well, maybe i will add both from Red alert 2 and it own expansion Yuri's Revenge with it Units/Epic, Structure, Faction, Campaign, Superweapon, & the other stuff that include with it.
It for Windows actually and not for the ps3 or the other platform.
DarkStalker980
Reiji joined
SAGE/Code Maker/Visual Effect Designer. Well i'm not an expert modder, but i do what i can to make the Mods look absolute perfect.