The Command & Conquer: Alternate Universe (Remaster Mod) v2.40b.
Sorry for the delay upload & the other stuff, because i been upgrading my PC to the Gaming PC, so i will be releasing the First Beta Test Remaster Mod for those who want to test & game on it or search for some bug or something else i'm guess. Well, let put it aside then. On this version it will have slightly or more bugs particularly for the Scrin of the Alien, the Units/Aircraft/Sea might not have a lot of bug on it, so when it come to the Structure or Placing the Structure on the exact spot for it to build, who knows what will happen. But for the GDI & NOD those two faction should be okay at least because they don't have much bugs on it so it should be okay on playing GDI & NOD faction.
Feature/Changelog:
Command & Conquer(tm) Alternate Universe(tm) Mod
Version 2.40b Demo/Full Half Released Notes - July, 25, 2017
This Demo or the Full Half Released for Command & Conquer: Alternate Universe Mod adds Original Texture for GDI, NOD & Scrin, fixes several exploits and bugs, improves several balance, and more.
General:
- GDI, NOD & Scrin the Skirmish AI itself is not yet complete that due to the bugs that need to be fix 7 it can't be play as a opponent or as a Computer AI for the time being, but you can play it as a player but have slight or more bugs on Scrin.
- Will be updated this, as soon as i found it.
Balance Changes: Global
- The Tiberium Spike bonus increased to 25% or perhap more percentage to it.
- Allied Chrono Tank (Tier 3)
- NOD/Black Hand/Marked of Kane Redeemer it have a new type of feature, & it the Blast Shockwave. It literally the similar aspect as the Japan Mecha King Big Shockwave, but the Redeemer have a Rage Shockwave include with it, so it have two Blast Shockwave. The first is the Rage Shockwave & the second is the Blast Damaging Shockwave of Tumbling/Flying or Bouncing.
- Will be updated this, as soon as i found it.
Balance Changes: By Faction
- GDI/Steel Talons/ZOCOM Behemoth cost reduced to 1300 from 2200 and it Build time reduced to 0:16 from 0:22.
- Allied Chrono Tank (Tier 3) cost increased from 1200 to 1250 and it Build time slightly reduced to 0:14 from 0:17.
- Will be updated this, as soon as i found it.
Balance Changes: Vision:
- Will be updated this, as soon as i found it.
User Interface Enhancements:
- Will be updated this, as soon as i found it.
Bug Fixes & Bugs not Fixes:
- NOD/Black Hand/Marked of Kane Redeemer Exact Both Shockwave timing have a bugs, or fast half a second then the Japan Mecha King Exact Shockwave timing.
- Will be updated this, as soon as i found it.
Coming Soon Command & Conquer(tm) Alternate Universe(tm) Mod
Version 2.40a/b or 3.40a/b & 4.00a including v6.50 Demo/Full Half/Fully Released Notes Estimated - Month ???, Day ???, 2017 or 2018 or 2019 or maybe 2020
It will be a fixes for several exploits and bugs on the Scrin including the entire Faction, improves balance, The Coming Back/return Feature from CNC 3 & KW of Complete Skirmish Ai, Balanced AI, Turtle AI, Rusher AI, Guerilla AI, & Steamroller AI. The Coming Back/return Feature of user interface from CNC3 including KW and it enhancements, The Original/Custom Shader from CNC3, Coding from Uprising as well Kane's Wrath, and more will come.
At first,it runs just fine but i noticed that under the new races,there are empty but selectable slots , i tried one of them and it crashed the game. when i re-opened RA3, the mod deleted all of my profile's maps and my skirmish screen was frozen, i have to make a new profile and solf reset my game data in order to make my maps appear again, use fine with other mod but the same thing happend again if i load your mod
help ??? TvT
Don't worry about that because, it happen to me as well when i re-open the game and i have to re-create the new profile, but i will surely fix the bugs of what make it crashed the game and the other stuff that you say as well.
nice , thks for all of your work , you are awesome ^.^
wait day after day for this
Bugs -build/unit/abilities selection images are missing here and there
-some GDI tanks missing gun texture
-scrin's super weapon animation glitched on some map when target some building
-NOD tiberium bomb crater not shown correctly
-scrin race sure does crash a lot , NOD and GID only rarely
-campaign currently is a 100% crash , maybe because each main race have the new races build option
will test for more ^^
hey men , its me again with some bugs i worked it out , not sure if you know about them or not
+1st: every time Soviet AI is used , as enermy or on your team and even in the campaign will result in a crash. i am sure that this is the main issue for campaign's crashes (hope you fix this next patch )
+2nd: some scrin units' effects and animations after load in will cause the next building that built or saled to crash the game
+3rd: on some map , the scrin HQ cant be lifted up , it will explode, only after you make a building or two and sometime only after you make a 2nd one via air unit production structure that you can
+4th: Japan AI and allies AI seem can not use basic infantry such as the peacekeeper, javelin soldier,Imperial Warrior,Tankbuster, Engineer. i am not sure about the Vehicles and air stuffs, so more testing
Well, the number 3rd and 4th is quite interesting to me, because it have lot of bugs on it that bothering me quite a bit. Particularly on the SkirmishAI where Peacekeeper basic unit & the Faction Basic Unit can't get out from the barracks or something, but still for the other two i will fixes most of it bugs that crash the game.
agree , cuz crashing sure does make it harder to pin point the bugs
few more bug i found out :
+game crashing:
- in case where you have captured another race tech, for example scrin main + allies captured, if your mother ship attack your units or buildings = crash the game (maybe just count after the captured race one , cuz sometime the game will not crash if player just have scrin tech alone)
- if you own 6 super weapons and tech tree of all races, the next super weapon built or MCV deployed will crash the game
-NOD's ability that have Shadow Team icon will crash the game if used
+general bug
-GDI support ability do not work correctly, the one that spawn 4 unit transport air ships which just stand like a rock.
- some units , especially scrin's, for example the mother ship can target player own unit and building without the forced attack command.
- some buildings/turrets' build box will change in size if change direction, for example GDI's Sonic Emitter( maybe related to scrin HQ build grid size become smaller after its deployed on most map
Youtube.com
:D
This mod for ps3 or windows?
It for Windows actually and not for the ps3 or the other platform.
hey ı download this mod now. how ı setup?