Sound and concept artist.
Looking great guys! Was wondering when the Japs were getting some more naval support, guess I got my answer.
These tanks are actually used by the conscripts, not the combine, so they are friendlies. :)
Swamp and the Factory areas both would work very well with posing in Gmod.
1) The Bradley AFV has a turret similar to the one used in HL1 for a continuity factor. It is slightly modified by the individual crews as they see fit, although in the game we will only have that one model and texture.
2) The Merkava was in the leak version of Half-Life 2 and therefore we decided to keep it. It also adds a bit of variety to the game instead of using a very generic M1 Abrams. Another idea it could raise is maybe the combine had to fight a small insurrection in City 17 before Gordon arrived and they had to import Merkava's from Israel. Afterward, they were decommissioned to be used by the Conscripts.
Your questions will be answered eventually. ;)
Doesn't look terribly different from the retail helicopter, besides the rotor, main gun, and a few peripherals. I thought no one would actually use this version of the helicopter, though it is quite nice to see it actually made. Great job, keep it up guys!
A giant spaceship?
Dude, you need to get on skype more often. Greg and I are totally in the dark, you need to tell us what you need and are working on.
I might be new to this group, but I might be able to give my 2 cents here. I have 2 WASR's and they both are perfectly fine, I also have have 2 Saiga's and they are great as well. From what I have seen, Saiga's are configured for more of a hunting setup, but they can easily be changed to a more tactical setup. The same with the WASR. Mostly it is just a matter of personal preference.
I like the reference that you made to the e3 video for Half-Life 2, when Barney says, "Remember how we thought Black Mesa was as bad as it could get?" Overall, this is looking good!
Older and still waiting.
Yet another flame response thread with the common phrase being "Yet another...". Come on guys, do you see this mod hosting that kind of thing? ;P
Actually the tracks are just about right: Images.wikia.com
As for the textures: Don't worry, those are still WIP ;)
The.Mr.Zip: Me half life 2 Alpha ;)
Me anything Half-Life related :P
And don't forget all new ambient sounds! Courtesy of AmbientNoise ;)
Honestly, we are not trying to bash any other mods out there, in fact, we encourage them! The beta / concept version of Half-Life 2 needs more attention than it currently has, it is very interesting. In no way is the mod trying to bash, we were simply stating that we are not a bunch of compiled beta maps. This will be a full modification when we are through, with a complete storyline. Whoever made those comments was speaking for themself.
This is based off of concept art made by valve early in the development process, that's what the whole mod is about.
Here's a link: Images.wikia.com
To match this, we should make the brickbat bottles (if we use it) vodka bottles. Never leave out the vodka. :)
Great job, I like this mod's take on the look of City 17.
You can set it to 60fps on the movie tab, that should help.
Many have tried to raise this bar.
Why stop now?
We've gotten this far!
Gosh, I sure hope it does... If it's a black Ka-27.
You can find out what Half Life 2 could have looked like here:
Whatever you do, DON'T GO TOWARDS THE LIGHT!
Pipes and brick... also known as the Under.
Actually the gun that the soldier you see there is holding is most likely an early HMG1, since it has the scope, box magazine and bipod. Also, the soldier pictured with it is actually more resembling of, in my opinion, an early sniper or overwatch elite.
One little suggestion Boker, some of the props don't make sense, like the random explosive barrels and the traffic divider barrels. Other than that this looks good.
Ahh, bridges and pipes... the most common features of the original storyline.
Phenixtri, that's my point. While the MP5K can fire EXTREMELY fast, it is balanced by having switching fire rates (Full or 3-round) and a smaller magazine than the MP7. Now Mr. Zip could probably tell you whether he will be using semi or 3-round burst on it. And actually the pistol already is very accurate if you use controlled shots (crouching helps as well), while the MP5K was built for CQB usage from the start. On the topic of magazines, it would make the most sense just to stick with 45 rounds for the MP7, since its accuracy is pretty low. The MP5K, I would think, would use either the 30 or 15 round magazines(Or maybe a hybrid 20-25 round magazine made by the Combine).
Liked your concept art btw.