Sound and concept artist.

Comment History  (0 - 30 of 80)
AmbientNoise Jul 4 2014, 11:22pm says:

I own and have shot both the Ishapore and the SMLE (in several variants), and without a doubt they are some of my favorite military rifles. Great guns, albeit a little on the heavier side (excluding the jungle carbine ofc). You guys did a great job on the in-game weapon, this game looks like it's gonna be fun!

+3 votes     article: News Update #47: SMLE Everyone!
AmbientNoise Jun 6 2014, 7:14pm says:

Just wanted you guys to know that I am doing some fixes in the grammar department on the FHSW wiki, if that's okay. I've just been getting tired of the spelling and grammatical errors, and since I am very good with English I thought I'd lend a hand.

+1 vote     mod: Forgotten Hope: Secret Weapon
AmbientNoise Apr 30 2014, 5:23pm replied:

The sticky launcher was a test weapon made by Valve which was never intended to be in the game in the first place. While it is an interesting concept, it doesn't make much sense in terms of the story line and also would practically replace the grenade, which is a big problem. To this end, we probably will not feature it in the mod. If we do decide to keep it, it will probably be a bonus weapon of sorts, only accessible via console commands. Hope that answered your question.

+1 vote     mod: Raising The Bar
AmbientNoise Apr 20 2014, 6:40pm replied:

To be frank, we still have a long ways to go. Even when our mod is done material-wise, we are going to review and test everything to make sure it is a good example of our work.

+3 votes     mod: Raising The Bar
AmbientNoise Apr 6 2014, 8:44am replied:

Yes, the Conscripts are going to be in our mod; however, we will be making new models and textures for them.

+1 vote     mod: Raising The Bar
AmbientNoise Mar 18 2014, 1:58pm replied:

We do plan on implementing them, albeit with AI changes to make the fight with it a little more fair. They also may be used as environmental obstacles, but we have not decided on whether that implementation would work well or not.

+2 votes     mod: Raising The Bar
AmbientNoise Mar 16 2014, 10:52am replied:

Interpret it as you wish; I never mentioned you specifically :P

+1 vote     article: Groans, Games, and...Microphones?
AmbientNoise Mar 11 2014, 4:13pm replied:

Pure genius, sir!
A cookie for you.
*hands over cookie*

+4 votes     mod: Raising The Bar
AmbientNoise Feb 27 2014, 10:05pm replied:

My Blog -
Our Team Page -

+2 votes     mod: Raising The Bar
AmbientNoise Feb 26 2014, 3:59pm replied:

It's more of the concept storyline that we are going for, since there never really was an "alpha" or "beta". For more information on this, take a look at my blog.
But yes, all of us are working hard and long on this, and we don't intend on stopping any time soon.

+1 vote     mod: Raising The Bar
AmbientNoise Feb 25 2014, 4:28pm replied:

I second this!

+1 vote     mod: Raising The Bar
AmbientNoise Feb 25 2014, 4:27pm replied:

Well, you guys will have the content from our mod when it is released or else you could not run it.
As to whether or not the content will be released if the mod is scrapped, the answer is simple. It won't be scrapped, as already we have put a lot of time and effort into this, not to mention that we are all fans of the prospect of having a playable concept version of Half-Life 2.

+2 votes     mod: Raising The Bar
AmbientNoise Feb 24 2014, 10:52pm says:

Looking good, I remember playing through this part the most out of the entire course.

+7 votes     media: Firing Range 2
AmbientNoise Feb 19 2014, 8:00pm says:

Congrats on the GameInformer article on your mod guys!
Hopefully ours might be there one day as well.

+3 votes     mod: Black Mesa
AmbientNoise Feb 11 2014, 10:33pm says:

I do like how the puzzle was implemented for the pipe hatch, very clever. Looking good so far!

+2 votes     article: Video Update: nether_01 by Mambridge
AmbientNoise Feb 2 2014, 11:08am replied:

Well, grenades are a player-held weapon that has an inventory slot, so you could pull them out and hold them for as long as you need to. And for molotovs, it would work similarly to the hand-held flares that you activate by picking them up. They would be different though, in that you could hold them for a while, but when you throw them they create a pool of fire where they land. Not the most realistic way of operation, but this isn't meant to be a realism simulator :P

+1 vote     mod: Raising The Bar
AmbientNoise Jan 31 2014, 11:14pm says:

Looking good guys. I do like what you've done with the Wasteland Depot there, it looks so much better than the fullbright leak one. Kraken isn't looking too shabby either :P

+4 votes     article: News Update: We are Alive!; That Media Update; The Endless Search for Talent
AmbientNoise Jan 26 2014, 4:00pm replied:

@sam6321- Yes, I do as well, that's why I'm reusing them (along with other classic beta sounds) with enhancements to make them slightly different and new, along with removing the terrible 'hissing' that some of them have.

@Sakores- Pretty sure that children will be included, so don't you worry about that ;)

+6 votes     media: Industrial Sector Soundscape
AmbientNoise Jan 26 2014, 1:01pm replied:

Still, that all could be done with the use function, like when you throw the can at the metrocop in the retail game. You could do the same with molotov cocktails and, like in Black Mesa, you could pick up and throw headcrabs. Just dunno how useful a dead headcrab carcass would be, because they would bite you a lot if you tried to pick up a live one. Also, you can break windows with the use function, as demonstrated in the first chapter apartments in HL2, where you can unplug the tv and throw it through the apartment windows.

+1 vote     mod: Raising The Bar
AmbientNoise Jan 19 2014, 12:20pm says:

Looking pretty good man!

+3 votes     media: RTB - Eli's Hideout (WIP)
AmbientNoise Jan 13 2014, 4:41pm says:

Good to see you guys are coming back.

+2 votes     article: Back to Work
AmbientNoise Jan 8 2014, 3:34pm says:

Although it does need more props and pipes, it's WIP and looking good so far!

+1 vote     media: Early RTB canals
AmbientNoise Jan 7 2014, 10:09pm says:

*Looks at title- "...Armored car"
*Looks at description- "Tankette"
*Thinks- "How is this possible?!"

+1 vote     media: Type 94 Light Armored Car
AmbientNoise Jan 7 2014, 10:06pm says:

The design looks similar to the Renault FT series, especially considering the rear skid. I'll be sure to try it out once the next version comes out.

+1 vote     media: Type 89 Medium Tank
AmbientNoise Dec 22 2013, 11:17am replied:

Pretty sure Valve only made concept art as there aren't any texture or model files in the leak, and usually anything that was made by Valve in the game shows up in some form of file in it. Hell, there are even some sound files for npc's that didn't even have models, such as the airturret!

+1 vote     media: Skitch WIP
AmbientNoise Dec 22 2013, 11:01am replied:

1) It is uncertain at this time whether a demo will be released, but it is likely.
2) Again, this is uncertain. I don't know for sure, as Boker sort of made that video pretty unexpectedly. Although if we make this mod as big as one like Black Mesa, then most likely not.
3) Whenever Boker wants to, or when we have mostly finished material to show.
4) Not_nearly_enough %.
A happy New Year to you as well!

+1 vote     mod: Raising The Bar
AmbientNoise Nov 22 2013, 3:43pm says:

Looking great guys! Was wondering when the Japs were getting some more naval support, guess I got my answer.

+4 votes     article: Forgotten Hope Sea Weapons
AmbientNoise Nov 2 2013, 12:31pm replied:

These tanks are actually used by the conscripts, not the combine, so they are friendlies. :)

+2 votes     media: Bradley M2
AmbientNoise Nov 1 2013, 1:30pm says:

Swamp and the Factory areas both would work very well with posing in Gmod.

+1 vote     article: Raindrop Source Release!
AmbientNoise Oct 31 2013, 6:33pm replied:

1) The Bradley AFV has a turret similar to the one used in HL1 for a continuity factor. It is slightly modified by the individual crews as they see fit, although in the game we will only have that one model and texture.
2) The Merkava was in the leak version of Half-Life 2 and therefore we decided to keep it. It also adds a bit of variety to the game instead of using a very generic M1 Abrams. Another idea it could raise is maybe the combine had to fight a small insurrection in City 17 before Gordon arrived and they had to import Merkava's from Israel. Afterward, they were decommissioned to be used by the Conscripts.

+5 votes     article: Halloween Update!
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