Sound effect artist, sketch artist, and writer.

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AmbientNoise
AmbientNoise Apr 27 2015, 7:22am replied:

That's from Decepticoin on DeviantArt, he does some very nice renditions of concept maps.

+4 votes   mod: Raising The Bar
AmbientNoise
AmbientNoise Apr 25 2015, 6:08pm replied:

There are many areas that would be very difficult to convert over to a New York-style C17, and in that conversion unique gameplay elements could be lost, although it would be interesting to try. For the most part though, it allows us to have more variety of locations to keep things fresh.

+1 vote   news: April Update
AmbientNoise
AmbientNoise Apr 14 2015, 9:30pm replied:

I've got some ice over here if you really need some that badly. :P

+2 votes   media: Ravenholm
AmbientNoise
AmbientNoise Apr 14 2015, 9:29pm replied:

It won't die any time soon, you can count on that. We plan to finish what we started, even if it takes a while.

+1 vote   news: April Update
AmbientNoise
AmbientNoise Apr 14 2015, 5:30pm says:

Don't forget that we've got a website as well everyone! We'd love to see you guys discuss on the forums, and we check the site rather frequently.
Halflife2raisingthebar.weebly.com

We also put up behind-the-scenes material periodically on the website as well.

+8 votes   mod: Raising The Bar
AmbientNoise
AmbientNoise Apr 13 2015, 6:00pm replied:

Indeed it is, although I think you might have had a little bit of an advantage being on the team for a little while there ;)

+3 votes   media: Mystery Level
AmbientNoise
AmbientNoise Apr 13 2015, 5:57pm replied:

Make that -18...

+4 votes   news: April Update
AmbientNoise
AmbientNoise Apr 12 2015, 7:04pm replied:

We are going to be doing a mix of the two, eventually we will have enough maps and such done to publicly elaborate on how the system of combining the two styles works, right now it's a little bit messy.

+9 votes   news: April Update
AmbientNoise
AmbientNoise Apr 12 2015, 7:01pm replied:

It depends on how long we want to spend time working on it, really. We've already had two mappers take turns working on it. What we have planned (which could change) will be slightly longer than retail.

+4 votes   media: Ravenholm
AmbientNoise
AmbientNoise Apr 6 2015, 4:50pm replied:

Maybe he lives inside of an unfinished Source map. You should get another mapper to come in and finish the job mate.

+10 votes   media: Soon
AmbientNoise
AmbientNoise Apr 2 2015, 11:22pm replied:

The catch is that they don't know that they are actually killing people, they think it's just a game.

+2 votes   media: Manhack Arcade Test
AmbientNoise
AmbientNoise Mar 26 2015, 12:52pm replied:

Even we weren't told about your comment until it had already been deleted. Regardless, leave the update material up to us I guess, as some of the team members get defensive pretty quickly (as you know).

+2 votes   mod: Raising The Bar
AmbientNoise
AmbientNoise Mar 20 2015, 5:04pm replied:

The Alyxgun is a sticky issue, as it doesn't fit very well in the sense of story outside of Alyx's use. However, if we do end up adding it, it might be an easter egg weapon. Again, that's not certain at this point.
As to the completion date, it will be done when it's done, even we don't really know for sure how long it will take.

+2 votes   media: Trainstation Update
AmbientNoise
AmbientNoise Mar 19 2015, 4:12pm replied:

1: We aren't using a specific time frame but rather the different concepts and ideas that are known to have existed through HL2's development. That way, we aren't restricted to having to try to remake bad maps or ideas when there are better ones out there.

2&3: We don't really have any dates that far ahead that we have planned out, mostly due to irl issues coming up and general delays in progress for one reason or another. In this manner, we don't really keep track of any percentages in the long term. We simply get stuff done that needs to be done, and then move on to the next project. Eventually we're going to go back through everything and make sure it's polished enough to be at least presentable and fun, but we have no idea how long that part of development is going to take.

4: We are going to recreate a few songs in particular from the early dev days of HL2, but other than that we'll be following our own music direction. It will be a good amount of our own ideas, but we'll also try to keep some familiarity to HL1's soundtrack mixed in as well (coming from the hypothetical idea that HL2's soundtrack never existed.)

And yes, the mystery level is the Air Exchange. :)

+3 votes   mod: Raising The Bar
AmbientNoise
AmbientNoise Mar 19 2015, 4:01pm replied:

Thanks for the support, it means a lot when the community appreciates our work. :)

+1 vote   mod: Raising The Bar
AmbientNoise
AmbientNoise Mar 3 2015, 10:43pm replied:

I hope so, their mod has been dark for quite some time now.

+2 votes   mod: Raising The Bar
AmbientNoise
AmbientNoise Mar 2 2015, 2:21pm replied:

That concept is similar to what Missing Information is doing with theirs. We might use some aspects from it, but we are going to try to use bits and pieces of different concepts wherever they can fit in without being disjointed.

+2 votes   mod: Raising The Bar
AmbientNoise
AmbientNoise Feb 16 2015, 6:10pm says:

This sounds quite a bit like some videos on Youtube I've seen, called the 'Songs of the Planets' or something similar. Not saying they're the same, but they are similar, in a good way. Check them out sometime, they're pretty eerie.

+1 vote   media: When Death Is Better than Life
AmbientNoise
AmbientNoise Feb 15 2015, 12:55pm replied:

You can send the chocolates in bulk when we're done :P

+5 votes   news: Valentine's Day Update
AmbientNoise
AmbientNoise Feb 15 2015, 12:55pm replied:

Indeed it is.

+4 votes   news: Valentine's Day Update
AmbientNoise
AmbientNoise Feb 15 2015, 9:11am replied:

We are eventually, yes, along with the rear drum sight as well.

+3 votes   media: Mp5k Texturing/Modelling
AmbientNoise
AmbientNoise Feb 15 2015, 9:08am replied:

Also, Marius gets a cookie.

+4 votes   media: Mystery Level
AmbientNoise
AmbientNoise Feb 5 2015, 3:47pm replied:

We plan on including all the known chapters in order to create a full story. If we merely included all the cut content it would be heavily disjointed and wouldn't make much sense.

+2 votes   mod: Raising The Bar
AmbientNoise
AmbientNoise Feb 3 2015, 9:36pm replied:

While I am not a mapper either, I have been talking to them rather frequently. In our current state, yes, most of our maps are either directly copied or extremely closely built to leak specifications; however we do not intend for it to stay like this. We have a few examples of maps that are re-imagined versions of leak maps (such as Eli's hideout and industrial), but we will also be making loads of completely new maps to link the more "leak-like" maps together. It's a pretty common fact that since the leak maps are so old that they are extremely difficult to get working properly. Personally, this seems like more work than it's worth as hardly any of the leaked maps had very good gameplay, or were even finished at that.
In terms of the most challenging area to recreate, I would think that all of them have been difficult to some extent. Figuring out the purpose of a leak area in terms of gameplay and story, and then combining the two in at least a decent manner is not the easiest thing to accomplish.
Sorry for the wall of text.

+3 votes   mod: Raising The Bar
AmbientNoise
AmbientNoise Jan 31 2015, 1:32am replied:

There's many reasons as to why you would want to make your own version. Copying other peoples' work without permission is taken very seriously in our mod team, and we won't stand for it. Even if we did get their permission, we think ours should be different anyways, even if only a little.

+2 votes   media: Bullsquid
AmbientNoise
AmbientNoise Jan 31 2015, 1:13am replied:

Fixed the post.

+4 votes   media: Ambient Loops
AmbientNoise
AmbientNoise Jan 28 2015, 8:33pm replied:

It's a combination of several different early versions that I drew up. The design takes inspiration from the tiles, poster, and organic versions of the citadel.

+3 votes   media: Citadel Artwork
AmbientNoise
AmbientNoise Jan 18 2015, 3:52pm replied:

It's difficult to say at the present time, although we've had a few ideas tossing around the team about them. The IRifle might be altered quite heavily, functionality wise, while the binoculars are still undecided for the most part.

+1 vote   mod: Raising The Bar
AmbientNoise
AmbientNoise Jan 12 2015, 3:07pm replied:

We are doing our own spin on the story while using leak levels and concept art as starting points. You can read more about our goals on our website, linked in the latest news update.

+1 vote   mod: Raising The Bar
AmbientNoise
AmbientNoise Jan 9 2015, 2:57pm replied:

There's still a long time left before we'll even be close to getting a full demo out man, but we'll be sure to announce it when it happens.

+2 votes   mod: Raising The Bar
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