Sound effect artist, sketch artist, and writer.

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AmbientNoise
AmbientNoise @ Raising The Bar

I updated the drive link, it should work now. Again, let me know if it doesn't.

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AmbientNoise
AmbientNoise @ Raising The Bar

Should be fixed now. Let me know if it isn't.

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AmbientNoise
AmbientNoise @ Raising The Bar

Sorry to disappoint, but you might want to read our latest article.

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AmbientNoise
AmbientNoise @ Raising The Bar

Most of the original devs are still around to help out as well, just not as much as before due to irl reasons. :)

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AmbientNoise
AmbientNoise @ The Ups and the Downs Syndrome *Cough*

Just remember everyone, it's only dead if the community decides to let it die. Our Discord will be open to anyone, and we are still going to be as available/active as possible. We just realized the small team we had going wasn't enough, especially with all the IRL stuff that just kept mounting up. Simply adding more people hadn't necessarily worked all that well either.

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AmbientNoise
AmbientNoise @ Raising The Bar

We're adding in everything we can, without things becoming redundant that is.

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AmbientNoise
AmbientNoise @ Raising The Bar

Whole storyline's being remade from scratch. :)

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AmbientNoise
AmbientNoise @ Raising The Bar

We're including a good mix of both. The deciding factor comes down to whether or not they suit a role well, or they can just be superfluous either way. We're trying to avoid redundancy in enemy types, either by replacing familiar ones or changing them in our own way, within reason of course.

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AmbientNoise
AmbientNoise @ Raising The Bar

...In Valve Time obviously. Can't forget that.

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AmbientNoise
AmbientNoise @ Raising The Bar

Sadly not, we've been working the past two weeks, but not much is ready yet.

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AmbientNoise
AmbientNoise @ Raising The Bar

We are indeed aiming for a high level of polish for the mod, both visually and gameplay-wise, similar to Black Mesa I would say. It's just going to take many years before we get to that point, so just hang in there with us.

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AmbientNoise
AmbientNoise @ Stun Stick Progress

Hence why we're remaking a lot of our old content as of late. :)

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AmbientNoise
AmbientNoise @ Raising The Bar

One could say one of the cool features of the Leak is that it could...leak.
*Puts on sunglasses*

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AmbientNoise
AmbientNoise @ RtB Wasteland Gameplay Footage

We need new weapons in general.

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AmbientNoise
AmbientNoise @ Trainstation Redux

We'll definitely be replacing them with our own versions based off of Valve's old concepts/realistic for the location trains. Since quite a bit of the early storyline fragments likely took place in a more Americanized area, we might switch the European pieces with American ones. Still up in the air though, so that's about all I can say atm.

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AmbientNoise
AmbientNoise @ RtB Wasteland Gameplay Footage

Just like many of the Leak's sounds...
:P

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AmbientNoise
AmbientNoise @ RtB Wasteland Gameplay Footage

We'll eventually be adding our own, but we've got other weapons in the works currently ;)

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AmbientNoise
AmbientNoise @ RtB Wasteland Gameplay Footage

The Airex does indeed exist, we just haven't gotten any custom skyboxes done yet to mirror the different times of day. We'll start working on those once most of the concepting is done, so it'll be a little while.

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AmbientNoise
AmbientNoise @ Wasteland Concept

We definitely have plans for using dried-up reefs in the works, but we kind of forgot to mention those before the art got done. Oh well :P

As for the ocean floor being sloped, it isn't always like that in real life. It is sloped near the coastline quite noticeably, but there are many places further out that are more like underwater plateaus, and that is what the area around the middle of Gordon's wasteland journey is like, minus a few features we have planned to keep things interesting.

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AmbientNoise
AmbientNoise @ Raising The Bar

Indeed, although we have the Combine Overwiki and our own concepts for that. :)

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AmbientNoise
AmbientNoise @ Raising The Bar

Indeed. Our artist has been trying out some new methods for making it, so that's why it's taking a little longer than previously expected.

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AmbientNoise
AmbientNoise @ Gordon's New HEV Suit Concept

By the time we get around to modeling and texturing it, we might implement a bit more weathering and such, but I think it would make the suit less appealing if the weathering went too far, so balancing it out will be important.

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AmbientNoise
AmbientNoise @ Raising The Bar

That's assuming a bit too much I'd say, there is much more in the leak than retail-like material.
Also, please stop spamming the comments with stuff about the uncorrected proof, otherwise they will be deleted.

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AmbientNoise
AmbientNoise @ Raising The Bar

Should be one coming out this weekend.

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AmbientNoise
AmbientNoise @ Raising The Bar

That'd be nice if we get to that stage this year, but we're mostly focusing on getting core components completed first.

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AmbientNoise
AmbientNoise @ Raising The Bar

We've already learned of this, but thanks for listing it anyways. :P

Reply Good karma+2 votes
AmbientNoise
AmbientNoise @ Raising The Bar

Hey guys, just a quick update that we won't be putting out anything this particular weekend. We've had a lot of things going on IRL, and so there isn't much to show at present. We do have stuff in the works that should show up in two weeks though.

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AmbientNoise
AmbientNoise @ Raising The Bar

Alongtimefrombeingcomplete%

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AmbientNoise
AmbientNoise @ Wasteland Area Prototype

Well there are tricks to doing such things in Source afaik, like using obstacles and walls to keep the player away from the map edges. More active stuff might keep the player from progressing outwards as well, like landmines in many of the old WW2 shooter games out there and whatnot.

Reply Good karma+4 votes
AmbientNoise
AmbientNoise @ Wasteland Area Prototype

Dunno about the laser, but the grenade launcher is likely.

Reply Good karma+6 votes
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