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RSS Reviews
1

YR Red-Resurrection

Mod review

Campaign itself is a harder version of red alert 2 where enemies send you waves of units. On a skirmish mode. 1 player + 3AI vs 4 AI. They target you instead of other Ally factions.
Base defense Scripts are all messy! Groups of patriot missiles don't attack enemy planes!

3

Zero Hour Reborn

Mod review

Why 3?
- AI command scripting is horrible. Especially the mammoth tank which shouldn't have moved without any given orders.
- Composite armor upgrade doesn't increase health at all.
- When challenging against mohmmar deathstrike. The real victory condition should be that all facilities are destroyed. Yet, all the structures and defenses are destroyed and no victory conditioned happended.
- In the 3rd or 4th USA campaign. Where the battlefield is at iwo jima. Here are the ff. scripting errors.
*Battleships don't even fire at all. Or can even moved at all.
*Buildable structures are too limited even thou you have access to all 3 faction units. Greyed out units are un-producable because of no propaganda or stragedy center.
*Gameplay speed suffers horrible rate. Even moving units across the screen takes 10 minutes to reach.
*Enemies have access to artillery vehicles while the player has only access to mortar units.
- Too many units of a same type. An example of this is the commanche and harrier from usa rogue. Sentry drone and a tank drone.

1

Mental Omega

Mod review

Soviets mostly has an advantage. Even thou with combine allied and epsilon faction. 2nd, Soviet cheats using saboteurs to infiltrate. And even damages every unit once it has been killed. Terror drones detect infiltration units. What about allies and epsilon? How come they don't have mechanical units that can detect infiltration units? 4th, The Yuri's revenge aspect is completely removed. Where mostly the campaign is limited to unit command.

1

C&C: ShockWave

Mod review

When using general ironside. There's too much useless tech tree. Turrets require a base platform to construct and choose which turret to build which may lead to confusion. 2nd is the lack of gunships which makes Dr. Thrax even harder enemy even in easy difficulty. 3rd is Missile infantry tend to do very little damage than the standard Missile defenders. Also, you had to build another Missile infantry for AA targets which cost money. 4th. Mammoth tanks missile shield upgrade cannot even intercept thrax scud launcer missiles even thou it is design to intercept missiles! Others.. Maybe too many units of the same type which may lead to confusion.