I'm a level designer.
I feel pretty bad your comment got rated down so hard man but you're right this happens every time they release a class specific update and we don't want them to stop that.
However isn't it a bit unbalanced for the contest to be about overall kills when different amounts of player play each class? I guess valve has checked that but it seems unlikely that there arethe same amount of people playing each class.
Downloading now ^^
You'd best not be pulling my leg here.
I've actually taken a look at those textures before, almost all of them are as not as large as standard textures in hl2 and they visibly repeat in-game.
Very impressive work, those water impacts remind me of triage.
I've been trying to decide whether this is worth reinstalling UT3 for, well thanks for helping me make up my mind, now I just have to find my cd.
I'm signing up for the mailing list. Developers kind of have the right to show as much as they want to and even take as long as they want to, it's their game. Now here they're offering us an opportunity to see some updates, and you are saying no because you want to see more updates?
Damn, I voted for "There was a Summer of Mods & Indies event?" but I meant to say that I like these more frequent showcases, better than leaving it all to the start/end of the year.
Oh god why did you remove the previous download? It took me like 10 full minutes of searching to find a download that's still up god dammit.
I'm weird, I've decided I want to just map and have someone else come up with ideas, I'll work with the details, let someone else take care of the larger concept.
Sad to see that all the iphone comments have been buried, it's not like they were offending anyone. That said, I am a total google fanboi and android is the only phone for me <3
Brilliant idea, I only suggest that you remember to customize everything because anything vanilla hl2 with a theme like thise will stick out like a sore thumb. Blood decals, splatters and all. But I love the visual style here, simplistic and sexy!
Forget that, I just got the game working now and played it. That was great, you've got something great there. I recommend you keep it simple, like a squad control simulator, or a zombie game, that would be awesome.
In the far future, space travel has reached farther that light speeds. Humanity takes over other planets within their reach as they expand their grasp. Earth, is slowly abandoned by anyone with the capability to do so for the new world because it has become a dump. This slowly builds a rift between the new and old planet, the tension reaches a boiling point when the newer planet, is officially renamed new earth, and designated the new homeworld of huanity, while old earth is declared a legal dumping point for garbage and waste. Decades pass before old earth gains the ability to launch an attack on new earth, sparking a human civil war. Old earth's recources are limited, but they have more man power and a larger planet leading to wave attacks against new earth's highly trained and specialized army. In the midst of all this a new foe makes an appearance, an alien force waiting for the right moment. Planning this attack for years to find a new home for their race who lost their own to nuclear fallout in a civil war they move onto both new and old earth to tarraform the planets and take them over. This side used highly developed technology and units with special abilities to wage war, along with trained wildlife saved from their homeworld in wave tactics, their recources are limited so far from home, but they are desperate for a new place to settle.
This is Auduna, and if only I had the time I would make it, but alas my time is taken up by mapping and schooling.
Loved your comment on the camera with turrets ^^
Very nice progress!
Yes I am.
Damn! That is extremely impressive, does it work as well close up though?
I can totally imagine this like the witch in l4d, roaming through the halls with its intestines trailing behind, if you step on them or bump into him he freaks and starts attacking. Don't know why that suddenly came to me.
That's heavily buried, it wasn't that bad a comment was it? Very nice gun also.
That is amazing, nice work!
Quite sexy, the default glass impact decals are a little ugly though.
Very nice mapping, you know what would improve it though? Some custom buildingtemplate textures, maybe it's just because I see those mapping all the time but they stand out a lot.
Awesome, I love the news for 'AaaaaAAaaaAAAaaAAAAaAAAAA!!!' !
Damn I'm in cyprus with a damned mobile phone connection, cn't play till one week! Save me some guys.
I remember a similar tunnel one of the hl2 episodes and I really think that the ceiling needs a new texture. In an underground tunnel a tiled ceiling doesn't really make any sense, not to mention it looks weird with it broken but all the tiles intact.
Oh please remove that, the giant rocket launcher I can understand but Katanas are such un-viable.
Latin machete? Very nice.