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Comment History
aldazo
aldazo - - 6 comments @ Red Alert 3: Shock Therapy

it just needs "Red Alert 3", it does not need the expansion "Red Alert 3 Uprising"

Good karma+2 votes
aldazo
aldazo - - 6 comments @ Feedback

And for balancing, I am not an expert, I think the patch adds an overall improvement, but if I can suggest something (taken again from shock therapy), it could be:

- King Oni: Added melee attack weapon. Bull Rush ability limited activation range to use it's full capacity.
- Tank Buster: Ambush Support Power delay time decreased from 10 to 5.
- Kirov Airship: Tesla Bombs when heroic, also FX. Death weapon damage and radius increased.
- Dreadnought: V4 Toxic Warheads when heroic, also FX.

Again, I'm not an expert, these are just suggestions, all from the Shock Therapy mod. I know that the patch 1.13 is meant for "balancing" but for what purpose? Answer: to improve the game's experience. And, what would be the consequences of better special effects? Answer: game's experience improvement. So, as I see it, these changes could make this patch 1.13 even better; even more, the improvements already exists and are part of the shock therapy mod! Maybe it is not that much easer to import that changes to your patch but defenitly you could give it a try . Off course you would have to ask for permission to the Shock Therapy's mod author first.

Good karma+1 vote
aldazo
aldazo - - 6 comments @ Feedback

Continuing...

and for unit's specific examples:

Empire of Rising Sun
- Yari Minisub: Added new fx when Yari kamikaze accelerates to the target
- Tank Buster: Updated burrow fx, added muzzle fx when firing.
- Rocket Angel: Updated Photon Rocket fx
- Tengu: New tracer textures, added VTOL unit distortion fx when in mecha form.
- Tsunami Tank: Modified energized armor fx, updated projectile detonation fx.
- VX Unit: Updated Rocket exhausts, modified weapon systems to match model. Chopper dust fx added.
- Waveforce Artillery: Added preattack charge fx, camera shake on fire.
- Seawing: weapon now has rocket models, modified to match unit model.
- Shogun Battleship: Updated shell detonation fx, and projectile trails.
- Defender VX: New tracer textures, rocket exhausts and modified rocket weapon systems

Allies
- Engineer: now has Uprising healing aura
- Guardian: Updated projectile detonation fx
- Athena Cannon: Satellite beam now fades after attack
- Assault Destroyer: Improved weapon fire sound, updated projectile detonation fx.
- Aircraft Carrier: Added EMP missile detonation fx, new target cursor.
- Apollo: Added Jet FX when using Return ability. VTOL distortion seen when taking off, landing, and mid-air.
- Cryo Satellite: Beam now fades after use

Soviets:
- Hammer Tank: changed leech beam color to red (suggested)
- Apocalypse Tank: changed leech beam color to red (suggested)
- MiG: VTOL distortion seen when taking off, landing, and mid-air.
- Twinblade: Dust/Wake FX while airborne

Good karma+1 vote
aldazo
aldazo - - 6 comments @ Feedback

Yes, I have some suggestions, but it is not about balancing, it is about "special effects" (sound and visual), hahaha. Seriously, have you played the "Shock Therapy" mod? it improves a lot the special effects of the game. I think the patch would be better if it uses some of these improvments. For example:

- Allied walls rescaled to fix hub-to-segment gaps.
- Tank shells have their respective models and trails
- Camera shake for more awe inspiring explosions
- All aircraft death fx slightly improved
- New smoke trails, unique for each faction
- Added camera shake to all scale-worthy explosions
- Naval and Amphibious units water locomotor slightly improved to prevent units being stuck at beaches

Off course you would have to ask for permission to the Shock Therapy's mod author first.

Good karma+1 vote
aldazo
aldazo - - 6 comments @ Red Alert 3: Transcending

The best mod (along with Shock Therapy). I dont know why there is no much talk about this mod, I read good comments about Paradox, Cocaine, etc. But for me this mod is way better. It is the best uprising mod in town, it has just a little error in the super/ultimate weapons cost: it should be 3000 for every superweapon (i.e. Iron curtain) and 5000 for Ultimates (i.e. Vacuum imploder) but it is 1500/2500 for Empire and 3000/5000 for allies and soviets. Or maybe it could be 1500/2500 for all but not cheaper for the empire. And thats all, despite that error it is a great mod, without that it will be just better. I am thinking about new effects like in shock therapy, or maybe new units, it will improve the mod over all, but not THAT much. It is just amazing the way it is. Good job and thanks for the mod!

Good karma+2 votes
aldazo
aldazo - - 6 comments @ Red Alert 3: Shock Therapy

A very good mod. Just a suggestion, I would have liked an option to play in "normal scale" because the units were shrunked too much IMO. So, like the check box to allow or not allow superweapons, it will be the best if it would have a check box to allow the normal scale units, I mean the original map, structures and units sacle view. I don´t know if it will be too hard to achieve, I´m not a programmer, so it is just a suggestion. Finally, I like a lot the 3 new units: Tesla Tank, Chrono Tank (but with a blue beam) and Greater King Oni. I see no point to add the shogun executioner, the mammoth, the mammoth tank, the big bear, or other crazy units that appear in other mods. Just one more thing, the bullfrog should attack air units first and land units only if there isn´t a air unit near, or if a give him a direct order to attack the land unit. That´s all, a great mod, great new units, great new effects, great team!

Good karma+4 votes