Going to the Art Institute of Vancouver studying 3D Modeling for Animation and Games. Gamer on the side (When homework doesn't control my existence). Want modeling help? Give me a shout! Fav Game: TC:E (True Combat:Elite a tactical realism shooter). Unreal fan. Nu-Metal <3
Getting there. Scrapped the gun texture and am working on a new one.
Did the cameras and changed the skybox mainly just for 1 shot because I can. Whatcha think?
WORKITY WORK WORK
Does it look as repetative now? To me it does a bit but this is a still image and you have to put some time into staring at the ground to see it, SO ITS FINE
Also HIGH REZ oops
Love it Dude!
That crackly desert texture looks familiar...
I have one just like it, but I don't remember when I found it online.
Check out this buggy for Stuntcar Online:
Moddb.com
The cracked desert was based on some photos, then modified a section to become repeating, then modeled it as geo.
My main problem with the buggy U linked is the lack of particularity (Reflectivity in a game not as much) on the materials, and the use of polys in the wheels but not on the surfaces that are supposed to be round like the metal bars.
It does however make me want to find a place to put in that race-car-ish mesh that they cover windows with in here somewhere, because I forgot how awesome they looked!
He is modeling hi buggy for Unity in 3D MAX. But doesn't use highpoly to lowpoly normals yet.
But it still has a artists touch to it.
Yours really has a real-life high poly look to it... which is amazing.
I love the reflections and shadows!
I personally don't bake high poly to low poly unless I'm using mudbox or zbrush, neither of which I've had access to for these scenes. I do however bake normals in maya itself for some details (Very easy to do) which are used in the background and such to match the closer geo detail.
I do like the buggy though, I just wish the poly usage was a bit better (At least to the way I would do it, though I may be bias/wrong)