Alamantus is a one-man development team focusing on making the best games we're able to make. We don't specialize in any particular style, but our games will probably span many genres as we make them. Check out our progress here and also on our devlog, where we post about general game development topics in addition to our progress. We've got a few games in the works, so check back often!

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0 comments by Alamantus on Feb 11th, 2014

Hello, Internet traveler!

You seem to have found your way to the Alamantus GameDev page on IndieDB. That's great! This is where you can find all of the games that have been developed by Alamantus GameDev. To see the most activity and to get the latest updates on what games we're working on and enjoying, check out our main website:

Alamantus.com

That's where all the magic happens. But you can still linger around here and look at the screenshots. We'll be trying to keep this page a bit more updated in the future, so hopefully it won't be as dry and empty as it has been. Until then, though, you'll just have to wait for what we have in store!

Thanks for dropping by!
-Robbie A

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Alamantus GameDev

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Alamantus GameDev is an independent game development studio run by one guy named Robbie Antenesse and whichever friends he can rope into helping him...

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Latest tweets from @alamantus, @robbieantenesse

I want to practice modeling in Blender! Suggest a living thing or character and I'll try to model and texture it the best that I can. :D

18hours 4mins ago by alamantus

@MthisG Also, I'm scaling it back to twice a year instead of 4 times because it's exhausting to run myself with a full-time job! :P

Dec 16 2014, 2:27pm by alamantus

@MthisG Hey! I'm not actually sure yet! It'll probably be early- to mid-January, but I haven't thought it over yet.

Dec 16 2014, 2:26pm by alamantus

RT @twinethreads: Today's the day. Twine 2.0 is released. What's new? T.co How to start playing with it? T.co

Dec 16 2014, 12:01am by alamantus

I want to add more to #Petalina so it's not too short, but I can't think of anything else to add... #gamedevproblems

Dec 13 2014, 7:19pm by alamantus

Really itching to get back to work on #Petalina! I just need to finish that goddamn GUI and then it'll be fun again!

Dec 13 2014, 7:12pm by alamantus

Seriously though? Wtf actually IS a shader and how do they work and how do you use them and how do you make them? Is there an easy answer?

Dec 3 2014, 4:09pm by alamantus

Ugh, GOD! Am I SERIOUSLY discouraged because I can't just make a little game in less than an hour? Geez, what is wrong with me? #devproblems

Dec 3 2014, 1:03pm by alamantus

Today's game-I-totally-forgot-about-but-deeply-loved is Custom Robo (specifically for GameCube but also the Nintendo DS one).

Dec 3 2014, 1:49am by alamantus

No wonder it's been so hard to write this story!

Dec 2 2014, 11:52am by robbieantenesse

No one is friends with Alamantus awww. You should invite your mates to the site, or make new ones.