Alamantus is a one-man development team focusing on making the best games we're able to make. We don't specialize in any particular style, but our games will probably span many genres as we make them. Check out our progress here and also on our devlog, where we post about general game development topics in addition to our progress. We've got a few games in the works, so check back often!
I have decided as of a month or two ago that I am ceasing development of Life, Afterlife in favor of a collection of several much more interesting and fun games. The first game is called The Sea, which I have completed a beta version of and made with no help from anyone, was started during a relaxed game jam called the Fishing Jam, and the second is tentatively titled Last Watch, which I'm working on with a few friends and is going to be super awesome.
The Sea is a top-down game in which you take control of Sea, the personified guardian of the Ocean's fish, in order to wipe out all of the islands on the surface of the planet so the Ocean can be freed from the plague of greedy humans abducting all of the fish. It is controlled with the mouse and is currently being reworked into a higher quality experience. I'm planning to completely overhaul the graphics, sound effects, and music in order to make it more worth your time.
Last Watch is an action platformer that follows a story by the great Descartez and features his art. I'm holding back a lot, but it's the game I'm most excited about right now, so be on the lookout for updates about it in the future. I'm currently finishing up the game's engines and inner workings as Descartez works on the art.
RT @NightValeRadio: It’s just like the old saying goes: “No! Please! Noooooo! [loud crunching]"
4hours 34mins ago by robbieantenesse
GAAAHHH Sword Art Online is SOOO GOOD!!!!
10hours 53mins ago by robbieantenesse
Is there any popular #anime that actually has really terrible voice acting and Americans just don't know it because we don't understand?
12hours 31mins ago by robbieantenesse
Set up Git on my Unity projects for version control. I have no idea how to use it, but my files are safe and there's documentation! #coding
23hours 14mins ago by alamantusgames
Just solved my "moving downhill" problem in Unity for Project Last Watch! Yay for smooth movement! #gamedev
Dec 3 2013, 12:11pm by alamantusgames
Dec 1 2013, 7:22pm by alamantusgames
@S0phieH I think having open brackets on the same line just makes more sense and looks prettier. All that extra whitespace makes me sad.
Dec 1 2013, 7:03pm by alamantusgames
Dec 1 2013, 1:15pm by alamantusgames
Aaahh! World of Goo is free on iOS today!!! :D
Nov 30 2013, 5:33pm by alamantusgames