Alamantus is a one-man development team focusing on making the best games we're able to make. We don't specialize in any particular style, but our games will probably span many genres as we make them. Check out our progress here and also on our devlog, where we post about general game development topics in addition to our progress. We've got a few games in the works, so check back often!

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0 comments by Alamantus on Feb 11th, 2014

Hello, Internet traveler!

You seem to have found your way to the Alamantus GameDev page on IndieDB. That's great! This is where you can find all of the games that have been developed by Alamantus GameDev. To see the most activity and to get the latest updates on what games we're working on and enjoying, check out our main website:

Alamantus.com

That's where all the magic happens. But you can still linger around here and look at the screenshots. We'll be trying to keep this page a bit more updated in the future, so hopefully it won't be as dry and empty as it has been. Until then, though, you'll just have to wait for what we have in store!

Thanks for dropping by!
-Robbie A

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Alamantus GameDev

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Alamantus GameDev is an independent game development studio run by one guy named Robbie Antenesse and whichever friends he can rope into helping him...

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Latest tweets from @alamantus, @robbieantenesse

Just tried Petalina with a controller... Yeaaahhh....that's gonna take a bit more work.

Jan 19 2015, 9:55pm by alamantus

Mother 3 is awesome so far! But about an hour in... That sucks.

Jan 18 2015, 5:42pm by alamantus

Here are a couple uncomfortable things: Warm water poured over cereal. Jeans made of wool instead of cotton. A constant, low-pitched hum.

Jan 17 2015, 1:17pm by robbieantenesse

So there's this website called T.co where you can store, develop, and share your game ideas: T.co

Jan 15 2015, 2:43pm by alamantus

RT @notch: I'll market my next game as "running at over 200 kiloframes per hour" because it sounds so much faster.

Jan 15 2015, 12:25am by alamantus

@missingmoe That would be interesting...

Jan 13 2015, 5:27pm by alamantus

Either way, I think it could be a good commentary on social properness/taboos. Like how a lot of it is just completely arbitrary.

Jan 13 2015, 5:27pm by alamantus

It would probably be a text game unless there was some kind of good, coherent way to do art for every possible scenario... Not sure.

Jan 13 2015, 5:25pm by alamantus

#GameIdea A set of socially acceptable topics and taboos are procedurally generated and then you must navigate that game world or something.

Jan 13 2015, 5:23pm by alamantus

Does anyone else remember Meteos for the Nintendo DS? Favorite puzzle game of all time. Also, best soundtrack for a puzzle game. #videogames

Jan 13 2015, 4:06pm by alamantus

No one is friends with Alamantus awww. You should invite your mates to the site, or make new ones.