Alamantus is a one-man development team focusing on making the best games we're able to make. We don't specialize in any particular style, but our games will probably span many genres as we make them. Check out our progress here and also on our devlog, where we post about general game development topics in addition to our progress. We've got a few games in the works, so check back often!

Report RSS Life, Afterlife Building Progress 1

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Originally posted at Alamantus.com

Wow! I've blazed through developing the game engine for Life, Afterlife so far! This development is going exactly as I had hoped...
I've already got the movement, including hanging from and ducking through platforms, I've got a base character sprite, with animations, I've got 1 enemy that flips out when you get too close and a way to eliminate it, and destructible/regenerating platforms. A couple of bugs to work out, of course, but I am really proud of this already! Let me try to whip up some screenshots for you...

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lifeafterlife2

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Obviously not very impressive yet, but this is pretty much freshly coded and put together from scratch, so as far as that goes, I think it's pretty cool.
Here's what I've written in the Game Information text on the .exe version of it that I'll edit to add a link to eventually:
Welcome to the Life, Afterlife Pre-Pre-Alpha release! Woohoo!
This version of the game is being released/compiled literally minutes after I have finished the basic controls, physics, destructible platforms, and one enemy that doesn't hurt you... It doesn't look impressive yet, but don't worry, this is barely just the tip of the iceberg for this game. I don't know if anything in this will be in the final version or not. I just whipped up the sprites in about an hour and obviously not all of them are complete. Also, the platforms are a bit buggy. You can kind of get stuck in the sides of them if you're not careful...
Anyway, I hope this gets you excited for the releases to come!
Controls:

A: Move Left

D: Move RightSpace: Jump (Press twice for double jump)

Arrow Keys: Attack (You can only attack downward when in midair -- be careful what platforms you break!)

W: Hang from bottom of platform (hold to stay hanging -- you cannot attack while hanging)

S: Duck

S + Down Arrow: Fall through platform (Any platform! Be careful!)

F1: Re-show this screen

F2: Take a screenshot (experimental - I'm not sure where the screenshot will save just yet... and each new game will overwrite previous screenshots. But let's face it, there's nothing to really take screenshots of yet.)

F11: Toggle Fullscreen

Esc: Quit Game
So yeah! Pretty exciting for me! It's still got bugs, but that's to be expected when you come directly from coding it for the first time and not revising anything! Again, as I wrote above, I'm not even sure if any of the sprites I've created will even be in the final release. I'm still kind of iffy on the character design, personally.
Anyway, I'm celebrating tonight because I'm pretty dang proud of my work so far! Check back here for when I add the download of the extremely buggy pre-pre-alpha! Hooray!

EDIT: The download is currently being checked for viruses on IndieDB, but once it's up, you can find it in the Downloads section HERE.
And until then, have a great day!

-Robbie

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