Originally posted March 9, 2013 at Alamantus.com
Something inside me says I should only work on one game at a time, especially since I haven’t put out a game yet. But my heart is telling me to go ahead and go work on other things that I have ideas for! And I think I’m going to follow my heart for only one reason–each of the game ideas I have are so vastly different from one another that it would be good to build different engines to have on hand anyway! So that settles it. I’m gonna start working on another game while I think of ways to make my puzzles interesting and fun for my locked-in game, I’m going to start building a super simple, fast paced side-scrolling platformer game with its own unique mechanic.
Here’s what I’m thinking: Enough games have taken the ridiculously cool and intriguing idea of reversing time to undo death, but none that I’ve seen have actually used death to their advantage at all. How can anyone use death to their advantage? By using the “afterlife,” of course!
In my next game project, tentatively titled “Life, Afterlife,” you will hack and slash through each level as fast as you can, avoiding direct contact with your enemies. If you die, instead of losing a life or starting over, you are sent to the afterlife, where you must then fight your way back to life. The catch is, every baddie you killed throughout the game is there in the afterlife, and they hate you more than ever. It’ll be a nice, fast-paced contrast to my locked-in syndrome puzzler, and therefore a relief when I get tired of thinking of puzzles. Hooray!
So if you’re into fast-paced games, you’ll probably like this one more than “Game Project 1″ and you’ll be able to call it something with its tentative title! Both awesome facts. I hope you’re as excited as I am!
Write some words at me in the comments, and I’ll always respond! But until then, have a great day!
-Robbie