Excited!!
Actually, seems to apply to all mutants. The mod still technically works but it then makes the aggro meter unusable and also kind of breaks mutant behavior whenever you're around them.
Hello, this is happening even on a clean game, where pseudogiants will "aggro" onto me and I'll see the aggro meter go up but they run up to me and do nothing. It is definitely them and me as they will follow me and keep aggroing and then de-aggroing before looping around and trying again. This may also be happening with chimeras.
Hey man! Did you ever manage to fix this?
Did you ever fix this?
for ESCG:
! c:/games/s.t.a.l.k.e.r anomaly\appdata\shaders_cache\r4\accum_sun_near_nomsaa_nominmax.ps\2048111100110100000100100000110332114110141000
! error: common_functions.h(54,34): warning X3206: implicit truncation of vector type
common_functions.h(74,2): warning X3206: implicit truncation of vector type
common_functions.h(79,49): warning X3206: implicit truncation of vector type
common_functions.h(111,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: 'Load': implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: 'Load': implicit truncation of vector type
pbr_brdf.h(12,18): error X3004: undeclared identifier 'SRGBToLinear'
I tried clearing the shader cache and user ltx. Pls help
Did you ever fix this?
Only wish there was an option to restore the original Exit to Windows button... sometimes i'm just worn out and don't want to wait for the extra loading and button presses to exit.
LOL stop using such a piece of **** "modpack"
reposting from DM in case other people had the same problem
I'm getting some weird behavior when I try to rebuild shaders after installing your NVG addon for Anomaly.
I'm getting a "Shader Compilation Failed" with the final error in the log being:
night_vision.h(3,17): error X3003: redefinition of 'shader_param_7'
which is strange as it's only initializing the variable? Anyway, commenting this out actually lets shaders compile and the mod work for some reason. HOWEVER
I noticed that the mod turns the area not in the NVGs blue. For some reason this blue editing in user.ltx is not reverted when the NVGs are turned off. Basically, the world continues to be blue until I manually reset the user.ltx variables in... shader_param_7.
I'd like to know if you know what is causing this shader compilation error. I've tested it on a fresh install of Anomaly.
Nothing is overwriting night_vision.h or anything from your mod either
Thanks!
ajinusnlch
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