Few enhancements to Sin faction: Sin-mutant neutrality (and removal of mutant killing tasks for Sinners) and adding a Sin guide.
Introduction:
There is not that much to tell. If you would like some upgrades to Sinners or you just want to make your Sin playthrough more interesting than consider downloading this.
WARNING: If you switch from 1.0.x version of addon to 1.1.x than you MUST start a new game to for changes to occur. If you upgrade from 1.1.0 to 1.1.1 then it is not necessary to begin new playthrough.
Description:
So what does Sin Upgrade Software (shortly SUS) do? Well, a few things:
- Sin members are neutral to mutants and vice versa. Certainly it is helpful from the start of Sin playthrough, because a lot of mutants are running in Red Forest. Works even if you (as Sinner) decide to wear a disguise. Plus you can have new kind of entertainment in form of watching mutant fights (for example you can a battle between chimera and pseudogiant without any harm from them);
- Of course, the consequence of this is removal of mutant killing tasks, so you can immerse yourself as guardian of the Zone;
- There is new character who can help with your journeys. Added Sin guide - Hors - who is standing in the corner of main room of the mine, near two other notable Sin characters. He can take you - for a fee - to bridge to Limansk, House of Culture in Pripyat and Yubileiny Service Center in Outskirts.
Installation: Drag and drop "gamedata" folder into main Anomaly folder and agree to change files if necessary. You can still do it, but it will be easier for you to install it with MO2, trust me.
For MO2, simply add the addon from downloaded file to your list.
Bugs/compatibility issues:
I tested it on clean Anomaly, as well as on modded Anomaly with 90 addons and got no problems. However, if you encounter any problems with this addon, feel free to comment about it. I'll try to fix issues, even though my knowledge about modding Anomaly is pretty limited for now. So any help from other modders will be apprieciated.
Credits:
sneaky - for basic script
HarukaSai - for further script modification
Changelog:
1.0.0: Addon added.
1.0.1: Extended addon name, new preview image and updated (less messy) appearance of mutant relations table.
1.0.2: Sin-mutant neutrality will also work if you - as Sinner - are wearing a disguise. In addition to that, mutant relations table was modified to try fixing some issues with CTDs.
1.0.3: Another fix (hopefully it will work for some of you who had CTD).
1.1.0: Changed addon name from Children of Vyraj in Desolation to Sin Upgrade Software. Changed description and preview image. Removed mutant killing tasks for Sinners. Added a Sin guide.
1.1.1: Added Russian translation.
Average
8.930 votes submitted.
I just started a Sin playthrough yesterday and was wanting exactly this, thank you!
would be even cooler, if only certain Mutants are friendly, like only all Psy-types or only all "experiment" types, etc.
what about Zombies (mutant) and zombiefied stalkers (faction)? are they friendly too now?
Isn't this supposed to be sin neutral already?
Yes, Sin and zombies are neutral in vanilla anomaly by default
I made all mutants NEUTRAL to Sin and vice verca. Maybe I could change relations of experiment-based mutants to 1 (friendly), because I set all relations to 0 (neutral), but I don't think it will change that much.
And yes, zombified stalkers by default are neutral to Sin, because (from story perspective) Sin is neutral to Monolith. I want to change faction relations with Sin (and also change/add other things), but it is not that simple. That would definitely require changes to Mortal Sin questline, which I can't do for now, because my modding knowledge is pretty limited and had problems even with this addon to get it working.
Will this work with disguises?
If you use disguise to be Sin member then it won't work, because you can't use disguise to be Sin member.
But if use disguise to be member of other faction as Sinner then mutants will attack you. And I don't know how to solve this problem for now.
(buried)
'Sin and mutants are now neutral', it doesn't make sense.
If you don't want to download it, then don't do it.
But I'm curious... Why this doesn't make sense?
Sin wants to spread the Zone over the world. That also comes with mutants. Some Sin members themselves are half-mutants, half-people, so it would be sensible if they were neutral to at least some mutants (like humanoid ones).
lmao "COVID". Good one. +1 for the name
Thanks. Originally it was CoV, so I thought extending the name would be good idea.
Hello. I Installed this addon via MO2 and it making me instant crash every time when this addon Is enabled. MO2 saying that this mod doesn't overite any different mods and no one overite it.
Sorry if you don't understand me but English is not my native language.
I have 90 addons and only conflict that CoViD has is with Rats are not enemies. However, this doesn't make any CTDs.
If you say that MO2 doesn't show any conflicts with this addon then this is most likely true. Maybe there are other conflicting addons in your package.
Maybe I could help you, but I need more info than what you wrote.
I have a similar situation
------------------------------------------------
FATAL ERROR
[error]Expression : table_ini.Data.size() == table_size
[error]Function : CIni_Table<int,class MONSTER_COMMUNITY,0>::table
[error]File : c:\anomaly_src\xray-monolith\src\xrgame\ini_table_loader.h
[error]Line : 116
[error]Description : wrong size for table in section
[error]Arguments : monster_relations
So it suggests that mutant relations table is too big, but I don't understand the reason behind it. Like how it can be "too big"? I'll soon upload upadted version with modified table, so you can see if that will help.
The fix did not help. The error persisted
And now?
You did it! The bug has been fixed. Thanks
No problem. Have fun and take care of yourself.
Made something like this for myself for a later playtrough, tho for it to make more sense you should also remove missions related to killing mutants since they are not a threat anymore as a sin member.
Yeah, I know about those. They will be removed, but I'll finish other thing I started now first.
what a sussy mod for a sussy faction
ඞ
Что-то не понял! Где тот персонаж который за плату должен перевезти?
(I don't speak Russian well, so I used translator to find out what you have wrote).
I could start explaining it by text, but this video should be more helpful: Youtube.com
(Google Translate)
Hi,Here is a list of addons with which conflicts appeared (there were no conflicts in the previous version): Sweepstakes Addon, STORYLINES, More Dynamic Tasks, Immersive Fast Travel Overhaul, Game 21.
I'm wondering how critical the conflicts with addons STORYLINES, More Dynamic Tasks are? For the rest of the addons, I myself can make "compatibility patches".
There are new conflicts, because I added and removed a few things. but about those conflicts:
-Sweepstakes - most likely there is conflict with game_relations.ltx, but it shouldn't cause any crashes
-Storylines - if you talk about that addon adding Artifact Hunters questline etc. than I don't know. But I'm sure there will be conflicts with multiple files and I don't know if they will be critical.
- More dynamic tasks - I removed some tasks, so that's why there is conflict, but I use addon myself and it didn't cause any crashes.
- Immersive Fast Travel - there is conflict because I added a new guide. Don't know if there will be CTD, because I don't use it
-21 game - New character means new dialogues, which can cause conflict, but it also shouldn't be a big problem.
You can tell me if there are some serious problems - maybe I'll figure something out.
For some reason I don't have Hors.
well, that Persian who should be standing in the corner.
If you installed this addon correctly than you must start a new game to cause Hors to spawn.
Hurray! Great translation! But again some kind of thing (He says: I can take you to Limansk, Jupiter, Pripyat (well, I say a little wrong, more expanded, that's not the point) Horse says where he will spend, but there is no button where he can spend (I hope the translation will translate the problem normally)
Sorry, but I don't understand what you are talking about.
In a word. The dialogue that says where it can move to is there, but there are no buttons for where it can move to.
In general, everyone has one:
Janov. (1000$)
Village. (500$)
Bar. (5000$)
The Hors doesn't have it.
well, there are no commands for him to move
You talk about this? -> Prnt.sc
You can't use his services if you don't have money.
That's it! Now everything works perfectly in Russian! The best mod for Sinners
Glad you like it. Have fun!
Well, some things happened here. I have more ideas to this addon:
- one involving armors, but this is irrelevant for now, because there are few addons tweaking protective values of armors;
- one involving story, but definitely this is out of my reach, because having ideas is one thing and having abilities to implement them is something different;
- one involving weapons, but it is also out of my reach, because I'm not a graphics person.
So most likely this will conclude adding things to SUS. Of course, there will be tweaks to existing things if necessary.
Hello, this is happening even on a clean game, where pseudogiants will "aggro" onto me and I'll see the aggro meter go up but they run up to me and do nothing. It is definitely them and me as they will follow me and keep aggroing and then de-aggroing before looping around and trying again. This may also be happening with chimeras.
Actually, seems to apply to all mutants. The mod still technically works but it then makes the aggro meter unusable and also kind of breaks mutant behavior whenever you're around them.
Yeah, normally mutants should attack you, but changing relations to at least neutral (like in this addon) makes them doing strange things. But I don't think I can do something about it, because there should be changes in mutant AI itself and I definitely can't do that. I just wanted to make neutrality between Sin and mutants and I achieved this.
This comment is currently awaiting admin approval, join now to view.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'simulation_task_65', which doesn't exist. Ensure that a base section with the same name is loaded first.
stack trace:
You installed SUS before More Dynamic Tasks or after it?
after
And it happened after talking to Sin member or what?
it happened while loading the game
You were loading new game or existing one? If the latter - it happened when loading save in Red Forest?
I started a new game in the Red Forest for the faction "Sin"
Are you using Dux's Innumerable Character Kit or LTTZ Director's Cut?
I use both of these addons
Yeah, most likely these makes this addon incompatible, but I don't know how to fix that. Maybe if I would make this use DLTX, but I don't know how to do it, because description of that is vague.
ok, no problem, then I will continue to use the previous version(covid 1.0.3)