Description

Few enhancements to Sin faction: Sin-mutant neutrality (and removal of mutant killing tasks for Sinners) and adding a Sin guide.

Preview
Sin Upgrade Software [1.1.1]
Post comment Comments  (0 - 50 of 63)
BomeYo
BomeYo - - 6 comments

I just started a Sin playthrough yesterday and was wanting exactly this, thank you!

Reply Good karma Bad karma+2 votes
L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C - - 1,166 comments

would be even cooler, if only certain Mutants are friendly, like only all Psy-types or only all "experiment" types, etc.

what about Zombies (mutant) and zombiefied stalkers (faction)? are they friendly too now?

Reply Good karma Bad karma+6 votes
isalcaruz
isalcaruz - - 27 comments

Isn't this supposed to be sin neutral already?

Reply Good karma Bad karma+2 votes
chiglit
chiglit - - 4 comments

Yes, Sin and zombies are neutral in vanilla anomaly by default

Reply Good karma Bad karma+2 votes
Ryiverz Author
Ryiverz - - 51 comments

I made all mutants NEUTRAL to Sin and vice verca. Maybe I could change relations of experiment-based mutants to 1 (friendly), because I set all relations to 0 (neutral), but I don't think it will change that much.

And yes, zombified stalkers by default are neutral to Sin, because (from story perspective) Sin is neutral to Monolith. I want to change faction relations with Sin (and also change/add other things), but it is not that simple. That would definitely require changes to Mortal Sin questline, which I can't do for now, because my modding knowledge is pretty limited and had problems even with this addon to get it working.

Reply Good karma+3 votes
polishdude
polishdude - - 74 comments

Will this work with disguises?

Reply Good karma Bad karma+1 vote
Ryiverz Author
Ryiverz - - 51 comments

If you use disguise to be Sin member then it won't work, because you can't use disguise to be Sin member.
But if use disguise to be member of other faction as Sinner then mutants will attack you. And I don't know how to solve this problem for now.

Reply Good karma+3 votes
gobravo
gobravo - - 144 comments

(buried)

'Sin and mutants are now neutral', it doesn't make sense.

Reply Good karma Bad karma-13 votes
Ryiverz Author
Ryiverz - - 51 comments

If you don't want to download it, then don't do it.

But I'm curious... Why this doesn't make sense?

Reply Good karma+8 votes
RysiuKowal
RysiuKowal - - 14 comments

Sin wants to spread the Zone over the world. That also comes with mutants. Some Sin members themselves are half-mutants, half-people, so it would be sensible if they were neutral to at least some mutants (like humanoid ones).

Reply Good karma Bad karma+10 votes
Guest
Guest - - 690,289 comments

lmao "COVID". Good one. +1 for the name

Reply Good karma Bad karma+3 votes
Ryiverz Author
Ryiverz - - 51 comments

Thanks. Originally it was CoV, so I thought extending the name would be good idea.

Reply Good karma+1 vote
Marcelowz
Marcelowz - - 31 comments

Hello. I Installed this addon via MO2 and it making me instant crash every time when this addon Is enabled. MO2 saying that this mod doesn't overite any different mods and no one overite it.

Sorry if you don't understand me but English is not my native language.

Reply Good karma Bad karma+1 vote
Ryiverz Author
Ryiverz - - 51 comments

I have 90 addons and only conflict that CoViD has is with Rats are not enemies. However, this doesn't make any CTDs.
If you say that MO2 doesn't show any conflicts with this addon then this is most likely true. Maybe there are other conflicting addons in your package.
Maybe I could help you, but I need more info than what you wrote.

Reply Good karma+1 vote
ZeD_MnizD
ZeD_MnizD - - 275 comments

I have a similar situation
------------------------------------------------
FATAL ERROR

[error]Expression : table_ini.Data.size() == table_size
[error]Function : CIni_Table<int,class MONSTER_COMMUNITY,0>::table
[error]File : c:\anomaly_src\xray-monolith\src\xrgame\ini_table_loader.h
[error]Line : 116
[error]Description : wrong size for table in section
[error]Arguments : monster_relations

Reply Good karma Bad karma+1 vote
Ryiverz Author
Ryiverz - - 51 comments

So it suggests that mutant relations table is too big, but I don't understand the reason behind it. Like how it can be "too big"? I'll soon upload upadted version with modified table, so you can see if that will help.

Reply Good karma+1 vote
ZeD_MnizD
ZeD_MnizD - - 275 comments

The fix did not help. The error persisted

Reply Good karma Bad karma+1 vote
Ryiverz Author
Ryiverz - - 51 comments

And now?

Reply Good karma+1 vote
ZeD_MnizD
ZeD_MnizD - - 275 comments

You did it! The bug has been fixed. Thanks

Reply Good karma Bad karma+1 vote
Ryiverz Author
Ryiverz - - 51 comments

No problem. Have fun and take care of yourself.

Reply Good karma+1 vote
towelie60
towelie60 - - 120 comments

Made something like this for myself for a later playtrough, tho for it to make more sense you should also remove missions related to killing mutants since they are not a threat anymore as a sin member.

Reply Good karma Bad karma+1 vote
Ryiverz Author
Ryiverz - - 51 comments

Yeah, I know about those. They will be removed, but I'll finish other thing I started now first.

Reply Good karma+1 vote
Hopelidie229
Hopelidie229 - - 25 comments

what a sussy mod for a sussy faction

Reply Good karma Bad karma+2 votes
Ryiverz Author
Ryiverz - - 51 comments

Reply Good karma+3 votes
Guest
Guest - - 690,289 comments

Что-то не понял! Где тот персонаж который за плату должен перевезти?

Reply Good karma Bad karma0 votes
Ryiverz Author
Ryiverz - - 51 comments

(I don't speak Russian well, so I used translator to find out what you have wrote).

I could start explaining it by text, but this video should be more helpful: Youtube.com

Reply Good karma+1 vote
ZeD_MnizD
ZeD_MnizD - - 275 comments

(Google Translate)
Hi,Here is a list of addons with which conflicts appeared (there were no conflicts in the previous version): Sweepstakes Addon, STORYLINES, More Dynamic Tasks, Immersive Fast Travel Overhaul, Game 21.
I'm wondering how critical the conflicts with addons STORYLINES, More Dynamic Tasks are? For the rest of the addons, I myself can make "compatibility patches".

Reply Good karma Bad karma+1 vote
Ryiverz Author
Ryiverz - - 51 comments

There are new conflicts, because I added and removed a few things. but about those conflicts:

-Sweepstakes - most likely there is conflict with game_relations.ltx, but it shouldn't cause any crashes
-Storylines - if you talk about that addon adding Artifact Hunters questline etc. than I don't know. But I'm sure there will be conflicts with multiple files and I don't know if they will be critical.
- More dynamic tasks - I removed some tasks, so that's why there is conflict, but I use addon myself and it didn't cause any crashes.
- Immersive Fast Travel - there is conflict because I added a new guide. Don't know if there will be CTD, because I don't use it
-21 game - New character means new dialogues, which can cause conflict, but it also shouldn't be a big problem.

You can tell me if there are some serious problems - maybe I'll figure something out.

Reply Good karma+1 vote
Guest
Guest - - 690,289 comments

For some reason I don't have Hors.
well, that Persian who should be standing in the corner.

Reply Good karma Bad karma0 votes
Ryiverz Author
Ryiverz - - 51 comments

If you installed this addon correctly than you must start a new game to cause Hors to spawn.

Reply Good karma+2 votes
Bullst
Bullst - - 3 comments

Hurray! Great translation! But again some kind of thing (He says: I can take you to Limansk, Jupiter, Pripyat (well, I say a little wrong, more expanded, that's not the point) Horse says where he will spend, but there is no button where he can spend (I hope the translation will translate the problem normally)

Reply Good karma Bad karma+1 vote
Ryiverz Author
Ryiverz - - 51 comments

Sorry, but I don't understand what you are talking about.

Reply Good karma+1 vote
Bullst
Bullst - - 3 comments

In a word. The dialogue that says where it can move to is there, but there are no buttons for where it can move to.
In general, everyone has one:
Janov. (1000$)
Village. (500$)
Bar. (5000$)
The Hors doesn't have it.
well, there are no commands for him to move

Reply Good karma Bad karma+1 vote
Ryiverz Author
Ryiverz - - 51 comments

You talk about this? -> Prnt.sc

You can't use his services if you don't have money.

Reply Good karma+1 vote
Bullst
Bullst - - 3 comments

That's it! Now everything works perfectly in Russian! The best mod for Sinners

Reply Good karma Bad karma+1 vote
Ryiverz Author
Ryiverz - - 51 comments

Glad you like it. Have fun!

Reply Good karma+1 vote
Ryiverz Author
Ryiverz - - 51 comments

Well, some things happened here. I have more ideas to this addon:

- one involving armors, but this is irrelevant for now, because there are few addons tweaking protective values of armors;
- one involving story, but definitely this is out of my reach, because having ideas is one thing and having abilities to implement them is something different;
- one involving weapons, but it is also out of my reach, because I'm not a graphics person.

So most likely this will conclude adding things to SUS. Of course, there will be tweaks to existing things if necessary.

Reply Good karma+2 votes
ajinusnlch
ajinusnlch - - 9 comments

Hello, this is happening even on a clean game, where pseudogiants will "aggro" onto me and I'll see the aggro meter go up but they run up to me and do nothing. It is definitely them and me as they will follow me and keep aggroing and then de-aggroing before looping around and trying again. This may also be happening with chimeras.

Reply Good karma Bad karma+1 vote
ajinusnlch
ajinusnlch - - 9 comments

Actually, seems to apply to all mutants. The mod still technically works but it then makes the aggro meter unusable and also kind of breaks mutant behavior whenever you're around them.

Reply Good karma Bad karma+1 vote
Ryiverz Author
Ryiverz - - 51 comments

Yeah, normally mutants should attack you, but changing relations to at least neutral (like in this addon) makes them doing strange things. But I don't think I can do something about it, because there should be changes in mutant AI itself and I definitely can't do that. I just wanted to make neutrality between Sin and mutants and I achieved this.

Reply Good karma+1 vote
Guest
Guest - - 690,289 comments

This comment is currently awaiting admin approval, join now to view.

ZeD_MnizD
ZeD_MnizD - - 275 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'simulation_task_65', which doesn't exist. Ensure that a base section with the same name is loaded first.

stack trace:

Reply Good karma Bad karma+1 vote
Ryiverz Author
Ryiverz - - 51 comments

You installed SUS before More Dynamic Tasks or after it?

Reply Good karma+1 vote
ZeD_MnizD
ZeD_MnizD - - 275 comments

after

Reply Good karma Bad karma+1 vote
Ryiverz Author
Ryiverz - - 51 comments

And it happened after talking to Sin member or what?

Reply Good karma+1 vote
ZeD_MnizD
ZeD_MnizD - - 275 comments

it happened while loading the game

Reply Good karma Bad karma+1 vote
Ryiverz Author
Ryiverz - - 51 comments

You were loading new game or existing one? If the latter - it happened when loading save in Red Forest?

Reply Good karma+1 vote
ZeD_MnizD
ZeD_MnizD - - 275 comments

I started a new game in the Red Forest for the faction "Sin"

Reply Good karma Bad karma+1 vote
Ryiverz Author
Ryiverz - - 51 comments

Are you using Dux's Innumerable Character Kit or LTTZ Director's Cut?

Reply Good karma+1 vote
ZeD_MnizD
ZeD_MnizD - - 275 comments

I use both of these addons

Reply Good karma Bad karma+1 vote
Ryiverz Author
Ryiverz - - 51 comments

Yeah, most likely these makes this addon incompatible, but I don't know how to fix that. Maybe if I would make this use DLTX, but I don't know how to do it, because description of that is vague.

Reply Good karma+2 votes
ZeD_MnizD
ZeD_MnizD - - 275 comments

ok, no problem, then I will continue to use the previous version(covid 1.0.3)

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: