Description

Night vision shader for anomaly re-imagined. Now features MCM settings to adjust NVGs to your taste, a totally rewritten rendering pipeline, and a bunch more.

Preview
Beef's Shader Based NVGs v1.1.1
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theRealBeef Author
theRealBeef - - 271 comments

Update 17 November:

Alternate sights still need to be fixed, but squashed a fair number of issues and bugs, particularly with shader scopes and got a little bit more functionality in.

Next up on the roadmap:
- Fix alternate sights
- Add 2d overlay functionality
- Reorganize MCM menu into submenus
- Add DOF effect control to MCM
- Add control for # of brightness intervals to MCM
- Dynamic tube control (e.g. able to flip up left half of multi-tube NVGs to see detector while artifact hunting)
- Improve turn-on animations (and perhaps add flip-up animation? I don't want to overdo it)

Second Update (1.1.1 fix) Fixed small chance of Script callbacks not registering correctly.

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PossuM
PossuM - - 322 comments

shader based scopes has a patch in it´s mcm menu

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theRealBeef Author
theRealBeef - - 271 comments

* Breaking News*
New update in the works. I won't hit everything on the roadmap listed in the comment above but will additionally add DX8/9 support (minus some features that are computationally expensive), as well as some other fixes.

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Molix1981
Molix1981 - - 113 comments

Nice buddie,any date in mind? also dont forget to include a turn off animation aswell...take care

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FRHN
FRHN - - 13 comments

Waiting eagerly for DX8/9 update. Thanks for working on it!

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vwenjoyer
vwenjoyer - - 22 comments

how's that coming along? porting the shaders make you consider suicide yet or did you not reach that stage?

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MIDOGamer2023
MIDOGamer2023 - - 8 comments

PLS add the Digital NV to BEEF'S NVGS

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Guest
Guest - - 690,468 comments

I think also making the Gen3 look more realistic like the real GPNVG-18 lenses look would be cool! check out how they do it in ground branch, pretty realistic!

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Analyzing_Surveyor
Analyzing_Surveyor - - 32 comments

Oh damn, these... these really make me want to replace My Little NVGs. Oh man, but with 108 mods I have installed, one might not be happy... but it is shader based... hmmmmmmmmm.

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Analyzing_Surveyor
Analyzing_Surveyor - - 32 comments

Decided to bite the bullet - only thing I had to change in Beef's item script was for the Anomaly Detector since I have Arszis' Anomaly Detector Restored mod.

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theRealBeef Author
theRealBeef - - 271 comments

Funny enough, trying to replace My Little NVGs with my own .ppe effect was where I fell down the rabbit hole of learning shaders and ended up here.

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Guest
Guest - - 690,468 comments

ITS HERE

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Analyzing_Surveyor
Analyzing_Surveyor - - 32 comments

Do you mind if I post a bug report here or in the Github repository or on the comments?

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Analyzing_Surveyor
Analyzing_Surveyor - - 32 comments

Never mind, turns out I just incorrectly copied the lines from Arszi's Restored Anomaly Detector item_device.script into your's. Game's working just fine and dandy now - still need to calibrate the brightness but this is certainly cool as hell.

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Karlack
Karlack - - 55 comments

Nice i like, but as of now I use Boomsticks and SharpSticks and the included NVG scopes does not like your new version.
editing shader files is beyond me at this point.
I tried.
Hopefully that gets updated soon. i like the brightness adjustments and auto on off for a pda.

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theRealBeef Author
theRealBeef - - 271 comments

Yeah, the new version has to pack more data into fewer shader_params, so it doesn't play nicely with v0.9 NVG shader.

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BadaBoom_0325
BadaBoom_0325 - - 571 comments

Creativity 80 lvl, because preview.

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Minotaur21
Minotaur21 - - 90 comments

You're a real one, Beef. This has loads of options, for casual gamers and realism enthusiasts alike. Right on!

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apollodorusnexus
apollodorusnexus - - 7 comments

HOLY ****.

I love how now I found another way to die on my 1 life ironman play throughs!
Getting blinded by my own gun's flash!

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theRealBeef Author
theRealBeef - - 271 comments

Use a suppressor to deaden your muzzle flash when wearing NVGs

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apollodorusnexus
apollodorusnexus - - 7 comments

Yup!

But I won't because I like to torture myself.

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KraizerX
KraizerX - - 186 comments

video preview: Youtu.be
with shader scope: Youtu.be

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theRealBeef Author
theRealBeef - - 271 comments

Compatibility with shader based 2d scopes is added in new version

Also for others, you can edit some of the 'advanced' settings in night_vision.h for things like changing the colors as Kraizer has done here for B/W vision - I have some example color schemes in that file as well.

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sp0ng3m0nk3y
sp0ng3m0nk3y - - 48 comments

i have this problem now with 1.5.2...even if Shader based scopes support is on, the screen still turns purple

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Cou6ar
Cou6ar - - 22 comments

I get this too, how do I fix the purple tint of death? I have to reinstall the entire game when this happens

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Grokitach
Grokitach - - 896 comments

Oooooh man that's so good :D

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]{oNtrAst
]{oNtrAst - - 261 comments

(Google TL)
I remember that in the old versions there was an animation of turning on the headlamp when the NVG was turned on, when will it be again?

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theRealBeef Author
theRealBeef - - 271 comments

v1.1 I will add some more animations, not just for player character but also for the nvg effect itself, such as flipping up NVG effect

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Guest
Guest - - 690,468 comments

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Guest
Guest - - 690,468 comments

Will it go to the boomstick?

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theRealBeef Author
theRealBeef - - 271 comments

There can be some problem with the boomstick nightvision scopes and the current NVGs, but I don't know if it would crash or simply not work correctly. There will be no issues with the rest of boomsticks, and I am working with Mich to help him with updating his scopes that use my old nv shader to use the new one.

To answer your question more directly,you should have no issue with boomsticks so long as you don't use the NV scopes patch.

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Shizukesa
Shizukesa - - 23 comments

Put everything in the correct order and with all the patches, but Pastebin.com
I also use B&S

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theRealBeef Author
theRealBeef - - 271 comments

Something is overwriting either pp_blur.ps or night_vision.h, more likely night_vision.h

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Shizukesa
Shizukesa - - 23 comments

As a result, B&S is rewriting night_vision.h, but when corrected, it appears like this
(53,16): error X3013: 'calc_vignette': function does not take 2 parameters

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theRealBeef Author
theRealBeef - - 271 comments

Are you using the NV scopes patch for B&S? If so, that will be the problem, it must be updated to using v1.0's new pipeline. I didn't see this conflict at first since I have been using B&S while testing the NV scopes, and in some ways it is indispensable since it adds lasers to weapons (and the next update of B&S is likely to include the ability to turn on / off lasers)

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prezidento
prezidento - - 72 comments

I have the BaS nv scope patch disabled yet I'm experiencing the same crash.

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morgannoor1991
morgannoor1991 - - 475 comments

can u make work for dx8? i realy love your mod

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theRealBeef Author
theRealBeef - - 271 comments

I will make a pared down version for dx8/9 one day, since I don't think I will change the pipeline for a 5th time. Unfortunately, a lot of features will have to be stripped out and refactored to make it work ...

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trucker09
trucker09 - - 42 comments

Nice.... I'll gonna try this new version, but I will deactivate the BAS NVG Scope patch, just in case hehe

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Dalex404
Dalex404 - - 20 comments

Привет автор!
столкнулся с проблемой я поставил новую версию beef shadeer nvgs (я пытался зарегаться на imgur но пишет что в моём регионе нельзя) у меня установлено в след порядке
Beefs_Shader_Based_NVG_v1.0.1
Beefs_Shader_Based_NVG_v1.0.1 - Glossy SSR patch
Glossy_SSR_0.13
GLossy_SSR_0.13 water optional
GLossy_SSR_0.13 nvgs patch (на старой)
и не работает на новой версии
а когда на старой было то все работало что делать?

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theRealBeef Author
theRealBeef - - 271 comments

попробуйте этот список

Glossy_SSR_0.13
GLossy_SSR_0.13 water optional
Beefs_Shader_Based_NVG_v1.0.1
Beefs_Shader_Based_NVG_v1.0.1 - Glossy SSR patch

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Dalex404
Dalex404 - - 20 comments

я поставил в таком порядке после чего зашел в игру
создал новую игру и прописал себе 3 фонарика с ночным виденьем проверил каждый нажимаю N но ничего не работает а включается только свет L

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theRealBeef Author
theRealBeef - - 271 comments

Вы удалили кэш шейдеров?
Так же, аддон меняет управление ПНВ:
Для включения/отключения необходимо зажать N.
Короткое нажатие на N регулирует яркость.

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Dalex404
Dalex404 - - 20 comments

Странно я вроде ничего не удалял а нажатие на N не удерживая ничего не происходит и долгое нажатие тоже не работает

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theRealBeef Author
theRealBeef - - 271 comments

Если при длительном нажатии N (более полсекунды) вы слышите шум,но худ ПНВ не отображается, шейдер работает некорректно.

Если при длительном нажатии N (более полсекунды) не включается ни худ ПНВ, ни его звук, ни ночного видения, значит, скрипт работает некорректно возможно его перезаписал другой аддон.

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Dalex404
Dalex404 - - 20 comments

Спасибо большое помогло оказывается теперь на удержание N работает 100/10

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theRealBeef Author
theRealBeef - - 271 comments

Доброй охоты, сталкер

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Guest
Guest - - 690,468 comments

Здравствуйте, а что делать если шейдер работает некорректно?

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CATDOG=)
CATDOG=) - - 1 comments

В лаунчере аномали, под кнопкой Play stalker anomaly, есть пункт 'delete shader cache'. Ставишь галочку на нём и запускаешь игру. Мне помогло

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RamseySparrow
RamseySparrow - - 833 comments

hey theRealBeef, since on you're on fire recently, I have a mod suggestion:

let grenades, anomalies and critical damage attacks have a chance at damaging the side of your equipment you usually take for granted: NVGs, PDAs, flashlights, detectors.

This would make them less of a permanent one-off purchases you take for granted, turning them instead into good succeptible to damage as any other in sometimes very undesirable situations (night escapade far from home where you take a critical hit into your NVGs).

While implementing damage system to those items similar to weapons may be difficult (I don't know, it's a semi-educated guess), two simple alternatives would be to either make such item completely despawn from player inventory (destroyed... puff!) or simply making them loose all their battery charge whenever a check for damage comes back positive.

I always disliked how those things were a one off - once you had them you took them for granted for the remainder of the game, risk-free.

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