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Here you go
Game looks great can't wait to see the demo in action. I also just noticed that your icon is pretty much the same as Interstellar Marines. I'm sure it won't be much of an issue it would just get a little confusing for some people.
Whats the word on Sapience?
You sir are a parkour master.
Game looks like fun but, unfortunately it doesn't want to work with my Galaxy S2. I try to start a game and it loads corner map and points and what not then it kicks me to the main screen. :(
You guys have my vote, keep up the good work.
oh man the use of color in this mod has been amazing so far
That sounds awesome any chance your going to release what little you have done for people to try on there android phones?
Fun game works great on my Galaxy S2. A next level button would be nice instead of putting us back on the main menu screen every time we finish a level. Other then that minor gripe I like it good job.
It is looking very good.Can't wait to get my hands on it!
I would like to see a Sin City color mode
I liked the demo my only complaint is the sound that happens when you go to the next room get really old when your running through the dungeon quickly could just be me.
Very cool to see update out of you guys I was afraid like many that this mod was dead glad to see its still kicking.
Sounds great I will add you guys on steam :D a group might not be a bad idea so you don't end up with a filled friends list lol.
About how long are you going to be running beta games?
Good update guys cant wait to see it in action
so they made the fence on top of the rubble....
I played the maps they other day and I liked them. The ghost feature is really cool.
that was the big problem I had and when you are getting the shovel you can walk around and see that the back door is open and when you walk to the door bam invisible wall. I guess I should clarify that there aren't enough bugs to destroy the experience the bugs that I mentioned are minor and are soon to be fixed.
I have no complaint of the size I understand shorter games but more of them over a short period of time can work and more then likely will make it feel like a grander adventure. I forgot to mention that at the very beginning of the game I was having flickering and by flickering I mean the building is disappearing for about half a second that might have something to do with the loading of the map itself.
I just finished chapter one and I liked it. I feel you used to many invisible walls nothing pulls me out of the story more then walking into a invisible wall and grinding my way around it until I find my way to the path. As far as glitches go lanterns not starting until I was right up on them, the fire after the first encounter started late and while descending the last set of stairs if you walk to the left kind of off the stairs your lantern goes out. I enjoyed the look and story I cant wait to play chapter 2.
So about that release yesterday or today how is that going?
Its good to hear some news and, a release date for Chapter 1 cant wait to play it.
When do you think you are going to start work on this game again since InMomentum is out? Also if you need testers I would be willing to help out again :D
grats on the move, I really liked the UT3 mod of this game so this seems like it should be good too. Are you guys going to do a beta later?